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Revision as of 00:13, 16 March 2013
Bullet Punch (Japanese: バレットパンチ Bullet Punch) is a damage-dealing Steel-type move introduced in Generation IV.
Bullet Punch does damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Bullet Punch is (or attempts to be) used, Bullet Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
|| The user strikes with a tough punch as fast as a bullet. This move always goes first.
|| The user strikes the target with tough punches as fast as bullets. This move always goes first.
|| The user strikes the target with tough punches as fast as bullets.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
In other languages