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Difference between revisions of "Bulbapedia:Spading"

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m (Shadow move: No. I'm not back. The flood of pink was hurting my eyes. I also answered the question.)
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*'''Answer:''' Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don't physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.
 
*'''Answer:''' Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don't physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.
   
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - '''<span style="color:#{{cute color}}">[[User:Chosen|<span style="color:#{{cute color}}">Chosen</span>]] <span style="color:#6890F0">of</span> [[User talk:Chosen|<span style="color:#F8D030">Mana</span>]]''' 01:29, 12 March 2009 (UTC)
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That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - '''[[User:Chosen|<span style="color:#{{cute color}}">Chosen</span>]] <span style="color:#6890F0">of</span> [[User talk:Chosen|<span style="color:#F8D030">Mana</span>]]''' 01:29, 12 March 2009 (UTC)
  +
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&mdash;[[User:Blazevoir|<span style="color:#F08030">Blaze</span><span style="color:#F85888">voir</span>]]<sub>[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]</sub> 22:41, 13 March 2009 (UTC)
   
 
==[[Generation IV]]==
 
==[[Generation IV]]==

Revision as of 22:41, 13 March 2009

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SPADING
BP:SPADING

Spading (from the Bartle Test) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.

There is a template for spading: Template:Spading. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the template page.

Note: Since it doesn't really matter, this talk page can be used as a less formal way of doing spading.

All generations

Confusion

Status: Answered

How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?

  • Answer: Smogon says that it's a 40-power move.

Mimic/Sketch

Status: Answered

Can you Mimic Sketch?

  • Answer: No, you can't. Right since Generation II, it just says that "But it failed!".

Protect

Status: Answered

What is the accuracy of Protect after used once or more times in succession?

  • Answer: Reduced by 50%. A detailed version available at the Protect/Detect page.

Ghost

Status: Answered

In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?

  • Answer: This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.

Generation III

Fossils

Status: Answered

The Root and Claw Fossils are in the coding for Pokémon FireRed and LeafGreen, while the Old Amber and Dome and Helix Fossils are in the coding for Pokémon Emerald. What happens if they are obtained through hacking and taken to the Pokémon Lab on Cinnabar Island or Devon Corporation in Rustboro City? Can you obtain an Anorith in FireRed and LeafGreen? A Kabuto in Emerald?

  • Answer: Coding shows that the game does not recognize them as fossils, so they will not be resurrected.

Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?

Shadow move

Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? Chosen of Mana 17:52, 7 February 2009 (UTC)

  • Answer: Moves that Physically harm the opponent (generally ones that make contact), like Shadow Rush and Shadow Blitz, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don't physically hit the opponent, such as Shadow Fire and Shadow Bolt, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.

That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - Chosen of Mana 01:29, 12 March 2009 (UTC)

Shadow Blitz, Shadow Break, Shadow End, and Shadow Rush are all Physical and Shadow Blast, Shadow Bolt, Shadow Chill, Shadow Fire, Shadow Rave, Shadow Storm, and Shadow Wave are Special.—BlazevoirTalk/Contribs 22:41, 13 March 2009 (UTC)

Generation IV

Pokémon breeding

There's some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when

  • Magma Armor or Flame Body are on
  • while holding multiple eggs from the same parents
  • when some eggs are received while others are being held

There's probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn't explain the "divisible by 255" part.

Partial answer: Egg cycles. Just need to get persimmons from Smogon to adapt that into an article here. TTEchidna 04:45, 6 February 2009 (UTC)

Turnback Cave

How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.

Flash Fire

The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are Will-O-Wisp and Tri Attack. Flame Orb and Flame Body can also cause a burn.

The question: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?

Will-O-Wisp is possibly nullified, since it's a Fire move, and Google says that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?

Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. Joe T.E. 18:36, 22 January 2009 (UTC)

Iron Fist

Status: Answered

Is the list of moves that count as punches complete? Are there any punches which can't usually be learned by Hitmonchan, yet are boosted by Iron Fist?

  • The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?
  • Answer: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.
    • The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.

Shaymin

Some of my friends have told me that Shaymin's Sky Form isn't usable on wi-fi... we need to find out for sure. And to that end, test Rotom's forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)

  • Partial answer: When going to Wi-fi, Giratina's Platinum Orb is taken off and Shaymin reverts to Land Forme. It's part of the games coding based from what I read some time ago. *tc26* 01:34, 7 November 2008 (UTC)

If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren't programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it's normal form. User:Uxie legend 15:46, 18 December 2008 (UTC)

Shaymin's Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin's Sky Forme.

It's most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user's end. This patching also makes Hypnosis have 60% accuracy over D/P's 70%). I've also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilitiesJoe T.E. 18:15, 22 January 2009 (UTC)

Solid Rock

Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn't resolved. What exactly is the correct factor?

I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV's as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. Joe T.E. 18:23, 22 January 2009 (UTC)

If you tested it in-game instead of on an online simulator, then that's good enough for me. ~Toastypk - Loom. 16:44, 11 February 2009 (UTC)

Crush Grip and Combusken

Status: Answered

Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?

Answer: It's in the Sunset Colosseum, and it's Crush Claw. Chocolate 20:59, 11 November 2008 (UTC)

Fire Fang and Platinum

Can Fire Fang bypass Wonder Guard in Platinum like it can in Diamond and Pearl?

Yes The Placebo Effect 19:31, 16 February 2009 (UTC)

Future Sight failing

Sometimes, when Future Sight is used, it goes like "The foe's/wild __________ took the Future Sight Attack! But it failed!" Why does it do this?

  • Future Sight has 90% accuracy. "But it failed" triggers when Future Sight misses.
  • The same goes for Doom Desire and its 85% accuracy as well.

Reckless

Reckless increases power of moves which cause recoil. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?

See also Talk:Reckless.

The attacks that could be affected by Reckless if Hitmonlee could learn them would be Volt Tackle, Wood Hammer, Brave Bird, Flare Blitz, and Head Smash. The moves that are affected are Struggle, Submission, Jump Kick, Take Down, Double-Edge, and Hi Jump Kick. The amount of recoil is affected. ~Steel Phoenix

Hypnosis

In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?

  • It says above, in the Shaymin section, that Platinum's accuracy takes precedence in a local wireless battle. Dunno about over Wi-Fi, but I'd guess DP rules are used there. — Laoris (Blah) 19:26, 23 January 2009 (UTC)

Technician

Technician increases the base power of the user's moves that have a base power of 60 and/or below. Since Confusion inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?

See also Talk:Technician.

I'm pretty sure it's just talking about moves. ~Toastypk - Loom. 17:19, 16 February 2009 (UTC)