Appendix:Yellow walkthrough/Section 5: Difference between revisions

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== Vermilion Gym ==
== Vermilion Gym ==
[[Image:Vermilion Gym RB.png|frame|right|Vermilion Gym]]


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Revision as of 16:09, 7 December 2009

Route 6

This area has six Trainers total, but you can avoid all but the last two. The wild Pokémon here are all the same as on Route 5. The only thing to do is continue south to Vermilion City.


Vermilion City

The path to the Gym has an overgrown tree in the way, so you can't get your next badge just yet. After checking out the local attractions, make your way to the harbor to board the luxury cruiseliner, the S.S. Anne!

Fishing Guru #1

Visit the house to the left of the Poké Center and talk to the fishing enthusiast inside. Convince him that you love fishing as much as he does, and he'll give you the Old Rod. All you can really catch with it is Magikarp, but at least you can find them for free now. The Good Rod and Super Rod are better, but you won't get those until later.

Pokémon Fan Club

The building just behind the Vermilion Gym is the Pokémon Fan Club. If you listen to the Chairman's rambling thoughts, he'll give you a Bike Voucher for your time.
You can show this at the Bike Shop in Cerulean City to finally get a bike - and even better, it's free!

S.S. Anne

This cruise ship caters to the world's best Pokémon Trainers, so expect some heavy battling onboard!


Pick up the TM from the second room, then follow the hallway to the right, and head down to take the stairs to the basement floor.


Once you're done here, head back to the entrance (and heal up at the Poké Center if necessary). Walk to the left (ignore the first set of stairs), and then down to reach the cafeteria. Check the bottom trash can on the right side to find a Great Ball, a stronger version of the regular Poké Ball. Head out of the cafeteria, and straight up to the next set of stairs. Head down (you can take the closest stairs to the outside of the ship for two Trainer battles for extra EXP) and then right, and you'll see the last few rooms of Trainers on the ship, with the Captain's room at the end.


Now that you've battled all the Trainers and picked up all the items, you can head to the Captain's room.
Be careful though, since your rival will be leaving the Captain's room just as you're headed there!




After the battle, he taunts you again and runs off. Now you're free to visit the Captain. When you enter his room, you find him hunched over a trash can - it looks like the Captain got seasick. Not to worry, all it takes is a quick backrub to quell his stomach, and the Captain rewards you with HM01 (Cut). With this, you'll finally be able to cut down those overgrown trees to reach new areas! Once you've helped the Captain, there's nothing left to do on the ship, so it's time to head back to the city. As you disembark, the ferry glides out of port, so don't miss any items!

Vermilion Gym

VERMILION CITY
POKéMON GYM
LEADER: LT. SURGE
The Lightning
American!

It's finally time for the next Gym battle! Use HM01 to teach one of your Pokémon how to cut the tree out of the way so you can enter the Gym. The Vermilion Gym focuses on Electric-types, so Ground-types like Geodude and Sandshrew are your best bet, since they're immune to electrical attacks. If you're after another Ground-type, head east from Vermilion City and wander around in Diglett's Cave - you'll find plenty of Diglett, and even a few Dugtrio. Your Electric- and Grass-types are also somewhat immune, but avoid using your Flying- and Water-types. Lt. Surge has set up a trap in his Gym - you have to flip two switches hidden randomly in the trash cans to open the doors to the Gym Leader. Once you find the first switch, the second will be right next to it. If you don't flip one right after the other, the trap will reset, and you'll have to hunt them down again.




After defeating Lt. Surge, he presents you with the Thunder Badge. This newest badge grants a slight speed boost in battle, and allows you to fly to any town you've already visited (once you find HM02). He also rewards you with TM24 (Thunderbolt), the second-strongest Electric-type attack (after Thunder). You may want to use it on your Pikachu, or save it for another Pokémon.

Here Comes the Squirtle Squad!

Speak with the police officer near the Gym. She has just caught a Squirtle that had always been getting into trouble.
Having won the Thunder Badge shows her that you're a decent Trainer, so she'll ask you take it with you.

Stop in Poké Center to heal up, and then make your way to the east to find Route 11.


← Part 4 Cerulean City to Route 5
Yellow
Walkthrough
Route 11 to Route 10 (north) Part 6 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.