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Difference between revisions of "Barboach (Pokémon)"

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(Game data)
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|bwdex=Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
 
|bwdex=Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
 
|b2w2dex=Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
 
|b2w2dex=Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
  +
|ydex=Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
 
}}
 
}}
   

Revision as of 09:36, 19 October 2013

Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash
Barboach
ドジョッチ Dojoach
#339
339Barboach.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Water Ground
Category
Whiskers Pokémon
Abilities
Oblivious or Anticipation Hydration
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#127
Sinnoh
#080
Regional Browser numbers
Height
1'04"
Imperial
0.4 m
Metric
Weight
4.2 lbs.
Imperial
1.9 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body03.png
Footprint
 F339.png 
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 92 Battle Exp.: 921*

Barboach (Japanese: ドジョッチ Dojoach) is a dual-type Water/Ground Pokémon.

It evolves into Whiscash starting at level 30.

Biology

Barboach is a small, serpentine Pokémon that resembles a loach. The main body is a soft gray with a jagged black line running its length. Its eyes are very small, and it has a round, blue nose. It has several blue barbels that are used as a superb radar in murky water, and can be used for taste as well. These whiskers are left exposed when it hides in the mud to wait for prey. There are two rounded, blue pectoral fins and a single dorsal fin, all of which have black spots. Its tail fin it also rounded and blue, but possess no spots. A slimy film covers it and protects it from bacteria and allows it to get away easily when grabbed. If it does not stay moist, it dries up and weakens. Because of this, it is usually found at the water's edge if not in the water.

In the anime

Barboach in the anime

Major appearances

Barboach was going to be featured in an episode between Solid as a Solrock and Vanity Affair. However, the episode never aired due to an earthquake that occurred in Japan sometime before its scheduled airdate. The episode hasn't aired since.

Minor appearances

Barboach did make its official debut in The Great Eight Fate! as one of the Pokémon that Juan used for his performance at the episode's beginning.

A few wild Barboach were seen in the wild in On Olden Pond!

Multiple Barboach were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea.

A Barboach appeared in Strategy Begins at Home!

In the manga

In the Pokémon Adventures manga

Barboach has appeared in aquariums belonging to Mr. Briney and Team Aqua, but unlike its evolved counterpart, it has not played any major roles.

In the TCG

Main article: Barboach (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Emerald Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.
FireRed It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
LeafGreen
Generation IV
Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Platinum Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
HeartGold Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things.
SoulSilver
Generation V
Black Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White
Black 2 Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White 2
Generation VI
X Unknown
Y Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.

Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon (Good Rod)
Common (Super Rod)
Routes 111, 114, 120, Meteor Falls, Victory Road
Emerald
Uncommon (Good Rod)
Common (Super Rod)
Routes 111, 114, 120, Meteor Falls, Victory Road
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
Platinum
Common Routes 205, 210, 225, 227, 228, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
HeartGold SoulSilver
Common Safari Zone
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
Common Route 8, Icirrus City, Moor of Icirrus (Super Rod)
Black 2 White 2
Common Route 8, Icirrus City, Moor of Icirrus (Super Rod)
Dream World
Sparkling Sea
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Lake (Sapphire Field)
Pokémon Trozei! Secret Storage 10
Endless Level 14
Forever Level 9
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Waterfall Pond (1F-5F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B1-B8)
Serenity River (B1-B7)
Pokémon Rumble Blast Lake: Soothing Shore

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 48
47 - 110 90 - 214
Defense: 43
43 - 104 81 - 203
Sp.Atk: 46
45 - 107 87 - 210
Sp.Def: 41
41 - 102 78 - 199
Speed: 60
58 - 123 112 - 240
Total: 288   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/5 ★★★☆☆
Jump
2/3 ★★
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Mud-Slap Ground Special 02020 100100% 10
066 Mud Sport Ground Status 0000 —% 15
066 Water Sport Water Status 0000 —% 15
1010 Water Gun Water Special 04040 100100% 25
1414 Mud Bomb Ground Special 06565 08585% 10
1818 Amnesia Psychic Status 0000 —% 20
2222 Water Pulse Water Special 06060 100100% 20
2626 Magnitude Ground Physical 0000 100100% 30
3131 Rest Psychic Status 0000 —% 10
3131 Snore Normal Special 04040 100100% 15
3535 Aqua Tail Water Physical 09090 09090% 10
3939 Earthquake Ground Physical 100100 100100% 10
4343 Future Sight Psychic Special 100100 100100% 10
4747 Fissure Ground Physical 0000 —% 5
  • A level of "Start" indicates a move that will be known by a Barboach obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Gyarados Dragon Dance Dragon Status —% 20
BarboachWhiscashRelicanth Earth Power Ground Special 90 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
BasculinBasculin
Flail Normal Physical 100% 15
GyaradosChinchouLanturnQwilfishWailmerWailord
RelicanthLuvdiscAlomomola
Hydro Pump Water Special 120 80% 5
RemoraidRelicanth Mud Shot* Ground Special 55 95% 15
Relicanth Muddy Water* Water Special 95 85% 10
ChinchouLanturn Spark Electric Physical 65 100% 20
ChinchouLanturnQwilfishCarvanhaRelicanthLuvdisc
BasculinBasculin
Take Down Normal Physical 90 85% 20
GyaradosBasculinBasculin Thrash Normal Physical 120 100% 10
WailmerWailordFinneonLumineon Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Barboach can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Sleep Talk Normal Status —% 10
Sparkling Sea Spark Electric Physical 65 100% 20
  • A superscript level indicates that Barboach can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS339.png PinRS339.gif 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani339.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP339.png Body size: 1
Recruit rate: 8.3%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I can slip, squirm, and slime my way out of any trouble!
26%-50% HP Uh-oh! I only have half my HP left!
1%-25% HP Oh, no... Even my slime is drying up...
Level up I went up a level! I turned slimier, too! Feeling good!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I went up a level! I turned slimier, too! Feeling good!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP339.png Body size: 1
Recruit rate: 8.2%
IQ group: B
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Barboach
Unevolved
Barboach
 Water  Ground 
Rare Candy
Level 30


Whiscash
First evolution
Whiscash
 Water  Ground 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 339.png Spr 3e 339.png Spr 3r 339.png Spr b 3r 339.png
Spr 3r 339 s.png Spr 3e 339 s.png Spr 3r 339 s.png Spr b 3r 339 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 339.png Spr 4p 339.png Spr 4p 339.png Spr b 4d 339.png
Spr 4d 339 s.png Spr 4p 339 s.png Spr 4p 339 s.png Spr b 4d 339 s.png
V Black White Black 2 White 2 Back
Spr 5b 339.png Spr 5b 339.png Spr b 5b 339.png
Spr 5b 339 s.png Spr 5b 339 s.png Spr b 5b 339 s.png
Barboach For other sprites and images, please see Barboach images on Bulbagarden Archives.

Trivia

Origin

Barboach seems to be based on the dojo loach found in East Asia. Sharing many characteristics with the genus such as; burying themselves to hide from view, using their whiskers to detect their surroundings, secretion of a slimy substance and the ability to encase themselves in mud.

Name origin

Barboach is a combination of barb (referring to the barbs around its mouth) or barbel and loach.

Dojoach is a contraction of dojo loach, or it may be a combination of 泥鰌 dojō (loach) and loach or 土 tsuchi (ground). Notably, the first kanji in 泥鰌 dojō (loach) is 泥 doro (mud).

In other languages

Language Title Meaning
Japan Flag.png Japanese ドジョッチ Dojoach Contraction of dojo loach, or a combination of 泥鰌 dojō, loach, and tsuchi. Notably, the first kanji in 泥鰌 dojō is doro
France Flag.png French Barloche From barbe and loche
Spain Flag.png Spanish Barboach Same as English name
Germany Flag.png German Schmerbe From Schmerle and Barbe
Italy Flag.png Italian Barboach Same as English name
South Korea Flag.png Korean 미꾸리 Mikkuri From 미꾸라지 mikkuraji


External links

Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.