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Camouflage (move)

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Revision as of 11:32, 29 March 2013 by ArcToraphim (Talk | contribs) (Effect)

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Camouflage
ほごしょく Camouflage
Camouflage.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. It is the signature move of Staryu in that generation.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: effect in Colo/XD.

Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as does the environments recognized.

Generation III

In a link battle, Camouflage will cause the user to become Normal-type.

Terrain Type
Building and plain terrain  Normal 
Sand  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 


Generation IV

In a link battle, Camouflage will cause the user to become Normal-type.

Terrain Type
Buildings and the Distortion World  Normal 
Sand, plain terrain, and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 


Pokémon Battle Revolution

In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:

Colosseum Type
Lagoon  Normal 
Gateway  Water 
Main Street  Normal 
Waterfall  Grass 
Neon  Normal 
Crystal  Rock 
Sunny Park  Grass 
Magma  Rock 
Sunset  Ground 
Courtyard  Normal 
Stargazer  Rock 


Generation V

In a link battle, Camouflage will cause the user to become Normal-type.

Terrain Type
Building and plain terrain  Normal 
Sand and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 


Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description.
Games Description
RSE Alters the Pokémon’s type depending on the location.
FRLG Alters the user’s type depending on the location’s terrain.
DPPtHGSSBWB2W2 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
120 Staryu Staryu Water Water 19 19 19 15 '
414 Mothim Mothim Bug Flying   35 35 '
585 Deerling Deerling Normal Grass     -- '
586 Sawsbuck Sawsbuck Normal Grass     -- '
618 Stunfisk Stunfisk Ground Electric     17 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
540 Sewaddle Sewaddle Bug Grass     Mothim
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Cilan Stunfisk Camouflage.png None.png None.png
Stunfisk
The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
618 Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the ground's colors. When it opens its eyes again, the colors on its body fade away and back to its original colors.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut

In the manga

In the Pokémon Adventures manga


In other generations

Camouflage III.png Camouflage IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Kecleon is able to blend in with its surroundings with its Ability Color Change, but is unable to learn Camouflage.

In other languages

Language Title
Mandarin Chinese 保護色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Portuguese Brazil Flag.png Brazil Camuflagem
Portugal Flag.png Portugal Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje


Variations of the move Camouflage
Status CamouflageReflect Type


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.