Azumarill (Pokémon)

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Revision as of 18:57, 19 January 2011 by TyraniThrone (talk | contribs) (→‎By {{pkmn|breeding}}: Alomomola)
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Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
マリルリ Marilli
#184
184Azumarill.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water '
Category
Aqua Rabbit Pokémon
Abilities
Thick Fat or Huge Power Herbivorous
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#133
Hoenn
#056
Sinnoh
#126
Regional Browser numbers
Oblivia
R-020 N-124
Height
2'07"
Imperial
0.8 m
Metric
Weight
62.8 lbs.
Imperial
28.5 kg
Metric
Dex color
Blue
Catch rate
75 (9.8%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F184.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Fairy groups
11 cycles
(2805 minimum steps)
EV yield
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Azumarill (Japanese: マリルリ Marilli) is a Template:Type2 Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Physiology

Azumarill is a blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red ear insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.

Gender differences

None.

Special abilities

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Behavior

It lives in water virtually all day long. When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. If Azumarill spots a drowning Pokémon, it will make air balloons to help it breathe.

Habitat

Azumarill live in rivers and lakes.

Diet

Main article: Pokémon food

By focusing its hearing, Azumarill can identify what kinds of prey are around.

In the anime

Paul's Azumarill

Major appearances

Azumarill first appeared in Love, Totodile Style. A female one was used in a circus. Ash's Totodile had a crush on her. Of course, the Azumarill already had a boyfriend of sorts: a Golduck.

Jackson used an Azumarill against Ash in the Silver Conference in Tie One On.

Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come. However, it lost and Paul gave it away to a passing trainer.

Minor appearances

In Pichu Bros. in Party Panic, an Azumarill handed out invitations to Big Town's Pokémon for Meowth's Party.

A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival.

An Azumarill appeared in A Ruin with a View.

An Azumarill also appears in The Rise of Darkrai, along with a Marill and Azurill.

An Azumarill is used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Azumarill also appeared in To Thine Own Pokémon Be True!.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies.

In the manga

Pokémon Adventures

Azumarill debuts in Volume 11, being chased by Crystal's mother. When her mother asks her to demonstrate her capturing prowess, Crystal fails (as she has done so since her failure to capture Suicune), eliciting her mother's concern over her sudden loss of her ability.

Matt uses an Azumarill in Volume 17 in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

In the TCG

Main article: Azumarill (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
Black いちにちじゅう みずの なかで すごせるのは くうきを たっぷり すいこんで ためておけるからだ。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Evolve Marill
Crystal
None Evolve Marill
Generation III
Ruby Sapphire
None Evolve Marill
Emerald
None Evolve Marill
FireRed LeafGreen
None Evolve Marill (LeafGreen only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Marill
Platinum
Common Victory Road
HeartGold SoulSilver
None Evolve Marill
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Evolve Marill (White only)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Cobalt Coast
Camp Starlight (Friday)
Pokémon Pinball:
Ruby & Sapphire
Evolve from Marill
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Marill
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Ranger:
Guardian Signs
Silver Falls

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Defense Curl Normal Status 0000 —% 40
00Start Tail Whip Normal Status 0000 100100% 30
00Start Water Gun Water Special 04040 100100% 25
022 Defense Curl Normal Status 0000 —% 40
077 Tail Whip Normal Status 0000 100100% 30
1010 Water Gun Water Special 04040 100100% 25
1515 Rollout Rock Physical 03030 09090% 20
2020 BubbleBeam Water Special 06565 100100% 20
2727 Aqua Ring Water Status 0000 —% 20
3333 Double-Edge Normal Physical 120120 100100% 15
4040 Rain Dance Water Status 0000 —% 5
4747 Aqua Tail Water Physical 09090 09090% 10
5454 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Canon Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Water Sprite.png TM55 Boiling Water Water Special 08080 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Smooth Over Ground Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM83 Cheer Up Normal Status 0000 —}}—% 30
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingWooper
QuagsireGorebyssBidoofBibarel
Amnesia Psychic Status —% 10
GolduckSeelDewgongKabutoKabutopsEmpoleon
BuizelFloatzelPurotogaAbagouraAlomomola
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirlPoliwrathPolitoed
Belly Drum Normal Status —% 10
JigglypuffWigglytuffPoliwagPoliwhirlPoliwrathPolitoed
LaprasSphealSealeoWalreinShellosGastrodon
Body Slam Normal Physical 85 100% 15
ClefairyClefableSeelDewgongTogeticTogekiss
PlusleMinunSphealSealeoWalrein
Encore Normal Status 100% 5
MawilePlusleMinun
Fake Tears Dark Status 100% 20
PsyduckGolduckSlowpokeSlowbroSlowkingLapras
TogeticTogekissDelibirdCastform
Future Sight* Psychic Special 100 100% 10
WooperQuagsireMarshtompSwampertShellosGastrodon
OtamaroGamagaruGamagerogeMaggyo
Muddy Water Water Special 95 85% 10
LaprasPolitoed
Perish Song Normal Status —% 5
Delibird
Present Normal Physical 90% 15
CorsolaMiloticTabunne
Refresh Normal Status —% 20
ClefairyClefableJigglypuffWigglytuffLaprasSkitty
Delcatty
Sing Normal Status 55% 15
PikachuRaichuDratiniDragonairDragoniteMarill
AzumarillWooperQuagsire
Slam Normal Physical 80 75% 20
TotodileCroconawFeraligatrBidoofBibarel
Superpower Fighting Physical 120 100% 5
MantineWingullPelipperOtamaroGamagaruGamageroge
Supersonic Normal Status 55% 20
OmanyteOmastar
Tickle Normal Status 100% 20
PsyduckGolduckRemoraidOctilleryPelipperAlomomola
Waterlog Water Status —% 20
PsyduckGolduckPoliwagPoliwhirlPoliwrathPolitoed
SeelDewgongLombreLudicoloPelipperSurskit
MasquerainMiloticPiplupPrinplupEmpoleonBuizel
FloatzelKoaruhieSwannaAlomomola
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Azumarill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS184.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani184.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 184.png Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 184.png Body size: 1
Recruit rate: 0.5%%
IQ group: D
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 water  Water Assist.png
( water )
Past
Electric Assist.png
( Normal )
Soak 2 field move.png
(Soak ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Azurill
Baby form
Azurill
 Normal 
Soothe Bell
Friendship


Sea Incense
Breed
holding Sea Incense

Marill
First evolution
Marill
 Water 
Rare Candy
Level 18


Azumarill
Second evolution
Azumarill
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 184.png Spr 2s 184.png Spr 2c 184.png Spr b 2g 184.png
Spr 2g 184 s.png Spr 2s 184 s.png Spr 2c 184 s.png Spr b 2g 184 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 184.png Spr 3e 184.png Spr 3f 184.png Spr b 3r 184.png
Spr 3r 184 s.png Spr 3e 184 s.png Spr 3f 184 s.png Spr b 3r 184 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 184.png Spr 4p 184.png Spr 4h 184.png Spr b 4d 184.png
Spr 4d 184 s.png Spr 4p 184 s.png Spr 4h 184 s.png Spr b 4d 184 s.png
V Black White Black 2 White 2 Back
Spr 5b 184.png Spr 5b2 184.png Spr b 5b 184.png
Spr 5b 184 s.png Spr 5b2 184 s.png Spr b 5b 184 s.png
Azumarill For other sprites and images, please see Azumarill images on Bulbagarden Archives.

Trivia

  • Azumarill is the only final form of a baby Pokémon that evolves by level alone.
  • Due to Huge Power and Choice Band, Azumarill can have a very high max attack stat of 872. This is fifth place (counting both abilities and hold items) after Choice Band Deoxys (Attack Forme), Choice Band Pure Power Medicham, Choice Band Rampardos, and Choice Band Slaking.
    • With 31 IVs, 252 EVs and a beneficial nature, Azumarill has the equivalent of 154 base attack.

Origin

It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy.

Name origin

Azumarill's name may be a combination of azure, a shade of blue or azul, blue in Spanish and Portuguese, marine, of the water (Possibly mar, Sea in Spanish and Portuguese), and rill, a small river or brook. Marill could also be a contraction of marine blue. Its Japanese name may be a combination of 丸い marui, round or circular, or 鞠 mari, ball, and 瑠璃 ruri, lapis lazuli.

In other languages

External links

Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.