Beat Up (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=251 | | {{MoveInfobox | ||
name=Beat Up | | |n=251 | ||
jname=ふくろだたき | | |name=Beat Up | ||
jtrans=Gang Up | | |jname=ふくろだたき | ||
jtranslit=Fukurodataki | | |jtrans=Gang Up | ||
|jtranslit=Fukurodataki | |||
type=Dark | | |gameimage=Beat Up.png | ||
damagecategory=Physical | | |gameimage2=Beat Up 2.png | ||
basepp=10 | | |gameimagewidth=300 | ||
maxpp=16 | | |type=Dark | ||
power= | |damagecategory=Physical | ||
accuracy=100 | |basepp=10 | ||
|maxpp=16 | |||
gen=II | | |power={{tt|—|10 in Generations II-IV}} | ||
category=Smart | | |accuracy=100 | ||
appeal=2 | | |gen=II | ||
jam=1 | | |category=Smart | ||
cdesc=Badly startles all Pokémon that made good appeals. | | |appeal=2 | ||
appealsc=2 | | |jam=1 | ||
scdesc=Allows performance of the same move twice in a row. | | |cdesc=Badly startles all Pokémon that made good appeals. | ||
|appealsc=2 | |||
touches=no | | |scdesc=Allows performance of the same move twice in a row. | ||
protect=yes | | |category6=Clever | ||
magiccoat=no | | |appeal6=1 | ||
snatch=no | | |jam6=0 | ||
mirrormove=yes | | |cdesc6=Works well if the user is pumped up. | ||
kingsrock=yes | |touches=no | ||
|protect=yes | |||
|magiccoat=no | |||
sound=no | | |snatch=no | ||
target=anyadjacent | |mirrormove=yes | ||
|kingsrock=yes | |||
'''Beat Up''' (Japanese: '''ふくろだたき''' ''Gang Up'') is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}. | |sound=no | ||
|target=anyadjacent | |||
}} | |||
'''Beat Up''' (Japanese: '''ふくろだたき''' ''Gang Up'') is a damage-dealing {{type|Dark}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}. | |||
==Effect== | ==Effect== | ||
===Generation II | ===Generation II=== | ||
Beat Up inflicts damage on the target from each conscious Pokémon in the user's [[party]] | Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | ||
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. Beat Up will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. If Beat Up activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | |||
===Generations III and IV=== | |||
Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's {{DL|In-battle effect item|Focus Sash}}, no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}}. | |||
===Generation V=== | ===Generation V=== | ||
Instead of using each party member's {{stat|Attack}} stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from {{m|Swords Dance}} and Attack-boosting items like {{DL|In-battle effect item|Choice Band}}. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon: | |||
= | :Base power = (party member's base Attack) / 10 + 5 | ||
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage. | |||
Beat Up | |||
Beat Up no longer lists the user's name. Each strike will activate {{a|Justified}} and {{a|Weak Armor}}. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock. | |||
==Description== | ==Description== | ||
{{movedesc|Dark}} | {{movedesc|Dark}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Dark</sc>-type attack. The user's fellow party <sc>Pokémon</sc> appear to pummel the target.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Party <sc>Pokémon</sc> join in the attack. }} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons party <sc>Pokémon</sc> to join in the attack.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|All party <sc>Pokémon</sc> join in the attack. The more allies, the more damage.}} | {{movedescentry|{{gameabbrev3|FRLG}}|All party <sc>Pokémon</sc> join in the attack. The more allies, the more damage.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==Learnset== | ==Learnset== | ||
*No STAB applies prior to [[Generation V]]. | |||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Dark|2}} | ||
{{Moveentry/ | {{Moveentry/6|215|Sneasel|1|Field|Field|57|57|38|42{{sup/5|BW}}<br>28{{sup/5|B2W2}}|28|28|STAB='''|note=No STAB prior to Gen V}} | ||
