From Bulbapedia, the community-driven Pokémon encyclopedia.
Aura Sphere (Japanese: はどうだん Wave Bomb) is a damage-dealing Fighting-type move introduced in Generation IV.
Aura Sphere inflicts damage and is unaffected by modifications to the accuracy stat and evasion stat. It will not hit a Pokémon during the semi-invulnerable turn of moves such as Dig, Dive, and Fly.
Aura Sphere can hit non-adjacent opponents in Triple Battles.
The user creates a blue ball that homes in on the nearest Pokémon.
|| The user looses a blast of aura power from deep within its body. This move is certain to hit.
|| The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
|| Inflicts damage on the target, even at a distance. It never misses.
In other games
Super Smash Bros. Brawl
SSBB Aura Sphere weak.png
A less damaged Lucario's Aura Sphere.
SSBB Aura Sphere strong.png
A more damaged Lucario's Aura Sphere.
In Super Smash Bros. Brawl, Aura Sphere is Lucario's standard Special move. Like most of its moves, Aura Sphere is more powerful if Lucario has taken more damage.
If the opponent runs into Lucario while it is charging the sphere, the opponent also takes damage.
In the anime
In the manga
In the Phantom Thief Pokémon 7 manga
In the Pokémon Adventures manga
| The user fires several spheres of energy at the foe.
|| First Chapter Used In
|| Lucario brings both of its paws forward and a round orb of energy forms in between them. It then fires multiple smaller orbs of energy from the orb at the opponent, or Lucario puts its paws together in front of it and fires a powerful beam of energy from in between them at the opponent.
| Riley's Lucario
|| Lucky Lucario I
|| Riolu puts its paws together in front of it and fire multiple orbs of energy from in between them at the opponent.
| Maylene's Riolu
|| VS. Dialga and Palkia II
|| Game event exclusive move
In the Pokémon Diamond and Pearl Adventure! manga
In other generations
- Aura Sphere is closely associated with Lucario, and is one of the games' few connections to the franchise's concept of aura.
- Aura Sphere has the highest base power of all moves that cannot miss.
- Aura Sphere, along with moves with Pulse in their name (Dark Pulse, Dragon Pulse, Heal Pulse, Water Pulse) are the only non-Flying-type moves that can hit a non-adjacent Pokémon. Also, their Japanese names (including Aura Sphere) contain はどう hadō (wave/pulse).
In other languages