Bind (move)

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Bind
しめつける Bind
Bind VI.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Contents

Effect

Generation I

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot affect Ghost Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can also be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if the move ViceGrip was used in the prior turn.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
Colo.XD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SM
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
095 Onix Onix
RockIC Big.png
GroundIC Big.png
Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1
114 Tangela Tangela
GrassIC Big.png Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17
127 Pinsir Pinsir
BugIC Big.png Bug Bug 21Y 13 7 4 4 4 4
208 Steelix Steelix
SteelIC Big.png
GroundIC Big.png
Mineral Mineral 10 9RSE
8FRLG
1 1 1 1
352 Kecleon Kecleon
NormalIC Big.png Field Field 4 4 4 4 4
356 Dusclops Dusclops
GhostIC Big.png Amorphous Amorphous 1 1 1 1 1
455 Carnivine Carnivine
GrassIC Big.png Grass Grass 1 1 1 1
465 Tangrowth Tangrowth
GrassIC Big.png Grass Grass 22 22BW
17B2W2
17 17
477 Dusknoir Dusknoir
GhostIC Big.png Amorphous Amorphous 1 1 1 1
538 Throh Throh
FightingIC Big.png Human-Like Human-Like 1 1 1
599 Klink Klink
SteelIC Big.png Mineral Mineral 21 21 21
600 Klang Klang
SteelIC Big.png Mineral Mineral 21 21 21
601 Klinklang Klinklang
SteelIC Big.png Mineral Mineral 21 21 21
603 Eelektrik Eelektrik
ElectricIC Big.png Amorphous Amorphous 9 9 9
615 Cryogonal Cryogonal
IceIC Big.png Mineral Mineral 1 1 1
631 Heatmor Heatmor
FireIC Big.png Field Field 11 11 11
718 Zygarde Zygarde
DragonIC Big.png
GroundIC Big.png
Undiscovered Undiscovered 18 18
760 Bewear Bewear
NormalIC Big.png
FightingIC Big.png
Field Field Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
BW B2W2 XY ORAS
001 Bulbasaur Bulbasaur
GrassIC Big.png
PoisonIC Big.png
Monster Grass
002 Ivysaur Ivysaur
GrassIC Big.png
PoisonIC Big.png
Monster Grass
003 Venusaur Venusaur
GrassIC Big.png
PoisonIC Big.png
Monster Grass
023 Ekans Ekans
PoisonIC Big.png Field Dragon
024 Arbok Arbok
PoisonIC Big.png Field Dragon
069 Bellsprout Bellsprout
GrassIC Big.png
PoisonIC Big.png
Grass Grass
070 Weepinbell Weepinbell
GrassIC Big.png
PoisonIC Big.png
Grass Grass
071 Victreebel Victreebel
GrassIC Big.png
PoisonIC Big.png
Grass Grass
072 Tentacool Tentacool
WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
073 Tentacruel Tentacruel
WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
095 Onix Onix
RockIC Big.png
GroundIC Big.png
Mineral Mineral
108 Lickitung Lickitung
NormalIC Big.png Monster Monster
114 Tangela Tangela
GrassIC Big.png Grass Grass
127 Pinsir Pinsir
BugIC Big.png Bug Bug
138 Omanyte Omanyte
RockIC Big.png
WaterIC Big.png
Water 1 Water 3
139 Omastar Omastar
RockIC Big.png
WaterIC Big.png
Water 1 Water 3
147 Dratini Dratini
DragonIC Big.png Water 1 Dragon
148 Dragonair Dragonair
DragonIC Big.png Water 1 Dragon
149 Dragonite Dragonite
DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon
151 Mew Mew
PsychicIC Big.png Undiscovered Undiscovered
206 Dunsparce Dunsparce
NormalIC Big.png Field Field
208 Steelix Steelix
SteelIC Big.png
GroundIC Big.png
Mineral Mineral
213 Shuckle Shuckle
BugIC Big.png
RockIC Big.png
Bug Bug
224 Octillery Octillery
WaterIC Big.png Water 1 Water 2
336 Seviper Seviper
PoisonIC Big.png Field Dragon
345 Lileep Lileep
RockIC Big.png
GrassIC Big.png
Water 3 Water 3
346 Cradily Cradily
RockIC Big.png
GrassIC Big.png
Water 3 Water 3
350 Milotic Milotic
WaterIC Big.png Water 1 Dragon
352 Kecleon Kecleon
NormalIC Big.png Field Field
356 Dusclops Dusclops
GhostIC Big.png Amorphous Amorphous
358 Chimecho Chimecho
PsychicIC Big.png Amorphous Amorphous
367 Huntail Huntail
WaterIC Big.png Water 1 Water 1
368 Gorebyss Gorebyss
WaterIC Big.png Water 1 Water 1
384 Rayquaza Rayquaza
DragonIC Big.png
FlyingIC Big.png
Undiscovered Undiscovered
386 Deoxys Deoxys
Normal Forme
PsychicIC Big.png Undiscovered Undiscovered
386 Deoxys Deoxys
Attack Forme
PsychicIC Big.png Undiscovered Undiscovered
386 Deoxys Deoxys
Defense Forme
PsychicIC Big.png Undiscovered Undiscovered
386 Deoxys Deoxys
Speed Forme
PsychicIC Big.png Undiscovered Undiscovered
425 Drifloon Drifloon
GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
426 Drifblim Drifblim
GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
433 Chingling Chingling
PsychicIC Big.png Undiscovered Undiscovered
455 Carnivine Carnivine
GrassIC Big.png Grass Grass
463 Lickilicky Lickilicky
NormalIC Big.png Monster Monster
465 Tangrowth Tangrowth
GrassIC Big.png Grass Grass
477 Dusknoir Dusknoir
GhostIC Big.png Amorphous Amorphous
495 Snivy Snivy
GrassIC Big.png Field Grass
496 Servine Servine
GrassIC Big.png Field Grass
497 Serperior Serperior
GrassIC Big.png Field Grass
538 Throh Throh
FightingIC Big.png Human-Like Human-Like
592 Frillish Frillish
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
593 Jellicent Jellicent
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
599 Klink Klink
SteelIC Big.png Mineral Mineral
600 Klang Klang
SteelIC Big.png Mineral Mineral
601 Klinklang Klinklang
SteelIC Big.png Mineral Mineral
603 Eelektrik Eelektrik
ElectricIC Big.png Amorphous Amorphous
604 Eelektross Eelektross
ElectricIC Big.png Amorphous Amorphous
615 Cryogonal Cryogonal
IceIC Big.png Mineral Mineral
631 Heatmor Heatmor
FireIC Big.png Field Field
686 Inkay Inkay
DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
687 Malamar Malamar
DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
718 Zygarde Zygarde
DragonIC Big.png
GroundIC Big.png
Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.

In the anime

Montgomery Throh Bind.png Brock Onix Bind.png James Carnivine Bind.png Byron Steelix Bind.png
Throh Onix Carnivine Steelix
The user binds or squeezes the foe.
Pokémon Method
User First Used In Notes
095 Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
208 Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
455 Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
538 Throh Throh grabs the opponent with its arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None

In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Core series games

Bind I.png Bind II.png Bind III.png Bind IV.png Bind V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Spin-off series games

Bind Stad.png Bind Stad2.png Bind Colo.png Bind XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Bind PBR.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Bind PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Despite the function of partial trapping moves having been changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
Denmark Flag.png Danish Binde
The Netherlands Flag.png Dutch Koppel
Finland Flag.png Finnish Kuristusote*
France Flag.png French Étreinte*
Etreinte*
Germany Flag.png German Klammergriff
Greece Flag.png Greek 'Δέσμευση
Italy Flag.png Italian Legatutto
South Korea Flag.png Korean 조이기 Joigi
Poland Flag.png Polish Związanie
Portuguese Brazil Flag.png Brazil Enlaçar
Ligação (TCG)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
Portugal Flag.png Portugal Prender
Romania Flag.png Romanian Legătura
Serbia Flag.png Serbian Vezanje
Spain Flag.png Spanish Atadura
Turkey Flag.png Turkish Bağlama
Vietnam Flag.png Vietnamese Trói


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