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| {{conditions}} | | {{conditions}} |
| '''Beauty''' is one of five [[Contest category|Contest conditions]] that can be raised in all Pokémon through use of [[Pokéblocks]] and [[Poffin]]. Unlike the other four conditions, Beauty can also be raised in {{game|HeartGold and SoulSilver|s}} when a Pokémon is groomed by [[Daisy Oak]] or one of the [[Haircut brothers]], as long as its sheen on {{3v|Diamond|Pearl|Platinum}} was not raised too high. | | The '''Beautiful condition''', also called '''Beauty''' (Japanese: '''うつくしさ''' ''Beauty''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. |
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| Most Pokémon that can effectively compete in a Beauty {{pkmn|Contest}} or {{pkmn|Super Contest}} have a [[nature]] that raises their {{stat|Special Attack}} - Modest, Mild, Quiet, or Rash, as Pokémon with these natures prefer [[Flavor|dry]] flavors. Typically, {{t|Fire}}-, {{t|Ice}}-, and {{type2|Water}} moves become Beauty moves, though at least one move of each type is a Beauty move. During a Beauty Contest, the following moves will excite the crowd:.
| | ==Characteristics== |
| | A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]]. |
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| *'''Beauty moves''' - High
| | When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests. |
| *'''[[Cute Contest|Cute moves]]''' - Average
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| *'''[[Smart Contest|Smart moves]]''' - Poor
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| *'''[[Cool Contest|Cool moves]]''' - Average
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| *'''[[Tough Contest|Tough moves]]''' - Poor
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| A {{p|Feebas}}'s Beauty, when raised to 170 Beauty points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next leveled up. This method of evolution still exists in Generation V, although there is no way to raise Feebas's Beauty in Generation V games, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a maxed-out Beauty condition to evolve. | | A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in [[Generation]]s {{gen|V}} and {{gen|VI}}, although there was no way to raise Feebas's condition prior to {{pkmn|Omega Ruby and Alpha Sapphire}}, requiring use of the {{DL|Evolution-inducing held item|Prism Scale}} for Feebas which do not have a high enough Beauty condition to evolve. |
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| ==Beauty moves==
| | During a Beauty Contest, the audience will react as follows: |
| {{movelist/contest-head|Beauty}}
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| {{movelist/contest|4|Aqua Jet|Water|Physical||||2|Enables the user to perform first in the next turn.}}
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| {{movelist/contest|4|Aqua Ring|Water|Status||||0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|4|Assurance|Dark|Physical||||2|Earns double the score on the final performance.}}
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| {{movelist/contest|4|Aura Sphere|Fighting|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Aurora Beam|Ice|Special|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|3|Blast Burn|Fire|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|3|Blaze Kick|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Blizzard|Ice|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|BubbleBeam|Water|Special|1|3|Badly startles those who have made appeals.|2|Enables the user to perform last in the next turn.}}
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| {{movelist/contest|3|Bulk Up|Fighting|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|4|Captivate|Normal|Physical||||2|Prevents the Voltage from going down in the same turn.}}
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| {{movelist/contest|4|Charge Beam|Electric|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Conversion|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
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| {{movelist/contest|2|Conversion 2|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
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| {{movelist/contest|2|Cotton Spore|Grass|Status|2|1|Startles the Pokémon that has the Judge's attention.|2|Enables the user to perform first in the next turn.}}
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| {{movelist/contest|4|Defog|Flying|Status||||2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|3|Dive|Water|Physical|2|0|Can avoid being startled by others once.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
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| {{movelist/contest|4|Drain Punch|Fighting|Physical||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
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| {{movelist/contest|1|Ember|Fire|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|4|Energy Ball|Grass|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|3|Eruption|Fire|Special|1|0|The appeal works better the later it is performed.|2|Earn +2 if the Pokémon performs last in the turn.}}
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| {{movelist/contest|1|Explosion|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
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| {{movelist/contest|3|FeatherDance|Flying|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
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| {{movelist/contest|4|Feint|Normal|Status||||0|Raises the score if the Voltage is low.}}
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| {{movelist/contest|1|Fire Blast|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|4|Fire Fang|Fire|Physical||||3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|1|Fire Punch|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Fire Spin|Fire|Special|3|0|Temporarily stops the crowd from growing excited.|0|Earn a higher score the later the Pokémon performs.}}
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| {{movelist/contest|2|Flame Wheel|Fire|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
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| {{movelist/contest|1|Flamethrower|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Flash|Normal|Status|3|0|Shifts the judge's attention from the others.|1|Lowers the Voltage of all Judges by one each.}}
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| {{movelist/contest|4|Gastro Acid|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|4|Giga Impact|Normal|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|4|Gravity|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|1|Growth|Grass|Status|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|4|Gyro Ball|Steel|Physical||||2|Earns double the score on the final performance.}}
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| {{movelist/contest|1|Hail|Ice|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|1|Haze|Ice|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|2|Heal Bell|Normal|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|3|Heat Wave|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|3|Hydro Cannon|Water|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|1|Hydro Pump|Water|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|3|Ice Ball|Ice|Physical|3|0|Temporarily stops the crowd from growing excited.|2|Allows performance of the same move twice in a row.}}
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| {{movelist/contest|1|Ice Beam|Ice|Special|3|0|Startles Pokémon that have made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Ice Punch|Ice|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|4|Ice Shard|Ice|Physical||||2|Enables the user to perform first in the next turn.}}
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| {{movelist/contest|3|Icicle Spear|Ice|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Allows performance of the same move twice in a row.}}
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| {{movelist/contest|2|Icy Wind|Ice|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
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| {{movelist/contest|1|Light Screen|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|1|Lovely Kiss|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
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| {{movelist/contest|4|Lunar Dance|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|3|Magic Coat|Psychic|Status|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
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| {{movelist/contest|3|Magical Leaf|Grass|Special|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|2|Mean Look|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Lowers the Voltage of all Judges by one each.}}
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| {{movelist/contest|3|Meditate|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|4|Metal Burst|Steel|Physical|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|2|Mirror Coat|Psychic|Special|2|0|Can avoid being startles by others once.|2|Earns double the score on the final performance.}}
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| {{movelist/contest|1|Mist|Ice|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|2|Moonlight|Normal|Status|1|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|2|Morning Sun|Normal|Status|1|0|The appeal's quality varies depending on its timing.|0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|3|Nature Power|Normal|Status|1|0|The appeal works best the more crowd is excited.|2|Makes the order of contestants random in the next turn.}}
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| {{movelist/contest|4|Night Slash|Dark|Physical||||3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|3|Overheat|Fire|Special|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|2|Perish Song|Normal|Status|2|1|Badly startles all Pokémon that made good appeals.|2|Lowers the Voltage of all Judges by one each.}}
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| {{movelist/contest|1|Petal Dance|Grass|Special|4|4|Jams the others, and misses one turn of appeals.|0|Earn a higher score the later the Pokémon performs.}}
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| {{movelist/contest|2|Powder Snow|Ice|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|4|Power Gem|Rock|Special||||3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|4|Power Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
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| {{movelist/contest|4|Power Whip|Grass|Physical||||3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|1|Psybeam|Psychic|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|2|Sacred Fire|Fire|Physical|4|0|A highly appealing move.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|2|Safeguard|Normal|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|1|Selfdestruct|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
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| {{movelist/contest|3|Sheer Cold|Ice|Special|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
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| {{movelist/contest|3|Signal Beam|Bug|Special|3|0|Randomizes the order of appeals on the next turn.|0|Earn +2 if the Judge's Voltage goes up.}}
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| {{movelist/contest|2|Silver Wind|Bug|Special|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn +2 if the Judge's Voltage goes up.}}
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| {{movelist/contest|1|Softboiled|Normal|Status|4|0|A highly appealing move.|0|Increased Voltage is added to the performance score.}}
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| {{movelist/contest|1|Spore|Grass|Status|1|3|Badly startles those that have made appeals.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|2|Sunny Day|Fire|Status|1|0|The appeal works the best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
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| {{movelist/contest|1|Surf|Water|Special|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|1|Swords Dance|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|3|Tail Glow|Bug|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
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| {{movelist/contest|1|Tri Attack|Normal|Special|2|2|Startles all Pokémon that have done their appeals.|3|A basic performance using a move known by the Pokémon.}}
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| {{movelist/contest|3|Water Pulse|Water|Special|3|0|Scrambles the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|3|Water Spout|Water|Special|1|0|The appeal works better the later it is performed.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
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| {{movelist/contest|2|Whirlpool|Water|Special|3|0|Temporarily stops the crowd from growing excited.|2|Earn a higher score the later the Pokémon performs.}}
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| {{movelist/contest|3|Will-O-Wisp|Fire|Status|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|4|Worry Seed|Grass|Status||||2|Prevents the Voltage from going down in the same turn.}}
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| {{movelist/contest|4|X-Scissor|Bug|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
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| {{movelist/contest|4|Zen Headbutt|Psychic|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
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| {{movelist/contest-foot|Beauty}}
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| {{-}} | | {| class="roundy" style="margin:auto; text-align:center; background: #{{beauty color light}}; border: 3px solid #{{beauty color dark}}" width="300px" cellpadding="2px" |
| {{contest}} | | ! width="50%" | Move performed |
| | ! width="50%" | Audience reaction |
| | |- style="background:#{{cool color}}" |
| | | {{color2|000|Cool (condition)|Cool move}} |
| | | Indifference |
| | |- style="background:#{{beauty color}}" |
| | | Beautiful move |
| | | Excitement |
| | |- style="background:#{{cute color}}" |
| | | {{color2|000|Cute (condition)|Cute move}} |
| | | Indifference |
| | |- style="background:#{{smart color}}" |
| | | {{color2|000|Clever (condition)|Clever move}} |
| | | Discontent |
| | |- style="background:#{{tough color}}" |
| | | {{color2|000|Tough (condition)|Tough move}} |
| | | Discontent |
| | |- |
| | | class="roundybottom" style="background: #{{beauty color light}}" colspan="2" height="2px" | |
| | |}{{-}} |
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| | ==Awards== |
| | At the end of a Beauty Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. |
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| | ===Hoenn Contests=== |
| | {| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" |
| | |- |
| | ! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank |
| | ! style="background: #{{beauty color light}};" | Super Rank |
| | ! style="background: #{{beauty color light}};" | Hyper Rank |
| | ! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank |
| | |- |
| | | style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png]] |
| | | style="background: #FFF" | [[File:Beauty Ribbon Super.png]] |
| | | style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]] |
| | | style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]] |
| | |} |
| | |
| | ===Sinnoh Super Contests=== |
| | {| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" |
| | |- |
| | ! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank |
| | ! style="background: #{{beauty color light}};" | Great Rank |
| | ! style="background: #{{beauty color light}};" | Ultra Rank |
| | ! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank |
| | |- style="background: #FFF" |
| | | [[File:Beauty Ribbon Sinnoh.png]] |
| | | [[File:Beauty Ribbon Great.png]] |
| | | [[File:Beauty Ribbon Ultra.png]] |
| | | [[File:Beauty Ribbon Master Sinnoh.png]] |
| | |- |
| | | style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png]] |
| | | style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]] |
| | | style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]] |
| | | style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]] |
| | |} |
| | |
| | ===Hoenn Contest Spectaculars=== |
| | {| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}" |
| | |- |
| | ! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank |
| | |- |
| | | style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png]] |
| | |} |
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| | ==Moves== |
| | {{movelist/contest-header|Beauty}} |
| | {{movelist/contest-move|V|Acid Spray|Poison|Special|1}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} |
| | {{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} |
| | {{movelist/contest-move|IV|Aqua Ring|Water|Status|2}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Aqua Tail|Water|Physical|1}}<!--Cute move in Generation IV--> |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|VI|Aromatic Mist|Fairy|Status|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Assurance|Dark|Physical|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} |
| | {{movelist/contest-move|IV|Aura Sphere|Fighting|Special|2}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} |
| | {{movelist/contest-move|I|Aurora Beam|Ice|Special|3}} |
| | {{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|V|Autotomize|Steel|Status|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}<!--Cool move in Generation IV--> |
| | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} |
| | {{movelist/contest-move|III|Blast Burn|Fire|Special|3}} |
| | {{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} |
| | {{movelist/contest-move|III|Blaze Kick|Fire|Physical|2}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-move|I|Blizzard|Ice|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|V|Blue Flare|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|V|Bolt Strike|Electric|Physical|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|I|Bubble Beam|Water|Special|3}} |
| | {{movelist/contest-effect|III|1|3|desc=Badly startles those who have made appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} |
| | {{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|IV|Bug Buzz|Bug|Special|1}}<!--Cute move in Generation IV--> |
| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|III|Bulk Up|Fighting|Status|2}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-move|IV|Captivate|Normal|Physical|1}}<!--Cute move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} |
| | {{movelist/contest-move|IV|Charge Beam|Electric|Special|2}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} |
| | {{movelist/contest-move|V|Clear Smog|Poison|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} |
| | {{movelist/contest-move|I|Conversion|Normal|Status|3}} |
| | {{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}} |
| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} |
| | {{movelist/contest-move|II|Conversion 2|Normal|Status|3}} |
| | {{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}} |
| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} |
| | {{movelist/contest-move|III|Cosmic Power|Psychic|Status|1}}<!--Cool move in Generations III-IV--> |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} |
| | {{movelist/contest-move|II|Cotton Spore|Grass|Status|3}} |
| | {{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} |
| | {{movelist/contest-move|VI|Dazzling Gleam|Fairy|Special|1}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-move|VI|Diamond Storm|Rock|Physical|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} |
| | {{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Cool move in Generation IV--> |
| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|III|Dive|Water|Physical|3}} |
| | {{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}} |
| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} |
| | {{movelist/contest-move|III|Doom Desire|Steel|Special|1}}<!--Cool move in Generations III-IV--> |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} |
| | {{movelist/contest-move|IV|Draco Meteor|Dragon|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|VI|Dragon Ascent|Flying|Physical|1}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|IV|Dragon Pulse|Dragon|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|IV|Drain Punch|Fighting|Physical|1}}<!--Tough move in Generation VI--> |
| | {{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}} |
| | {{movelist/contest-move|IV|Earth Power|Ground|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|V|Echoed Voice|Normal|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|V|Electroweb|Electric|Special|1}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} |
| | {{movelist/contest-move|I|Ember|Fire|Special|2}}<!--Cute move in Generation VI--> |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-move|IV|Energy Ball|Grass|Special|2}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|III|Eruption|Fire|Special|3}} |
| | {{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|I|Explosion|Normal|Physical|3}} |
| | {{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} |
| | {{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} |
| | {{movelist/contest-move|VI|Fairy Wind|Fairy|Special|1}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|III|Feather Dance|Flying|Status|3}} |
| | {{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} |
| | {{movelist/contest-move|IV|Feint|Normal|Status|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} |
| | {{movelist/contest-move|V|Fiery Dance|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} |
| | {{movelist/contest-move|I|Fire Blast|Fire|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} |
| | {{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-move|V|Fire Pledge|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} |
| | {{movelist/contest-move|I|Fire Punch|Fire|Physical|2}}<!--Tough move in Generation VI--> |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-move|I|Fire Spin|Fire|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-move|V|Flame Burst|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} |
| | {{movelist/contest-move|II|Flame Wheel|Fire|Physical|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} |
| | {{movelist/contest-move|I|Flamethrower|Fire|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|I|Flash|Normal|Status|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Shifts the judge's attention from the others.}} |
| | {{movelist/contest-effect|IV|1|N/A|desc=Lowers the Voltage of all Judges by one each.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} |
| | {{movelist/contest-move|IV|Flash Cannon|Steel|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|VI|Flower Shield|Fairy|Status|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} |
| | {{movelist/contest-move|VI|Freeze-Dry|Ice|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|V|Freeze Shock|Ice|Physical|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} |
| | {{movelist/contest-move|V|Frost Breath|Ice|Special|1}} |
| | {{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} |
| | {{movelist/contest-move|V|Fusion Flare|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}} |
| | {{movelist/contest-move|IV|Gastro Acid|Poison|Status|1}}<!--Tough move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-move|VI|Geomancy|Fairy|Status|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Giga Impact|Normal|Physical|1}}<!--Tough move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-move|V|Glaciate|Ice|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-move|V|Grass Pledge|Grass|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} |
| | {{movelist/contest-move|VI|Grassy Terrain|Grass|Status|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} |
| | {{movelist/contest-move|IV|Gravity|Psychic|Status|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-move|I|Growth|Grass|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} |
| | {{movelist/contest-move|III|Hail|Ice|Status|3}} |
| | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}} |
| | {{movelist/contest-move|I|Haze|Ice|Status|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} |
| | {{movelist/contest-move|II|Heal Bell|Normal|Status|3}} |
| | {{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} |
| | {{movelist/contest-move|V|Heal Pulse|Psychic|Status|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} |
| | {{movelist/contest-move|IV|Healing Wish|Psychic|Status|1}}<!--Cute move in Generation IV--> |
| | {{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} |
| | {{movelist/contest-move|III|Heat Wave|Fire|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|III|Hydro Cannon|Water|Special|3}} |
| | {{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} |
| | {{movelist/contest-move|I|Hydro Pump|Water|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} |
| | {{movelist/contest-move|III|Ice Ball|Ice|Physical|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-move|I|Ice Beam|Ice|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Startles Pokémon that have made a same-type appeal.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|V|Ice Burn|Ice|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}} |
| | {{movelist/contest-move|I|Ice Punch|Ice|Physical|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|IV|Ice Shard|Ice|Physical|2}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}} |
| | {{movelist/contest-move|V|Icicle Crash|Ice|Physical|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} |
| | {{movelist/contest-move|III|Icicle Spear|Ice|Physical|3}} |
| | {{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} |
| | {{movelist/contest-move|II|Icy Wind|Ice|Special|3}} |
| | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} |
| | {{movelist/contest-move|V|Inferno|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|VI|Ion Deluge|Electric|Status|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Temporally stops the crowd from growing excited.}} |
| | {{movelist/contest-move|IV|Judgment|Normal|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|VI|Land's Wrath|Ground|Physical|1}} |
| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|IV|Leaf Storm|Grass|Special|1}}<!--Cute move in Generation IV--> |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|VI|Light of Ruin|Fairy|Special|1}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|I|Light Screen|Psychic|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} |
| | {{movelist/contest-move|I|Lovely Kiss|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} |
| | {{movelist/contest-move|IV|Lunar Dance|Psychic|Status|2}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-effect|VI|7|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} |
| | {{movelist/contest-move|III|Magic Coat|Psychic|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} |
| | {{movelist/contest-move|III|Magical Leaf|Grass|Special|3}} |
| | {{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} |
| | {{movelist/contest-move|II|Mean Look|Normal|Status|3}} |
| | {{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} |
| | {{movelist/contest-move|III|Meditate|Psychic|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-move|II|Mirror Coat|Psychic|Special|3}} |
| | {{movelist/contest-effect|III|2|0|desc=Can avoid being startles by others once.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} |
| | {{movelist/contest-move|IV|Mirror Shot|Steel|Special|1}}<!--Cute move in Generation IV--> |
| | {{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|I|Mist|Ice|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} |
| | {{movelist/contest-move|VI|Misty Terrain|Fairy|Status|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} |
| | {{movelist/contest-move|VI|Moonblast|Fairy|Special|1}} |
| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|II|Moonlight|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Temporarily stops the crowd from getting excited.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} |
| | {{movelist/contest-move|II|Morning Sun|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=The appeal's quality varies depending on its timing.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} |
| | {{movelist/contest-move|VI|Mystical Fire|Fire|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|III|Nature Power|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=The appeal works best the more crowd is excited.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} |
| | {{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-move|IV|Ominous Wind|Ghost|Special|1}}<!--Smart move in Generation IV--> |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|VI|Origin Pulse|Water|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}} |
| | {{movelist/contest-move|III|Overheat|Fire|Special|3}} |
| | {{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|II|Perish Song|Normal|Status|3}} |
| | {{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} |
| | {{movelist/contest-move|VI|Petal Blizzard|Grass|Physical|1}} |
| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|I|Petal Dance|Grass|Special|3}} |
| | {{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|II|Powder Snow|Ice|Special|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|IV|Power Gem|Rock|Special|2}} |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} |
| | {{movelist/contest-move|IV|Power Swap|Psychic|Status|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} |
| | {{movelist/contest-move|IV|Power Whip|Grass|Physical|1}}<!--Tough move in Generation VI--> |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-move|I|Psybeam|Psychic|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}} |
| | {{movelist/contest-move|V|Psyshock|Psychic|Special|1}} |
| | {{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}} |
| | {{movelist/contest-move|V|Quiver Dance|Bug|Status|1}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|III|Rain Dance|Water|Status|1}}<!--Tough move in Generations III-IV--> |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} |
| | {{movelist/contest-move|V|Relic Song|Normal|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} |
| | {{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Cool move in Generation IV--> |
| | {{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} |
| | {{movelist/contest-move|V|Round|Normal|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} |
| | {{movelist/contest-move|II|Sacred Fire|Fire|Physical|3}} |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} |
| | {{movelist/contest-move|II|Safeguard|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} |
| | {{movelist/contest-move|V|Secret Sword|Fighting|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Cool move in Generation IV--> |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|I|Self-Destruct|Normal|Physical|3}} |
| | {{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} |
| | {{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}} |
| | {{movelist/contest-move|III|Sheer Cold|Ice|Special|3}} |
| | {{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}} |
| | {{movelist/contest-move|III|Signal Beam|Bug|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Randomizes the order of appeals on the next turn.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} |
| | {{movelist/contest-move|II|Silver Wind|Bug|Special|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|I|Soft-Boiled|Normal|Status|2}}<!--Cute move in Generation VI--> |
| | {{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} |
| | {{movelist/contest-move|IV|Spacial Rend|Dragon|Special|1}}<!--Tough move in Generation IV--> |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|I|Spore|Grass|Status|3}} |
| | {{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-effect|VI|1|3|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|VI|Steam Eruption|Water|Special|1}} |
| | {{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} |
| | {{movelist/contest-move|II|Sunny Day|Fire|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=The appeal works the best the more the crowd is excited.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} |
| | {{movelist/contest-move|I|Surf|Water|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}} |
| | {{movelist/contest-move|I|Swords Dance|Normal|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}} |
| | {{movelist/contest-move|III|Tail Glow|Bug|Status|3}} |
| | {{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} |
| | {{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} |
| | {{movelist/contest-move|VI|Thousand Arrows|Ground|Physical|1}} |
| | {{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} |
| | {{movelist/contest-move|I|Tri Attack|Normal|Special|3}} |
| | {{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}} |
| | {{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} |
| | {{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} |
| | {{movelist/contest-move|V|Venoshock|Poison|Special|1}} |
| | {{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}} |
| | {{movelist/contest-move|III|Water Pulse|Water|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}} |
| | {{movelist/contest-move|III|Water Spout|Water|Special|3}} |
| | {{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} |
| | {{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} |
| | {{movelist/contest-move|III|Weather Ball|Normal|Special|1}}<!--Smart move in Generations III-IV--> |
| | {{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} |
| | {{movelist/contest-move|II|Whirlpool|Water|Special|3}} |
| | {{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn a higher score the later the Pokémon performs.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} |
| | {{movelist/contest-move|III|Will-O-Wisp|Fire|Status|3}} |
| | {{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}} |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} |
| | {{movelist/contest-move|IV|Worry Seed|Grass|Status|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} |
| | {{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Cool move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} |
| | {{movelist/contest-move|IV|Zen Headbutt|Psychic|Physical|1}}<!--Clever move in Generation VI--> |
| | {{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} |
| | {{movelist/contest-footer|Beauty}} |
| | |
| | ==In other languages== |
| | {{langtable|color={{beauty color light}}|bordercolor={{beauty color}} |
| | |zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ'' |
| | |de=Schönheit |
| | |fr=Beauté |
| | |it=Bellezza |
| | |ko=아름다움 ''Areumda-eum'' |
| | |es=Belleza |
| | |vi=Xinh đẹp |
| | }} |
| | |
| | {{contest}}<br> |
| | {{Project Games notice|game mechanic}} |
| | |
| | [[Category:Game mechanics]] |
| | [[Category:Beauty moves|*]] |
|
| |
|
| [[de:Schönheit (Wettbewerb)]] | | [[de:Schönheit (Wettbewerb)]] |
| [[it:Bellezza (gara)]] | | [[fr:Beauté]] |
| | [[it:Bellezza (virtù)]] |
| | [[zh:美丽]] |