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Difference between revisions of "Arm Thrust (move)"

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(In the anime)
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{{movedescentry|{{gameabbrev3|RSE}}|Straight-arm punches that strike the foe 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|RSE}}|Straight-arm punches that strike the foe 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|A quick flurry of straight-arm punches that hit two to five times.}}
 
{{movedescentry|{{gameabbrev3|FRLG}}|A quick flurry of straight-arm punches that hit two to five times.}}
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{{movedescentry|{{gameabbrev3|XD}}|Straight-arm punches that hit the target 2 to 5 times.}}
 
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}
 
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.}}
 
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Revision as of 16:15, 27 January 2013

Arm Thrust
つっぱり Thrust
Arm Thrust.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Its name refers to a sumo technique called tsuppari. Up until Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generation III

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45. Each hit made has an equal chance to be a critical hit.

Arm Thrust will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.

Generation IV

Same as Generation III, except it will continue attacking after a substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

If the target is holding a Rocky Helmet, the user is damaged for each hit.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD descriptions.
Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
XD Straight-arm punches that hit the target 2 to 5 times.
DPPtHGSSBWB2W2 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
296 Makuhita Makuhita Fighting Fighting 10 7 7 ''''
297 Hariyama Hariyama Fighting Fighting --, 10 --, 7 --, 7 ''''
499 Pignite Pignite Fire Fighting     17 ''''
500 Emboar Emboar Fire Fighting     17 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

Tyson Hariyama Arm Thrust.png Brawly Makuhita Arm Thrust.png Paul Hariyama Arm Thrust.png Bianca Emboar Arm Thrust.png
Tyson's Hariyama Makuhita Paul's Hariyama Emboar
The user looses a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
296 Makuhita Makuhita repeatedly hits the opponent with its hands, bringing them forward to hit the opponent one after the other.
Brawly's Makuhita Brave the Wave Debut
297 Hariyama Hariyama repeatedly hits the opponent with its hands, one after the other. Sometimes, its hands glow white.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None
500 Emboar Emboar repeatedly hits the opponent with its hands, one after the other.
Bianca's Emboar Search for the Clubultimate! None

In the manga

Pokémon Adventures


In other generations

Arm Thrust III.png Arm Thrust IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 猛推 Měngtuī
Finland Flag.png Finnish Panssarinyrkki
France Flag.png French Cogne
Germany Flag.png German Armstoß
Greece Flag.png Greek Ώθηση Χειρός
Italy Flag.png Italian Sberletese
South Korea Flag.png Korean 손바닥치기 Sonbadak Chigi
Poland Flag.png Polish Siła Rąk
Portuguese Brazil Flag.png Brazil Golpe de Braço
Portugal Flag.png Portugal Impulso de Braços (Advanced; DP Galactic Battles)
Empurrão (Battle Frontier)
Romania Flag.png Romanian Mișcarea Mâinii
Serbia Flag.png Serbian Probijanje Rukama
Spain Flag.png Spanish Empujón


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.