{{Moveentry/ | {{Moveentry/6|228|Houndour|1|Field|Field|||27|25|25|25|STAB='''|note=No STAB prior to Gen V}} | ||
{{Moveentry/ | {{Moveentry/6|229|Houndoom|1|Field|Field|||28|26|26|26|STAB='''|note=No STAB prior to Gen V}} | ||
{{ | {{Moveentry/6|746|Wishiwashi|1|Water 2|Water 2||||||33}} | ||
{{Moveentry/6|766|Passimian|1|Field|Field||||||15}} | |||
{{Movefoot|Dark}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Dark|2}} | ||
{{Moveentry/ | {{Moveentry/6|004|Charmander|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|note=Chain breed}} | ||
{{Moveentry/ | {{Moveentry/6|023|Ekans|2|Field|Dragon|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|029|Nidoran♀|2|Monster|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|032|Nidoran♂|2|Monster|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|050|Diglett|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|050A|Diglett|1|Field|Field||||||✔|form=Alola Form}} | ||
{{Moveentry/ | {{Moveentry/6|056|Mankey|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|190|Aipom|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|203|Girafarig|1|Field|Field|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|228|Houndour|1|Field|Field|✔|✔|✔|✔|✔|✔|STAB='''|note=No STAB prior to Gen V}} | ||
{{Moveentry/ | {{Moveentry/6|273|Seedot|2|Field|Grass||||✔|✔|✔|✔|STAB=''}} | ||
{{Moveentry/ | {{Moveentry/6|546|Cottonee|2|Grass|Fairy||||✔|✔|✔|note=Chain breed}} | ||
{{ | {{Moveentry/6|551|Sandile|1|Field|Field||||✔|✔|✔|STAB='''}} | ||
{{Movefoot|Dark}} | |||
===Special move=== | |||
====[[Generation V]]==== | |||
{{Movehead/Special|Dark}} | |||
{{Moveentry/1|023|Ekans|2|Field|Dragon|{{pkmn|Dream World}} - {{dwa|Dream Park}}}} | |||
{{Moveentry/1|050|Diglett|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}} | |||
{{Movefoot|Dark}} | |||
===By {{pkmn2|event}}=== | ===By {{pkmn2|event}}=== | ||
====[[Generation II]]==== | ====[[Generation II]]==== | ||
{{ | {{Movehead/Special|Dark}} | ||
{{ | {{Moveentry/1|198|Murkrow|1|Flying|Flying|[[List of Gotta Catch 'Em All event Pokémon#Beat Up Murkrow|New York Pokémon Center]]}} | ||
{{ | {{Movefoot|Dark}} | ||
====[[Generation V]]==== | ====[[Generation V]]==== | ||
{{ | {{Movehead/Special|Dark}} | ||
{{ | {{Moveentry/1|547|Whimsicott|2|Grass|Fairy|[[List of local Japanese event Pokémon distributions in Generation V#Whimsicott|Powerful Tag Pokémon]]}} | ||
{{Movefoot|Dark}} | |||
{{ | ==In other games== | ||
===[[Pokémon Rumble Blast]]=== | |||
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user. | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail. | |||
==In the manga== | ==In the manga== | ||
===In the Aim to Be a Card Master!! manga=== | |||
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Yuu Sneasel Beat Up.png|image1p=Sneasel}} | |||
{{movep|type=tcg darkness|ms=215|pkmn=Sneasel|method=Sneasel calls forth the other party Pokémon for a group attack.}} | |||
{{movebtmManga|type=tcg darkness|user=Yuu Okabe|user1=Yuu's Sneasel|startcode=MCM5|notes=Debut}} | |||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver's party}} | {{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver's party}} | ||
Line 106: | Line 132: | ||
==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Dark| | |type=Dark | ||
genII=Beat Up II| | |genII=Beat Up II | ||
genIII=Beat Up III| | |genIII=Beat Up III | ||
genIV=Beat Up IV| | |genIV=Beat Up IV | ||
genV=Beat Up V| | |genV=Beat Up V | ||
}} | |||
{{Movegen | |||
|type=Dark | |||
|PMDRB=Beat Up PMD RB | |||
}} | }} | ||
{{Movegen| | |||
type=Dark| | {{Movegen | ||
|type=Dark | |||
|Stad2=Beat Up Stad2 | |||
|Colo=Beat Up Colo | |||
|XD=Beat Up XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* | * Beat Up is the last [[Generation II]] move in [[List of moves|index number order]]. | ||
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times. | |||
* | ** It is also the only one that hits more than 2 times whose number of strikes is not based on chance. | ||
