Beat Up (move): Difference between revisions

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==Learnset==
==Learnset==
*No STAB applies prior to Gen V.<br>
*No STAB applies prior to [[Generation V]].


===By [[Level|leveling up]]===
===By [[Level|leveling up]]===

Revision as of 13:37, 1 December 2016

Beat Up
ふくろだたき Gang Up
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.

Effect

Generation II

Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus and random damage variation are not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

Base power = (party member's base Attack) / 10 + 5

Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.

Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Description

Games Description
Stad2 A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
GSC Party Pokémon join in the attack.
RSEColo.XD Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
DPPtHGSS The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
BWB2W2
XYORAS
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0215 Sneasel GrassIC Big.png Field Field 57 57 38 42BW
28B2W2
28 28
0228 Houndour GrassIC Big.png Field Field 27 25 25 25
0229 Houndoom GrassIC Big.png Field Field 28 26 26 26
0746 Wishiwashi GrassIC Big.png Water 2 Water 2 33
0766 Passimian GrassIC Big.png Field Field 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0004 Charmander GrassIC Big.png Monster Dragon
0023 Ekans GrassIC Big.png Field Dragon
0029 Nidoran♀ GrassIC Big.png Monster Field
0032 Nidoran♂ GrassIC Big.png Monster Field
0050 Diglett GrassIC Big.png Field Field
050A Diglett
Diglett
Alola Form
GrassIC Big.png Field Field
0056 Mankey GrassIC Big.png Field Field
0190 Aipom GrassIC Big.png Field Field
0203 Girafarig GrassIC Big.png Field Field
0228 Houndour GrassIC Big.png Field Field
0273 Seedot GrassIC Big.png Field Grass
0546 Cottonee GrassIC Big.png Grass Fairy
0551 Sandile GrassIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0023 Ekans GrassIC Big.png Field Dragon Dream World - Dream Park
0050 Diglett GrassIC Big.png Field Field Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0198 Murkrow GrassIC Big.png Flying Flying New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0547 Whimsicott GrassIC Big.png Grass Fairy Powerful Tag Pokémon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Mystery Dungeon series

Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In other generations

Trivia

  • Beat Up is the last Generation II move in index number order.
  • Beat Up is the only multi-strike move that can hit more than 5 times.
    • It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
  • Beat Up is the only move whose base power is determined by base stats.

In other languages

Language Title
Mandarin Chinese 痛打一氣 Tòngdǎ Yīqì
France Flag.png French Baston
Germany Flag.png German Prügler
Greece Flag.png Greek Ξυλοδαρμός
Italy Flag.png Italian Picchiaduro
South Korea Flag.png Korean 집단구타 Jipdan Guta
Portuguese Brazil Flag.png Brazil União de Equipe
Espancar (TCG)
Portugal Flag.png Portugal União de Equipe
Serbia Flag.png Serbian Tuča
Spain Flag.png Spanish Paliza
Vietnam Flag.png Vietnamese Đánh Hội Đồng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.