Appendix:Red and Blue walkthrough/Section 5: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[Appendix:FireRed and LeafGreen walkthrough|here]].''''' </center>
{{WalkthroughNotice}}


-----
== Cerulean City ==
[[File:Cerulean City RBY.png|thumb|300px|Cerulean City]]


== Cerulean City ==
[[Cerulean City]] is a peaceful seaside city located in the north-central part of [[Kanto]]. Places of interest include the [[Miracle Cycle|Bike Shop]], [[Cerulean Gym]], and [[Cerulean Cave|a mysterious cave]] on the edge of town.
[[File:Cerulean City RBY.png|thumb|250px|left|Cerulean City]]
 
{| align="center"
|
{{shop|Poké Mart}}
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Potion|300}}}}
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Antidote|100}}}}
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Awakening|200}}}}
{{shoprow|{{shopitem|Parlyz Heal|200}}}}
{{shopfooter}}
|}


So you've survived the trek through [[Mt. Moon]] and reached Cerulean City... and now you're trapped.  You won't be able to leave the city until you defeat both the [[Cerulean Gym]] and your rival, who is waiting on the bridge to {{rt|24|Kanto}}.
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Items
|-
|
{{Itlisth|building}}
{{Itemlist|Rare Candy|In the backyard of the Gym Badge man's house ''(hidden)''|R=yes|B=yes}}
{{Itemlist|TM Water|Reward for defeating Misty|R=yes|B=yes|display={{TM|11|BubbleBeam}}}}
{{Itemlist|TM Ground|Received from {{tc|Team Rocket Grunt}} after defeating him|R=yes|B=yes|display={{TM|28|Dig}}}}
{{Itlistfoot|building}}
|}


=== A Rare Trade ===
=== A Rare Trade ===
[[File:Miracle Cycle RBY.png|thumb|Outside the Bike Shop]]
In the house next to the Pokémon Center, an old man is willing to trade his {{2t|Ice|Psychic}}-type {{p|Jynx}} to get a {{p|Poliwhirl}}. Poliwhirl can only be found by using a {{key|I|Super Rod|high-end fishing rod}}, so you will need to return later to complete the trade.


In the house next to the Poké Center, an old man is willing to trade his {{2t|Ice|Psychic}}-type {{p|Jynx}} for your {{p|Poliwhirl}}. You probably won't have one yet since you don't have a [[Fishing|fishing rod]], but this is the only Jynx in the game so you'll need it to complete your Pokédex.
=== Gym Badge Man ===
In the northwest house is a man who will explain the effects of the eight {{DL|Badge|Indigo League|Gym Badges}}. The first five Badges enable the use of [[HM]] moves in the field. Four Badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value. The four other Badges ensure a Pokémon's obedience during battle.


=== Gym Badge Man ===
{| style="background: #3F9BBC; {{roundy}}; border: 2px solid #007BA7;" colspan="3" cellspacing="2" cellpadding="4"
In the northwest house is a man who will explain every effect of the eight {{DL|Badge|Indigo League|Indigo League}} [[Badge|Gym Badges]].
|-
! colspan="2" style="background: #7FBCD2; {{roundytl|5px}};" | Badge
! style="background: #7FBCD2;" | Effect
! colspan="2" style="background: #7FBCD2;" | Badge
! style="background: #7FBCD2; {{roundytr|5px}};" | Effect
|- style="background: #FFFFFF;"
| align="center" | [[File:Boulder Badge.png|20px|Boulder Badge]]
| align="center" | {{badge|Boulder}}
| align="center" | Increases {{stat|Attack}};<br>Allows {{m|Flash}} in the field
| align="center" | [[File:Soul Badge.png|20px|Soul Badge]]
| align="center" | {{badge|Soul}}
| align="center" | Increases {{stat|Defense}};<br>Allows {{m|Surf}} in the field
|- style="background: #FFFFFF;"
| align="center" | [[File:Cascade Badge.png|20px|Cascade Badge]]
| align="center" | {{badge|Cascade}}
| align="center" | Ensures obedience up to level 30;<br>Allows {{m|Cut}} in the field
| align="center" | [[File:Marsh Badge.png|20px|Marsh Badge]]
| align="center" | {{badge|Marsh}}
| align="center" | Ensures obedience up to level 70
|- style="background: #FFFFFF;"
| align="center" | [[File:Thunder Badge.png|20px|Thunder Badge]]
| align="center" | {{badge|Thunder}}
| align="center" | Increases {{stat|Speed}};<br>Allows {{m|Fly}} in the field
| align="center" | [[File:Volcano Badge.png|20px|Volcano Badge]]
| align="center" | {{badge|Volcano}}
| align="center" | Increases {{stat|Special}}
|- style="background: #FFFFFF;"
| align="center" | [[File:Rainbow Badge.png|20px|Rainbow Badge]]
| align="center" | {{badge|Rainbow}}
| align="center" | Ensures obedience up to level 50;<br>Allows {{m|Strength}} in the field
| align="center" | [[File:Earth Badge.png|20px|Earth Badge]]
| align="center" | {{badge|Earth}}
| align="center" | Ensures obedience up to level 100
|- style="background: #FFFFFF;"
| colspan="6" style="background: #7FBCD2; {{roundybottom|5px}};" |
|}


=== Bike Shop ===
=== Bike Shop ===
The building in the southwest of the city is a bike shop.  Finally, you can move faster than on foot, right?  Unfortunately, the price tag is a whopping {{PDollar}}1,000,000!  Your wallet can't carry that much cash, so you'll have to track down a {{DL|List of key items in Generation I|Bike Voucher}} somewhere...
The [[Miracle Cycle|Bike Shop]] has bicycles for sale, but the price is a whopping {{pdollar}}1,000,000!  You can't carry that much cash, so it seems that you are out of luck for now.


{{clear}}
=== Something Shady ===
=== Something Shady ===
You won't be able to enter the house behind the Gym yet, since it is blocked off by a police officer. It seems that [[Team Rocket]] is up to no good again, having stolen a valuable [[TM28|item]] from the people living here. After you visit the Sea Cottage to the north, you'll be able to enter the home (and exit through a hole in the back wall to leave the city).
The house behind the Gym is blocked off by a police officer. It seems that [[Team Rocket]] has stolen [[TM28|a valuable item]] from the people living here. Nothing can be done about this now, so set your sights on the Gym.
 
 


=== Cerulean Gym ===
=== Cerulean Gym ===
{| align="right" style="background: #{{water color light}}; {{roundy|10px}}; border: 3px solid #{{water color dark}}" cellpadding="2"
[[File:Cerulean Gym RBY.png|thumb|Cerulean Gym]]
|-
! style="background: #FFFFFF; border: 1px solid #FFFFFF; {{roundytop|10px}};" {{!}} [[File:Cerulean Gym RBY.png|150px]]
|-
! style="background: #{{water color}}; {{roundybottom|10px}};" align="center" {{!}} '''{{color2|000000|Cerulean Gym}}'''
|}


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|CERULEAN CITY <br> POKéMON GYM <br> LEADER: MISTY <br> The Tomboyish Mermaid!}}
{{sign|RBY|title|CERULEAN CITY<br>POKéMON GYM<br>LEADER: MISTY}}
{{sign|RBY|The Tomboyish<br>Mermaid!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The Cerulean Gym specializes in {{type|Water}} Pokémon, so your best options are {{t|Grass}}- and {{t|Electric}}-types. Trainers who chose {{p|Charmander}} may have a rough time here, so you may want to venture off to {{rt|24|Kanto}} to catch an {{p|Oddish}}{{sup/1|R}} or a {{p|Bellsprout}}{{sup/1|B}} to help out. You may even not want to use {{p|Pikachu}} because of its poor {{stat|Special}} stat thus it could easily get KO'ed by Starmie's powerful Bubblebeam.
The [[Cerulean Gym]] specializes in {{type|Water}} Pokémon, so {{t|Grass}}- and {{type|Electric}} attacks will work wonders. Trainers who chose {{p|Charmander}} and did not catch a {{p|Pikachu}} back in Viridian Forest may have a rough time here, so it may be necessary to venture off to {{rt|24|Kanto}} to catch an {{p|Oddish}}{{sup/1|R}} or {{p|Bellsprout}}{{sup/1|B}} to help out. Take out [[Misty]]'s {{p|Staryu}} as quickly as possible in order to move on to her {{p|Starmie}}. Her purple starfish is both {{stat|Special|stronger}} and {{stat|Speed|faster}} than Staryu, making its {{m|Bubble Beam|BubbleBeam}} especially painful. Use {{p|Ivysaur}} or Bellsprout's {{m|Vine Whip}}, Oddish's {{m|Absorb}}, or even Pikachu's {{m|ThunderShock}} to make quick work of it.
 
Misty's {{p|Staryu}} should be taken out as quickly as possible, as you will want your team relatively unscathed to take on her {{p|Starmie}}. Watch out for that {{m|BubbleBeam}}, which can be a real pain coming off of Starmie's {{stat|Special}} stat. It's also really quick. Use your {{p|Ivysaur}}/Bellsprout's {{m|Vine Whip}} or Oddish's {{m|Absorb}} to make quick work of it or, if it can outspeed Starmie and survive its lethal Bubblebeam, Pikachu's {{type|Electric}} attacks.


{| align="center"
{| align="center"
Line 46: Line 93:
{| align="center" style="background: #{{water color}}; {{roundy}}; border: 5px solid #{{water color light}};"
{| align="center" style="background: #{{water color}}; {{roundy}}; border: 5px solid #{{water color light}};"
|- align="center"
|- align="center"
! Cerulean Gym <br> [[File:Cascade Badge.png|35px|The Cascade Badge]] <br><br>
! Cerulean Gym <br /> [[File:Cascade Badge.png|35px|Cascade Badge]] <br /><br />
|-  
|-  
|  
|  
Line 61: Line 108:
|}
|}


 
{{Party/Single
 
|color={{water color}}
{{Party|
|bordercolor={{water color dark}}
color={{water color}}|
|headcolor={{water color light}}
bordercolor={{water color dark}}|
|sprite=Spr RG Misty.png
headcolor={{water color light}}|
|prize={{pdollar}}2079
sprite=Spr RG Misty.png|
|name={{color2|000000|Misty}}
prize={{PDollar}}2079|
|game=RGB
name={{color2|000000|Misty}}|
|location=Cerulean Gym
game=RGB|
|pokemon=2}}
location=Cerulean Gym|
|{{Pokémon/1
pokemon=2|
|ndex=120
pokemon1={{Pokémon/1|
|pokemon=Staryu
ndex=120|
|game=Blue
pokemon=Staryu|
|type1=Water
game=Blue|type1=Water|level=18|
|level=18
move1=Tackle|
|move1=Tackle|move1type=Normal
move1type=Normal|
|move2=Water Gun|move2type=Water}}
move2=Water Gun|
|{{Pokémon/1
move2type=Water}}|
|ndex=121
pokemon2={{Pokémon/1|
|pokemon=Starmie
ndex=121|
|game=Blue
pokemon=Starmie|
|type1=Water|type2=Psychic
game=Blue|
|level=21
type1=Water|
|move1=Tackle|move1type=Normal
type2=Psychic|
|move2=Water Gun|move2type=Water
level=21|
|move3=BubbleBeam|move3type=Water}}
move1=Tackle|move1type=Normal|
{{Party/Footer}}
move2=Water Gun|move2type=Water|
move3=Harden|move3type=Normal|
move4=BubbleBeam|move4type=Water}}}}
|}
|}
|}
|}


Defeated, [[Misty]] awards you the {{badge|Cascade}}, which ensures your Pokémon's obedience up to level 30, even those you got in a trade. It also enables the use of {{m|Cut}} outside of battle. Misty then presents you with {{TM|11|BubbleBeam}} as a prize.


Now that you've defeated Misty and won the {{badge|Cascade}}, all of your Pokémon at level 30 or below will always obey you (even those you got in a trade), and you can use {{m|Cut}} outside of battle after receiving [[HM01]].  Misty also presents you with {{TM|11|BubbleBeam}} as a prize.
Rest up and head north to {{rt|24|Kanto}}.
 
Rest your team and head north.


== Route 24 ==
== Route 24 ==
[[File:Kanto Route 24 RBY.png|thumb|100px|Route 24]]
[[File:Kanto Route 24 RBY.png|thumb|100px|[[Route 24]]]]


