Barrage (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 45, ignoring the possibility of missing. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last | Barrage will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
===Generation II and III=== | ===Generation II and III=== | ||
All strikes now do damage independently, consequently enabling any of them to be critical. | |||
===Generation IV=== | ===Generation IV=== | ||
Barrage may now continue attacking after a substitute is broken. | |||
===Generation V=== | ===Generation V=== | ||
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last | There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 47.52, ignoring the possibility of missing. | ||
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last strike is dealt, the following one will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each strike will cause {{a|Weak Armor}} to activate. | |||
==Description== | ==Description== |
Revision as of 00:55, 23 November 2013
Barrage たまなげ Ball Throw | ||||||||||||
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Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multi-strike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.
Effect
Generation I
Barrage inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 45, ignoring the possibility of missing. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II and III
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation IV
Barrage may now continue attacking after a substitute is broken.
Generation V
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 47.52, ignoring the possibility of missing.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last strike is dealt, the following one will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each strike will cause Weak Armor to activate.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
102 | Exeggcute | Grass | Psychic | -- | -- | -- | -- | -- | ' | |||||||
103 | Exeggutor | Grass | Psychic | -- | -- | -- | -- | -- | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
In Pokémon Origins
The user fires a barrage of seeds at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Exeggutor fires multiple light yellow seeds from its leaves at the opponent. | |||
Blue's Exeggutor | File 4 - Charizard | Debut |
In the manga
In the Pokémon Adventures manga
The user fires a part of their body at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Exeggutor fires one of their heads from their body at the opponent. | |||
Multiple wild Exeggutor | Extricated from Exeggutor | Debut | |
Multiple eggs form around Exeggcute's body and Exeggcute fires them at the opponent. | |||
Bill's Exeggcute | Electrode's Big Shock! | None |
In other generations
Trivia
- Along with Kinesis, Leech Life, and Struggle, Barrage is one of four moves originating from Generation I that has not been featured in the main anime series.
In other languages
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Variations of the move Fury Attack | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |