Calm Mind (move): Difference between revisions
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==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises <sc>Sp. Atk</sc> and <sc>Sp. Def</sc> by focusing the mind.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user focuses its mind to raise the <sc>Sp. Atk</sc> and <sc>Sp. Def</sc> stats.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user focuses its mind to raise the <sc>Sp. Atk</sc> and <sc>Sp. Def</sc> stats.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 71: | Line 70: | ||
{{Moveentry/Level3|249|Lugia|2|Psychic|Flying|no|93|93|93}} | {{Moveentry/Level3|249|Lugia|2|Psychic|Flying|no|93|93|93}} | ||
{{Moveentry/Level3|250|Ho-Oh|2|Fire|Flying|no|93|93|93}} | {{Moveentry/Level3|250|Ho-Oh|2|Fire|Flying|no|93|93|93}} | ||
{{Moveentry/Level3|280|Ralts|2|Psychic|Fairy|21|23|28|28}} | {{Moveentry/Level3|280|Ralts|2|Psychic|Fairy|21|23|28|{{tt|28|XY}}<br>{{tt|24|ORAS}}}} | ||
{{Moveentry/Level3|281|Kirlia|2|Psychic|Fairy|21|25|31|31}} | {{Moveentry/Level3|281|Kirlia|2|Psychic|Fairy|21|25|31|{{tt|31|XY}}<br>{{tt|26|ORAS}}}} | ||
{{Moveentry/Level3|282|Gardevoir|2|Psychic|Fairy|21|25|33|33}} | {{Moveentry/Level3|282|Gardevoir|2|Psychic|Fairy|21|25|33|{{tt|33|XY}}<br>{{tt|26|ORAS}}}} | ||
{{Moveentry/Level3|307|Meditite|2|Fighting|Psychic|28|25|25|25}} | {{Moveentry/Level3|307|Meditite|2|Fighting|Psychic|28|25|25|{{tt|25|XY}}<br>{{tt|23|ORAS}}}} | ||
{{Moveentry/Level3|308|Medicham|2|Fighting|Psychic|28|25|25|25}} | {{Moveentry/Level3|308|Medicham|2|Fighting|Psychic|28|25|25|{{tt|25|XY}}<br>{{tt|23|ORAS}}}} | ||
{{Moveentry/Level3|382|Kyogre|1|Water|Water|30|30|HGSS=60|60|60}} | {{Moveentry/Level3|382|Kyogre|1|Water|Water|30|30|HGSS=60|60|{{tt|60|XY}}<br>{{tt|50|ORAS}}}} | ||
{{Moveentry/Level3|392|Infernape|2|Fire|Fighting|no|53|58|58}} | {{Moveentry/Level3|392|Infernape|2|Fire|Fighting|no|53|58|58}} | ||
{{Moveentry/Level3|448|Lucario|2|Fighting|Steel|no|no|47|47}} | {{Moveentry/Level3|448|Lucario|2|Fighting|Steel|no|no|47|47}} | ||
Line 243: | Line 242: | ||
{{Moveentry/TM3|720|Hoopa|2|Psychic|Dark|no|no|no|yes|form=Unbound}} | {{Moveentry/TM3|720|Hoopa|2|Psychic|Dark|no|no|no|yes|form=Unbound}} | ||
{{Movefooter|Psychic|3}} | {{Movefooter|Psychic|3}} | ||
==In other games== | |||
===[[Pokkén Tournament]]=== | |||
Calm Mind appears as one of {{p|Gardevoir}}'s Pokémon moves. Gardevoir charges up energy while meditating, powering up {{m|Stored Power}} depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into {{m|Energy Ball}}, {{m|Dazzling Gleam}}, {{m|Psychic}}, and {{m|Teleport}}. | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the Pokémon's Special Attack and Special Defense by one level.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user's body glows brightly, maxing out its Special Defense.|image1=Kyogre Calm Mind Adventures.png|image1p=Kyogre|image2=Colress Beheeyem Calm Mind Adventures.png|image2p=Beheeyem}} | {{movemanga|type=psychic|exp=yes|gen=The user's body glows brightly, maxing out its Special Defense.|image1=Kyogre Calm Mind Adventures.png|image1p=Kyogre|image2=Colress Beheeyem Calm Mind Adventures.png|image2p=Beheeyem|image3=Tate Solrock Calm Mind Adventures.png|image3p=Solrock|image4=Buck Claydol Calm Mind Adventures.png|image4p=Claydol}} | ||
{{movep|type=psychic|ms=338|pkmn=Solrock|method=Solrock closes its eyes and its body glows brightly. Then, it opens its eyes, and they start glowing brightly as well, raising its special attack power to the maximum.}} | {{movep|type=psychic|ms=338|pkmn=Solrock|method=Solrock closes its eyes and its body glows brightly. Then, it opens its eyes, and they start glowing brightly as well, raising its special attack power to the maximum.}} | ||
{{movemidManga|type=psychic|user=Tate and Liza|user1=Tate's Solrock|startcode=PS229|startname=You Can Fight Day or Night With Lunatone & Solrock|notes=Debut}} | {{movemidManga|type=psychic|user=Tate and Liza|user1=Tate's Solrock|startcode=PS229|startname=You Can Fight Day or Night With Lunatone & Solrock|notes=Debut}} | ||
{{movep|type=psychic|ms=382|pkmn=Kyogre|method=Kyogre's body glows brightly, raising and maxing out its Special Defense.}} | {{movep|type=psychic|ms=382|pkmn=Kyogre|method=Kyogre's body glows brightly, raising and maxing out its Special Defense.}} | ||
{{movemid|type=psychic|user= | {{movemid|type=psychic|user=Super-ancient Pokémon (Adventures)#Kyogre|user1=Kyogre (Adventures)|startcode=PS237|startname=The Beginning of the End with Kyogre & Groudon V}} | ||
