Black out: Difference between revisions

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(Not sure how to format that it was only "white out" in Japanese in Gen II, but in English in Gen II and III)
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:''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].''
:''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].''
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{{incomplete|article|needs=Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture}}
{{incomplete|article|needs=Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture;Information about black out in Pokémon Colosseum and XD}}
[[File:Blackout DP.png|256px|thumb|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
[[File:Blackout DP.png|256px|thumb|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
The {{player}} will '''black out''' (Japanese: '''めのまえが まっくらになる''' ''lose hope'', lit. ''plunge into darkness'') when all the Pokémon on the player's team [[fainting|faint]]; it is effectively the {{wp|game over}} screen of the Pokémon games. In Generations {{gen|II}} and {{gen|III}} (only Generation II in Japanese), it was known as '''whiting out''' (Japanese: '''めのまえが まっしろになる''' ''plunge into white''). This generally occurs in battle, but can also occur outside of battle due to the effects of {{status|poison}} prior to Generation IV.
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. In the [[Generation]] {{gen|II}} and {{gen|III}} games (in Western release), or the Generation II games and {{game|HeartGold and SoulSilver|s}} (in Japanese releases), the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''), although there is no difference from blacking out.
 
This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation V]].


==Effects==
==Effects==
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would [[Evolution|evolve]] via level up achieves this [[level]] in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.


If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld and without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].


===Formula for money lost===
===Formula for money lost===
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[[File:Money lost formula.png]]
[[File:Money lost formula.png]]


Where ''Level'' is the level of the player's highest-level Pokémon and ''Base Prize money'' is looked up using the following table:
Where ''Level'' is the level of the player's highest-level Pokémon and ''Base payout'' is looked up using the following table:


{| class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:5px; margin-bottom:5px"
{| class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:5px; margin-bottom:5px"
! style="background:#595959; {{roundytl|5px}}" rowspan="2" | Badges
! style="background:#595959; color:#FFF; {{roundytl|5px}}" rowspan=2 | Badges
! style="background:#595959; {{roundytr|5px}}" colspan="4" | Payout
! style="background:#595959; color:#FFF; {{roundytr|5px}}" colspan=2 | Base payout
|- style="background:#898989"
|- style="background:#FFF"
! FRLG
! style="background:#595959; color:#FFF" | FRLG & Gen IV
! G4
! style="background:#595959; color:#FFF" | Gen V & VI
! G5
! G6
|- style="background:#FFF"
|- style="background:#FFF"
| 0
| 0
| {{pdollar}}8
|colspan=2| {{pdollar}}8
| {{pdollar}}8
| {{pdollar}}??
| {{pdollar}}??
|- style="background:#FFF"
|- style="background:#FFF"
| 1
| 1
| {{pdollar}}16
|colspan=2| {{pdollar}}16
| {{pdollar}}16
| {{pdollar}}??
| {{pdollar}}??
|- style="background:#FFF"
|- style="background:#FFF"
| 2
| 2
| {{pdollar}}24
|colspan=2| {{pdollar}}24
| {{pdollar}}24
| {{pdollar}}??
| {{pdollar}}24
|- style="background:#FFF"
|- style="background:#FFF"
| 3
| 3
| {{pdollar}}36
|colspan=2| {{pdollar}}36
| {{pdollar}}36
| {{pdollar}}??
| {{pdollar}}36
|- style="background:#FFF"
|- style="background:#FFF"
| 4
| 4
| {{pdollar}}48
|colspan=2| {{pdollar}}48
| {{pdollar}}48
| {{pdollar}}??
| {{pdollar}}48
|- style="background:#FFF"
|- style="background:#FFF"
| 5
| 5
| {{pdollar}}60
| {{pdollar}}60
| {{pdollar}}60
| {{pdollar}}64
| {{pdollar}}64
| {{pdollar}}64
|- style="background:#FFF"
|- style="background:#FFF"
| 6
| 6
| {{pdollar}}80
|colspan=2| {{pdollar}}80
| {{pdollar}}80
| {{pdollar}}80
| {{pdollar}}80
|- style="background:#FFF"
|- style="background:#FFF"
| 7
| 7
| {{pdollar}}100
|colspan=2| {{pdollar}}100
| {{pdollar}}100
| {{pdollar}}100
| {{pdollar}}100
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 8
| style="background:#FFF; {{roundybl|5px}}" | 8
| style="background:#FFF; padding:0px 5px" | {{pdollar}}100
| style="background:#FFF" colspan=2 | {{pdollar}}120
| style="background:#FFF; padding:0px 5px" | {{pdollar}}120
| style="background:#FFF; padding:0px 5px" | {{pdollar}}120
| style="background:#FFF; padding:0px 5px; {{roundybr|5px}}" | {{pdollar}}120
|}
|}


For example, if the player loses to another Trainer with only a Level 96 {{p|Venusaur}} in his or her party when he or she has seven Badges, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the player's Pokémon at the highest level is at level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the player's Pokémon at the highest level is at level 100 and the player has 8 Badges; 100×120=12000).  
For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000).


If the player is currently holding less money than the amount calculated, (s)he will simply lose all his or her money when (s)he blacks out.
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.


== In other generations ==
==Appearance==
{{movegen
{{movegen
|type=Black
|type=Black
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}}
}}


==Trivia==
==In other languages==
* When using a [[GameShark]] to enter a battle with no Pokémon, the {{?|10}} that is sent out is incapable of attack and blacks the player out once the fight button is clicked. In {{2v2|Diamond|Pearl}}, the game will simply freeze.
{{langtable|color=595959|bordercolor=909090
* [[List of glitches in Generation I#Deposit glitch|A glitch]] in [[Generation I]] causes a black out to occur out of battle and without poisoned Pokémon by using a [[PC]] to store all Pokémon except ones that have [[fainting|fainted]].
|fr=Être hors-jeu
|de=
|it=
|ko=
|es=
}}
 
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}



Revision as of 15:20, 17 October 2015

If you were looking for TCG theme deck, see Blackout (TCG).
For the glitch screen, see Blackout.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture;Information about black out in Pokémon Colosseum and XD

File:Blackout DP.png
Blacking out from a wild battle in Diamond and Pearl

The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. In the Generation II and III games (in Western release), or the Generation II games and Pokémon HeartGold and SoulSilver (in Japanese releases), the player will instead white out (Japanese: 目の前が真っ白になる plunge into white), although there is no difference from blacking out.

This is comparable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation V.

Effects

The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and Generation IV onward, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.

If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.

A glitch in Generation I causes a black out to occur in the overworld and without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.

Formula for money lost

Main article: Prize money

Prior to FireRed and LeafGreen and in Pokémon Emerald, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
File:Money lost formula.png

Where Level is the level of the player's highest-level Pokémon and Base payout is looked up using the following table:

Badges Base payout
FRLG & Gen IV Gen V & VI
0 $8
1 $16
2 $24
3 $36
4 $48
5 $60 $64
6 $80
7 $100
8 $120

For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, $9600 will be lost. The minimum amount of money that the player can lose is $8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is $12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges; 100×120=12000).

If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.

Appearance

In other languages

Language Title
France Flag.png French Être hors-jeu


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.