Barrage (move): Difference between revisions
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==Effect== | ==Effect== | ||
=== | ===Generation I=== | ||
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage. | Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage. | ||
Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. | Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. | ||
=== | ===Generation II and III=== | ||
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical. | Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical. | ||
=== | ===Generation IV=== | ||
Same as previous generations, except it will continue attacking after a substitute is broken. | Same as previous generations, except it will continue attacking after a substitute is broken. | ||
=== | ===Generation V=== | ||
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate. | Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate. | ||
Revision as of 05:49, 16 June 2013
Barrage たまなげ Ball Throw | ||||||||||||
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Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multi-strike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.
Effect
Generation I
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.
Generation II and III
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Generation IV
Same as previous generations, except it will continue attacking after a substitute is broken.
Generation V
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
102 | Exeggcute | Grass | Psychic | -- | -- | -- | -- | -- | ' | |||||||
103 | Exeggutor | Grass | Psychic | -- | -- | -- | -- | -- | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
In the Pokémon Adventures manga
The user fires a part of their body at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Exeggutor fires one of their heads from their body at the opponent. | |||
Multiple wild Exeggutor | Extricated from Exeggutor | Debut | |
Multiple eggs form around Exeggcute's body and Exeggcute fires them at the opponent. | |||
Bill's Exeggcute | Electrode's Big Shock! | None |
In the Pokémon Pocket Monsters manga
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The user fires a part of their body at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Exeggcute fires one of its eggs from the body at the opponent. | |||
Red's Exeggcute | Fierce Competition at the Pokémon Baseball Tournament!! | Debut |
In other generations
Trivia
- Along with Kinesis, Leech Life, and Struggle, Barrage is one of four moves originating from Generation I that has not been featured in the anime.
In other languages
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Variations of the move Fury Attack | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |