Beat Up (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=251 |
{{MoveInfobox
name=Beat Up |
|n=251
jname=ふくろだたき |
|name=Beat Up
jtrans=Gang Up |
|jname=ふくろだたき
jtranslit=Fukurodataki |
|jtrans=Gang Up
gameimage=Beat Up V.png |
|jtranslit=Fukurodataki
type=Dark |
|gameimage=Beat Up.png
damagecategory=Physical |
|gameimage2=Beat Up 2.png
basepp=10 |
|gameimagewidth=300
maxpp=16 |
|type=Dark
power=—{{tt|*|10 in Generation II to IV}} |
|damagecategory=Physical
accuracy=100 |
|basepp=10
bdesc=??? |
|maxpp=16
gen=II |
|power={{tt||10 in Generations II-IV}}
category=Smart |
|accuracy=100
appeal=2 |
|gen=II
jam=1 |
|category=Smart
cdesc=Badly startles all Pokémon that made good appeals. |
|appeal=2
appealsc=2 |
|jam=1
scdesc=Allows performance of the same move twice in a row. |
|cdesc=Badly startles all Pokémon that made good appeals.
pokefordex=Beat%20Up |
|appealsc=2
touches=no |
|scdesc=Allows performance of the same move twice in a row.
protect=yes |
|category6=Clever
magiccoat=no |
|appeal6=1
snatch=no |
|jam6=0
mirrormove=yes |
|cdesc6=Works well if the user is pumped up.
kingsrock=yes |
|touches=no
flag7=yes |
|protect=yes
flag8=no |
|magiccoat=no
sound=no |
|snatch=no
target=anyadjacent |
|mirrormove=yes
footnotes= }}
|kingsrock=yes
'''Beat Up''' (Japanese: '''ふくろだたき''' ''Gang Up'') is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}.
|sound=no
|target=anyadjacent
}}
'''Beat Up''' (Japanese: '''ふくろだたき''' ''Gang Up'') is a damage-dealing {{type|Dark}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}.


==Effect==
==Effect==
===Generation II-IV===
===Generation II===
Beat Up inflicts damage on the target from each conscious Pokémon in the user's [[party]] which does not have a {{status|non-volatile status}}. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and the target's base {{stat|Defense}}. [[Individual values|IV]]s, [[Effort values|EV]]s, [[Nature]]s, and type advantages are not considered. Beat Up skips the randomization factor, but does apply [[same-type attack bonus]] for {{type|Dark}} Pokémon. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack.
Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party.


In a [[Double Battle]], if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. Beat Up will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. If Beat Up activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.


Each attack is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party.
===Generations III and IV===
Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's {{DL|In-battle effect item|Focus Sash}}, no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}}.


===Generation V===
===Generation V===
Beat Up's power is now based solely on the user's base attack (rather than each team member individually). Beat Up no longer lists the Pokémon that is using Beat Up, and has a chance of landing a [[critical hit]] for each hit. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage. Beat Up ignores changes to stat levels like from {{m|Swords Dance}}, but each hit does increase in power from attack boosting items like [[In-battle effect item#Choice Band|Choice Band]], provided that that item is held by the user.
Instead of using each party member's {{stat|Attack}} stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from {{m|Swords Dance}} and Attack-boosting items like {{DL|In-battle effect item|Choice Band}}. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon:


===Pokémon Rumble Blast===
:Base power = (party member's base Attack) / 10 + 5
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member (including the user).


===Pokémon Mystery Dungeon===
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage.
Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.
 
Beat Up no longer lists the user's name. Each strike will activate {{a|Justified}} and {{a|Weak Armor}}. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock.


==Description==
==Description==
{{movedesc|Dark}}
{{movedesc|Dark}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Dark</sc>-type attack. The user's fellow party <sc>Pokémon</sc> appear to pummel the target.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Dark</sc>-type attack. The user's fellow party <sc>Pokémon</sc> appear to pummel the target.}}
{{movedescentry|{{gameabbrev3|GSC}}|Party <sc>Pokémon</sc> join in the attack. }}
{{movedescentry|{{gameabbrev2|GSC}}|Party <sc>Pokémon</sc> join in the attack. }}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Summons party <sc>Pokémon</sc> to join in the attack.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons party <sc>Pokémon</sc> to join in the attack.}}
{{movedescentry|{{gameabbrev3|FRLG}}|All party <sc>Pokémon</sc> join in the attack. The more allies, the more damage.}}
{{movedescentry|{{gameabbrev3|FRLG}}|All party <sc>Pokémon</sc> join in the attack. The more allies, the more damage.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
*No STAB applies prior to [[Generation V]].
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Dark|2}}
{{Movehead/Level|Dark|2}}
{{Moveentry/Level2|215|Sneasel|2|Dark|Ice|57|57|38|42|B2W2=28|28|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/6|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|57|57|38|42{{sup/5|BW}}<br>28{{sup/5|B2W2}}|28|28|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/Level2|228|Houndour|2|Dark|Fire|no|no|27|25|25|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|||27|25|25|25|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/Level2|229|Houndoom|2|Dark|Fire|no|no|28|26|26|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/6|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|||28|26|26|26|STAB='''|note=No STAB prior to Gen V}}
{{Movefooter|Dark|2}}
{{Moveentry/6|746|Wishiwashi|type=Water|1|Water 2|Water 2||||||33}}
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field||||||15}}
{{Movefoot|Dark|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Dark|2}}
{{Movehead/Breed|Dark|2}}
{{Moveentry/Breed2|004|Charmander|1|Fire|Fire|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|{{MSP|023|Ekans}}{{MSP|032|Nidoran♂}}|note=Chain breed}}
{{Moveentry/6|004|Charmander|type=Fire|2|Monster|Dragon|||||||note=Chain breed}}
{{Moveentry/Breed2|023|Ekans|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|023|Ekans|type=Poison|2|Field|Dragon||||||}}
{{Moveentry/Breed2|029|Nidoran♀|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|029|Nidoran♀|type=Poison|2|Monster|Field||||||}}
{{Moveentry/Breed2|032|Nidoran♂|1|Poison|Poison|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|032|Nidoran♂|type=Poison|2|Monster|Field||||||}}
{{Moveentry/Breed2|050|Diglett|1|Ground|Ground|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|050|Diglett|type=Ground|1|Field|Field||||||}}
{{Moveentry/Breed2|056|Mankey|1|Fighting|Fighting|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|050A|Diglett|type=Ground|type2=Steel|1|Field|Field|||||||form=Alola Form}}
{{Moveentry/Breed2|190|Aipom|1|Normal|Normal|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|056|Mankey|type=Fighting|1|Field|Field||||||}}
{{Moveentry/Breed2|203|Girafarig|2|Normal|Psychic|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}}}
{{Moveentry/6|190|Aipom|type=Normal|1|Field|Field||||||}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/6|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||||||}}
{{Moveentry/Breed2|273|Seedot|1|Grass|Grass|no|no|no|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB=''}}
{{Moveentry/6|228|Houndour|type=Dark|type2=Fire|1|Field|Field|||||||STAB='''|note=No STAB prior to Gen V}}
{{Moveentry/Breed2|546|Cottonee|2|Grass|Fairy|no|no|no|{{MSP|273|Seedot}}|{{MSP|273|Seedot}}|note=Chain breed}}
{{Moveentry/6|273|Seedot|type=Grass|2|Field|Grass||||||||STAB=''}}
{{Moveentry/Breed2|551|Sandile|2|Ground|Dark|no|no|no|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|{{MSP|215|Sneasel}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|STAB='''}}
{{Moveentry/6|546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|||||||note=Chain breed}}
{{Movefooter|Dark|2}}
{{Moveentry/6|551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||||STAB='''}}
{{Movefoot|Dark|6}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Dark}}
{{Movehead/Special|Dark}}
{{Moveentryspecial|023|Ekans|1|Poison|Poison|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}
{{Moveentry/1|023|Ekans|type=Poison|2|Field|Dragon|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}
{{Moveentryspecial|050|Diglett|1|Ground|Ground|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}
{{Moveentry/1|050|Diglett|type=Ground|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}
{{Learnlist/footer}}
{{Movefoot|Dark|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Dark}}
{{Movehead/Special|Dark}}
{{Moveentryspecial|198|Murkrow|2|Dark|Flying|[[List of Gotta Catch 'Em All event Pokémon#Beat Up Murkrow|New York Pokémon Center]]}}
{{Moveentry/1|198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|[[List of Gotta Catch 'Em All event Pokémon#Beat Up Murkrow|New York Pokémon Center]]}}
{{Learnlist/footer}}
{{Movefoot|Dark|1}}


====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Dark}}
{{Movehead/Special|Dark}}
{{Moveentryspecial|547|Whimsicott|1|Grass|Grass|[[List of local Japanese event Pokémon distributions in Generation V#Whimsicott|Powerful Tag Pokémon]]}}
{{Moveentry/1|547|Whimsicott|type=Grass|2|Grass|Fairy|[[List of local Japanese event Pokémon distributions in Generation V#Whimsicott|Powerful Tag Pokémon]]}}
{{Learnlist/footer}}
{{Movefoot|Dark|1}}
 
==In other games==
===[[Pokémon Rumble Blast]]===
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.
 
===[[Pokémon Mystery Dungeon series]]===
Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.


==In the manga==
==In the manga==
===In the Aim to Be a Card Master!! manga===
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Yuu Sneasel Beat Up.png|image1p=Sneasel}}
{{movep|type=tcg darkness|ms=215|pkmn=Sneasel|method=Sneasel calls forth the other party Pokémon for a group attack.}}
{{movebtmManga|type=tcg darkness|user=Yuu Okabe|user1=Yuu's Sneasel|startcode=MCM5|notes=Debut}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver's party}}
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver's party}}
Line 111: Line 132:


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Dark|
{{movegen
genII=Beat Up II|
|type=Dark
genIII=Beat Up III|
|genII=Beat Up II
genIV=Beat Up IV|
|genIII=Beat Up III
|genIV=Beat Up IV
|genV=Beat Up V
}}
===Spin-off series games===
{{Movegen
|type=Dark
|Stad2=Beat Up Stad2
|Colo=Beat Up Colo
|XD=Beat Up XD
|PBR=Beat Up PBR
}}
}}
{{Movegen|
 
type=Dark|
{{Movegen
PMDRB=Beat Up PMD RB|
|type=Dark
|PMDRB=Beat Up PMD RB
}}
}}


==Trivia==
==Trivia==
* A [[Celebi Egg glitch|glitch]] in {{3v|Gold|Silver|Crystal}} allows the {{player}} to turn a hatched {{p|Sneasel}} knowing Beat Up as its third move into a {{p|Celebi}} by exploiting the fact that {{p|Celebi}} and the move Beat Up share the same [[index number]].
* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]].
*This move is the last [[Generation II]] move in [[List of moves|index number order]].
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times.
*This is the only multi-strike move that can hit more than 5 times.
** It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
* Beat Up is the only move whose base power is determined by [[base stats]].


==In other languages==
==In other languages==
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}
|zh_cmn=痛打一氣 ''{{tt|Tòngdǎ Yīqì|Simultaneous Beatings}}''
|zh_yue=圍攻 ''{{tt|Wàihgūng|Besiege}}''
|zh_cmn=圍攻 / 围攻 ''{{tt|Wéigōng|Besiege}}''
|fr=Baston
|fr=Baston
|de=Prügler
|de=Prügler
Line 135: Line 169:
|it=Picchiaduro
|it=Picchiaduro
|ko=집단구타 ''Jipdan Guta''
|ko=집단구타 ''Jipdan Guta''
|pt_br=União de Equipe
|pt_br=União de Equipe<br>Espancar (TCG)
|pt_eu=União de Equipe
|sr=Tuča
|sr=Tuča
|es=Paliza}}
|es=Paliza
|vi=Đánh Hội Đồng
}}
{{-}}
{{-}}


Line 143: Line 180:


[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Multi-strike moves]]
[[Category:Moves that have variable power]]


[[de:Prügler]]
[[de:Prügler]]
[[es:Paliza]]
[[fr:Baston]]
[[fr:Baston]]
[[it:Picchiaduro (mossa)]]
[[it:Picchiaduro (mossa)]]
[[ja:ふくろだたき]]
[[ja:ふくろだたき]]
[[pt:Beat Up]]
[[zh:围攻(招式)]]
[[zh:痛打一气(技能)]]

Revision as of 11:58, 9 February 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Beat Up
ふくろだたき Gang Up
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.

Effect

Generation II

Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus and random damage variation are not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

Base power = (party member's base Attack) / 10 + 5

Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.

Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Description

Games Description
Stad2 A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
GSC Party Pokémon join in the attack.
RSEColo.XD Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
DPPtHGSSPBR The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
BWB2W2
XYORAS
SM
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field 57 57 38 42BW
28B2W2
28 28
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field 27 25 25 25
0229 Houndoom DarkIC Big.png
FireIC Big.png
Field Field 28 26 26 26
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 33
0766 Passimian FightingIC Big.png Field Field 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0004 Charmander FireIC Big.png Monster Dragon
0023 Ekans PoisonIC Big.png Field Dragon
0029 Nidoran♀ PoisonIC Big.png Monster Field
0032 Nidoran♂ PoisonIC Big.png Monster Field
0050 Diglett GroundIC Big.png Field Field
050A Diglett
Diglett
Alola Form
GroundIC Big.png
SteelIC Big.png
Field Field
0056 Mankey FightingIC Big.png Field Field
0190 Aipom NormalIC Big.png Field Field
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0273 Seedot GrassIC Big.png Field Grass
0546 Cottonee GrassIC Big.png
FairyIC Big.png
Grass Fairy
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0023 Ekans PoisonIC Big.png Field Dragon Dream World - Dream Park
0050 Diglett GroundIC Big.png Field Field Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0547 Whimsicott GrassIC Big.png Grass Fairy Powerful Tag Pokémon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Mystery Dungeon series

Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • Beat Up is the last Generation II move in index number order.
  • Beat Up is the only multi-strike move that can hit more than 5 times.
    • It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
  • Beat Up is the only move whose base power is determined by base stats.

In other languages

Language Title
Chinese Cantonese 圍攻 Wàihgūng
Mandarin 圍攻 / 围攻 Wéigōng
France Flag.png French Baston
Germany Flag.png German Prügler
Greece Flag.png Greek Ξυλοδαρμός
Italy Flag.png Italian Picchiaduro
South Korea Flag.png Korean 집단구타 Jipdan Guta
Portuguese Brazil Flag.png Brazil União de Equipe
Espancar (TCG)
Portugal Flag.png Portugal União de Equipe
Serbia Flag.png Serbian Tuča
Spain Flag.png Spanish Paliza
Vietnam Flag.png Vietnamese Đánh Hội Đồng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.