Beautiful (condition): Difference between revisions

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==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a dry [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from dry-tasting Berries, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon groomed by [[Daisy Oak]] or the [[haircut brothers]].
[[File:025Pikachu-Belle.png|250px|thumb|Belle [[Cosplay Pikachu]], whose special move is {{m|Icicle Crash}}]]
A {{OBP|Pokémon|species}} will have its Beautiful condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|dry-tasting, blue-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Special Attack}}—Modest, Mild, Quiet, and Rash—get the most benefit from Berries that have a dry flavor, as a result, they are the easiest to raise for a Beauty Contest. In {{game|HeartGold and SoulSilver|s}}, it can be raised by having a Pokémon {{pkmn|groomer|groomed}} by [[Daisy Oak]] or the [[haircut brothers]].


When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Blue Scarf}}. Many {{t|Fire}}-, {{t|Ice}}-, and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.
When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Blue Scarf]]. Many {{t|Fire}}-, {{t|Ice}}-, {{t|Fairy}}- and {{type|Water}} [[move]]s will become Beauty moves when used in Contests.


A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in games where there is no way to affect Contest conditions, so long as Feebas is transferred forward or traded with the requirement already met. The {{DL|Evolution-inducing held item|Prism Scale}} was introduced as an alternate way for Feebas to evolve, however.
A {{p|Feebas}}'s Beautiful condition, when raised to 170 points or more, will cause it to [[Evolution|evolve]] into {{p|Milotic}} when it is next [[Level|leveled up]]. This [[Methods of evolution|evolution method]] still works in games where there is no way to affect Contest conditions, so long as Feebas is transferred forward or traded with the requirement already met. The [[Prism Scale]] was introduced as an alternate way for Feebas to evolve, however.


During a Beauty Contest, the audience will react as follows:
During a Beauty Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{beauty color light}}; border: 3px solid #{{beauty color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Beautiful color}}; border: 3px solid #{{Beautiful color dark}}" width=400px cellpadding=2px
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Indifference
|- style="background:#{{beauty color}}"
| Beautiful move
| Excitement
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Indifference
|- style="background:#{{smart color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Discontent
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Discontent
|-
|-
| class="roundybottom" style="background: #{{beauty color light}}" colspan="2" height="2px" |
! style="background: #{{Beautiful color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
! style="background: #{{Beautiful color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" colspan=2 | Beautiful move
| style="background:#FFF" | Excitement
|-
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| style="background:#FFF" | Indifference
|-
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| style="background:#FFF" | Discontent
|-
| class="roundybottom" style="background: #{{Beautiful color light}}" colspan=3 height="2px" |
|}{{-}}
|}{{-}}


==Awards==
==Awards==
At the end of a Beauty Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Beauty Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.


===Hoenn Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{beautiful color}}; border: 3px solid #{{beautiful color dark}}" cellpadding=5px
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}"
|-
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{beautiful color light}}; {{roundytl|5px}}" | Contest and Rank
! style="background: #{{beauty color light}};" | Super Rank
! style="background: #{{beautiful color light}}" | Normal Rank
! style="background: #{{beauty color light}};" | Hyper Rank
! style="background: #{{beautiful color light}}" | Super Rank
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{beautiful color light}}" | Hyper Rank
! style="background: #{{beautiful color light}}; {{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Beauty Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Beauty Ribbon}}
| [[File:Beauty Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Beauty Ribbon Super}}
| [[File:Beauty Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Beauty Ribbon Hyper}}
| [[File:Beauty Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Beauty Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Beauty Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Beauty Master Ribbon}}
|-style="background: #{{beautiful color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Beauty Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Beauty Ribbon}}
| [[File:Beauty Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Beauty Ribbon Great}}
| [[File:Beauty Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Beauty Ribbon Ultra}}
| [[File:Beauty Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Beauty Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Blue Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Blue Barrette}}
| [[File:Accessory Blue Balloons Sprite.png]]<br>{{color2|000|Accessory#Balloons|Blue Balloons}}
| [[File:Accessory Silk Veil Sprite.png]]<br>{{color2|000|Accessory#Headwear|Silk Veil}}
| [[File:Accessory Glass Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Glass Stage}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Beauty Ribbon Hoenn.png‎]]
| class="roundybottom" style="background: #{{beautiful color light}}" colspan="5" |
| style="background: #FFF" | [[File:Beauty Ribbon Super.png]]
| style="background: #FFF" | [[File:Beauty Ribbon Hyper.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Beauty Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
==Moves==
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}"
=== Hoenn Contests ===
In [[Generation III]] there are 65 moves (18.4% of all moves) in Beauty category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{beauty color}}; border: 3px solid #{{beauty color dark}}" cellpadding=2px
|-
|-
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Normal Rank
! style="background-color:#{{beauty color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{beauty color light}};" | Great Rank
! style="background-color:#{{beauty color light}}" | {{color2|000|Jamming|Jam}}
! style="background: #{{beauty color light}};" | Ultra Rank
! style="background-color:#{{beauty color light}}" | Description
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{beauty color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background: #FFF"
|- style="background-color:#FFF"
| [[File:Beauty Ribbon Sinnoh.png‎]]
| {{movelist/contest-hearts|4}}
| [[File:Beauty Ribbon Great.png]]
| {{movelist/contest-jam|0}}
| [[File:Beauty Ribbon Ultra.png]]
| A highly appealing move.
| [[File:Beauty Ribbon Master Sinnoh.png]]
| {{m|Blaze Kick}} • {{m|Blizzard}} • {{m|Ember}} • {{m|Fire Blast}} • {{m|Fire Punch}}<br>{{m|Flame Wheel}} • {{m|Flamethrower}} • {{m|Heat Wave}} • {{m|Hydro Pump}}<br>'''{{m|Ice Punch}}''' • '''{{m|Powder Snow}}''' • {{m|Sacred Fire}} • {{m|Softboiled}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Affected by how well the appeal in front goes.
| '''{{m|Surf}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| After this move, the user is more easily startled.
| {{m|Overheat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles all POKéMON that made good appeals.
| {{m|Perish Song}} • {{m|Sheer Cold}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|4}}
| Badly startles the POKéMON in front.
| {{m|Will-O-Wisp}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| '''{{m|Hail}}''' • {{m|Icy Wind}} • {{m|Lovely Kiss}} • {{m|Spore}} • {{m|BubbleBeam}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| '''{{m|Dive}}''' • {{m|Mirror Coat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| {{m|Light Screen}} • {{m|Magic Coat}} • {{m|Mist}} • {{m|Safeguard}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|4}}
| Jams the others, and misses one turn of appeals.
| {{m|Blast Burn}} • {{m|Hydro Cannon}} • {{m|Petal Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8}}
| {{movelist/contest-jam|0}}
| Makes a great appeal, but allows no more to the end.
| {{m|Explosion}} • {{m|Selfdestruct}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes all POKéMON after the user nervous.
| '''{{m|Mean Look}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles the order of appeals on the next turn.
| {{m|Psybeam}} • {{m|Signal Beam}} • {{m|Water Pulse}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Shifts the JUDGE's attention from the others.
| {{m|Flash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|2}}
| Startles all POKéMON that have done their appeals.
| {{m|Tri Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles POKéMON that made a same-type appeal.
| {{m|Aurora Beam}} • {{m|Ice Beam}} • {{m|Icicle Spear}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles the POKéMON that has the JUDGE's attention.
| {{m|Cotton Spore}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Fire Spin}} • {{m|Ice Ball}} • {{m|Whirlpool}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works best the more crowd is excited.
| {{m|Nature Power}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works better the later it is performed.
| {{m|Eruption}} • {{m|Water Spout}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed first.
| {{m|Magical Leaf}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| {{m|FeatherDance}} • {{m|Heal Bell}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works the best the more the crowd is excited.
| '''{{m|Sunny Day}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal's quality varies depending on its timing.
| {{m|Moonlight}} • {{m|Morning Sun}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Bulk Up}} • '''{{m|Growth}}''' • {{m|Meditate}} • {{m|Silver Wind}} • '''{{m|Swords Dance}}''' • {{m|Tail Glow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| {{m|Conversion}} • {{m|Conversion 2}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Worsens the condition of those that made appeals.
| {{m|Haze}}
|-class=sortbottom
| style="background-color:#{{beautiful color light}}; text-align: left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contests ===
In [[Generation IV]] there are 90 moves (19.3% of all moves) in Beauty category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{beauty color}}; border: 3px solid #{{beauty color dark}}" cellpadding=2px
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Blue Barrette Sprite.png‎]]
! style="background-color:#{{beauty color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| style="background: #FFF" | [[File:Accessory Blue Balloons Sprite.png]]
! style="background-color:#{{beauty color light}}" | Description
| style="background: #FFF" | [[File:Accessory Silk Veil Sprite.png]]
! style="background-color:#{{beauty color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Glass Stage Sprite.png]]
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| A basic performance using a move known by the Pokémon.
| {{m|Ember}} • {{m|Fire Fang}} • {{m|Night Slash}} • {{m|Powder Snow}} • {{m|Power Gem}} • {{m|Power Whip}} • {{m|Tri Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Allows performance of the same move twice in a row.
| {{m|Flame Wheel}} • {{m|Ice Ball}} • {{m|Icicle Spear}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Signal Beam}} • {{m|Silver Wind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Aura Sphere}} • {{m|Aurora Beam}} • {{m|Blaze Kick}} • {{m|Blizzard}} • {{m|Charge Beam}} • {{m|Energy Ball}}<br>{{m|Fire Blast}} • {{m|Fire Punch}} • {{m|Flamethrower}} • {{m|Heat Wave}} • {{m|Hydro Pump}} • {{m|Ice Beam}}<br>{{m|Ice Punch}} • {{m|Magical Leaf}} • {{m|Psybeam}} • {{m|Surf}} • {{m|Water Pulse}} • {{m|Will-O-Wisp}} • {{m|X-Scissor}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Eruption}} • {{m|Zen Headbutt}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Dive}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Conversion}} • {{m|Conversion 2}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Blast Burn}} • {{m|Giga Impact}} • {{m|Hydro Cannon}} • {{m|Overheat}} • {{m|Sacred Fire}} • {{m|Water Spout}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if two Pokémon raise the Voltage in a row.
| {{m|Drain Punch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Explosion}} • {{m|Selfdestruct}} • {{m|Sheer Cold}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| {{m|Fire Spin}} • {{m|Petal Dance}} • {{m|Whirlpool}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn double the score in the next turn.
| {{m|Bulk Up}} • {{m|Growth}} • {{m|Meditate}} • {{m|Swords Dance}} • {{m|Tail Glow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| {{m|Assurance}} • {{m|Gyro Ball}} • {{m|Magic Coat}} • {{m|Metal Burst}} • {{m|Mirror Coat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| {{m|Aqua Jet}} • {{m|Cotton Spore}} • {{m|Ice Shard}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| {{m|BubbleBeam}} • {{m|Icy Wind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| {{m|Aqua Ring}} • {{m|Heal Bell}} • {{m|Lunar Dance}} • {{m|Moonlight}} • {{m|Morning Sun}} • {{m|Softboiled}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| {{m|Flash}} • {{m|Mean Look}} • {{m|Perish Song}} • {{m|Spore}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Makes the order of contestants random in the next turn.
| {{m|Nature Power}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| {{m|Captivate}} • {{m|FeatherDance}} • {{m|Lovely Kiss}} • {{m|Worry Seed}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| {{m|Defog}} • {{m|Gastro Acid}} • {{m|Gravity}} • {{m|Hail}} • {{m|Haze}} • {{m|Light Screen}} • {{m|Mist}} • {{m|Safeguard}} • {{m|Sunny Day}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| {{m|Feint}} • {{m|Power Swap}}
|-class=sortbottom
| style="background-color:#{{beautiful color light}}; {{roundybottom|8px}}" colspan=3 |
|}
|}


===Hoenn Contest Spectaculars===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{beauty color dark}}; border: 3px solid #{{beauty color}}"
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Beautiful category. 20 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Beautiful, 23 had their category changed from Beauty into other.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{beauty color}}; border: 3px solid #{{beauty color dark}}" cellpadding=2px
|-
|-
! style="background: #{{beauty color light}}; {{roundytop|5px}}" | Master Rank
! style="background-color:#{{beauty color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{beauty color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{beauty color light}}" | Description
! style="background-color:#{{beauty color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8}}
| {{movelist/contest-jam|0}}
| A move of huge appeal, but using it prevents the user from taking further contest moves.
| {{m|Explosion}} • {{m|Healing Wish}} • {{m|Lunar Dance}} • {{m|Self-Destruct}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Draco Meteor}} • {{m|Dragon Ascent}} • {{m|Eruption}} • {{m|Leaf Storm}} • {{m|Light of Ruin}}<br>{{m|Overheat}} • {{m|Petal Dance}} • {{m|Seed Flare}} • {{m|Spacial Rend}} • {{m|Water Spout}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Affected by how well the previous Pokémon's move went.
| {{m|Avalanche}} • {{m|Flame Wheel}} • {{m|Freeze Shock}} • {{m|Ice Burn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Blue Flare}} • {{m|Bolt Strike}} • {{m|Echoed Voice}} • {{m|Freeze-Dry}}<br>{{m|Judgment}} • {{m|Mystical Fire}} • {{m|Secret Sword}} • {{m|Weather Ball}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles all of the Pokémon to act before the user.
| {{m|Blizzard}} • '''{{m|Spore}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles all Pokémon that successfully showed their appeal.
| '''{{m|Hail}}''' • {{m|Sheer Cold}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Cotton Spore}} • {{m|Electroweb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that used a move of the same type.
| {{m|Acid Spray}} • {{m|Thousand Arrows}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|4}}
| Badly startles the last Pokémon to act before the user.
| {{m|Bug Buzz}} • {{m|Ice Beam}} • '''{{m|Inferno}}''' • {{m|Moonblast}} • {{m|Psyshock}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Haze}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move earlier on the next turn.
| {{m|Ice Shard}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Effectiveness varies depending on when it is used.
| {{m|Icicle Spear}} • {{m|Moonlight}} • {{m|Morning Sun}} • {{m|Tri Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used first.
| {{m|Grassy Terrain}} • {{m|Misty Terrain}} • {{m|Origin Pulse}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used last.
| {{m|Diamond Storm}} • {{m|Doom Desire}} • {{m|Icicle Crash}} • {{m|Sacred Fire}} • {{m|Steam Eruption}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Excites the audience in any kind of contest.
| {{m|Fire Pledge}} • {{m|Grass Pledge}} • {{m|Heal Pulse}} • {{m|Water Pledge}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| {{m|Aqua Ring}} • {{m|Aromatic Mist}} • '''{{m|Autotomize}}''' • {{m|Cosmic Power}}<br>{{m|Geomancy}} • {{m|Growth}} • {{m|Meditate}} • {{m|Ominous Wind}}<br>{{m|Quiver Dance}} • {{m|Silver Wind}} • {{m|Swords Dance}} • {{m|Tail Glow}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Makes audience expect little of other contestants.
| {{m|Flame Burst}} • {{m|Flash}} • {{m|Psybeam}} • {{m|Signal Beam}} • {{m|Water Pulse}} • '''{{m|Will-O-Wisp}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Frost Breath}} • {{m|Icy Wind}} • '''{{m|Lovely Kiss}}''' • {{m|Perish Song}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes the remaining Pokémon nervous.
| '''{{m|Mean Look}}''' • {{m|Relic Song}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled one time this turn.
| {{m|Dive}} • {{m|Light Screen}} • {{m|Safeguard}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled until the turn ends.
| {{m|Flower Shield}} • {{m|Heal Bell}} • {{m|Mist}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Quite an appealing move.
| {{m|Aqua Tail}} • {{m|Dazzling Gleam}} • {{m|Dragon Pulse}} • {{m|Earth Power}}<br>{{m|Energy Ball}} • {{m|Fairy Wind}} • {{m|Flamethrower}} • {{m|Flash Cannon}}<br>{{m|Ice Punch}} • {{m|Powder Snow}} • {{m|Power Gem}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|2}}
| Startles all of the Pokémon to act before the user.
| {{m|Discharge}} • {{m|Heat Wave}} • {{m|Land's Wrath}} • {{m|Petal Blizzard}} • {{m|Surf}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|4}}
| Startles all other Pokémon. User cannot act in the next turn.
| {{m|Blast Burn}} • {{m|Hydro Cannon}} • {{m|Roar of Time}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the last Pokémon to act before the user.
| {{m|Aurora Beam}} • {{m|Bubble Beam}} • {{m|Mirror Shot}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Fire Spin}} • {{m|Glaciate}} • {{m|Ice Ball}} • {{m|Ion Deluge}} • {{m|Whirlpool}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the later it is used in a turn.
| {{m|Fusion Flare}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the more the crowd is excited.
| {{m|Fire Blast}} • {{m|Hydro Pump}} • {{m|Nature Power}} • '''{{m|Rain Dance}}''' • '''{{m|Sunny Day}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes first this turn.
| {{m|Aura Sphere}} • {{m|Clear Smog}} • {{m|Magical Leaf}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes last this turn.
| {{m|Feather Dance}} • {{m|Magic Coat}} • {{m|Mirror Coat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it is the same type as the move used by the last Pokémon.
| {{m|Conversion}} • {{m|Conversion 2}} • {{m|Round}} • {{m|Venoshock}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works well if the user is pumped up.
| {{m|Charge Beam}} • {{m|Fiery Dance}}
|-class=sortbottom
| style="background-color:#{{beautiful color light}}; text-align: left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contest Shows ===
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
 
==Icons==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Beautiful color dark}}; background:#{{Beautiful color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Beautiful color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Beauty.png]]
|style="{{roundy|20px}} border:2px solid #{{Beautiful color dark}}; background:#eee; width:100px; height:80px" | [[File:Beautiful icon.png]]
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Beauty Master Ribbon.png‎]]
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
| Icon from<br>{{color2|000|Generation VI}}
|}
|}
==Moves==
{{movelist/contest-header|Beauty}}
{{movelist/contest-move|V|Acid Spray|Poison|Special|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-move|IV|Aqua Ring|Water|Status|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Aqua Tail|Water|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Aromatic Mist|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Assurance|Dark|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-move|IV|Aura Sphere|Fighting|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Aurora Beam|Ice|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Autotomize|Steel|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|III|Blast Burn|Fire|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|III|Blaze Kick|Fire|Physical|2}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Blizzard|Ice|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|V|Blue Flare|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Bolt Strike|Electric|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Bubble Beam|Water|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those who have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Bulk Up|Fighting|Status|2}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|IV|Captivate|Normal|Physical|1}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Charge Beam|Electric|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|V|Clear Smog|Poison|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Conversion|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|II|Conversion 2|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|III|Cosmic Power|Psychic|Status|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest-move|II|Cotton Spore|Grass|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the Judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|VI|Dazzling Gleam|Fairy|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|VI|Diamond Storm|Rock|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|III|Dive|Water|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Doom Desire|Steel|Special|1}}<!--Cool move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Draco Meteor|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Dragon Ascent|Flying|Physical|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Dragon Pulse|Dragon|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Drain Punch|Fighting|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-move|IV|Earth Power|Ground|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Echoed Voice|Normal|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Electroweb|Electric|Special|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Ember|Fire|Special|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Energy Ball|Grass|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Eruption|Fire|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Explosion|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|VI|Fairy Wind|Fairy|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Feather Dance|Flying|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Feint|Normal|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Fiery Dance|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Fire Blast|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|V|Fire Pledge|Fire|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Fire Punch|Fire|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Fire Spin|Fire|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Flame Burst|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Flame Wheel|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Flamethrower|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Flash|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Shifts the judge's attention from the others.}}
{{movelist/contest-effect|IV|1|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Flash Cannon|Steel|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Flower Shield|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Freeze-Dry|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Freeze Shock|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Frost Breath|Ice|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Fusion Flare|Fire|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Gastro Acid|Poison|Status|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|VI|Geomancy|Fairy|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Giga Impact|Normal|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|V|Glaciate|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|V|Grass Pledge|Grass|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|VI|Grassy Terrain|Grass|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|IV|Gravity|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Growth|Grass|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-move|III|Hail|Ice|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|I|Haze|Ice|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Heal Bell|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Heal Pulse|Psychic|Status|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Heat Wave|Fire|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|III|Hydro Cannon|Water|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Hydro Pump|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|III|Ice Ball|Ice|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|I|Ice Beam|Ice|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Startles Pokémon that have made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Ice Burn|Ice|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Ice Punch|Ice|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Ice Shard|Ice|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Icicle Crash|Ice|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|III|Icicle Spear|Ice|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Icy Wind|Ice|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Inferno|Fire|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|VI|Ion Deluge|Electric|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Temporally stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Judgment|Normal|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Land's Wrath|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Light of Ruin|Fairy|Special|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Light Screen|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Lovely Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|IV|Lunar Dance|Psychic|Status|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|7|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Magic Coat|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Magical Leaf|Grass|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Mean Look|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Meditate|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Mirror Coat|Psychic|Special|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startles by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Mist|Ice|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|VI|Misty Terrain|Fairy|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|VI|Moonblast|Fairy|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|II|Moonlight|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Morning Sun|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality varies depending on its timing.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Mystical Fire|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Nature Power|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works best the more crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Ominous Wind|Ghost|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Origin Pulse|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|III|Overheat|Fire|Special|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Perish Song|Normal|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Petal Blizzard|Grass|Physical|1}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Petal Dance|Grass|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|II|Powder Snow|Ice|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Gem|Rock|Special|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Power Swap|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|IV|Power Whip|Grass|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Psybeam|Psychic|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|V|Psyshock|Psychic|Special|1}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|V|Quiver Dance|Bug|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Rain Dance|Water|Status|1}}<!--Tough move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|V|Relic Song|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|V|Round|Normal|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|II|Sacred Fire|Fire|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Safeguard|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Secret Sword|Fighting|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Cool move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Self-Destruct|Normal|Physical|3}}
{{movelist/contest-effect|III|8|0|desc=The user cannot make anymore appeals after this.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|8|0|desc=A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest-move|III|Sheer Cold|Ice|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Signal Beam|Bug|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Randomizes the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|II|Silver Wind|Bug|Special|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition and helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Soft-Boiled|Normal|Status|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|IV|Spacial Rend|Dragon|Special|1}}<!--Tough move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Spore|Grass|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|3|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|VI|Steam Eruption|Water|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|II|Sunny Day|Fire|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works the best the more the crowd is excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Surf|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Swords Dance|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness too.}}
{{movelist/contest-move|III|Tail Glow|Bug|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Thousand Arrows|Ground|Physical|1}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Tri Attack|Normal|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Venoshock|Poison|Special|1}}
{{movelist/contest-effect|VI|2|0|desc=Works well if it is the same type as the move used by the last Pokémon.}}
{{movelist/contest-move|III|Water Pulse|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes the audience expect little of the other contestants.}}
{{movelist/contest-move|III|Water Spout|Water|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Weather Ball|Normal|Special|1}}<!--Smart move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Whirlpool|Water|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Will-O-Wisp|Fire|Status|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Worry Seed|Grass|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Cool move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Zen Headbutt|Psychic|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-footer|Beauty}}


==In other languages==
==In other languages==
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
{{langtable|color={{beauty color light}}|bordercolor={{beauty color}}
|zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ''
|zh_cmn=美麗組 / 美丽组 ''Měilì Zǔ''
|da=Smuk
|de=Schönheit
|de=Schönheit
|fr=Beauté
|fr=Beauté
|it=Bellezza
|it=Bellezza
|ko=아름다움 ''Areumda-eum''
|ko=아름다움 ''Areumda-eum''
|pt_br=Beleza<br>Fofura ([[PS308]])
|pt_eu=Beleza{{tt|*|Platinum manual}}
|es=Belleza
|es=Belleza
|sv=Vacker{{tt|*|Pokémon Emerald manual}}<br>Skönhet{{tt|*|Pokémon Ruby and Sapphire manual}}
|vi=Xinh đẹp
|vi=Xinh đẹp
}}
}}
Line 539: Line 521:


[[de:Schönheit (Wettbewerb)]]
[[de:Schönheit (Wettbewerb)]]
[[es:Belleza]]
[[fr:Beauté]]
[[fr:Beauté]]
[[it:Bellezza (virtù)]]
[[it:Bellezza (virtù)]]
[[zh:美丽]]
[[zh:美丽]]

Latest revision as of 04:28, 11 March 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Beautiful condition, also called Beauty (Japanese: うつくしさ Beauty), is one of the five different Contest conditions.

Characteristics

Belle Cosplay Pikachu, whose special move is Icicle Crash

A Pokémon will have its Beautiful condition raised when fed Pokéblocks or Poffins made with dry-tasting, blue-colored Berries. Pokémon with Natures that boost Special Attack—Modest, Mild, Quiet, and Rash—get the most benefit from Berries that have a dry flavor, as a result, they are the easiest to raise for a Beauty Contest. In Pokémon HeartGold and SoulSilver, it can be raised by having a Pokémon groomed by Daisy Oak or the haircut brothers.

When competing in the Beautiful category, a Pokémon with an enhanced Beautiful condition will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Blue Scarf. Many Fire-, Ice-, Fairy- and Water-type moves will become Beauty moves when used in Contests.

A Feebas's Beautiful condition, when raised to 170 points or more, will cause it to evolve into Milotic when it is next leveled up. This evolution method still works in games where there is no way to affect Contest conditions, so long as Feebas is transferred forward or traded with the requirement already met. The Prism Scale was introduced as an alternate way for Feebas to evolve, however.

During a Beauty Contest, the audience will react as follows:

Move performed Audience reaction
Beautiful move Excitement
Cool move Cute move Indifference
Tough move Clever move Discontent


Awards

At the end of a Beauty Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Beauty Ribbon Hoenn.png
Beauty Ribbon
Beauty Ribbon Super.png
Beauty Ribbon Super
Beauty Ribbon Hyper.png
Beauty Ribbon Hyper
Beauty Ribbon Master Hoenn.png
Beauty Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Beauty Master Ribbon.png
Beauty Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Beauty Ribbon Sinnoh.png
Beauty Ribbon
Beauty Ribbon Great.png
Beauty Ribbon Great
Beauty Ribbon Ultra.png
Beauty Ribbon Ultra
Beauty Ribbon Master Sinnoh.png
Beauty Ribbon Master
Accessory Blue Barrette Sprite.png
Blue Barrette
Accessory Blue Balloons Sprite.png
Blue Balloons
Accessory Silk Veil Sprite.png
Silk Veil
Accessory Glass Stage Sprite.png
Glass Stage

Moves

Hoenn Contests

In Generation III there are 65 moves (18.4% of all moves) in Beauty category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Blaze KickBlizzardEmberFire BlastFire Punch
Flame WheelFlamethrowerHeat WaveHydro Pump
Ice PunchPowder SnowSacred FireSoftboiled
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. Surf
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Overheat
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. Perish SongSheer Cold
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. Will-O-Wisp
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. HailIcy WindLovely KissSporeBubbleBeam
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. DiveMirror Coat
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. Light ScreenMagic CoatMistSafeguard
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals. Blast BurnHydro CannonPetal Dance
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. ExplosionSelfdestruct
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. Mean Look
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn. PsybeamSignal BeamWater Pulse
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE's attention from the others. Flash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Tri Attack
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Aurora BeamIce BeamIcicle Spear
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Cotton Spore
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Fire SpinIce BallWhirlpool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more crowd is excited. Nature Power
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed. EruptionWater Spout
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Magical Leaf
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. FeatherDanceHeal Bell
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works the best the more the crowd is excited. Sunny Day
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality varies depending on its timing. MoonlightMorning Sun
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user's condition. Helps prevent nervousness. Bulk UpGrowthMeditateSilver WindSwords DanceTail Glow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. ConversionConversion 2
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. Haze
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 90 moves (19.3% of all moves) in Beauty category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. EmberFire FangNight SlashPowder SnowPower GemPower WhipTri Attack
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Flame WheelIce BallIcicle Spear
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Signal BeamSilver Wind
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Aura SphereAurora BeamBlaze KickBlizzardCharge BeamEnergy Ball
Fire BlastFire PunchFlamethrowerHeat WaveHydro PumpIce Beam
Ice PunchMagical LeafPsybeamSurfWater PulseWill-O-WispX-Scissor
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. EruptionZen Headbutt
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Dive
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. ConversionConversion 2
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Blast BurnGiga ImpactHydro CannonOverheatSacred FireWater Spout
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. Drain Punch
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. ExplosionSelfdestructSheer Cold
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Fire SpinPetal DanceWhirlpool
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Bulk UpGrowthMeditateSwords DanceTail Glow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. AssuranceGyro BallMagic CoatMetal BurstMirror Coat
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Aqua JetCotton SporeIce Shard
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. BubbleBeamIcy Wind
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Aqua RingHeal BellLunar DanceMoonlightMorning SunSoftboiled
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. FlashMean LookPerish SongSpore
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. Nature Power
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. CaptivateFeatherDanceLovely KissWorry Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. DefogGastro AcidGravityHailHazeLight ScreenMistSafeguardSunny Day
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. FeintPower Swap

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Beautiful category. 20 of old moves had their category changed into Beautiful, 23 had their category changed from Beauty into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. ExplosionHealing WishLunar DanceSelf-Destruct
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Draco MeteorDragon AscentEruptionLeaf StormLight of Ruin
OverheatPetal DanceSeed FlareSpacial RendWater Spout
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon's move went. AvalancheFlame WheelFreeze ShockIce Burn
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Blue FlareBolt StrikeEchoed VoiceFreeze-Dry
JudgmentMystical FireSecret SwordWeather Ball
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. BlizzardSpore
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. HailSheer Cold
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Cotton SporeElectroweb
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. Acid SprayThousand Arrows
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Bug BuzzIce BeamInfernoMoonblastPsyshock
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. Haze
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. Ice Shard
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. Icicle SpearMoonlightMorning SunTri Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Grassy TerrainMisty TerrainOrigin Pulse
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last. Diamond StormDoom DesireIcicle CrashSacred FireSteam Eruption
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Fire PledgeGrass PledgeHeal PulseWater Pledge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Aqua RingAromatic MistAutotomizeCosmic Power
GeomancyGrowthMeditateOminous Wind
Quiver DanceSilver WindSwords DanceTail Glow
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Flame BurstFlashPsybeamSignal BeamWater PulseWill-O-Wisp
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. Frost BreathIcy WindLovely KissPerish Song
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. Mean LookRelic Song
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. DiveLight ScreenSafeguard
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Flower ShieldHeal BellMist
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. Aqua TailDazzling GleamDragon PulseEarth Power
Energy BallFairy WindFlamethrowerFlash Cannon
Ice PunchPowder SnowPower Gem
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user. DischargeHeat WaveLand's WrathPetal BlizzardSurf
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn. Blast BurnHydro CannonRoar of Time
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. Aurora BeamBubble BeamMirror Shot
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Fire SpinGlaciateIce BallIon DelugeWhirlpool
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Fusion Flare
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. Fire BlastHydro PumpNature PowerRain DanceSunny Day
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Aura SphereClear SmogMagical Leaf
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. Feather DanceMagic CoatMirror Coat
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon. ConversionConversion 2RoundVenoshock
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Charge BeamFiery Dance
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Beauty.png Beautiful icon.png
Icon from
Generation III and IV
Icon from
Generation VI

In other languages

Language Title
Mandarin Chinese 美麗組 / 美丽组 Měilì Zǔ
Denmark Flag.png Danish Smuk
France Flag.png French Beauté
Germany Flag.png German Schönheit
Italy Flag.png Italian Bellezza
South Korea Flag.png Korean 아름다움 Areumda-eum
Portuguese Brazil Flag.png Brazil Beleza
Fofura (PS308)
Portugal Flag.png Portugal Beleza*
Spain Flag.png Spanish Belleza
Sweden Flag.png Swedish Vacker*
Skönhet*
Vietnam Flag.png Vietnamese Xinh đẹp


LucasChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.