Azelf (Pokémon)

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000 #{{{prevnum}}}: Mesprit
Pokémon
#{{{nextnum}}}: Dialga 000
Azelf
アグノム Agnome
#482
File:Art-Agnom.jpg
Artwork from Diamond/Pearl
Type
Psychic '
Category
Willpower Pokémon
Ability
Levitate
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Sinnoh
#148
Regional Browser numbers
Height
1′00″
Imperial
0.3 m
Metric
Weight
0.7 lbs.
Imperial
0.3 kg
Metric
Dex color
Blue
Catch rate
3 (0.4%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F482.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Undiscovered group 1 cycles*
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 210 Battle Exp.: 2101*

Azelf (Japanese: アグノム Agnome) is the third member of the Sinnoh Template:Type2 legendary Pokémon trio.

Biology

Physiology

Azelf is a small, blue, fairy-like Pokémon. It has two tails that each have a red jewel on them. These are, presumably, two of the jewels which make up the Red Chain. Azelf has a partially cyan face with another red gem on its forehead. Azelf has a cone-shaped head with fins on the side.

Gender differences

Azelf is genderless, although it is referred to as a male in Pokémon Mystery Dungeon 2.

Special abilities

Azelf has the ability to control one's will, according to the Sinnoh Pokémon Handbook. It can also enter the body of another Pokémon or a human.

Behavior

Habitat

Azelf sleeps beneath Lake Valor.

Diet

Main article: Pokémon food

In the anime

A statue and silhouette of Azelf appears in A Secret Sphere of Influence!

Azelf appears in spirit form (much like Mesprit did to Dawn in Following a Maiden's Voyage) to Ash in DP078.

File:057.jpg
Azelf in the anime as a projected soul.

In the manga

In the TCG

Main article: Azelf (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Pearl It is thought that Uxie, Mesprit and Azelf all came from the same egg.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

File:Lake Azelf.png
Azelf in Valor Cavern.
This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
One Valor Cavern
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon 2 Crystal Crossing (Crystal Lake)

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
125
117 - 194 229 - 383
70
67 - 134 130 - 262
125
117 - 194 229 - 383
70
67 - 134 130 - 262
115
108 - 183 211 - 361
Total:
580
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

Note: Template:Levitate

Learnset

Template:Learnset intro

By leveling up

Generation IV
Level Move Type Cat.
Start Rest Psychic Status
6 Imprison Psychic Status
16 Detect Fighting Status
21 Confusion Psychic Special
31 Uproar Normal Special
36 Future Sight Psychic Special
46 Nasty Plot Dark Status
51 Extrasensory Psychic Special
61 Last Resort Normal Physical
66 Natural Gift Normal Physical
76 Explosion Normal Physical

By TM/HM

Generation IV
# Move Type Cat.
TM03 Water Pulse Water Special
TM04 Calm Mind Psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM12 Taunt Dark Status
TM15 Hyper Beam Normal Special
TM16 Light Screen Psychic Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM23 Iron Tail Steel Physical
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM30 Shadow Ball Ghost Special
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM34 Shock Wave Electric Special
TM35 Flamethrower Fire Special
TM37 Sandstorm Rock Status
TM38 Fire Blast Fire Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM48 Skill Swap Psychic Status
TM53 Energy Ball Grass Special
TM56 Fling Dark Physical
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM64 Explosion Normal Physical
TM66 Payback Dark Physical
TM67 Recycle Normal Status
TM68 Giga Impact Normal Physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM76 Stealth Rock Rock Status
TM77 Psych Up Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM85 Dream Eater Psychic Special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM89 U-turn Bug Physical
TM90 Substitute Normal Status
TM92 Trick Room Psychic Status

Evolution

Template:EvoChart Box


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 482.png Spr 4p 482.png Spr 4h 482.png Spr b 4d 482.png
Spr 4d 482 s.png Spr 4p 482 s.png Spr 4h 482 s.png Spr b 4d 482 s.png
V Black White Black 2 White 2 Back
Spr 5b 482.png Spr 5b2 482.png Spr b 5b 482.png
Spr 5b 482 s.png Spr 5b2 482 s.png Spr b 5b 482 s.png
Azelf For other sprites and images, please see Azelf images on Bulbagarden Archives.

Trivia

Origin

Azelf appears to be a pixie or a fairy and the color cyan, although its name suggests that it's an elf. Azelf and the rest of the trio could possibly have originated from the Imperial Regalia of Japan, which are also called the Three Sacred Treasures. Azelf would be the Sword of Valor.

Name origin

Azelf comes from azure and elf or us and elf. The first part of its Japanese name may come from the Japanese verb 倦ねる aguneru, meaning to lose interest in and gnome. It could also be a combination of the English us and gnome.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Mesprit
Pokémon
#{{{nextnum}}}: Dialga 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.