Arena Trap (Ability): Difference between revisions

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|colorscheme=ground
|colorscheme=ground
|gen=3
|gen=3
|text3=Prevents fleeing.
|text3=Prevents fleeing.{{sup/3|RSEFRLG}}<br>Prevents the foe's escape.{{sup/ss|Colo}}{{sup/ss|XD}}
|text4=Prevents the foe from fleeing.
|text4=Prevents the foe from fleeing.
|text5=Prevents the foe from fleeing.
|text5=Prevents the foe from fleeing.
|text6=Prevents opposing Pokémon from fleeing.
|text7=Prevents opposing Pokémon from fleeing.
}}
}}
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]]. Three [[Pokémon (species)|Pokémon]] have this Ability, all of which are of the {{type|Ground}}.
'''Arena Trap''' (Japanese: '''ありじごく''' ''Antlion'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Ground}} types.


==Effect==
==Effect==
===In battle===
===In battle===
Arena Trap prevents fleeing or switching out as long as the user remains in battle.
Arena Trap prevents all [[grounded]] foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle.


Pokémon rendered immune to {{type|Ground}} attacks are immune to Arena Trap. This includes {{type|Flying}} Pokémon, Pokémon with {{a|Levitate}}, and Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of {{m|Gravity}}, {{m|Smack Down}}, a move that negates Levitate (such as {{m|Gastro Acid}} or {{m|Simple Beam}}), type change effects that remove Flying-type (such as {{m|Soak}}, {{m|Conversion}}, {{m|Camouflage}}, or {{a|Color Change}}), or a held {{DL|In-battle effect item|Iron Ball}}, it will be unable to escape.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


Using {{m|Baton Pass}} or {{m|U-turn}}, or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. {{a|Run Away}} will circumvent its effect in a [[wild Pokémon]] battle only.
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
 
Arena Trap does not affect allies.
 
====Generation VI====
{{type|Ghost}} Pokémon are now immune to Arena Trap.


===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if the Pokémon with Arena Trap is leading the [[party]], then the wild Pokémon encounter rate is increased to 200%.
From {{game|Emerald}} onwards, if a Pokémon with Arena Trap is in the first place in the [[party]] (even if [[fainting|fainted]]), the wild Pokémon encounter rate increases by 100%. It shares this trait with {{a|Illuminate}} and {{a|Swarm}}.


==Pokémon with Arena Trap==
==Pokémon with Arena Trap==
{{Ability/head|Ground}}
{{Ability/head|Ground}}
{{Ability/entry|050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
{{Ability/entry|050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}
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==In the anime==
==In the anime==
{{moveanime|type=ground|exp=yes|gen=The user can trap the opponent by digging a large hole.|image1=Trapinch Arena Trap.png|image1p=Trapinch}}
{{moveanime|type=ground|exp=yes|gen=The Pokémon can trap the opponent by digging a large hole.|image1=Trapinch Arena Trap.png|image1p=Trapinch}}
{{movep|type=ground|ms=328|pkmn=Trapinch|method=Trapinch traps the opponent in a big hole.}}
{{movep|type=ground|ms=328|pkmn=Trapinch|method=Trapinch traps the opponent in a big hole.}}
{{movebtm|type=ground|user=Trapinch (Pokémon)|user1=A wild Trapinch|startcode=DP145|startname=A Rivalry to Gible On!|notes=Debut}}
{{movebtm|type=ground|user=Trapinch (Pokémon)|user1=A wild Trapinch|startcode=DP145|startname=A Rivalry to Gible On!|notes=Debut}}


==In other languages==
==In other languages==
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}
|zh_cmn=獅蟻 ''Shīyǐ''
|zh_yue=沙穴 ''{{tt|Sāyuht|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Sī'ngáih|Antlion}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=沙穴 ''{{tt|Shāxué|Sandpit}}'' {{tt|*|Games}}<br>獅蟻 ''{{tt|Shīyǐ|Antlion}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Valkuil
|fr=Piège
|fr=Piège
|de=Auswegslos
|de=Ausweglos
|gr=Παγίδα Αρένας
|it=Trappoarena
|it=Trappoarena
|pt=Armadilha de Arena
|pt=Arenarmadilha
|es=Trampa Arena
|es=Trampa Arena
|ko=개미지옥 ''Gaemi Jiok''
|ko=개미지옥 ''Gaemi Jiok''
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[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]


[[de:Auswegslos]]
[[de:Ausweglos]]
[[fr:Piège]]
[[fr:Piège]]
[[it:Trappoarena (abilità)]]
[[it:Trappoarena (abilità)]]
[[ja:ありじごく]]
[[ja:ありじごく]]
[[zh:沙穴(特性)]]

Revision as of 15:36, 15 April 2017

Arena Trap ありじごく
Antlion
Flavor text
Generation III
Prevents fleeing.RSEFRLG
Prevents the foe's escape.ColoXD
Generation IV
Prevents the foe from fleeing.
Generation V
Prevents the foe from fleeing.
Generation VI
Prevents opposing Pokémon from fleeing.
Generation VII
Prevents opposing Pokémon from fleeing.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. All Pokémon that have this Ability are Ground types.

Effect

In battle

Arena Trap prevents all grounded foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.

Arena Trap does not affect allies.

Generation VI

Ghost-type Pokémon are now immune to Arena Trap.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Arena Trap is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. It shares this trait with Illuminate and Swarm.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
0050 Diglett Diglett
Ground Ground Sand Veil Arena Trap Sand Force
0051 Dugtrio Dugtrio
Ground Ground Sand Veil Arena Trap Sand Force
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Trapinch Arena Trap.png
Trapinch


The Pokémon can trap the opponent by digging a large hole.
Pokémon Method
User First Used In Notes
Trapinch Trapinch traps the opponent in a big hole.
A wild Trapinch A Rivalry to Gible On! Debut


In other languages

Language Title
Chinese Cantonese 沙穴 Sāyuht *
獅蟻 Sī'ngáih *
Mandarin 沙穴 Shāxué *
獅蟻 Shīyǐ *
The Netherlands Flag.png Dutch Valkuil
France Flag.png French Piège
Germany Flag.png German Ausweglos
Italy Flag.png Italian Trappoarena
South Korea Flag.png Korean 개미지옥 Gaemi Jiok
Portugal Flag.png Portuguese Arenarmadilha
Spain Flag.png Spanish Trampa Arena


Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.