Barrier (move): Difference between revisions

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(45 intermediate revisions by 31 users not shown)
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jtrans=Barrier |
jtrans=Barrier |
jtranslit=Bariā |
jtranslit=Bariā |
gameimage=Barrier V.png |
gameimage=Barrier.png |
gameimagewidth=300px |
type=Psychic |
type=Psychic |
damagecategory=Status |
damagecategory=Status |
basepp={{tt|20|30 in Generation I-V}} |
basepp={{tt|20|30 in Generations I-V}} |
maxpp={{tt|32|48 in Generation I-V}} |
maxpp={{tt|32|48 in Generations I-V}} |
power=— |
power=— |
accuracy=— |
accuracy=— |
Line 20: Line 21:
appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going up in the same turn. |
scdesc=Prevents the Voltage from going up in the same turn. |
appeal6=1 |
jam6=0 |
cdesc6=Prevents the user from being startled until the turn ends. |
pokefordex=barrier |
pokefordex=barrier |
touches=no |
touches=no |
Line 39: Line 43:


===Generation VI===
===Generation VI===
Barrier's PP changed from 30 to 20.
Barrier's PP was changed from 30 to 20.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|Stad}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is sharply increased.}}
{{movedescentry|{{gameabbrevss|Stad}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is sharply increased.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrev3|GSC}}|Sharply increases user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Sharply increases user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Creates a barrier that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Creates a barrier that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|1}}
{{Moveheader/Level|Psychic|1}}
{{Moveentry/Level1|072|Tentacool|2|Water|Poison|33|36|36|26|29|29}}
{{Moveentry/Level1|072|Tentacool|2|Water|Poison|33|36|36|26|29|{{tt|29|XY}}<br>{{tt|28|ORAS}}}}
{{Moveentry/Level1|073|Tentacruel|2|Water|Poison|35|38|38|26|29}}
{{Moveentry/Level1|073|Tentacruel|2|Water|Poison|35|38|38|26|29|{{tt|29|XY}}<br>{{tt|28|ORAS}}}}
{{Moveentry/Level1|122|Mr. Mime|2|Psychic|Fairy|--|--|--|--|--}}
{{Moveentry/Level1|122|Mr. Mime|2|Psychic|Fairy|1|1|1|1|1|1}}
{{Moveentry/Level1|150|Mewtwo|1|Psychic|Psychic|63|11|11|8|--}}
{{Moveentry/Level1|150|Mewtwo|1|Psychic|Psychic|63|11|11|8|1|64}}
{{Moveentry/Level1|151|Mew|1|Psychic|Psychic|no|no|no|40|40}}
{{Moveentry/Level1|151|Mew|1|Psychic|Psychic|no|no|no|40|40|40}}
{{Moveentry/Level1|439|Mime Jr.|2|Psychic|Fairy|no|no|no|--|--}}
{{Moveentry/Level1|439|Mime Jr.|2|Psychic|Fairy|no|no|no|1|1|1}}
{{Moveentry/Level1|462|Magnezone|2|Electric|Steel|no|no|no|--|--}}
{{Moveentry/Level1|462|Magnezone|2|Electric|Steel|no|no|no|1|1|1}}
{{Moveentry/Level1|471|Glaceon|1|Ice|Ice|no|no|no|no|PtHGSS=78|78|B2W2=29}}
{{Moveentry/Level1|471|Glaceon|1|Ice|Ice|no|no|no|no|PtHGSS=78|78|B2W2=29|29}}
{{Movefooter|Psychic|1}}
{{Movefooter|Psychic|1}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|2}}
{{Moveheader/Breed|Psychic|2}}
{{Moveentry/Breed2|063|Abra|1|Psychic|Psychic|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|063|Abra|1|Psychic|Psychic|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|090|Shellder|1|Water|Water|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|090|Shellder|1|Water|Water|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|096|Drowzee|1|Psychic|Psychic|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|096|Drowzee|1|Psychic|Psychic|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|120|Staryu|1|Water|Water|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|C=no|no|no|no|note=Staryu can learn Egg moves in Gold and Silver, despite being genderless}}
{{Moveentry/Breed2|120|Staryu|1|Water|Water|{{MS|000}}|C=no|no|no|no|note=Staryu is programmed to learn Egg moves in Gold and Silver, despite being unable to learn them due to being genderless}}
{{Moveentry/Breed2|222|Corsola|2|Water|Rock|no|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|222|Corsola|2|Water|Rock|no|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|239|Elekid|1|Electric|Electric|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|239|Elekid|1|Electric|Electric|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|240|Magby|1|Fire|Fire|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|240|Magby|1|Fire|Fire|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|345|Lileep|2|Rock|Grass|no|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|258|Mudkip|1|Water|Water|no|no|no|no|{{MSP|222|Corsola}}|note=Chain breed}}
{{Moveentry/Breed2|366|Clamperl|1|Water|Water|no|{{MSP|222|Corsola}}|{{MSP|222|Corsola}}|{{MSP|222|Corsola}}|note=Chain breed}}
{{Moveentry/Breed2|345|Lileep|2|Rock|Grass|no|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}}}
{{Moveentry/Breed2|517|Munna|1|Psychic|Psychic|no|no|no|{{MSP|471|Glaceon}}}}
{{Moveentry/Breed2|366|Clamperl|1|Water|Water|no|{{MSP|222|Corsola}}|{{MSP|222|Corsola}}|{{MSP|222|Corsola}}|{{MSP|222|Corsola}}|note=Chain breed}}
{{Moveentry/Breed2|605|Elgyem|1|Psychic|Psychic|no|no|no|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|517|Munna|1|Psychic|Psychic|no|no|no|{{MSP|471|Glaceon}}|{{MSP|471|Glaceon}}}}
{{Moveentry/Breed2|605|Elgyem|1|Psychic|Psychic|no|no|no|{{MSP|122|Mr. Mime}}|{{MSP|122|Mr. Mime}}}}
{{Moveentry/Breed2|677|Espurr|1|Psychic|Psychic|no|no|no|no|{{MSP|471|Glaceon}}}}
{{Moveentry/Breed2|677|Espurr|1|Psychic|Psychic|no|no|no|no|{{MSP|471|Glaceon}}}}
{{Moveentry/Breed2|698|Amaura|2|Rock|Ice|no|no|no|no|{{MSP|258|Mudkip}}|note=Chain breed}}
{{Moveentry/Breed2|712|Bergmite|1|Ice|Ice|no|no|no|no|{{MSP|258|Mudkip}}|note=Chain breed}}
{{Movefooter|Psychic|2}}
{{Movefooter|Psychic|2}}
===Special move===
====[[Generation V]]====
{{Learnlistspecial|Psychic}}
{{Moveentryspecial|090|Shellder|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentryspecial|605|Elgyem|1|Psychic|Psychic|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Learnlist/footer}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Psychic}}
{{Learnlistspecial|Psychic}}
{{Moveentryspecial|137|Porygon|1|Normal|Normal|{{DL|List of Gotta Catch 'Em All event Pokémon|Barrier Porygon|New York Pokémon Center}}}}
{{Moveentryspecial|137|Porygon|1|Normal|Normal|[[List of Gotta Catch 'Em All event Pokémon#Barrier Porygon|New York Pokémon Center]]}}
{{Moveentryspecial|165|Ledyba|2|Bug|Flying|{{DL|List of Gotta Catch 'Em All event Pokémon|Barrier Ledyba|New York Pokémon Center}}}}
{{Moveentryspecial|165|Ledyba|2|Bug|Flying|[[List of Gotta Catch 'Em All event Pokémon#Barrier Ledyba|New York Pokémon Center]]}}
{{Learnlist/footer}}
{{Learnlist/footer}}


====[[Generation V]]====
====[[Generation VI]]====
{{Learnlistspecial|Psychic}}
{{Learnlistspecial|Psychic}}
{{Moveentryspecial|090|Shellder|1|Water|Water|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentryspecial|149|Dragonite|2|Dragon|Flying|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}}
{{Moveentryspecial|605|Elgyem|1|Psychic|Psychic|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Defense by two levels.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue barrier appears around it.}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue barrier appears around it.}}
{{movemid|type=psychic|user=Mewtwo (anime)|startcode=M01|startname=Mewtwo Strikes Back}}
{{movemid|type=psychic|user=Mewtwo (original series)|startcode=M01|startname=Mewtwo Strikes Back}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink barrier appears around it.}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink barrier appears around it.}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back}}
Line 114: Line 134:
==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user creates a protective barrier around themselves.|image1=Mewtwo Barrier Adventures.png|image1p=Mewtwo}}
{{movemanga|type=psychic|exp=yes|gen=The user creates a protective barrier around themselves.|image1=Mewtwo Barrier Adventures.png|image1p=Mewtwo|image2=Sabrina Mr Mime Barrier Adventures.png|image2p=Mr. Mime}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo sticks out one of its hands and a force field appears around it, protecting it from attacks. Mewtwo can also slam into the opponent while the barrier is around it.}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo sticks out one of its hands and a force field appears around it, protecting it from attacks. Mewtwo can also slam into the opponent while the barrier is around it.}}
{{movemid|type=psychic|user=Mewtwo (Adventures)|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movemid|type=psychic|user=Mewtwo (Adventures)|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime holds up one of its index fingers and fires a beam of energy from the middle of it at the opponent. When the opponent is hit by the attack, the particles form together in the air and form an invisible wall around it.}}  
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime holds up one of its index fingers and fires a beam of energy from the middle of it at the opponent. When the opponent is hit by the attack, the particles form together in the air and form an invisible wall around it.}}
{{movemid|type=psychic|user=Sabrina|user1=Sabrina's Mr. Mime|startcode=PS158|startname=Silly Scyther}}
{{movemid|type=psychic|user=Sabrina|user1=Sabrina's Mr. Mime|startcode=PS158|startname=Silly Scyther}}
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crys's Mr. Mime|startcode=PS330|startname=The Final Battle III}}
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crystal's Mymee|startcode=PS330|startname=The Final Battle III}}


===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=psychic|exp=yes|gen=The user forms a light barrier wall.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy}}
{{movemanga|type=psychic|exp=yes|gen=The user forms a light barrier wall.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a light barrier wall in from of them.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a light barrier wall in from of them.}}
{{movebtmManga|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut}}
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Barrier}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}}
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}


==In other generations==
==In other generations==
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Stad=Barrier Stad|
Stad=Barrier Stad|
Stad2=Barrier Stad2|
Stad2=Barrier Stad2|
Colo=Barrier Colo|
XD=Barrier XD|
}}
{{Movegen|
type=Psychic|
PMDRB=Barrier PMD RB|
}}
}}


==Trivia==
==Trivia==
[[File:Lance Dragonite Barrier Generation I.png|200px|thumb|Lance's Dragonite using Barrier]]
[[File:Lance Dragonite Barrier RGB.png|frame|Lance's Dragonite using Barrier]]
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the games.
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games.
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite.


==In other languages==
==In other languages==
Line 153: Line 182:
|da=Spærre<!--source: Danish version of The Official Pokémon Handbook-->
|da=Spærre<!--source: Danish version of The Official Pokémon Handbook-->
|fr=Bouclier
|fr=Bouclier
|nl=Barriere
|nl=Barrière
|de=Barriere
|de=Barriere
|el=Παραπέτασμα
|el=Παραπέτασμα
Line 159: Line 188:
|it=Barriera
|it=Barriera
|ko=배리어 ''Barrier''
|ko=배리어 ''Barrier''
|pt_eu=Barreira
|pt_br=Barreira
|pt_br=Barreira
|sr=Barijera
|sr=Barijera
Line 164: Line 194:


{{-}}
{{-}}
{{Agility|Psychic}}
{{Amnesia|Psychic}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


Line 174: Line 204:
[[ja:バリアー]]
[[ja:バリアー]]
[[pl:Barrier]]
[[pl:Barrier]]
[[pt:Barrier]]
[[zh:障碍(招式)]]
[[zh:障碍(技能)]]