As you approach "Nugget Bridge", {{ga|Blue}} appears. He taunts you like usual, and challenges you to another battle. {{p|Pidgeotto}} can be a threat due to its juiced-up stats but it's nothing special other than that so let one of your stronger Pokémon take it out. Let your weakest team member fight his {{p|Abra}}; its only move is {{m|Teleport}}, so there's no risk of taking any damage and it's basically free experience. {{p|Rattata}} can be dangerous due to its {{m|Hyper Fang}} so take it out as quickly as possible. His starter would have learned its elemental attack moves by now if it hasn't done so before so keep your own starter out of the battle field and let another one of your stronger Pokémon take care of it.
As soon as you head for Nugget Bridge, {{ga|Blue}} appears. He taunts you like usual before challenging you to another battle. His {{p|Pidgeotto}} is more a nuisance than a threat. {{p|Abra}}, with {{m|Teleport}}—which fails during Trainer battles—as its only move, is unable to deal any damage to your Pokémon, giving a good opportunity to level up your weaker Pokémon. {{p|Rattata}}'s {{m|Hyper Fang}} can inflict serious damage, so take it out quickly. His starter Pokémon has learned a damaging elemental attack, so avoid pitting your own starter against it.


{| align="center"
{| align="center"
! If the {{player}} chose {{p|Bulbasaur}}:
! {{MSP|001|Bulbasaur}} If the {{player}} chose {{p|Bulbasaur}}:
! If the {{player}} chose {{p|Charmander}}:
! {{MSP|004|Charmander}} If the {{player}} chose {{p|Charmander}}:
! If the {{player}} chose {{p|Squirtle}}:
! {{MSP|007|Squirtle}} If the {{player}} chose {{p|Squirtle}}:
|-
|-
|{{Party
|{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
Line 116: Line 159:
|sprite=Spr RG Blue 1.png
|sprite=Spr RG Blue 1.png
|prize={{PDollar}}595
|prize={{PDollar}}595
|name={{color2|000000|Blue}}
|name=Blue
|game=RGB
|game=RGB
|location=Cerulean City
|location=Cerulean City
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon/1
}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=017
|ndex=017
Line 133: Line 177:
|move3=Quick Attack
|move3=Quick Attack
|move3type=Normal}}
|move3type=Normal}}
|pokemon2={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=063
|ndex=063
Line 141: Line 185:
|move1=Teleport
|move1=Teleport
|move1type=Psychic}}
|move1type=Psychic}}
|pokemon3={{Pokémon/1
{{Party/Div|color={{blue color}}}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=019
|ndex=019
Line 155: Line 200:
|move4=Hyper Fang
|move4=Hyper Fang
|move4type=Normal}}
|move4type=Normal}}
|pokemon4={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=004
|ndex=004
Line 169: Line 214:
|move4=Leer
|move4=Leer
|move4type=Normal}}
|move4type=Normal}}
}}
{{Party/Footer}}


|{{Party
|{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
Line 177: Line 222:
|sprite=Spr RG Blue 1.png
|sprite=Spr RG Blue 1.png
|prize={{PDollar}}595
|prize={{PDollar}}595
|name={{color2|000000|Blue}}
|name=Blue
|game=RGB
|game=RGB
|location=Cerulean City
|location=Cerulean City
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon/1
}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=017
|ndex=017
Line 194: Line 240:
|move3=Quick Attack
|move3=Quick Attack
|move3type=Normal}}
|move3type=Normal}}
|pokemon2={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=063
|ndex=063
Line 202: Line 248:
|move1=Teleport
|move1=Teleport
|move1type=Psychic}}
|move1type=Psychic}}
|pokemon3={{Pokémon/1
{{Party/Div|color={{blue color}}}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=019
|ndex=019
Line 216: Line 263:
|move4=Hyper Fang
|move4=Hyper Fang
|move4type=Normal}}
|move4type=Normal}}
|pokemon4={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=007
|ndex=007
Line 230: Line 277:
|move4=Water Gun
|move4=Water Gun
|move4type=Water}}
|move4type=Water}}
}}
{{Party/Footer}}


|{{Party
|{{Party/Single
|color={{blue color}}
|color={{blue color}}
|headcolor={{blue color light}}
|headcolor={{blue color light}}
Line 238: Line 285:
|sprite=Spr RG Blue 1.png
|sprite=Spr RG Blue 1.png
|prize={{PDollar}}595
|prize={{PDollar}}595
|name={{color2|000000|Blue}}
|name=Blue
|game=RGB
|game=RGB
|location=Cerulean City
|location=Cerulean City
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon/1
}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=017
|ndex=017
Line 255: Line 303:
|move3=Quick Attack
|move3=Quick Attack
|move3type=Normal}}
|move3type=Normal}}
|pokemon2={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=063
|ndex=063
Line 263: Line 311:
|move1=Teleport
|move1=Teleport
|move1type=Psychic}}
|move1type=Psychic}}
|pokemon3={{Pokémon/1
{{Party/Div|color={{blue color}}}}
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=019
|ndex=019
Line 277: Line 326:
|move4=Hyper Fang
|move4=Hyper Fang
|move4type=Normal}}
|move4type=Normal}}
|pokemon4={{Pokémon/1
|{{Pokémon/1
|game=Blue
|game=Blue
|ndex=001
|ndex=001
Line 292: Line 341:
|move4=Vine Whip
|move4=Vine Whip
|move4type=Grass}}
|move4type=Grass}}
}}
{{Party/Footer}}
|}
|}


