Barrage (move): Difference between revisions

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==Effect==
==Effect==
===Generation I-III===
===Generation I===
Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.
Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.


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Taking the average number of hits into account, Barrage could be considered to have an effective power of 45.
Taking the average number of hits into account, Barrage could be considered to have an effective power of 45.
===Generation II and III===
Same as in Generation I, except that if the first hit is critical, it doesn't mean that following ones will continue doing the same amount of damage. Any hit has the same chance of being critical.


===Generation IV===
===Generation IV===
Line 47: Line 50:
===Generation V===
===Generation V===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause {{a|Weak Armor}} to activate.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause {{a|Weak Armor}} to activate.
==Description==
==Description==
{{incomplete|section|XD description}}
{{incomplete|section|XD description}}

Revision as of 20:20, 12 May 2012

Barrage
たまなげ Ball Throw
Barrage.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Template:Type2 multi-hit move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.

Effect

Generation I

Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Barrage will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Taking the average number of hits into account, Barrage could be considered to have an effective power of 45.

Generation II and III

Same as in Generation I, except that if the first hit is critical, it doesn't mean that following ones will continue doing the same amount of damage. Any hit has the same chance of being critical.

Generation IV

The effects of Barrage are similar to the previous generations; however, it will continue attacking after a Substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
StadStad2 Several spheres are thrown consecutively at the target to inflict damage.
GSC Throws orbs to hit 2-5 times.
RSE Hurls round objects at the foe 2 to 5 times.
FRLG Round objects are hurled at the foe to strike two to five times.
Colo Hurls round objects at the target 2 to 5 times.
DPPtHGSS Round objects are hurled at the foe to strike two to five times in a row.
BW Round objects are hurled at the target to strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
102 Exeggcute Exeggcute Grass Psychic -- -- -- -- -- '
103 Exeggutor Exeggutor Grass Psychic -- -- -- -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

Pokémon Adventures


In other generations

Trivia

  • Barrage is one of four moves originating from Generation I that has not been used in the anime (the others being Kinesis, Leech Life and Struggle).

In other languages

Language Title
Mandarin Chinese 丟球 Diūqiú
The Netherlands Flag.png Dutch Versperring
France Flag.png French Pilonnage
Germany Flag.png German Stakkato
Greece Flag.png Greek Καταιγισμός
Italy Flag.png Italian Att. Pioggia
South Korea Flag.png Korean 알던지기 Al Deonjigi
Poland Flag.png Polish Zapora
Serbia Flag.png Serbian Baražna Paljba
Spain Flag.png Spanish Presa



Variations of the move Fury Attack
PhysicalIC HOME.png Fury AttackBarrage


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.