Black out: Difference between revisions

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{{incomplete|article|needs=Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture}}
{{incomplete|article|needs=Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture}}
[[File:Blackout DP.png|256px|thumb|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
[[File:Blackout DP.png|256px|thumb|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
The {{player}} will '''black out''' (Japanese: '''{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}''' ''lose hope'', lit. ''plunge into darkness'') when all the Pokémon on the player's team [[fainting|faint]]. This is approximable to a {{wp|game over}} screen for the Pokémon games. In Generations {{gen|II}} and {{gen|III}} (only Generation II in Japanese), it was known as '''whiting out''' (Japanese: '''{{tt|目の前が真っ白になる|めのまえがまっしろになる}}''' ''plunge into white''). This generally occurs in battle, but can also occur outside of battle due to the effects of {{status|poison}} prior to Generation IV.
When all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]], two things can occur depending on the game; in most games, the {{player}} will '''black out''' (Japanese: '''{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}''' ''black out''), but in the Western [[Generation II]] and {{gen|III}} games, Japanese Generation II games, and Japanese {{game|HeartGold and SoulSilver|s}}, the player will instead '''white out''' (Japanese: '''{{tt|目の前が真っ白になる|めのまえがまっしろになる}}''' ''white out'').
 
This is approximable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation V]].


==Effects==
==Effects==
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would [[Evolution|evolve]] via level up achieves this [[level]] in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would [[Evolution|evolve]] via level up achieves this [[level]] in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.


If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld and without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].


===Formula for money lost===
===Formula for money lost===
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|genV=Black Out V
|genV=Black Out V
}}
}}
 
{{-}}
==Trivia==
* When using a [[GameShark]] to enter a battle with no Pokémon, the {{?|10}} that is sent out is incapable of attack and blacks the player out once the fight button is clicked. In {{2v2|Diamond|Pearl}}, the game will simply freeze.
* [[List of glitches in Generation I#Deposit glitch|A glitch]] in [[Generation I]] causes a black out to occur out of battle and without poisoned Pokémon by using a [[PC]] to store all Pokémon except ones that have [[fainting|fainted]].
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}



Revision as of 21:41, 5 February 2015

If you were looking for TCG theme deck, see Blackout (TCG).
For the glitch screen, see Blackout.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Names in other languages (preferably in a neutral form, rather than past tense as the game presents it); Generation VI info and picture

File:Blackout DP.png
Blacking out from a wild battle in Diamond and Pearl

When all the Pokémon on the player's team faint, two things can occur depending on the game; in most games, the player will black out (Japanese: 目の前が真っ暗になる black out), but in the Western Generation II and III games, Japanese Generation II games, and Japanese Pokémon HeartGold and SoulSilver, the player will instead white out (Japanese: 目の前が真っ白になる white out).

This is approximable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation V.

Effects

The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would evolve via level up achieves this level in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.

If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.

A glitch in Generation I causes a black out to occur in the overworld and without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.

Formula for money lost

Main article: Prize money

Prior to FireRed and LeafGreen and in Pokémon Emerald, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
File:Money lost formula.png

Where Level is the level of the player's highest-level Pokémon and Base Prize money is looked up using the following table:

Badges Payout
FRLG G4 G5 G6
0 $8 $8 $8 $??
1 $16 $16 $16 $??
2 $24 $24 $24 $24
3 $36 $36 $36 $36
4 $48 $48 $48 $48
5 $60 $60 $64 $64
6 $80 $80 $80 $80
7 $100 $100 $100 $100
8 $100 $120 $120 $120

For example, if the player loses to another Trainer with only a Level 96 Venusaur in his or her party when he or she has seven Badges, $9600 will be lost. The minimum amount of money that the player can lose is $8 (if the player's Pokémon at the highest level is at level 1 and the player has 0 Badges; 1×8=8), while the maximum is $12000 (if the player's Pokémon at the highest level is at level 100 and the player has 8 Badges; 100×120=12000).

If the player is currently holding less money than the amount calculated, (s)he will simply lose all his or her money when (s)he blacks out.

In other generations


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.