Battle Frontier (Generation III)

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Battle Frontier Map

The Battle Frontier is a whole new area introduced in Pokémon Emerald which features several areas where you can battle your Pokémon.

Battle Arena

Battling in the Battle Arena (Japanese: バトルアリーナ) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled, and the Pokémon with the higher score wins. The losing Pokémon leaves battle. If both Pokémon have the same score, they both lose. If either Pokémon is knocked out before three rounds are over, that Pokémon loses and there is no scoring for that battle.

Pokémon are scored on their mind, skill, and body.

After 27 and 55 consecutive wins, Arena Captain Greta appears to challenge. Defeating her awards the Guts Symbol.

Battle Dome

The Battle Dome (Japanese: バトルドーム) is a tournament which consists of 16 trainers.

After defeating 20 and 40 opponents, Dome Superstar Tucker appears to battle. Defeating him earns the Tactics Symbol.

Battle Factory

The Battle Factory (Japanese: バトルファクトリー) is a place for researchers to examine trainers using random Pokémon in battle. Before entering a battle, the guide researcher will tell information about the opponent's team, and allow you to trade one of your Pokémon for one from the trainer previously defeated.

After 21 and 42 consecutive wins (respectively three and six times through the Battle Dome), Factory Head Noland appears to battle. Defeating him awards the Knowledge Symbol.

Battle Palace

Pokémon battle on their own within the Battle Palace (Japanese: バトルパレス). A Pokémon's style of attack depends on its nature. When a Pokémon's HP meter falls low, it may be in the Pokémon's nature to change its style of attack.

Battle Guardian Spenser appears after 21 and 42 consecutive wins (three and six trips through the palace, respectively), and defeating him earns the Spirits Symbol.

Battle Pyramid

The Battle Pyramid (Japanese: バトルピラミッド) is a 7-layer pyramid. Each room is shrouded in darkness and only by defeating opponents will it light up. A trainer cannot take any items into the pyramid. Any items found within the pyramid may only be used while in the pyramid.

The kind of wild Pokémon encountered depends on many times one has travelled through the pyramid, and include 20 sets of Pokémon, with increasing difficulting from one set to the next. The kinds of tactics the wild Pokémon will use progress as:

  • Paralysing Moves
  • Poisoning Moves
  • Burning Moves
  • PP Wasting Moves
  • Levitate Ability Pokémon
  • Non-Escape Ability Pokémon (Shadow Tag and Arena Trap)
  • Freezing Moves
  • Explosion and Selfdestruct Moves
  • Psychic Moves
  • Rock Pokémon
  • Fighting Pokémon
  • Weather-Altering Moves
  • Bug Pokémon
  • Dark Pokémon
  • Water Pokémon
  • Ghost Pokémon
  • Steel Pokémon
  • Dragon-like Pokémon
  • Fire, Water, Electric, and Ice Moves
  • Normal Pokémon

Trainers who pass 21 consecutive floors (three passes through the pyramid) and 70 floors (ten passes through the pyramid) are challenged by Pyramid King Brandon Defeating him in battle awards the Brave Symbol.

Battle Pike

The Battle Pike, or Battle Tube (バトルチューブ) in the Japanese version, is a long pike in the design of a Seviper. Inside are 21 rooms, each with its own event. To complete the Battle Pike, one must choose from seven sets of three rooms. Depending on the room, one of eight events will happen:

  • Single Battle: 3 Pokémon per side.
  • Double Battle: 2 Pokémon per side.
  • Single Battle and Healing: 3 Pokémon per side; winner's Pokémon are completely healed.
  • Wild Pokémon: Wild Milotic, Dusclops, and Seviper appear.
  • No Event: Nothing happens.
  • Status Change: A surprise attack will inflict a status on one or all of your Pokémon. The status includes Kirlia's Burn, Paralyze, Poison, or Sleep and Dusclops's Burn or Freeze.
  • One or Two Recovery: One or two of your Pokémon will be healed.
  • Full Recovery: All of your Pokémon will be healed.

The lady standing outside of the rooms will hint at what is in one of the three rooms.

The Frontier Brain of the Battle Pike is Pike Queen Lucy. She challenges trainers who complete 28 rooms (four passes through the pike) and 140 rooms (20 passes).

Battle Tower

In the Battle Tower (Japanese: バトルタワー), trainer after random trainer is battled, progressively becoming more difficult.

After 35 wins (five trips through the tower) and 70 wins (ten trips through the tower), Salon Maiden Anabel appears. Defeat her to win the Ability Symbol.