Beat Up (move): Difference between revisions
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* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]]. | * Beat Up is the last [[Generation II]] move in [[List of moves|index number order]]. | ||
* Beat Up is the only [[multi-strike move]] that can hit more than 5 times. | * Beat Up is the only [[multi-strike move]] that can hit more than 5 times. | ||
** It is also the only one whose number of strikes is not based on chance. | ** It is also the only one that hits more than 2 times whose number of strikes is not based on chance. | ||
* Beat Up is the only move whose base power is determined by [[base stats]]. | * Beat Up is the only move whose base power is determined by [[base stats]]. | ||
Revision as of 00:44, 22 September 2014
Beat Up ふくろだたき Gang Up | ||||||||||||
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Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel.
Effect
Generation II
Beat Up inflicts damage on the target from each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Same-type attack bonus and random damage variation are not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.
Generation III and IV
Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.
Generation V on
Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:
Base power = (party member's base Attack) / 10 + 5
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives STAB from Dark-type users and no longer deals typeless damage. Beat Up ignores changes to stat levels such as Swords Dance, but each strike does increase in power from Attack-boosting items like the Choice Band if held by the user.
Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.
Pokémon Rumble Blast
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.
Pokémon Mystery Dungeon
Beat Up warps enemy Pokémon to the user's position. It can warp up to four, but may also fail.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
215 | Sneasel* | Dark | Ice | 57 | 57 | 38 | 42 | 28 | 28 | |||||
228 | Houndour* | Dark | Fire | 27 | 25 | 25 | ||||||||
229 | Houndoom* | Dark | Fire | 28 | 26 | 26 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
004 | Charmander* | Fire | ||||||||||||
023 | Ekans | Poison | ||||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
032 | Nidoran♂ | Poison | ||||||||||||
050 | Diglett | Ground | ||||||||||||
056 | Mankey | Fighting | ||||||||||||
190 | Aipom | Normal | ||||||||||||
203 | Girafarig | Normal | Psychic | |||||||||||
228 | Houndour* | Dark | Fire | |||||||||||
273 | Seedot | Grass | ||||||||||||
546 | Cottonee* | Grass | Fairy | |||||||||||
551 | Sandile | Ground | Dark | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
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By event
Generation II
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Generation V
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In the manga
In the Aim to Be a Card Master!! manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Sneasel calls forth the other party Pokémon for a group attack. | |||
Yuu's Sneasel | MCM5 | Debut |
In the Pokémon Adventures manga
The user gets all the party Pokémon to attack the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Sneasel's Trainer releases their party of Pokémon and they all attack the opponent. | |||
Silver's Sneasel | The Last Battle XI | Debut |
In other generations
Trivia
- A glitch in Gold, Silver, and Crystal Versions turns a hatched Sneasel knowing Beat Up as its third move into a Celebi because Celebi and the move Beat Up share the same index number.
- Beat Up is the last Generation II move in index number order.
- Beat Up is the only multi-strike move that can hit more than 5 times.
- It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
- Beat Up is the only move whose base power is determined by base stats.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |