Arm Thrust (move)

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Arm Thrust
つっぱり Thrust
Arm Thrust IX.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generations III and IV

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.

Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.

Arm Thrust can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Fake Out or Focus Energy was used in the previous turn.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V onwards

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is now 46.5.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
ColoXD Straight-arm punches that hit the target 2 to 5 times.
DPPtHGSSPBR
BWB2W2
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
XYORAS
SMUSUM
SwShBDSPLA
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
SV The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug 1 1 1
0296 Makuhita FightingIC Big.png Human-Like Human-Like 10 7 7 7 7 7 7
0297 Hariyama FightingIC Big.png Human-Like Human-Like 1, 10 1, 7 1, 7 1, 7 1, 7 1, 7 1
0499 Pignite FireIC Big.png
FightingIC Big.png
Field Field 17 17 1, Evo. Evo.
0500 Emboar FireIC Big.png
FightingIC Big.png
Field Field 17 17 1 1
0674 Pancham FightingIC Big.png Field Human-Like 7 7 4
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 7 1, 7 1
0922 Pawmo ElectricIC Big.png
FightingIC Big.png
Field Field Evo.
0923 Pawmot ElectricIC Big.png
FightingIC Big.png
Field Field 25
0992 Iron Hands FightingIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Arm Thrust inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (2% in the Rescue Team and Explorers series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 2 - 17 - 78% - Front Enemy No
MDTDS 2 - 10 - 40% - Front Enemy No
BSL 2 - 10 - 40% - Front Enemy No
MDGtI 2 99 15 50 70% 90% Front Enemy No
SMD 2 99 15 30 70% 90% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

FightingIC RR.png Arm Thrust
★★
Attack power 19.26503 (Hit 1), 21.29293 (Hits 2-3), 25.34873 (Hit 4), 35.48822 (Hit 5)
Charge time 0.5 seconds (Hits 1-4), 0.7 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Arm Thrust Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.


In the anime

Bianca Emboar Arm Thrust.png
Emboar
Serena Pancham Arm Thrust.png
Pancham
Hala Hariyama Arm Thrust.png
Hariyama
Goh Heracross Arm Thrust.png
Heracross
The user attacks the target with a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
Makuhita Makuhita repeatedly hits the opponent with alternating hands.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama repeatedly hits the opponent with alternating hands, which sometimes glow white, orange, or light yellow.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None
Hala's Hariyama Trial and Tribulation! None
Hodge's Hariyama Serving Up the Flute Cup! None
Emboar Emboar repeatedly hits the opponent with alternating hands.
Bianca's Emboar Search for the Clubultimate! None
Pancham Pancham's hands glow white and it strikes the opponent with them.
Serena's Pancham Dreaming a Performer's Dream! None
Heracross Heracross's hands glow multiple shades of blue and it strikes the opponent with one of them.
Goh's Heracross Trade, Borrow, and Steal! Heracross cannot legally learn Arm Thrust in Generation VIII


In the manga

Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 猛推 Máahngtēui
Mandarin 猛推 Měngtuī *
大力掌击 Dàlì Zhǎng Jī *
The Netherlands Flag.png Dutch Armstoot
Finland Flag.png Finnish Kämmenisku (AG020)
Panssarinyrkki (AG131)
France Flag.png French Cogne
Germany Flag.png German Armstoß
Greece Flag.png Greek Ώθηση Χειρός
Hungary Flag.png Hungarian Kéz Lökés
Italy Flag.png Italian Sberletese
South Korea Flag.png Korean 손바닥치기 Sonbadak Chigi
Poland Flag.png Polish Siła Ramion
Portuguese Brazil Flag.png Brazil Golpe de Braço (early anime, XY095-present, TCG, manga)
Propulsão de Braço (XY091)
Ataque de Braço (BW103)
Portugal Flag.png Portugal Impulso de Braços (Advanced; DP Galactic Battles)
Empurrão (Battle Frontier)
Romania Flag.png Romanian Mișcarea Mâinii
Serbia Flag.png Serbian Probijanje Rukama
Spanish CELAC Flag.png Latin America Brasada
Golpe Múltiple (AG020)
Brazo Fuerte (AG031)
Empuje de Brazos (AG131)
Empujón (DP128)
Spain Flag.png Spain Empujón
Vietnam Flag.png Vietnamese Chưởng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.