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Difference between revisions of "Barboach (Pokémon)"

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m (Trivia)
m (Game locations)
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earea=[[Route]]s {{rtn|111|Hoenn}}, {{rtn|114|Hoenn}}, {{rtn|120|Hoenn}}, [[Meteor Falls]], {{ho|Victory Road}} |
 
earea=[[Route]]s {{rtn|111|Hoenn}}, {{rtn|114|Hoenn}}, {{rtn|120|Hoenn}}, [[Meteor Falls]], {{ho|Victory Road}} |
 
dprarity=Common |
 
dprarity=Common |
dparea=[[Route]]s {{rtn|205|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|210|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|227|Sinnoh}}, {{rtn|228|Sinnoh}}, [[Celestic Town]], [[Eterna City]], [[Great Marsh]],<br>[[Mt. Coronet]], [[Oreburgh Gate]], [[Ravaged Path]] (Good Rod) |
+
dparea=[[Route]]s {{rtn|205|Sinnoh}}, {{rtn|208|Sinnoh}}, {{rtn|210|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|227|Sinnoh}}, {{rtn|228|Sinnoh}}, [[Celestic Town]], [[Eterna City]], [[Great Marsh]],<br>[[Mt. Coronet]], [[Oreburgh Gate]], [[Ravaged Path]] ([[Good Rod]]) |
 
ptrarity=??? (Fish) |
 
ptrarity=??? (Fish) |
 
ptarea=[[Great Marsh]] |
 
ptarea=[[Great Marsh]] |

Revision as of 15:22, 23 April 2011

Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash
Barboach
ドジョッチ Dojoach
#339
339Barboach.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Water Ground
Category
Whiskers Pokémon
Abilities
Oblivious or Anticipation Hydration
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#127
Sinnoh
#080
Regional Browser numbers
Height
1'04"
Imperial
0.4 m
Metric
Weight
4.2 lbs.
Imperial
1.9 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body03.png
Footprint
 F339.png 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 92 Battle Exp.: 921*

Barboach (Japanese: ドジョッチ Dojoach) is a dual-type Water/Ground Pokémon.

It evolves into Whiscash starting at level 30.

Biology

Physiology

Barboach are small, catfish-like Pokémon that are covered in a slimy film at all times. They have an innate sense of seismic activity that is better developed in their evolved form, Whiscash. Barboach have blue whiskers that work as a superb radar in even the murkiest of water, as well as rounded pectoral fins and a tail fin. Judging by this, it is suggested that they aren't fast swimmers, but are hardy fish Pokémon. The main body of a Barboach is a soft gray color with a jagged black line running the length of their body—this might represent a fissure crack or fault line, reflecting Barboach's dual types—Ground and Water.

Gender differences

None.

Special abilities

Being Ground- and Template:Type2d gives Barboach the rare ability to wield Ground-type moves such as Magnitude and Fissure. Barboach have powerful latent psychic abilities that reveal themselves as they grow. Barboach have been known to shy away from danger before it appears, yet they seem blissfully oblivious to other threats.

Behavior

Barboach are clever hunters and are known to hide in mud with only their two whiskers exposed, waiting for prey to come by. They also probe muddy riverbeds with these whiskers, hoping to flush out some prey.

Habitat

Much like a real loach, it can be found on muddy river bottoms.

Diet

Main article: Pokémon food

Because of their habitat and behavior, it's likely that they eat small bugs and fish that live in mud at the bottom of lakes. They also probably eat rotting plant matter and berries that find their way to the bottom. Barboach appears to be an omnivore, and it is not known whether they prey on other fish Pokémon.

In the anime

File:Barboachanime.png
Barboach in the anime

Major appearances

Barboach was going to be featured in an episode between Solid as a Solrock and Vanity Affair, but the episode remained unaired due to an earthquake that occurred in Japan sometime before its scheduled airdate.

Minor appearances

Barboach was one of the Pokémon that Juan used for his performance at the beginning of The Great Eight Fate.

A Barboach appeared in Strategy Begins at Home!.

In the TCG

Main article: Barboach (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Emerald Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.
FireRed It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
LeafGreen
Generation IV
Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Platinum Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
HeartGold Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things.
SoulSilver
Generation V
Black Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon (Good Rod)
Common (Super Rod)
Routes 111, 114, 120, Meteor Falls, Victory Road
Emerald
Uncommon (Good Rod)
Common (Super Rod)
Routes 111, 114, 120, Meteor Falls, Victory Road
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh,
Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
Platinum
??? (Fish) Great Marsh
HeartGold SoulSilver
Common Safari Zone
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
Common Route 8, Icirrus City, Moor of Icirrus (Super Rod)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Lake (Sapphire Field)
Pokémon Trozei! Secret Storage 10
Endless Level 14
Forever Level 9
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Waterfall Pond (1F-5F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B1-B8)
Serenity River (B1-B7)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 48
47 - 110 90 - 214
Defense: 43
43 - 104 81 - 203
Sp.Atk: 46
45 - 107 87 - 210
Sp.Def: 41
41 - 102 78 - 199
Speed: 60
58 - 123 112 - 240
Total: 288   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/5 ★★★☆☆
Jump
2/3 ★★
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Mud-Slap Ground Special 02020 100100% 10
066 Mud Sport Ground Status 0000 —% 15
066 Water Sport Water Status 0000 —% 15
1010 Water Gun Water Special 04040 100100% 25
1414 Mud Bomb Ground Special 06565 08585% 10
1818 Amnesia Psychic Status 0000 —% 20
2222 Water Pulse Water Special 06060 100100% 20
2626 Magnitude Ground Physical 0000 100100% 30
3131 Rest Psychic Status 0000 —% 10
3131 Snore Normal Special 04040 100100% 15
3535 Aqua Tail Water Physical 09090 09090% 10
3939 Earthquake Ground Physical 100100 100100% 10
4343 Future Sight Psychic Special 100100 100100% 10
4747 Fissure Ground Physical 0000 —% 5
  • A level of "Start" indicates a move that will be known by a Barboach obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Gyarados Dragon Dance Dragon Status —% 20
BarboachWhiscash Earth Power* Ground Special 90 100% 10
GoldeenSeakingMagikarpGyaradosChinchouLanturn
LuvdiscBasculinBasculin
Flail Normal Physical 100% 15
GyaradosChinchouLanturnQwilfishWailmerWailord
RelicanthLuvdiscAlomomola
Hydro Pump Water Special 120 80% 5
GoldeenSeakingRemoraidOctilleryRelicanthBasculin
Basculin
Mud Shot* Ground Special 55 95% 15
RelicanthBasculinBasculin Muddy Water* Water Special 95 85% 10
ChinchouLanturn Spark Electric Physical 65 100% 20
ChinchouLanturnQwilfishCarvanhaSharpedoRelicanth
LuvdiscBasculinBasculin
Take Down Normal Physical 90 85% 20
GyaradosBasculinBasculin Thrash Normal Physical 90 100% 20
WailmerWailordFinneonLumineon Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Barboach can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Sleep Talk Normal Status —% 10
Dream World Spark Electric Physical 65 100% 20
  • A superscript level indicates that Oddish can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS339.png PinRS339.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani339.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP339.png Body size: 1
Recruit rate: 8.3%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I can slip, squirm, and slime my way out of any trouble!
26%-50% HP Uh-oh! I only have half my HP left!
1%-25% HP Oh, no... Even my slime is drying up...
Level up I went up a level! I turned slimier, too! Feeling good!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I went up a level! I turned slimier, too! Feeling good!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP339.png Body size: 1
Recruit rate: 8.2%
IQ group: B
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Barboach
Unevolved
Barboach
 Water  Ground 
Rare Candy
Level 30


Whiscash
First evolution
Whiscash
 Water  Ground 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 339.png Spr 3e 339.png Spr 3r 339.png Spr b 3r 339.png
Spr 3r 339 s.png Spr 3e 339 s.png Spr 3r 339 s.png Spr b 3r 339 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 339.png Spr 4p 339.png Spr 4p 339.png Spr b 4d 339.png
Spr 4d 339 s.png Spr 4p 339 s.png Spr 4p 339 s.png Spr b 4d 339 s.png
V Black White Black 2 White 2 Back
Spr 5b 339.png Spr 5b 339.png Spr b 5b 339.png
Spr 5b 339 s.png Spr 5b 339 s.png Spr b 5b 339 s.png
Barboach For other sprites and images, please see Barboach images on Bulbagarden Archives.

Trivia

  • Barboach and Whiscash are the only dual-typed Water/Ground Pokémon who are not in the Water 1 egg group.
  • Before Generation V, Barboach was the only Pokémon to learn Spark through breeding.
    • Barboach and Whiscash are the only non-Electric Pokémon to learn this move.
    • This may be a reference to how several species of real world catfish use electricity to navigate and find prey.
  • Barboach is the only Pokémon that can learn both Water Sport and Mud Sport. However, Barboach already receives just 50% from Fire type moves and it is also immune to Electric attacks, too.

Origin

Barboach seems to be based on the loach; however, it is suspected to share characteristics with hagfish.

Name origin

Barboach's name is a combination of barb, referring to the barbs around its mouth, and loach, referring to the species of fish that is similar to Barboach.

Dojoach is a contraction of dojo loach, or just a combination of 泥鰌 dojō, Japanese for loach, and loach or 土 tsuchi, ground. It is also worth noting that the first kanji in its name, 泥 doro, means "mud".

In other languages

  • German: Schmerbe - From Schmerle (loach).
  • French: Barloche - From barb and loach.
  • Korean: 미꾸리 Mikkuri
  • Chinese (Taiwan): 泥泥鰍 Ní Ní Qiū - The name is 泥鰍 (dojo loach) with the first character repeated. 泥 also means mud. Literally "Mud loach".

External links

Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.