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Difference between revisions of "Arm Thrust (move)"

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'''Arm Thrust''' (Japanese: '''つっぱり''' ''Thrust'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation III]]. Its name refers to a sumo technique called ''tsuppari.'' Up until [[Generation V]], it was the [[signature move]] of {{p|Makuhita}} and {{p|Hariyama}}.
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'''Arm Thrust''' (Japanese: '''つっぱり''' ''Thrust'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation III]]. Its name refers to a sumo technique called ''tsuppari.'' Up until [[Generation V]], it was one of the [[signature move]]s of {{p|Makuhita}} and {{p|Hariyama}}.
   
 
==Effect==
 
==Effect==

Revision as of 03:04, 30 January 2011

Arm Thrust
つっぱり Thrust
Arm Thrust IV.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Template:Type2 move introduced in Generation III. Its name refers to a sumo technique called tsuppari. Up until Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generation III

Arm Thrust inflicts damage, hitting the target between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each attack made has an equal chance to land a critical hit.

Arm Thrust will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation IV and onwards

Same as Generation III, except it will continue attacking after a Substitute is broken.


Learnset

Generation III

By leveling up

#   Pokémon Type Level
296 296 Makuhita Fighting 10
297 297 Hariyama Fighting --
10
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
296 296 Makuhita Fighting 7
297 297 Hariyama Fighting 10
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation V

By leveling up

#   Pokémon Type Level
296 296 Makuhita Fighting 7
297 297 Hariyama Fighting --
7
499 499 Chaoboo Fire Fighting 17
500 500 Enbuoh Fire Fighting 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

None.png 150px None.png None.png
Hariyama
The user looses a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
296 Makuhita Makuhita repeatedly hits the opponent with its hands, bringing them forward to hit the opponent one after the other.
Brawly's Makuhita Brave the Wave Debut
297 Hariyama Hariyama repeatedly hits the opponent with its hands, one after the other. Sometimes, its hands glow white.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None

In other languages

  • French: Cogne
  • German: Armstoß
  • Greek: Ώθηση Χειρός
  • Italian: Sberletese
  • Korean: 손바닥치기 Sonbadak Chigi
  • Spanish: Empujón
  • Serbian: Probijanje Rukama


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.