Barrage (move): Difference between revisions

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==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.


Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.


===[[Generation II]] and {{gen|III}}===
===Generation II and III===
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.


===[[Generation IV]]===
===Generation IV===
Same as previous generations, except it will continue attacking after a substitute is broken.
Same as previous generations, except it will continue attacking after a substitute is broken.


===[[Generation V]]===
===Generation V===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.



Revision as of 05:49, 16 June 2013

Barrage
たまなげ Ball Throw
Barrage.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multi-strike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.

Effect

Generation I

Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.

Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II and III

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation IV

Same as previous generations, except it will continue attacking after a substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

Description

Games Description
Several spheres are thrown consecutively at the target to inflict damage.
Throws orbs to hit 2-5 times.
RSE Hurls round objects at the foe 2 to 5 times.
FRLG Round objects are hurled at the foe to strike two to five times.
Hurls round objects at the target 2 to 5 times.
Round objects are hurled at the foe to strike two to five times in a row.
Round objects are hurled at the target to strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
102 Exeggcute Exeggcute Grass Psychic -- -- -- -- -- '
103 Exeggutor Exeggutor Grass Psychic -- -- -- -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Along with Kinesis, Leech Life, and Struggle, Barrage is one of four moves originating from Generation I that has not been featured in the anime.

In other languages

Language Title
Mandarin Chinese 丟球 Diūqiú
The Netherlands Flag.png Dutch Versperring
France Flag.png French Pilonnage
Germany Flag.png German Stakkato
Greece Flag.png Greek Καταιγισμός
Italy Flag.png Italian Att. Pioggia
South Korea Flag.png Korean 알던지기 Al Deonjigi
Poland Flag.png Polish Zapora
Brazil Flag.png Brazilian Portuguese Barragem
Serbia Flag.png Serbian Baražna Paljba
Spain Flag.png Spanish Presa



Variations of the move Fury Attack
PhysicalIC HOME.png Fury AttackBarrage


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.