Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Difference between revisions of "Appendix:Yellow walkthrough/Section 10"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
m
Line 1: Line 1:
== Route 16 ==
+
== Cycling Road ==
 
[[File:Kanto Route 16 RBY.png|thumb|350px|Route 16]]
 
[[File:Kanto Route 16 RBY.png|thumb|350px|Route 16]]
  +
[[File:Kanto Route 17 RBY.png|thumb|75px|Route 17]]
   
Also known as {{ka|Cycling Road}}, the path that connects [[Celadon City]] and [[Fuchsia City]] ([[Route]]s {{rtn|16|Kanto}}, {{rtn|17|Kanto}}, and {{rtn|18|Kanto}}) is a favorite hangout spot for bikers. Other than a few battles, it's a pretty easy ride down the slope to Fuchsia City. {{m|Cut}} down the small tree before you approach the {{p|Snorlax}} to reach a hidden area. Pass through the [[gate]] and enter the house on the other side, and the girl will give you {{HM|02|Fly}} to keep her hideaway a secret. Teach that to something like {{p|Pidgeot}} or {{p|Fearow}}, and you'll be able to visit any previous town in seconds.
+
The path that connects [[Celadon City]] to [[Fuchsia City]]—Routes {{rtn|16|Kanto}}, {{rtn|17|Kanto}}, and {{rtn|18|Kanto}}—is also known as {{ka|Cycling Road}}, a favorite hangout spot for Bikers. Aside from a few battles, the ride southward is pretty easy. Bring your {{key|I|Bicycle}}, or you will not be allowed on the slope.
   
You won't get far with the snoozing Snorlax blocking the road, so use your [[Poké Flute]] to wake it up. There are only two Snorlax in the region, so if you don't catch this one, make sure to get the one south of [[Lavender Town]]. Double-check that you've got your [[Bicycle]] with you, or you won't be allowed on the slope.
+
=== Route 16 ===
  +
{{m|Cut}} down the tree near the north gate to reach a secluded area. Enter the house on the other side, and a reclusive girl will give you {{HM|02|Fly}} to keep her hideaway a secret. Teach that to something like {{p|Pidgeot}} or {{p|Fearow}} in order to visit any familiar town in seconds!
   
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
 
|- align="center"
 
|- align="center"
 
! Trainers
 
! Trainers
Line 23: Line 24:
 
{{trainerdiv|road}}
 
{{trainerdiv|road}}
 
{{trainerentry|Spr RG Biker.png|Biker||520|4|088|Grimer||26||088|Grimer||26||088|Grimer||26||088|Grimer||26|}}
 
{{trainerentry|Spr RG Biker.png|Biker||520|4|088|Grimer||26||088|Grimer||26||088|Grimer||26||088|Grimer||26|}}
{{trainerfooter|road}}
+
{{trainerfooter|road|I}}
 
|}
 
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
 
|- align="center"
 
|- align="center"
 
! Available Pokémon
 
! Available Pokémon
Line 40: Line 41:
 
{{catch/footer|road}}
 
{{catch/footer|road}}
 
|}
 
|}
  +
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
  +
|- align="center"
  +
! Items
  +
|-
  +
|
  +
{{itlisth|road}}
  +
{{itlistbod|HM Flying|From the recluse on the north side (requires {{m|Cut}})|Y|display={{HM|02|Fly}}}}
  +
{{itlistfoot|road}}
  +
|}
  +
  +
  +
As for the roadblock, use the [[Poké Flute]] to rouse {{p|Snorlax}} from its nap. It wakes up on a foul mood, and attacks! There are only two in the whole region; the other blocks the way south of [[Lavender Town]]. Catch it if you can!
  +
  +
{| align="center"
  +
|
  +
{{pokémon/1|game=Yellow
  +
|ndex=143|pokemon=Snorlax
  +
|type1=Normal
  +
|level=30
  +
|move1=Headbutt|move1type=Normal
  +
|move2=Amnesia|move2type=Psychic
  +
|move3=Rest|move3type=Psychic
  +
}}
  +
|}
  +
   
== Route 17 ==
+
=== Route 17 ===
Now that you're on the slope itself, it's all downhill to [[Fuchsia City]]. To hit the brakes on your bike, hold down the A or B buttons. Roll south down the slope to reach {{rt|18|Kanto}}.
+
It's all downhill to [[Fuchsia City]]! To hit the brakes on your bike, hold down the A or B Buttons. Roll south down the hill to reach {{rt|18|Kanto}}.
   
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
 
|- align="center"
 
|- align="center"
 
! Trainers
 
! Trainers
Line 71: Line 97:
 
{{trainerfooter|road}}
 
{{trainerfooter|road}}
 
|}
 
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
 
|- align="center"
 
|- align="center"
 
! Available Pokémon
 
! Available Pokémon
Line 84: Line 110:
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/footer|road}}
 
{{catch/footer|road}}
  +
|}
  +
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
  +
|- align="center"
  +
! Items
  +
|-
  +
|
  +
{{itlisth|road}}
  +
{{itlistbod|Rare Candy|In the tall grass patch (hidden)|Y|display={{DL|Vitamin|Rare Candy}}}}
  +
{{itlistbod|Full Restore|On the center path, near the north side (hidden)|Y|display={{DL|Potion|Full Restore}}}}
  +
{{itlistbod|Max Revive|South of the point where the west and center paths meet (hidden)|Y|display={{DL|Revive|Max Revive}}}}
  +
{{itlistbod|PP Up|On the east path, halfway between Routes 16 and 18 (hidden)|Y|display={{DL|Vitamin|PP Up}}}}
  +
{{itlistbod|Max Elixir|South of the point where the west and east paths meet (hidden)|Y|display={{DL|Ether|Max Elixir|Max Elixer}}}}
  +
{{itlistfoot|road}}
 
|}
 
|}
   
  +
[[File:Kanto Route 18 RBY.png|thumb|left|300px|Route 18]]
  +
=== Route 18 ===
  +
Turn to the east and ride to the gate. Upstairs, a man is looking to trade his {{p|Parasect}} for a {{p|Tangela}}. Battle the three Bird Keepers south of the gate for some quick cash before heading east.
   
== Route 18 ==
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
[[File:Kanto Route 18 RBY.png|thumb|350px|Route 18]]
 
 
Turn to the east and ride to the gate. If you've got a {{p|Tangela}} to trade, the guy on the second floor will swap you for a {{p|Parasect}}. Battle the three Bird Keepers south of the gate for some quick cash before heading east to [[Fuchsia City]].
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
 
! Trainers
 
! Trainers
Line 100: Line 142:
 
{{trainerfooter|road}}
 
{{trainerfooter|road}}
 
|}
 
|}
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};"
 
|- align="center"
 
|- align="center"
 
! Available Pokémon
 
! Available Pokémon
Line 119: Line 161:
   
 
{{-}}
 
{{-}}
 
 
== Fuchsia City ==
 
== Fuchsia City ==
 
[[File:Fuchsia City RBY.png|thumb|350px|Fuchsia City]]
 
[[File:Fuchsia City RBY.png|thumb|350px|Fuchsia City]]
   
With [[Team Rocket]] still reeling from their botched operation in {{ci|Saffron}}, you are free to continue on your quest.
+
[[Fuchsia City]] is home to the [[Fuchsia Gym]], the sixth in the [[Indigo League]]. On the north side of town, the {{safari|Kanto}} is a wildlife preserve where visitors can view rare Pokémon in their native habitats.
 
Fuchsia City hosts the {{safari|Kanto}}, a wildlife preserve where people can view rare species in their native habitats. Besides the zoo, Fuchsia is also home to the [[Fuchsia Gym]], the sixth in the [[Indigo League]]. Stop by the Poké Center to the south, and enter the Gym.
 
 
   
  +
{| class="expandable" align="center" style="background: #DA5DA8; {{roundy}}; border: 5px solid #E693C5;"
  +
|- align="center"
  +
! Available Pokémon
  +
|-
  +
|
  +
{{catch/header|road|no}}
  +
{{catch/div|water|Fishing}}
  +
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
  +
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
  +
{{Catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
  +
{{catch/footer|road}}
  +
|}
  +
{| class="expandable" align="center" style="background: #DA5DA8; {{roundy}}; border: 5px solid #E693C5;"
  +
|- align="center"
  +
! Items
  +
|-
  +
|
  +
{{itlisth|road}}
  +
{{itlistbod|Good Rod|From the Fishing Guru in the southeast house|Y|display={{key|I|Good Rod}}}}
  +
{{itlistbod|HM Normal|From the Safari Zone Warden, after returning his Gold Teeth|Y|display={{HM|04|Strength}}}}
  +
{{itlistbod|Rare Candy|In the Safari Zone Warden's house (requires {{m|Strength}})|Y|display={{DL|Vitamin|Rare Candy}}}}
  +
{{itlistfoot|road}}
  +
|}
   
   
  +
=== Fishing Guru ===
  +
Jump the ledge near the Pokémon Center and enter the southeastern house to meet the local [[Fishing Brothers|Fishing Guru]]. Like the one in [[Vermilion City]], he also gives you a fishing rod. The {{key|I|Good Rod}} can hook water-dwelling Pokémon besides {{p|Magikarp}}. A few aquatic species like {{p|Poliwag}} and {{p|Goldeen}} can be found in his backyard pond.
   
 
{{-}}
 
{{-}}
 
=== Fuchsia Gym ===
 
=== Fuchsia Gym ===
{| align="right" style="background: #{{poison color light}}; {{roundy|10px}}; border: 3px solid #{{poison color dark}}" cellpadding="2"
+
[[File:Fuchsia Gym RBY.png|thumb|Fuchsia Gym]]
|-
 
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[File:Fuchsia Gym RBY.png|150px]]
 
|-
 
! style="background: #{{poison color}}; {{roundybottom|10px}};" align="center" {{!}} <b>{{color2|000000|Fuchsia Gym}}</b>
 
|}
 
   
 
{{sign|RBY|header}}
 
{{sign|RBY|header}}
{{sign|RBY|FUCHSIA CITY <br> POKéMON GYM <br> LEADER: KOGA <br> The Poisonous <br> Ninja Master!}}
+
{{sign|RBY|FUCHSIA CITY<br>POKéMON GYM<br>LEADER: KOGA<br>The Poisonous<br>Ninja Master!}}
 
{{sign|RBY|footer}}
 
{{sign|RBY|footer}}
   
The Fuchsia Gym is teeming with {{type|Poison}}s. {{type|Psychic}} attacks are an easy choice to help take out the handful of {{p|Arbok}}, but {{t|Bug}}-, {{t|Ground}}-, and Poison-types all have immunity to Poison-type attacks. There are quite a few {{p|Drowzee}}, {{p|Hypno}}, and {{p|Kadabra}} here as well, and because there are not many attacks with a type advantage, you may need to rely on brute force to clear them out. The ninja master has set up invisible walls in his Gym to disorient his challengers, so you'll have to find the open spaces between the walls to find the path to the Gym Leader.
+
The [[Fuchsia Gym]] is teeming with {{type|Poison}} Pokémon. {{type|Psychic}} attacks are useful against the few {{p|Arbok}}, and {{t|Grass}} or {{t|Water}} moves can take out the few {{p|Sandslash}}. As for the dozen or so Psychic-type Pokémon, only {{t|Bug}} moves like {{m|Twineedle}} or {{p|Pin Missile}} are super-effective against them, so you may need to rely on brute force to clear them out. The ninja master has set up glass walls in his Gym to disorient his challengers, forcing you to find the open spaces between the walls to find the path to the Gym Leader.
   
 
{| align="center"
 
{| align="center"
 
|- align="center" valign="top"
 
|- align="center" valign="top"
 
|
 
|
{| align="center" style="background: #{{poison color}}; {{roundy|10px}} border: 5px solid #{{poison color light}};"
+
{| align="center" style="background: #{{poison color}}; {{roundy}}; border: 5px solid #{{poison color light}};"
 
|- align="center"
 
|- align="center"
 
! Fuchsia Gym <br> [[File:Soul Badge.png|35px|The Soul Badge]] <br><br>
 
! Fuchsia Gym <br> [[File:Soul Badge.png|35px|The Soul Badge]] <br><br>
 
|-
 
|-
 
|
 
|
{| align="center" class="expandable" style="background: #{{poison color}}; {{roundy|10px}} border: 5px solid #{{poison color light}};"
+
{| align="center" class="expandable" style="background: #{{poison color}}; {{roundy}}; border: 5px solid #{{poison color light}};"
 
|- align="center"
 
|- align="center"
 
! Trainers
 
! Trainers
Line 218: Line 284:
   
   
Six [[Gym Leader]]s down, two to go! The {{badge|Soul}} gives you the ability to {{m|surf}} across the water, which allows you to leave the [[Kanto]] mainland and head for [[Cinnabar Island]] in the southwest a little later. It also gives a slight {{stat|defense}} boost during battle. Koga gives you {{TM|06|Toxic}} as a prize, a secret ninja technique is supposedly over 400 years old. With your shiny new badge, jump off the ledge to the right of the Poké Center, and visit the [[Baoba|Safari Zone Warden]]'s home.
+
Six [[Gym Leader]]s down, two to go! The {{badge|Soul}} gives you the ability to {{m|surf}} across bodies of water, which will soon allow you to leave the [[Kanto]] mainland for the islands in the southwest. It also gives a slight {{stat|Defense}} boost during battle. Koga gives you {{TM|06|Toxic}} as a prize, a secret ninja technique that he claims is over 400 years old.
   
== Warden's home ==
+
=== The Warden ===
The Warden is a little distraught about losing his set of {{DL|List of key items in Generation I|Gold Teeth|false teeth}}. If you find them while hunting in the Safari Zone, return them to the Warden and he'll reward you with {{HM|04|Strength}}. Before entering the safari, stop in the house next door and talk to the {{DL|Fishing Brothers|Fuchsia City Fishing Guru|Fishing Guru}} inside to get the {{DL|Fishing|Good Rod}}. With this, you can finally fish for something other than {{p|Magikarp}}. A few aquatic species like {{p|Poliwag}} and {{p|Goldeen}} can be found in his backyard pond.
+
[[Baoba|The Warden]] is a little distraught about losing his set of {{key|I|Gold Teeth}}. If you find them while hunting in the Safari Zone, be sure to return them to him to receive {{HM|04|Strength}} as a reward! Teaching this to a sturdy Pokémon like {{p|Rhydon}} or {{p|Tauros}} lets you move those big boulders around. Try it out on the rock inside the Warden's home to reach the {{DL|Vitamin|Rare Candy}} behind it.
   
  +
[[File:Safari Zone entrance RBY.png|thumb|left|Safari Zone, Entrance]]
  +
[[File:Safari Zone area 1 RBY.png|thumb|right|Safari Zone, Area 1]]
  +
[[File:Safari Zone area 2 RBY.png|thumb|left|Safari Zone, Area 2]]
  +
[[File:Safari Zone area 3 RBY.png|thumb|right|Safari Zone, Area 3]]
  +
=== Safari Zone ===
  +
The {{safari|Kanto}} is the city's main tourist attraction. For {{pdollar}}500, each Trainer is given thirty {{ball|Safari}}s and allowed to catch any Pokémon they find. The drawback is that visitors are restricted from using their own Pokémon to weaken the wild Pokémon first. Instead, you may throw either bait or rocks before attempting capture. Throwing bait makes a Pokémon less likely to run, but harder to catch; throwing a rock has the opposite effect. When you run out of Safari Balls or walk 500 steps, the game is over.
   
== Safari Zone ==
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
The {{safari|Kanto}} is the city's main tourist attraction. For {{PDollar}}500, each Trainer is given thirty {{DL|Poké Ball|Safari Balls}} and allowed to catch any Pokémon they find. The catch is that you aren't allowed to use your Pokémon to weaken the wild Pokémon first; you are only able to throw a rock or bait before attempting capture.
 
* Throwing bait makes a Pokémon less likely to run, but harder to catch
 
* Throwing a rock makes it more likely to run, but easier to catch.
 
Try different combinations to see what works for each species. There are many different varieties of Pokémon roaming the park, and quite a few items, too. When you run out of Safari Balls or walk 500 steps, the game is over and you'll be warped to the entrance.
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
! Items
+
! Available Pokémon
 
|-
 
|-
|
+
|
{{itlisth}}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
{{itlistbod|Carbos|Area 1, on the rock ledge|Y|display={{DL|Vitamin|Carbos}}}}
 
{{itlistbod|TM Normal|Area 1, near the pond|Y|display={{TM|37|Egg Bomb}}}}
 
{{itlistbod|Max Potion|Area 1, in the northwest area|Y|display={{DL|Potion|Max Potion}}}}
 
{{itlistbod|Full Restore|Area 1, near the rest house|Y|display={{DL|Potion|Full Restore}}}}
 
{{itlistbod|TM Normal|Area 2, northeast of the three ponds|Y|display={{TM|40|Skull Bash}}}}
 
{{itlistbod|Protein|Area 2, west of the rest house|Y|display={{DL|Vitamin|Protein}}}}
 
{{itlistbod|Gold Teeth|Area 3, southeast of the Secret House|Y|display={{DL|List of key items in Generation I|Gold Teeth}}}}
 
{{itlistbod|TM Normal|Area 3, east of the Secret House|Y|display={{TM|32|Double Team}}}}
 
{{itlistbod|HM Water|Area 3, from the man in the Secret House|Y|display={{HM|03|Surf}}}}
 
{{itlistbod|Max Potion|Area 3, south of the pond|Y|display={{DL|Potion|Max Potion}}}}
 
{{itlistbod|Max Revive|Area 3, south of the pond|Y}}
 
{{itlistfoot}}
 
|}
 
 
 
=== Entrance ===
 
[[File:Safari Zone entrance RBY.png|thumb|Safari Zone, Entrance]]
 
 
Step inside the safari and head to the northeast to enter the second area, Area 1.
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
! Available Pokémon
+
! Entrance
 
|-
 
|-
 
|
 
|
Line 237: Line 309:
 
{{catch/entry1|032|Nidoran♂|no|no|yes|Grass|14|25%|type1=Poison}}
 
{{catch/entry1|032|Nidoran♂|no|no|yes|Grass|14|25%|type1=Poison}}
 
{{catch/entry1|029|Nidoran♀|no|no|yes|Grass|36|15%|type1=Poison}}
 
{{catch/entry1|029|Nidoran♀|no|no|yes|Grass|36|15%|type1=Poison}}
  +
{{catch/entry1|047|Parasect|no|no|yes|Grass|27-32|15%|type1=Bug|type2=Grass}}
 
{{catch/entry1|102|Exeggcute|no|no|yes|Grass|24|15%|type1=Grass|type2=Psychic}}
 
{{catch/entry1|102|Exeggcute|no|no|yes|Grass|24|15%|type1=Grass|type2=Psychic}}
{{catch/entry1|047|Parasect|no|no|yes|Grass|27-32|15%|type1=Bug|type2=Grass}}
 
 
{{catch/entry1|111|Rhyhorn|no|no|yes|Grass|20|10%|type1=Ground|type2=Rock}}
 
{{catch/entry1|111|Rhyhorn|no|no|yes|Grass|20|10%|type1=Ground|type2=Rock}}
 
{{catch/entry1|033|Nidorino|no|no|yes|Grass|23|10%|type1=Poison}}
 
{{catch/entry1|033|Nidorino|no|no|yes|Grass|23|10%|type1=Poison}}
Line 244: Line 316:
 
{{catch/entry1|114|Tangela|no|no|yes|Grass|22|4%|type1=Grass}}
 
{{catch/entry1|114|Tangela|no|no|yes|Grass|22|4%|type1=Grass}}
 
{{catch/entry1|113|Chansey|no|no|yes|Grass|27|1%|type1=Normal}}
 
{{catch/entry1|113|Chansey|no|no|yes|Grass|27|1%|type1=Normal}}
{{catch/div|ocean|Fishing}}
+
{{catch/div|water|Fishing}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{catch/entry1|129|Magikarp|no|no|yes|Fish Super|5-10|70%|type1=Water}}
 
{{catch/entry1|147|Dratini|no|no|yes|Fish Super|10|20%|type1=Dragon}}
 
{{catch/entry1|148|Dragonair|no|no|yes|Fish Super|15|10%|type1=Dragon}}
 
 
{{catch/footer|land}}
 
{{catch/footer|land}}
 
|}
 
|}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
 
=== Area 1 ===
 
[[File:Safari Zone area 1 RBY.png|thumb|left|Safari Zone, Area 1]]
 
 
There are four items scattered around the second area. Pick up a {{DL|Vitamin|Carbos}} on the rocky ledge, {{TM|37|Egg Bomb}} in the pond, a {{DL|Potion|Max Potion}} to the northwest, and a {{DL|Potion|Full Restore}} near the rest house. Walk past the rest house and head west.
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
! Available Pokémon
+
! Area 1
 
|-
 
|-
 
|
 
|
Line 268: Line 337:
 
{{catch/entry1|113|Chansey|no|no|yes|Grass|21|4%|type1=Normal}}
 
{{catch/entry1|113|Chansey|no|no|yes|Grass|21|4%|type1=Normal}}
 
{{catch/entry1|123|Scyther|no|no|yes|Grass|15|1%|type1=Bug|type2=Flying}}
 
{{catch/entry1|123|Scyther|no|no|yes|Grass|15|1%|type1=Bug|type2=Flying}}
{{catch/div|ocean|Fishing}}
+
{{catch/div|water|Fishing}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{catch/entry1|129|Magikarp|no|no|yes|Fish Super|5-15|90%|type1=Water}}
 
{{catch/entry1|147|Dratini|no|no|yes|Fish Super|15|10%|type1=Dragon}}
 
 
{{catch/footer|land}}
 
{{catch/footer|land}}
 
|}
 
|}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
 
=== Area 2 ===
 
[[File:Safari Zone area 2 RBY.png|thumb|Safari Zone, Area 2]]
 
 
Go all the way to the west, then head north through the tall grass and climb onto the rocky ledge. From here, you'll have to follow the sideways S-bend to the left to reach the northern section. Pass through two more patches of tall grass and pick up {{TM|40|Skull Bash}}. After looping past the rest house, grab the {{DL|Vitamin|Protein}} and follow the path around to the southwest.
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
! Available Pokémon
+
! Area 2
 
|-
 
|-
 
|
 
|
Line 286: Line 353:
 
{{catch/entry1|102|Exeggcute|no|no|yes|Grass|20|15%|type1=Grass|type2=Psychic}}
 
{{catch/entry1|102|Exeggcute|no|no|yes|Grass|20|15%|type1=Grass|type2=Psychic}}
 
{{catch/entry1|115|Kangaskhan|no|no|yes|Grass|28-33|15%|type1=Normal}}
 
{{catch/entry1|115|Kangaskhan|no|no|yes|Grass|28-33|15%|type1=Normal}}
{{catch/entry1|111|Rhyhorn|no|no|yes|Grass|25|10%|type1=Ground|type2=Rock}}
 
 
{{catch/entry1|030|Nidorina|no|no|yes|Grass|23|10%|type1=Poison}}
 
{{catch/entry1|030|Nidorina|no|no|yes|Grass|23|10%|type1=Poison}}
  +
{{catch/entry1|111|Rhyhorn|no|no|yes|Grass|25|10%|type1=Ground|type2=Rock}}
 
{{catch/entry1|104|Cubone|no|no|yes|Grass|16|5%|type1=Ground}}
 
{{catch/entry1|104|Cubone|no|no|yes|Grass|16|5%|type1=Ground}}
 
{{catch/entry1|123|Scyther|no|no|yes|Grass|25|4%|type1=Bug|type2=Flying}}
 
{{catch/entry1|123|Scyther|no|no|yes|Grass|25|4%|type1=Bug|type2=Flying}}
 
{{catch/entry1|127|Pinsir|no|no|yes|Grass|15|1%|type1=Bug}}
 
{{catch/entry1|127|Pinsir|no|no|yes|Grass|15|1%|type1=Bug}}
{{catch/div|ocean|Fishing}}
+
{{catch/div|water|Fishing}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{catch/entry1|129|Magikarp|no|no|yes|Fish Super|5-15|90%|type1=Water}}
 
{{catch/entry1|147|Dratini|no|no|yes|Fish Super|15|10%|type1=Dragon}}
 
 
{{catch/footer|land}}
 
{{catch/footer|land}}
 
|}
 
|}
+
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
 
=== Area 3 ===
 
[[File:Safari Zone area 3 RBY.png|thumb|left|Safari Zone, Area 3]]
 
 
When you enter the final area, head straight down to find the [[Baoba|Warden]]'s {{DL|List of key items in Generation I|Gold Teeth}}; return it to him to receive {{HM|04|Strength}}. Walk to the west to find {{TM|32|Double Team}}, and enter the Secret House. It seems that no one else has ventured this deep into the park, so the [[HM03]] is yours. If you have something like {{p|Gyarados}} or {{p|Lapras}} with you, you can cross the pond south of the Secret House. If you do, you can find a {{DL|Potion|Max Potion}} and a {{DL|Revive|Max Revive}} on the way east to the park's entrance. Otherwise, you can backtrack and wander through some tall grass until the timer runs out, which likely won't be much longer.
 
 
{| class="expandable" align="center" style="background: #{{yellow color light}}; {{roundy|10px}}; border: 5px solid #{{yellow color}};"
 
 
|- align="center"
 
|- align="center"
! Available Pokémon
+
! Area 3
 
|-
 
|-
 
|
 
|
Line 314: Line 379:
 
{{catch/entry1|127|Pinsir|no|no|yes|Grass|25|4%|type1=Bug}}
 
{{catch/entry1|127|Pinsir|no|no|yes|Grass|25|4%|type1=Bug}}
 
{{catch/entry1|114|Tangela|no|no|yes|Grass|27|1%|type1=Grass}}
 
{{catch/entry1|114|Tangela|no|no|yes|Grass|27|1%|type1=Grass}}
{{catch/div|ocean|Fishing}}
+
{{catch/div|water|Fishing}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|129|Magikarp|no|no|yes|Fish Old|5|100%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|060|Poliwag|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
 
{{catch/entry1|118|Goldeen|no|no|yes|Fish Good|10|50%|type1=Water}}
{{catch/entry1|129|Magikarp|no|no|yes|Fish Super|5-15|90%|type1=Water}}
 
{{catch/entry1|147|Dratini|no|no|yes|Fish Super|15|10%|type1=Dragon}}
 
 
{{catch/footer|land}}
 
{{catch/footer|land}}
 
|}
 
|}
  +
|}
  +
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
  +
|- align="center"
  +
! Items
  +
|-
  +
|
  +
{{itlisth}}
  +
{{catch/div|land|Entrance}}
  +
{{itlistbod|Nugget|On the island (hidden, requires {{m|Surf}})|Y|display={{DL|Valuable item|Nugget}}}}
  +
{{catch/div|land|Area 1}}
  +
{{itlistbod|Carbos|On the larger rock platform|Y|display={{DL|Vitamin|Carbos}}}}
  +
{{itlistbod|TM Normal|In the tall grass jutting out into the pond|Y|display={{TM|37|Egg Bomb}}}}
  +
{{itlistbod|Max Potion|West of the smaller rock platform|Y|display={{DL|Potion|Max Potion}}}}
  +
{{itlistbod|Full Restore|West of the rest house|Y|display={{DL|Potion|Full Restore}}}}
  +
{{catch/div|land|Area 2}}
  +
{{itlistbod|TM Normal|Northeast of the three ponds|Y|display={{TM|40|Skull Bash}}}}
  +
{{itlistbod|Protein|West of the rest house|Y|display={{DL|Vitamin|Protein}}}}
  +
{{catch/div|land|Area 3}}
  +
{{itlistbod|Gold Teeth|South of the entrance|Y|display={{key|I|Gold Teeth}}}}
  +
{{itlistbod|TM Normal|East of the Secret House|Y|display={{TM|32|Double Team}}}}
  +
{{itlistbod|HM Water|From the man in the Secret House|Y|display={{HM|03|Surf}}}}
  +
{{itlistbod|Max Potion|In the tall grass (requires {{m|Surf}})|Y|display={{DL|Potion|Max Potion}}}}
  +
{{itlistbod|Max Revive|Southeast of the rock platform (requires {{m|Surf}})|Y|display={{DL|Revive|Max Revive}}}}
  +
{{itlistfoot}}
  +
|}
  +
  +
  +
==== Entrance ====
  +
Step inside the safari and head to the northeast to enter the second area, Area 1.
  +
  +
==== Area 1 ====
  +
There are four items scattered around the second area. Pick up a {{DL|Vitamin|Carbos}} on the rock platform, {{TM|37|Egg Bomb}} in the pond, a {{DL|Potion|Max Potion}} to the northwest, and a {{DL|Potion|Full Restore}} near the rest house. Walk past the rest house and head west.
   
  +
==== Area 2 ====
  +
Go all the way to the west, then head north through the tall grass and climb onto the rock platform. From here, follow the sideways S-bend westward to reach the northern section. Pass through two more patches of tall grass and pick up {{TM|40|Skull Bash}}. After looping past the rest house, grab the {{DL|Vitamin|Protein}} and follow the path around to the southwest.
   
Now that you can {{m|surf}}, you can reach the island in the front area to find a [[Nugget]]. Back in the city, stop in the Warden's house to return the Gold Teeth. He rewards you with {{HM|04|Strength}}, and teaching this to a sturdy team member like {{p|Rhydon}} or {{p|Tauros}} lets you move those big boulders around. Try it out now, and you can reach the {{DL|Vitamin|Rare Candy}} inside the Warden's home.
+
==== Area 3 ====
  +
In the final area, head south to find the [[Baoba|Warden]]'s {{key|I|Gold Teeth}}! Walk to the west to find {{TM|32|Double Team}}, and enter the Secret House. It seems that no one else has ventured this deep into the park, so the [[HM03]] is yours. Teach it to something like {{p|Gyarados}} or {{p|Lapras}}, and you can cross the pond to the south. If you do, you can find a {{DL|Potion|Max Potion}} and a {{DL|Revive|Max Revive}} on the way east to the park's entrance. Otherwise, you can backtrack and wander through some tall grass until the timer runs out, which likely won't be much longer.
   
Now that you've checked out Fuchsia City, {{m|fly}} back to [[Lavender Town]] and head south to {{rt|12|Kanto}}.
+
After exploring Fuchsia City, {{m|fly}} back to [[Lavender Town]] and head south to {{rt|12|Kanto}}.
   
   

Revision as of 21:31, 26 March 2013

Cycling Road

Route 16
Route 17

The path that connects Celadon City to Fuchsia City—Routes 16, 17, and 18—is also known as Cycling Road, a favorite hangout spot for Bikers. Aside from a few battles, the ride southward is pretty easy. Bring your Bicycle, or you will not be allowed on the slope.

Route 16

Cut down the tree near the north gate to reach a secluded area. Enter the house on the other side, and a reclusive girl will give you HM02 (Fly) to keep her hideaway a secret. Teach that to something like Pidgeot or Fearow in order to visit any familiar town in seconds!


