Beat Up (move): Difference between revisions

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* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]].
* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]].
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times.
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times.
** It is also the only one whose number of strikes is not based on chance.
** It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
* Beat Up is the only move whose base power is determined by [[base stats]].
* Beat Up is the only move whose base power is determined by [[base stats]].



Revision as of 00:44, 22 September 2014

Beat Up
ふくろだたき Gang Up
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  —*
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.

Effect

Generation II

Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Same-type attack bonus and random damage variation are not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.

Generation III and IV

Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V on

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

Base power = (party member's base Attack) / 10 + 5

Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage. Beat Up ignores changes to stat levels such as Swords Dance, but each strike does increase in power from Attack-boosting items like the Choice Band if held by the user.

Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Mystery Dungeon

Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.

Description

Games Description
A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
Party Pokémon join in the attack.
RSE Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
215 Sneasel Sneasel* Dark Ice 57 57 38 42 28 28
228 Houndour Houndour* Dark Fire     27 25 25
229 Houndoom Houndoom* Dark Fire     28 26 26
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004 Charmander Charmander* Fire Fire EkansNidoran♂ EkansNidoran♂ EkansNidoran♂ EkansNidoran♂ EkansNidoran♂
023 Ekans Ekans Poison Poison Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
029 Nidoran♀ Nidoran♀ Poison Poison Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
032 Nidoran♂ Nidoran♂ Poison Poison Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
050 Diglett Diglett Ground Ground Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
056 Mankey Mankey Fighting Fighting Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
190 Aipom Aipom Normal Normal Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
203 Girafarig Girafarig Normal Psychic Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
228 Houndour Houndour* Dark Fire Sneasel Sneasel SneaselHoundourHoundoom SneaselHoundourHoundoom SneaselHoundourHoundoom
273 Seedot Seedot Grass Grass       SneaselHoundourHoundoom SneaselHoundourHoundoom
546 Cottonee Cottonee* Grass Fairy       Seedot Seedot
551 Sandile Sandile Ground Dark       SneaselHoundourHoundoom SneaselHoundourHoundoom
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0023 023 Ekans Poison Dream World - Dream Park
0050 050 Diglett Ground Dream World - Icy Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0198 198 Murkrow Dark Flying New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0547 547 Whimsicott Grass Powerful Tag Pokémon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 痛打一氣 Tòngdǎ Yīqì
France Flag.png French Baston
Germany Flag.png German Prügler
Greece Flag.png Greek Ξυλοδαρμός
Italy Flag.png Italian Picchiaduro
South Korea Flag.png Korean 집단구타 Jipdan Guta
Brazil Flag.png Brazilian Portuguese União de Equipe
Serbia Flag.png Serbian Tuča
Spain Flag.png Spanish Paliza


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.