Beautiful (condition): Difference between revisions

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{{conditions}}
{{conditions}}
The '''Beauty condition''', otherwise known simply as '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].
The '''Beautiful condition''', also called '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Beauty condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest.
A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]].


Unlike the other four conditions, Beauty can also be raised in {{game|HeartGold and SoulSilver|s}}. In addition to having its [[friendship]] increased, a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]] will have its Beauty condition enhanced.
When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.


When competing in the Beauty category, a Pokémon with an enhanced Beauty will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests, though at least one move of each [[type]] is considered a Beauty move.
A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's condition prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a high enough Beauty condition to evolve.
 
A {{p|Feebas}}'s Beauty, when raised to 170 Beauty points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This method of evolution still exists in the fifth generation, although there is no way to raise Feebas's Beauty in [[Generation V]] {{pkmn|games}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a maxed-out Beauty condition to evolve.


During a Beauty Contest, the audience will react as follows:
During a Beauty Contest, the audience will react as follows:
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| Indifference
| Indifference
|- style="background:#{{beauty color}}"  
|- style="background:#{{beauty color}}"  
| Beauty move
| Beautiful move
| Excitement
| Excitement
|- style="background:#{{cute color}}"
|- style="background:#{{cute color}}"
Line 26: Line 24:
| Indifference
| Indifference
|- style="background:#{{smart color}}"
|- style="background:#{{smart color}}"
| {{color2|000|Smart (condition)|Smart move}}
| {{color2|000|Clever (condition)|Clever move}}
| Discontent
| Discontent
|- style="background:#{{tough color}}"
|- style="background:#{{tough color}}"
Line 39: Line 37:


===Hoenn Contests===
===Hoenn Contests===
{| class="roundy" align="center" style="background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|- align="center"
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}};" | Super Rank
! style="background: #{{beauty color light}};" | Super Rank
! style="background: #{{beauty color light}};" | Hyper Rank
! style="background: #{{beauty color light}};" | Hyper Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| [[File:Beauty Ribbon Super.png]]
| style="background: #FFF" | [[File:Beauty Ribbon Super.png]]
| [[File:Beauty Ribbon Hyper.png]]
| style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]]
| style="{{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
===Sinnoh Super Contests===
{| class="roundy" align="center" style="background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|- align="center"
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beauty color light}};" | Great Rank
! style="background: #{{beauty color light}};" | Great Rank
! style="background: #{{beauty color light}};" | Ultra Rank
! style="background: #{{beauty color light}};" | Ultra Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|- style="background: #FFF"
| [[File:Beauty Ribbon Sinnoh.png‎]]
| [[File:Beauty Ribbon Sinnoh.png‎]]
| [[File:Beauty Ribbon Great.png]]
| [[File:Beauty Ribbon Great.png]]
| [[File:Beauty Ribbon Ultra.png]]
| [[File:Beauty Ribbon Ultra.png]]
| [[File:Beauty Ribbon Master Sinnoh.png]]
| [[File:Beauty Ribbon Master Sinnoh.png]]
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
| [[File:Accessory Blue Balloons Sprite.png]]
| style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]]
| [[File:Accessory Silk Veil Sprite.png]]
| style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]]
| style="{{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
|}
 
===Hoenn Contest Spectaculars===
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}};  border: 3px solid #{{beauty color}}"
|-
! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png‎]]
|}
|}


==Moves==
==Moves==
{{movelist/contest-head|Beauty}}
{{movelist/contest-header|Beauty}}
{{movelist/contest|4|Aqua Jet|Water|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-move|V|Acid Spray|Poison|Special|1}}
{{movelist/contest|4|Aqua Ring|Water|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|4|Assurance|Dark|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest|4|Aura Sphere|Fighting|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Aurora Beam|Ice|Special|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Aqua Ring|Water|Status|2}}
{{movelist/contest|3|Blast Burn|Fire|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Blaze Kick|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Blizzard|Ice|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Aqua Tail|Water|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest|1|BubbleBeam|Water|Special|1|3|Badly startles those who have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|3|Bulk Up|Fighting|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|VI|Aromatic Mist|Fairy|Status|1}}
{{movelist/contest|4|Captivate|Normal|Physical||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|4|Charge Beam|Electric|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Assurance|Dark|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest|1|Conversion|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest|2|Conversion 2|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-move|IV|Aura Sphere|Fighting|Special|2}}
{{movelist/contest|2|Cotton Spore|Grass|Status|2|1|Startles the Pokémon that has the Judge's attention.|2|Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Defog|Flying|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest|3|Dive|Water|Physical|2|0|Can avoid being startled by others once.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-move|I|Aurora Beam|Ice|Special|3}}
{{movelist/contest|4|Drain Punch|Fighting|Physical||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest|1|Ember|Fire|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Energy Ball|Grass|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest|3|Eruption|Fire|Special|1|0|The appeal works better the later it is performed.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|V|Autotomize|Steel|Status|1}}
{{movelist/contest|1|Explosion|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|3|FeatherDance|Flying|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}<!--Cool move in Generation IV-->
{{movelist/contest|4|Feint|Normal|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|1|Fire Blast|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|III|Blast Burn|Fire|Special|3}}
{{movelist/contest|4|Fire Fang|Fire|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest|1|Fire Punch|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Fire Spin|Fire|Special|3|0|Temporarily stops the crowd from growing excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|2|Flame Wheel|Fire|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-move|III|Blaze Kick|Fire|Physical|2}}<!--Cool move in Generation VI-->
{{movelist/contest|1|Flamethrower|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest|1|Flash|Normal|Status|3|0|Shifts the judge's attention from the others.|1|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Gastro Acid|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Blizzard|Ice|Special|3}}
{{movelist/contest|4|Giga Impact|Normal|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest|4|Gravity|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Growth|Grass|Status|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest|4|Gyro Ball|Steel|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest-move|V|Blue Flare|Fire|Special|1}}
{{movelist/contest|3|Hail|Ice|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Haze|Ice|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|V|Bolt Strike|Electric|Physical|1}}
{{movelist/contest|2|Heal Bell|Normal|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|3|Heat Wave|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Bubble Beam|Water|Special|3}}
{{movelist/contest|3|Hydro Cannon|Water|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those who have made appeals.}}
{{movelist/contest|1|Hydro Pump|Water|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Ice Ball|Ice|Physical|3|0|Temporarily stops the crowd from growing excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Ice Beam|Ice|Special|3|0|Startles Pokémon that have made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest|1|Ice Punch|Ice|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Ice Shard|Ice|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-move|III|Bulk Up|Fighting|Status|2}}<!--Cool move in Generation VI-->
{{movelist/contest|3|Icicle Spear|Ice|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|2|Icy Wind|Ice|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|1|Light Screen|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Captivate|Normal|Physical|1}}<!--Cute move in Generation VI-->
{{movelist/contest|1|Lovely Kiss|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Lunar Dance|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|IV|Charge Beam|Electric|Special|2}}
{{movelist/contest|3|Magic Coat|Psychic|Status|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Magical Leaf|Grass|Special|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest|2|Mean Look|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-move|V|Clear Smog|Poison|Special|1}}
{{movelist/contest|3|Meditate|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest|4|Metal Burst|Steel|Physical|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|I|Conversion|Normal|Status|3}}
{{movelist/contest|2|Mirror Coat|Psychic|Special|2|0|Can avoid being startles by others once.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest|1|Mist|Ice|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Moonlight|Normal|Status|1|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest|2|Morning Sun|Normal|Status|1|0|The appeal's quality varies depending on its timing.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|II|Conversion 2|Normal|Status|3}}
{{movelist/contest|3|Nature Power|Normal|Status|1|0|The appeal works best the more crowd is excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest|4|Night Slash|Dark|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Overheat|Fire|Special|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest|2|Perish Song|Normal|Status|2|1|Badly startles all Pokémon that made good appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-move|III|Cosmic Power|Psychic|Status|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest|1|Petal Dance|Grass|Special|4|4|Jams the others, and misses one turn of appeals.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest|2|Powder Snow|Ice|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|II|Cotton Spore|Grass|Status|3}}
{{movelist/contest|4|Power Gem|Rock|Special||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}}
{{movelist/contest|4|Power Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Power Whip|Grass|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|1|Psybeam|Psychic|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|VI|Dazzling Gleam|Fairy|Special|1}}
{{movelist/contest|2|Sacred Fire|Fire|Physical|4|0|A highly appealing move.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|2|Safeguard|Normal|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Cool move in Generation VI-->
{{movelist/contest|1|Selfdestruct|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Sheer Cold|Ice|Special|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-move|VI|Diamond Storm|Rock|Physical|1}}
{{movelist/contest|3|Signal Beam|Bug|Special|3|0|Randomizes the order of appeals on the next turn.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest|2|Silver Wind|Bug|Special|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest|1|Softboiled|Normal|Status|4|0|A highly appealing move.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest|1|Spore|Grass|Status|1|3|Badly startles those that have made appeals.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|III|Dive|Water|Physical|3}}
{{movelist/contest|2|Sunny Day|Fire|Status|1|0|The appeal works the best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest|1|Surf|Water|Special|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Swords Dance|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest|3|Tail Glow|Bug|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|III|Doom Desire|Steel|Special|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest|1|Tri Attack|Normal|Special|2|2|Startles all Pokémon that have done their appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest|3|Water Pulse|Water|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Draco Meteor|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest|3|Water Spout|Water|Special|1|0|The appeal works better the later it is performed.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|2|Whirlpool|Water|Special|3|0|Temporarily stops the crowd from growing excited.|2|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-move|VI|Dragon Ascent|Flying|Physical|1}}
{{movelist/contest|3|Will-O-Wisp|Fire|Status|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|4|Worry Seed|Grass|Status||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Dragon Pulse|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest|4|X-Scissor|Bug|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|4|Zen Headbutt|Psychic|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|IV|Drain Punch|Fighting|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-foot|Beauty}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-move|IV|Earth Power|Ground|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Echoed Voice|Normal|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Electroweb|Electric|Special|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Ember|Fire|Special|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Energy Ball|Grass|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Eruption|Fire|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Explosion|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|VI|Fairy Wind|Fairy|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Feather Dance|Flying|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Feint|Normal|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Fiery Dance|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Fire Blast|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|V|Fire Pledge|Fire|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Fire Punch|Fire|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Fire Spin|Fire|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Flame Burst|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Flame Wheel|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Flamethrower|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Flash|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Shifts the judge's attention from the others.}}
{{movelist/contest-effect|IV|1|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Flash Cannon|Steel|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Flower Shield|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Freeze-Dry|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Freeze Shock|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Frost Breath|Ice|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Fusion Flare|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Gastro Acid|Poison|Status|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|VI|Geomancy|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Giga Impact|Normal|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|V|Glaciate|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Grass Pledge|Grass|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|VI|Grassy Terrain|Grass|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|IV|Gravity|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Growth|Grass|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-move|III|Hail|Ice|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|I|Haze|Ice|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Heal Bell|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Heal Pulse|Psychic|Status|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Heat Wave|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|III|Hydro Cannon|Water|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Hydro Pump|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|III|Ice Ball|Ice|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|I|Ice Beam|Ice|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Startles Pokémon that have made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Ice Burn|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Ice Punch|Ice|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Ice Shard|Ice|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Icicle Crash|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|III|Icicle Spear|Ice|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Icy Wind|Ice|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Inferno|Fire|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|VI|Ion Deluge|Electric|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporally stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Judgment|Normal|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Land's Wrath|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Light of Ruin|Fairy|Special|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Light Screen|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Lovely Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|IV|Lunar Dance|Psychic|Status|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|7|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Magic Coat|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Magical Leaf|Grass|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Mean Look|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Meditate|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Mirror Coat|Psychic|Special|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startles by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Mist|Ice|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Misty Terrain|Fairy|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|VI|Moonblast|Fairy|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|II|Moonlight|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Morning Sun|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality varies depending on its timing.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Mystical Fire|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Nature Power|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Ominous Wind|Ghost|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Origin Pulse|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|III|Overheat|Fire|Special|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Perish Song|Normal|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Petal Blizzard|Grass|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Petal Dance|Grass|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Powder Snow|Ice|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Gem|Rock|Special|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Swap|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|IV|Power Whip|Grass|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Psybeam|Psychic|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|V|Psyshock|Psychic|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Quiver Dance|Bug|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Rain Dance|Water|Status|1}}<!--Tough move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|V|Relic Song|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|V|Round|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|II|Sacred Fire|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Safeguard|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Secret Sword|Fighting|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Self-Destruct|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Sheer Cold|Ice|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Signal Beam|Bug|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Randomizes the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Silver Wind|Bug|Special|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Soft-Boiled|Normal|Status|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|IV|Spacial Rend|Dragon|Special|1}}<!--Tough move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Spore|Grass|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|3|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|VI|Steam Eruption|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Sunny Day|Fire|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works the best the more the crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Surf|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Swords Dance|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest-move|III|Tail Glow|Bug|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Thousand Arrows|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Tri Attack|Normal|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Venoshock|Poison|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|III|Water Pulse|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|III|Water Spout|Water|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Weather Ball|Normal|Special|1}}<!--Smart move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Whirlpool|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Will-O-Wisp|Fire|Status|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Worry Seed|Grass|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Zen Headbutt|Psychic|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-footer|Beauty}}


==In other languages==
==In other languages==
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
|zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ''
|de=Schönheit
|de=Schönheit
|fr=Beauté
|fr=Beauté
|it=Bellezza
|it=Bellezza
|ko=아름다움 ''Areumda-eum''
|es=Belleza
|es=Belleza
|zh_cmn=美丽组}}
|vi=Xinh đẹp
}}


{{contest}}<br>
{{contest}}<br>
Line 177: Line 536:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Beauty moves|*]]


[[de:Schönheit (Wettbewerb)]]
[[de:Schönheit (Wettbewerb)]]
[[it:Bellezza (gara)]]
[[fr:Beauté]]
[[zh:美丽组]]
[[it:Bellezza (virtù)]]
[[zh:美丽]]

Revision as of 11:14, 24 September 2016

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Beautiful condition, also called Beauty (Japanese: うつくしさ Beauty), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Beautiful condition raised when fed Pokéblocks or Poffins made with Berries that have a dry flavor. Pokémon with Natures that boost Special Attack—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In Pokémon HeartGold and SoulSilver, it can be raised by having a Pokémon groomed by Daisy Oak or the haircut brothers.

When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Blue Scarf. Many Fire-, Ice-, and Water-type moves will become Beauty moves when used in Contests.

A Feebas's Beautiful condition, when raised to 170 points or more, will cause it to evolve into Milotic when it is next leveled up. This evolution method still works in Generations V and VI, although there was no way to raise Feebas's condition prior to Omega Ruby and Alpha Sapphire, requiring use of the Prism Scale for Feebas which do not have a high enough Beauty condition to evolve.

During a Beauty Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Indifference
Beautiful move Excitement
Cute move Indifference
Clever move Discontent
Tough move Discontent


Awards

At the end of a Beauty Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Beauty Ribbon Hoenn.png Beauty Ribbon Super.png Beauty Ribbon Hyper.png Beauty Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Beauty Ribbon Sinnoh.png Beauty Ribbon Great.png Beauty Ribbon Ultra.png Beauty Ribbon Master Sinnoh.png
Accessory Blue Barrette Sprite.png Accessory Blue Balloons Sprite.png Accessory Silk Veil Sprite.png Accessory Glass Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Beauty Master Ribbon.png

Moves

Gen Move Type Category Appeal Jamming Description
V Acid Spray Poison Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
IV Aqua Jet Water Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
IV Aqua Ring Water Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Aqua Tail Water Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
VI Aromatic Mist Fairy Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Assurance Dark Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
IV Aura Sphere Fighting Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Aurora Beam Ice Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
V Autotomize Steel Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Avalanche Ice Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
III Blast Burn Fire Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
III Blaze Kick Fire Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
I Blizzard Ice Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user.
V Blue Flare Fire Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
V Bolt Strike Electric Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
I Bubble Beam Water Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those who have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
IV Bug Buzz Bug Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
III Bulk Up Fighting Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
IV Captivate Normal Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
IV Charge Beam Electric Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
V Clear Smog Poison Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Conversion Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
II Conversion 2 Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
III Cosmic Power Psychic Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness too.
II Cotton Spore Grass Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the Judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
VI Dazzling Gleam Fairy Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Defog Flying Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI Diamond Storm Rock Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
IV Discharge Electric Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
III Dive Water Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
III Doom Desire Steel Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
IV Draco Meteor Dragon Special VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
VI Dragon Ascent Flying Physical VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
IV Dragon Pulse Dragon Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Drain Punch Fighting Physical IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row.
IV Earth Power Ground Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
V Echoed Voice Normal Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
V Electroweb Electric Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
I Ember Fire Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
IV Energy Ball Grass Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Eruption Fire Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
I Explosion Normal Physical III
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The user cannot make anymore appeals after this.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge.
VI
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
VI Fairy Wind Fairy Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Feather Dance Flying Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
IV Feint Normal Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
V Fiery Dance Fire Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
I Fire Blast Fire Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
IV Fire Fang Fire Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
V Fire Pledge Fire Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
I Fire Punch Fire Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
I Fire Spin Fire Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
V Flame Burst Fire Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
II Flame Wheel Fire Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
I Flamethrower Fire Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Flash Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shifts the judge's attention from the others.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
IV Flash Cannon Steel Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
VI Flower Shield Fairy Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
VI Freeze-Dry Ice Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
V Freeze Shock Ice Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
V Frost Breath Ice Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
V Fusion Flare Fire Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
IV Gastro Acid Poison Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI Geomancy Fairy Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Giga Impact Normal Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
V Glaciate Ice Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
V Grass Pledge Grass Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
VI Grassy Terrain Grass Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first.
IV Gravity Psychic Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
I Growth Grass Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition and helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Gyro Ball Steel Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
III Hail Ice Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
I Haze Ice Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Worsens the condition of those that made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
II Heal Bell Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
V Heal Pulse Psychic Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
IV Healing Wish Psychic Status VI
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Heat Wave Fire Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
III Hydro Cannon Water Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
I Hydro Pump Water Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
III Ice Ball Ice Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
I Ice Beam Ice Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that have made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
V Ice Burn Ice Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
I Ice Punch Ice Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Ice Shard Ice Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
V Icicle Crash Ice Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
III Icicle Spear Ice Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Icy Wind Ice Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
V Inferno Fire Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
VI Ion Deluge Electric Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporally stops the crowd from growing excited.
IV Judgment Normal Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
VI Land's Wrath Ground Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
IV Leaf Storm Grass Special VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
VI Light of Ruin Fairy Special VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
I Light Screen Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
I Lovely Kiss Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
IV Lunar Dance Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
7 ❤️❤️❤️❤️
❤️❤️❤️🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Magic Coat Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
III Magical Leaf Grass Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
II Mean Look Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
III Meditate Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Metal Burst Steel Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
II Mirror Coat Psychic Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startles by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
IV Mirror Shot Steel Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
I Mist Ice Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
VI Misty Terrain Fairy Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first.
VI Moonblast Fairy Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
II Moonlight Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Morning Sun Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal's quality varies depending on its timing.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
VI Mystical Fire Fire Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
III Nature Power Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works best the more crowd is excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
IV Night Slash Dark Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
IV Ominous Wind Ghost Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Origin Pulse Water Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first.
III Overheat Fire Special III
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
II Perish Song Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
VI Petal Blizzard Grass Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
I Petal Dance Grass Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
II Powder Snow Ice Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Power Gem Rock Special IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Power Swap Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
IV Power Whip Grass Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
I Psybeam Psychic Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles the order of appeals on the next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience expect little of the other contestants.
V Psyshock Psychic Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
V Quiver Dance Bug Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Rain Dance Water Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
V Relic Song Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
IV Roar of Time Dragon Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
V Round Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
II Sacred Fire Fire Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
II Safeguard Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
V Secret Sword Fighting Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Seed Flare Grass Special VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
I Self-Destruct Normal Physical III
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The user cannot make anymore appeals after this.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge.
VI
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Sheer Cold Ice Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
III Signal Beam Bug Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Randomizes the order of appeals on the next turn.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
II Silver Wind Bug Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition and helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Soft-Boiled Normal Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
IV Spacial Rend Dragon Special VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
I Spore Grass Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
VI Steam Eruption Water Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
II Sunny Day Fire Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works the best the more the crowd is excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
I Surf Water Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
I Swords Dance Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness too.
III Tail Glow Bug Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Thousand Arrows Ground Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
I Tri Attack Normal Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all Pokémon that have done their appeals.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
V Venoshock Poison Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
III Water Pulse Water Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles the order of appeals on the next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience expect little of the other contestants.
III Water Spout Water Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
III Weather Ball Normal Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
II Whirlpool Water Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
III Will-O-Wisp Fire Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
IV Worry Seed Grass Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
IV X-Scissor Bug Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
IV Zen Headbutt Psychic Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
For a detailed description of a move's Contest effect, see its article.

In other languages

Language Title
Mandarin Chinese 美麗組 / 美丽组 Měilì Zǔ
France Flag.png French Beauté
Germany Flag.png German Schönheit
Italy Flag.png Italian Bellezza
South Korea Flag.png Korean 아름다움 Areumda-eum
Spain Flag.png Spanish Belleza
Vietnam Flag.png Vietnamese Xinh đẹp


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.