As for the roadblock, use the Poké Flute to rouse Snorlax from its nap. It wakes up on a foul mood, and attacks! There are only two in the whole region; the other blocks the way south of Lavender Town. Catch it if you can!

Spr 1y 143.png
Type:
Normal Unknown
Snorlax Lv.30
Headbutt
Normal
Amnesia
Psychic
Rest
Psychic
  --  
   


Route 17

It's all downhill to Fuchsia City! To hit the brakes on your bike, hold down the A or B Buttons. Roll south down the hill to reach Route 18.

Route 18

Route 18

Turn to the east and ride to the gate. Upstairs, a man is looking to trade his Parasect for a Tangela. Battle the three Bird Keepers south of the gate for some quick cash before heading east.


Fuchsia City

Fuchsia City

Fuchsia City is home to the Fuchsia Gym, the sixth in the Indigo League. On the north side of town, the Safari Zone is a wildlife preserve where visitors can view rare Pokémon in their native habitats.


Fishing Guru

Jump the ledge near the Pokémon Center and enter the southeastern house to meet the local Fishing Guru. Like the one in Vermilion City, he also gives you a fishing rod. The Good Rod can hook water-dwelling Pokémon besides Magikarp. A few aquatic species like Poliwag and Goldeen can be found in his backyard pond.


Fuchsia Gym

Fuchsia Gym

FUCHSIA CITY
POKéMON GYM
LEADER: KOGA
The Poisonous
Ninja Master!

The Fuchsia Gym is teeming with Poison-type Pokémon. Psychic-type attacks are useful against the few Arbok, and Grass or Water moves can take out the few Sandslash. As for the dozen or so Psychic-type Pokémon, only Bug moves like Twineedle or Pin Missile are super-effective against them, so you may need to rely on brute force to clear them out. The ninja master has set up glass walls in his Gym to disorient his challengers, forcing you to find the open spaces between the walls to find the path to the Gym Leader.

Fuchsia Gym
The Soul Badge





Six Gym Leaders down, two to go! The Soul Badge gives you the ability to surf across bodies of water, which will soon allow you to leave the Kanto mainland for the islands in the southwest. It also gives a slight Defense boost during battle. Koga gives you TM06 (Toxic) as a prize, a secret ninja technique that he claims is over 400 years old.

The Warden

The Warden is a little distraught about losing his set of Gold Teeth. If you find them while hunting in the Safari Zone, be sure to return them to him to receive HM04 (Strength) as a reward! Teaching this to a sturdy Pokémon like Rhydon or Tauros lets you move those big boulders around. Try it out on the rock inside the Warden's home to reach the Rare Candy behind it.

Safari Zone, Entrance
Safari Zone, Area 1
Safari Zone, Area 2
Safari Zone, Area 3

Safari Zone

The Safari Zone is the city's main tourist attraction. For PokémonDollar.png500, each Trainer is given thirty Safari Balls and allowed to catch any Pokémon they find. The drawback is that visitors are restricted from using their own Pokémon to weaken the wild Pokémon first. Instead, you may throw either bait or rocks before attempting capture. Throwing bait makes a Pokémon less likely to run, but harder to catch; throwing a rock has the opposite effect. When you run out of Safari Balls or walk 500 steps, the game is over.


Entrance

Step inside the safari and head to the northeast to enter the second area, Area 1.

Area 1

There are four items scattered around the second area. Pick up a Carbos on the rock platform, TM37 (Egg Bomb) in the pond, a Max Potion to the northwest, and a Full Restore near the rest house. Walk past the rest house and head west.

Area 2

Go all the way to the west, then head north through the tall grass and climb onto the rock platform. From here, follow the sideways S-bend westward to reach the northern section. Pass through two more patches of tall grass and pick up TM40 (Skull Bash). After looping past the rest house, grab the Protein and follow the path around to the southwest.

Area 3

In the final area, head south to find the Warden's Gold Teeth! Walk to the west to find TM32 (Double Team), and enter the Secret House. It seems that no one else has ventured this deep into the park, so the HM03 is yours. Teach it to something like Gyarados or Lapras, and you can cross the pond to the south. If you do, you can find a Max Potion and a Max Revive on the way east to the park's entrance. Otherwise, you can backtrack and wander through some tall grass until the timer runs out, which likely won't be much longer.

After exploring Fuchsia City, fly back to Lavender Town and head south to Route 12.


← Part 9 Saffron City, Silph Co., Saffron Gym
Yellow
walkthrough
Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands Part 11 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.