Revision as of 03:51, 26 May 2016

Barrier
バリアー Barrier
[[File:|300pxpx|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generation VI

Barrier's PP was changed from 30 to 20.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColo.XD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSS
BWB2W2
XYORAS
The user throws up a sturdy wall that sharply raises its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
072 Tentacool Tentacool Water Poison 33 36 36 26 29 29
28
073 Tentacruel Tentacruel Water Poison 35 38 38 26 29 29
28
122 Mr. Mime Mr. Mime Psychic Fairy 1 1 1 1 1 1
150 Mewtwo Mewtwo Psychic Psychic 63 11 11 8 1 64
151 Mew Mew Psychic Psychic       40 40 40
439 Mime Jr. Mime Jr. Psychic Fairy       1 1 1
462 Magnezone Magnezone Electric Steel       1 1 1
471 Glaceon Glaceon Ice Ice         78 78 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063 Abra Abra Psychic Psychic Mr. Mime Mr. Mime Mr. Mime Mr. Mime Mr. Mime
090 Shellder Shellder Water Water TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel
096 Drowzee Drowzee Psychic Psychic Mr. Mime Mr. Mime Mr. Mime Mr. Mime Mr. Mime
120 Staryu Staryu* Water Water 000      
222 Corsola Corsola Water Rock   TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel
239 Elekid Elekid Electric Electric Mr. Mime Mr. Mime Mr. Mime Mr. Mime Mr. Mime
240 Magby Magby Fire Fire Mr. Mime Mr. Mime Mr. Mime Mr. Mime Mr. Mime
258 Mudkip Mudkip* Water Water         Corsola
345 Lileep Lileep Rock Grass   TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel TentacoolTentacruel
366 Clamperl Clamperl* Water Water   Corsola Corsola Corsola Corsola
517 Munna Munna Psychic Psychic       Glaceon Glaceon
605 Elgyem Elgyem Psychic Psychic       Mr. Mime Mr. Mime
677 Espurr Espurr Psychic Psychic         Glaceon
698 Amaura Amaura* Rock Ice         Mudkip
712 Bergmite Bergmite* Ice Ice         Mudkip
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0090 090 Shellder Water Dream World - Sparkling Sea
0605 605 Elgyem Psychic Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0137 137 Porygon Normal New York Pokémon Center
0165 165 Ledyba Bug Flying New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation VI

#   Pokémon Type Obtained with
0149 149 Dragonite Dragon Flying Lance's Dragonite
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

In the main series

Misty Togepi Metronome Barrier.png
Togepi
Mewtwo Barrier.png
Mewtwo
Mew Barrier.png
Mew
The user throws up a sturdy wall that protects it from attacks.
Pokémon Method
User First Used In Notes
Mr. Mime Mr. Mime waves its arms and a glass square appears in front of it.
Delia's Mimey It's Mr. Mime Time Debut
Stella's Mr. Mime It's Mr. Mime Time None
Mewtwo Mewtwo rises in the air and a blue barrier appears around it.
Mewtwo (original series) Mewtwo Strikes Back None
Mew Mew rises into the air and a pink barrier appears around it.
Mew (M01) Mewtwo Strikes Back None
Togepi A blue barrier appears around Togepi and others, shielding it from any attack.
Misty's Togepi In the Pink Used via Metronome


In Pokémon Origins

Red Mewtwo Barrier PO.png
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
Mewtwo Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4 - Charizard Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

Lance's Dragonite using Barrier

In other languages

Language Title
Mandarin Chinese 障礙 Zhàng'ài
Denmark Flag.png Danish Spærre
The Netherlands Flag.png Dutch Barrière
France Flag.png French Bouclier
Germany Flag.png German Barriere
Greece Flag.png Greek Παραπέτασμα
Indonesia Flag.png Indonesian Perisai
Italy Flag.png Italian Barriera
South Korea Flag.png Korean 배리어 Barrier
Portuguese Brazil Flag.png Brazil Barreira
Portugal Flag.png Portugal Barreira
Serbia Flag.png Serbian Barijera
Spain Flag.png Spanish Barrera


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.