* Beat Up is the only move whose base power is determined by [[base stats]]. | |||
==In other languages== | ==In other languages== | ||
Line 130: | Line 165: | ||
|it=Picchiaduro | |it=Picchiaduro | ||
|ko=집단구타 ''Jipdan Guta'' | |ko=집단구타 ''Jipdan Guta'' | ||
|pt_br=União de Equipe | |pt_br=União de Equipe<br>Espancar (TCG) | ||
|pt_eu=União de Equipe | |||
|sr=Tuča | |sr=Tuča | ||
|es=Paliza}} | |es=Paliza | ||
|vi=Đánh Hội Đồng | |||
}} | |||
{{-}} | {{-}} | ||
Line 138: | Line 176: | ||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[Category:Multi-strike moves]] | |||
[[Category:Moves that have variable power]] | |||
[[de:Prügler]] | [[de:Prügler]] | ||
[[fr:Baston]] | [[fr:Baston]] | ||
[[it:Picchiaduro (mossa)]] | [[it:Picchiaduro (mossa)]] | ||
[[ja:ふくろだたき]] | [[ja:ふくろだたき]] | ||
[[zh:痛打一气(招式)]] | |||
[[zh: |
Revision as of 00:22, 7 December 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Beat Up ふくろだたき Gang Up | ||||||||||||
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Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.
Effect
Generation II
Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus and random damage variation are not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.
Generations III and IV
Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.
Generation V
Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:
- Base power = (party member's base Attack) / 10 + 5
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.
Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.
Description
|
Learnset
- No STAB applies prior to Generation V.
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0215 | Field | 57 | 57 | 38 | 42BW 28B2W2 |
28 | 28 | ||||||
0228 | Field | 27 | 25 | 25 | 25 | ||||||||
0229 | Field | 28 | 26 | 26 | 26 | ||||||||
0746 | Water 2 | 33 | |||||||||||
0766 | Field | 15 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0004 | Monster | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0023 | Field | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0029 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0032 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0050 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
050A | Diglett
Alola Form |
Field | ✔ | ||||||||||
0056 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0190 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0203 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0228 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0273 | Field | Grass | ✔ | ✔ | ✔ | ||||||||
0546 | Grass | Fairy | ✔ | ✔ | ✔ | ||||||||
0551 | Field | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0023 | Field | Dragon | Dream World - Dream Park | |||
0050 | Field | Dream World - Icy Cave | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0198 | Flying | New York Pokémon Center | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0547 | Grass | Fairy | Powerful Tag Pokémon | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Rumble Blast
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.
Pokémon Mystery Dungeon series
Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.
In the manga
In the Aim to Be a Card Master!! manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Sneasel calls forth the other party Pokémon for a group attack. | |||
Yuu's Sneasel | MCM5 | Debut |
In the Pokémon Adventures manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Sneasel's Trainer releases their party of Pokémon and they all attack the opponent. | |||
Silver's Sneasel | The Last Battle XI | Debut |
In other generations
Trivia
- Beat Up is the last Generation II move in index number order.
- Beat Up is the only multi-strike move that can hit more than 5 times.
- It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
- Beat Up is the only move whose base power is determined by base stats.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |