Move
|
Hoenn Appeal
|
Hoenn Jam
|
Hoenn Description
|
Sinnoh Appeal
|
Sinnoh Description
|
Combat Type
|
Aqua Jet
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Water
|
Aqua Ring
|
--
|
--
|
--
|
0
|
Increased Voltage is added to the performance score.
|
Water
|
Assurance
|
--
|
--
|
--
|
2 ♥♥
|
Earns double the score on the final performance.
|
Dark
|
Aura Sphere
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fighting
|
Aurora Beam
|
2 ♥♥
|
1 ♥
|
Startles Pokémon that made a same-type appeal.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Ice
|
Blast Burn
|
4 ♥♥♥♥
|
4 ♥♥♥♥
|
Jams the others, and misses one turn of appeals.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Fire
|
Blaze Kick
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Blizzard
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn
|
Ice
|
BubbleBeam
|
1 ♥
|
3 ♥♥♥
|
Badly startles those who have made appeals.
|
2 ♥♥
|
Enables the user to perform last in the next turn.
|
Water
|
Bulk Up
|
1 ♥
|
0
|
Ups the user's condition. Helps prevent nervousness.
|
0
|
Earn double the score in the next turn.
|
Fighting
|
Captivate
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Normal
|
Charge Beam
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Electric
|
Conversion
|
2 ♥♥
|
0
|
Works well if it's the same type as the one before.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Conversion 2
|
2 ♥♥
|
0
|
Works well if it's the same type as the one before.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Cotton Spore
|
2 ♥♥
|
1 ♥
|
Startles the Pokemon that has the Judge's attention.
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Grass
|
Defog
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Flying
|
Dive
|
2 ♥♥
|
0
|
Can avoid being startled by others once.
|
1 ♥
|
Earn +3 if no other Pokémon has chosen the same Judge.
|
Water
|
Drain Punch
|
--
|
--
|
--
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Fighting
|
Ember
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Fire
|
Energy Ball
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Grass
|
Eruption
|
1 ♥
|
0
|
The appeal works better the later it is performed.
|
2 ♥♥
|
Earn +2 if the Pokémon performs last in the turn..
|
Fire
|
Explosion
|
8 ♥♥♥♥♥♥♥♥
|
0
|
The user cannot make anymore appeals after this
|
0
|
Earn +15 if all the Pokémon choose the same Judge.
|
Normal
|
FeatherDance
|
2 ♥♥
|
0
|
The appeal works great if performed last.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Flying
|
Feint
|
--
|
--
|
--
|
0
|
Raises the score if the Voltage is low.
|
Normal
|
Fire Blast
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Fire Fang
|
--
|
--
|
--
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Fire
|
Fire Punch
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Fire Spin
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from growing excited.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Fire
|
Flame Wheel
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Allows performance of the same move twice in a row.
|
Fire
|
Flamethrower
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Flash
|
3 ♥♥♥
|
0
|
Shifts the judge's attention from the others.
|
1 ♥
|
Lowers the Voltage of all Judges by one each
|
Normal
|
Gastro Acid
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Poison
|
Giga Impact
|
--
|
--
|
--
|
♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Normal
|
Gravity
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn
|
Psychic
|
Growth
|
1 ♥
|
0
|
Ups the user's condition and helps prevent nervousness.
|
0
|
Earn double the score in the next turn.
|
Normal
|
Gyro Ball
|
--
|
--
|
--
|
2 ♥♥
|
Earns double the score on the final performance.
|
Steel
|
Hail
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Ice
|
Haze
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Ice
|
Heal Bell
|
2 ♥♥
|
0
|
The appeal works great if performed last.
|
0
|
Increased Voltage is added to the performance score.
|
Normal
|
Heat Wave
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Hydro Cannon
|
4 ♥♥♥♥
|
4 ♥♥♥♥
|
Jams the others, and misses one turn of appeals.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Water
|
Hydro Pump
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Water
|
Ice Ball
|
3 ♥♥♥
|
0
|
Temporaily stops the crowd from growing excited.
|
2 ♥♥
|
Allows performance of the same move twice in a row.
|
Ice
|
Ice Beam
|
2 ♥♥
|
1 ♥
|
Startles all Pokémon that have made a Beauty-type appeal this turn.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Ice
|
Ice Punch
|
1 ♥
|
3 ♥♥♥
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Ice
|
Ice Shard
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Ice
|
Icicle Spear
|
2 ♥♥
|
1 ♥
|
Startles Pokémon that made a same-type appeal.
|
2 ♥♥
|
Allows performance of the same move twice in a row.
|
Ice
|
Icy Wind
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Enables the user to perform last in the next turn
|
Ice
|
Light Screen
|
1 ♥
|
0
|
Can avoid being startled by others.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Psychic
|
Lovely Kiss
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Normal
|
Lunar Dance
|
--
|
--
|
--
|
0
|
Increased Voltage is added to the performance score.
|
Psychic
|
Magic Coat
|
1 ♥
|
0
|
Can avoid being startled by others.
|
2 ♥♥
|
Earns double the score on the final performance.
|
Psychic
|
Magical Leaf
|
2 ♥♥
|
0
|
The appeal works great if performed first.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Grass
|
Mean Look
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Normal
|
Meditate
|
1 ♥
|
0
|
Ups the user's condition. Helps prevent nervousness.
|
0
|
Earn double the score in the next turn.
|
Psychic
|
Metal Burst
|
--
|
--
|
--
|
2 ♥♥
|
Earns double the score on the final performance.
|
Steel
|
Mirror Coat
|
2 ♥♥
|
0
|
Can avoid being startles by others once.
|
2 ♥♥
|
Earns double the score on the final performance.
|
Psychic
|
Mist
|
1 ♥
|
0
|
Can avoid being startled by others.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Ice
|
Moonlight
|
1 ♥
|
0
|
Temporarily stops the crowd from getting excited.
|
0
|
Increased Voltage is added to the performance score.
|
Normal
|
Morning Sun
|
1 ♥
|
0
|
The appeal's quality varies depending on its timing.
|
0
|
Increased Voltage is added to the performance score.
|
Normal
|
Nature Power
|
1 ♥
|
0
|
The appeal works best the more crowd is excited.
|
2 ♥♥
|
Makes the order of contestants random in the next turn.
|
Normal
|
Night Slash
|
--
|
--
|
--
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Dark
|
Overheat
|
6 ♥♥♥♥♥♥
|
0
|
After this move, the user is more easily startled.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Fire
|
Perish Song
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Normal
|
Petal Dance
|
4 ♥♥♥♥
|
4 ♥♥♥♥
|
Jams the others, and misses one turn of appeals.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Grass
|
Powder Snow
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Ice
|
Power Gem
|
--
|
--
|
--
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Rock
|
Power Swap
|
--
|
--
|
--
|
0
|
Raises the score if the Voltage is low.
|
Psychic
|
Power Whip
|
--
|
--
|
--
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Grass
|
Psybeam
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Psychic
|
Sacred Fire
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Fire
|
Safeguard
|
1 ♥
|
0
|
Can avoid being startled by others.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Normal
|
Selfdestruct
|
8 ♥♥♥♥♥♥♥♥
|
0
|
Makes a great appeal, but allows no more to the end.
|
0
|
Earn +15 if all the Pokémon choose the same Judge.
|
Normal
|
Sheer Cold
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals
|
2 ♥♥
|
Earn +15 if all the Pokémon choose the same Judge.
|
Ice
|
Signal Beam
|
3 ♥♥♥
|
0
|
Randomizes the order of appeals on the next turn.
|
0
|
Earn +2 if the Judge's Voltage goes up.
|
Bug
|
Silver Wind
|
1 ♥
|
0
|
Ups the user's condition and helps prevent nervousness.
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Bug
|
Softboiled
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
0
|
Increased Voltage is added to the performance score.
|
Normal
|
Spore
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Earn double the score in the next turn.
|
Grass
|
Sunny Day
|
1 ♥
|
0
|
The appeal works the best the more the crowd is excited.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Fire
|
Surf
|
3 ♥♥♥
|
0
|
Affected by how well the appeal in front goes.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Water
|
Swords Dance
|
1 ♥
|
0
|
Ups the user's condition and helps prevent nervousness.
|
0
|
Earn double the score in the next turn.
|
Normal
|
Tail Glow
|
1 ♥
|
0
|
Ups the user's condition. Helps prevent nervousness.
|
0
|
Earn double the score in the next turn.
|
Bug
|
Tri Attack
|
2 ♥♥
|
2 ♥♥
|
Startles all Pokémon that have done their appeals.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Normal
|
Water Pulse
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Water
|
Water Spout
|
1 ♥
|
0
|
The appeal works better the later it is performed.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Water
|
Whirlpool
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from growing excited.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Water
|
Will-O-Wisp
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
0
|
Earn +2 if the Pokémon performs first in the turn.
|
Fire
|
Worry Seed
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Grass
|
X-Scissor
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Bug
|
Zen Headbutt
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs last in the turn.
|
Psychic
|