Arena Trap (Ability): Difference between revisions
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* French: '''Piège''' | * French: '''Piège''' | ||
* German: '''Auswegslos''' | * German: '''Auswegslos''' | ||
* Greek: '''Παγίδα Αρένας''' | |||
* Italian: '''Trappoarena''' | * Italian: '''Trappoarena''' | ||
* Portuguese: '''Armadilha de Arena''' | * Portuguese: '''Armadilha de Arena''' |
Revision as of 02:01, 26 December 2010
Arena Trap | ありじごく | ||||||||||||||||||||||||||||||||||||||||
Antlion | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an ability introduced in Generation III. Three Pokémon have this ability, all of which are of the Ground-type.
Effect
In battle
Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee in the next turn. Flying-type Pokémon and Pokémon with Levitate are immune to the effect of this ability. Run Away will also negate its effect, but only in a wild Pokémon battle.
Outside of battle
From Pokémon Emerald onwards, if the Pokémon with Arena Trap is leading the party, then the wild Pokémon encounter rate is increased to 200%.
Pokémon with Arena Trap
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0050 | Diglett |
Ground | Sand Veil | Arena Trap | Sand Power | ||
0051 | Dugtrio |
Ground | Sand Veil | Arena Trap | Sand Power | ||
0328 | Trapinch |
Ground | Hyper Cutter | Arena Trap | Brute Force | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other languages
- French: Piège
- German: Auswegslos
- Greek: Παγίδα Αρένας
- Italian: Trappoarena
- Portuguese: Armadilha de Arena
- Spanish: Trampa arena
Variations of the Ability Magnet Pull | |
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Magnet Pull • Arena Trap • Shadow Tag |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |