Appendix:Yellow walkthrough/Section 12: Difference between revisions

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[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
==== 1F ====
==== 1F ====
Walk straight ahead from the entrance and climb the stairs to the second floor.
Walk straight ahead from the entrance and climb the stairs to the second floor.


[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
==== 2F ====
==== 2F ====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table.  Beyond that is a {{DL|Vitamin|Calcium}} near the east wall.  Climb the stairs in the northwest room.
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table.  Beyond that is a {{DL|Vitamin|Calcium}} near the east wall.  Climb the stairs in the northwest room.
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{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America}}
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[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
==== 3F ====
==== 3F ====
Head east through the north door to find an {{DL|Vitamin|Iron}}.  Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
Head east through the north door to find an {{DL|Vitamin|Iron}}.  Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
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==== 2F ====
==== 2F ====
Go west to find a second journal entry in the southwest room.  Take the stairs near the statue to a separate area of the third floor.
Go west to find a second journal entry in the southwest room.  Take the stairs near the statue to a separate area of the third floor.
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{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
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[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
==== 3F ====
==== 3F ====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. Take the stairs back down to the second floor, flip the switch, and climb the stairs in the northwest room.
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
 
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{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
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==== B1F ====
==== B1F ====
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue.  The final journal entry is also located here.  Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch.  Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward.  The {{key|I|Secret Key}} is located in the final room.  
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue.  The final journal entry is also located here.  Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch.  Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward.  The {{key|I|Secret Key}} is located in the final room.  
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{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
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[[Blaine]] and his crew specialize in {{t|Fire}} Pokémon, so either douse them with {{t|Water}} attacks or put them out with {{t|Ground}} and {{t|Rock}} moves.  There's always the possibility of getting {{status|burn}}ed in this red-hot Gym, so be sure to bring along some {{DL|Status ailment healing item|Burn Heal}}s. It is possible to bypass each Gym Trainer by answering the quiz machines' questions correctly, but why would you want to do that?
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damageAvoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}.  Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers.  Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.


{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};"
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};"

Revision as of 21:00, 15 May 2013

Cinnabar Island

Cinnabar Island

To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Rhydon for a Golduck, and the woman offers her Dewgong for a Growlithe.

R-and-D Room

In the Research and Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that executes any known move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Muk for a Kangaskhan.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.

Pokémon Mansion

The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.

3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.

3F

This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.

2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.

1F

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, then pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR GYM
LEADER: BLAINE
The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Butterfree? Yes
There are 9 certified Pokémon League Badges? No
Poliwag evolves 3 times? No
Are thunder moves effective against ground element-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstoner? No
Cinnabar Gym
The Volcano Badge





Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.



← Part 11 Routes 12, 13, 14, and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Yellow
walkthrough
Power Plant, Viridian Gym Part 13 →


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