{{movep|type=psychic|ms=344|pkmn=Claydol|method=Claydol raises and maxes out its Special Defense.}} | {{movep|type=psychic|ms=344|pkmn=Claydol|method=Claydol raises and maxes out its Special Defense.}} | ||
{{movemid|type=psychic|user=Buck|user1=Buck's Claydol|startcode=PS417|startname=Leaping Past Lopunny}} | {{movemid|type=psychic|user=Buck|user1=Buck's Claydol|startcode=PS417|startname=Leaping Past Lopunny}} | ||
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genIV=Calm Mind IV| | genIV=Calm Mind IV| | ||
genV=Calm Mind V| | genV=Calm Mind V| | ||
}} | |||
{{movegen| | |||
type=Psychic| | |||
Colo=Calm Mind Colo| | |||
XD=Calm Mind XD| | |||
}} | }} | ||
{{movegen| | {{movegen| | ||
Line 280: | Line 294: | ||
|ko=명상 ''Myeongsong'' | |ko=명상 ''Myeongsong'' | ||
|pt_br=Mente Calma | |pt_br=Mente Calma | ||
|tr=Dingin Zihin | |||
|es=Paz Mental | |es=Paz Mental | ||
|sr=Miran Um}} | |sr=Miran Um}} | ||
Line 300: | Line 315: | ||
[[ja:めいそう]] | [[ja:めいそう]] | ||
[[pl:Calm Mind]] | [[pl:Calm Mind]] | ||
[[zh:冥想(招式)]] | |||
[[zh: |
Revision as of 14:07, 17 August 2016
Calm Mind めいそう Meditation | ||||||||||||
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Calm Mind (Japanese: めいそう Meditation) is a non-damaging Psychic-type move introduced in Generation III. It has been TM04 since Generation III.
Effect
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
065 | Alakazam | Psychic | 33 | 36 | 42 | 42 41 | ||||||
234 | Stantler | Normal | 49 | 47 | 27 | 27 | 27 | |||||
243 | Raikou | Electric | 81 | 78 | 78 | 78 | ||||||
244 | Entei | Fire | 81 | 78 | 78 | 78 | ||||||
245 | Suicune | Water | 81 | 78 | 78 | 78 | ||||||
249 | Lugia | Psychic | Flying | 93 | 93 | 93 | ||||||
250 | Ho-Oh | Fire | Flying | 93 | 93 | 93 | ||||||
280 | Ralts | Psychic | Fairy | 21 | 23 | 28 | 28 24 | |||||
281 | Kirlia | Psychic | Fairy | 21 | 25 | 31 | 31 26 | |||||
282 | Gardevoir | Psychic | Fairy | 21 | 25 | 33 | 33 26 | |||||
307 | Meditite | Fighting | Psychic | 28 | 25 | 25 | 25 23 | |||||
308 | Medicham | Fighting | Psychic | 28 | 25 | 25 | 25 23 | |||||
382 | Kyogre | Water | 30 | 30 | 60 | 60 | 60 50 | |||||
392 | Infernape | Fire | Fighting | 53 | 58 | 58 | ||||||
448 | Lucario | Fighting | Steel | 47 | 47 | |||||||
517 | Munna | Psychic | 35 | 35 | ||||||||
527 | Woobat | Psychic | Flying | 29 | 29 | |||||||
528 | Swoobat | Psychic | Flying | 29 | 29 | |||||||
605 | Elgyem | Psychic | 43 | 43 | ||||||||
606 | Beheeyem | Psychic | 45 | 45 | ||||||||
619 | Mienfoo | Fighting | 25 | 25 | ||||||||
620 | Mienshao | Fighting | 25 | 25 | ||||||||
682 | Spritzee | Fairy | 17 | |||||||||
683 | Aromatisse | Fairy | 17 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
In other games
Pokkén Tournament
Calm Mind appears as one of Gardevoir's Pokémon moves. Gardevoir charges up energy while meditating, powering up Stored Power depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into Energy Ball, Dazzling Gleam, Psychic, and Teleport.
Description
|
In the manga
In the Pokémon Adventures manga
The user's body glows brightly, maxing out its Special Defense. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Solrock closes its eyes and its body glows brightly. Then, it opens its eyes, and they start glowing brightly as well, raising its special attack power to the maximum. | |||
Tate's Solrock | You Can Fight Day or Night With Lunatone & Solrock | Debut | |
Kyogre's body glows brightly, raising and maxing out its Special Defense. | |||
Kyogre (Adventures) | The Beginning of the End with Kyogre & Groudon V | None | |
Claydol raises and maxes out its Special Defense. | |||
Buck's Claydol | Leaping Past Lopunny | None | |
Beheeyem creates a glowing sphere from in between its hands and powers up its attacks. | |||
Colress's Beheeyem | The Tournament Continues | None |
In other generations
Trivia
- Since its introduction in Generation III, Calm Mind has been given away by every known Psychic-type Gym Leader at some point.
In other languages
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Variations of the move Bulk Up | ||
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Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that target the user
- Psychic-type moves
- Smart moves
- Status moves
- Generation III moves
- Pages with broken file links
- Machine moves
- Moves that can raise the user's Special Attack
- Moves that can raise the user's Special Defense