 
Upon defeating him, there are sixteen Trainers between [[Cerulean City]] and the [[Sea Cottage]]; luckily you can backtrack to the Pokémon Center to heal up as necessary. When you beat the five Trainers on the bridge, a disguised {{tc|Team Rocket Grunt|Rocket}} will give you a {{DL|Valuable item|Nugget}}. He then tries to get you to join the organization, battling when you refuse to join.
With that battle over, there are sixteen Trainers between Cerulean City and the Sea Cottage.  Luckily, you can backtrack to the Poké Center to heal up as often as necessary.
 
Once you manage to beat the five Trainers on the bridge (and the Rocket grunt in disguise), you'll be rewarded with a {{DL|Valuable item|Nugget}}, which can be sold for {{PDollar}}5,000.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
Line 306: Line 352:
|  
|  
{{Trainerheader}}
{{Trainerheader}}
{{Trainerdiv|land|Nugget Bridge}}
{{Trainerentry|Spr RG Bug Catcher.png|Bug Catcher||140|2|010|Caterpie||14||013|Weedle||14||}}
{{Trainerentry|Spr RG Bug Catcher.png|Bug Catcher||140|2|010|Caterpie||14||013|Weedle||14||}}
{{Trainerdiv}}
{{Trainerdiv}}
Line 317: Line 364:
{{Trainerdiv}}
{{Trainerdiv}}
{{Trainerentry|Spr RG Rocket.png|Rocket||450|2|023|Ekans||15||041|Zubat||15||}}
{{Trainerentry|Spr RG Rocket.png|Rocket||450|2|023|Ekans||15||041|Zubat||15||}}
{{Trainerdiv}}
{{Trainerdiv|land|Grassy area}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer♂||280|2|019|Rattata||14||023|Ekans||14||}}
{{Trainerentry|Spr RG Jr Trainer M.png|Jr. Trainer♂||280|2|019|Rattata||14||023|Ekans||14||}}
{{Trainerfooter|land|I}}
{{Trainerfooter|land|I}}
|}
|}


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|land|no}}
{{Catch/entry1|010|Caterpie|no|yes|no|Grass|7|25%|type1=Bug}}
{{Catch/entry1|013|Weedle|yes|no|no|Grass|7|25%|type1=Bug|type2=Poison}}
{{Catch/entry1|043|Oddish|yes|no|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{Catch/entry1|069|Bellsprout|no|yes|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|12-13|20%|type1=Normal|type2=Flying}}
{{Catch/entry1|011|Metapod|no|yes|no|Grass|8|15%|type1=Bug}}
{{Catch/entry1|014|Kakuna|yes|no|no|Grass|8|15%|type1=Bug|type2=Poison}}
{{Catch/entry1|063|Abra|yes|yes|no|Grass|8, 10, 12|15%|type1=Psychic}}
{{Catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Items
|-
|
{{Itlisth|land}}
{{Itemlist|TM Electric|On the plateau at northern end|R=yes|B=yes|display={{TM|45|Thunder Wave}}}}
{{Itemlist|Nugget|Reward for defeating the Trainers on Nugget Bridge|R=yes|B=yes|display={{DL|Valuable item|Nugget}}}}
{{Itlistfoot}}
|}


Now that you've gotten past the bridge, you can wander through the tall grass to the west and battle a Jr. Trainer♂.  If you're looking for an Abra, consider putting it to {{status|sleep}} so it can't {{m|teleport}} away. Oh and while you're here, nab two of them since later on there is a trainer that will want an Abra and in exchange give you {{p|Mr. Mime|a Pokémon that can't be obtained by any other means}}, if you want one to keep. If catching two of them is too much frustration, though, then don't worry about it since you can be given an Abra as a prize [[Celadon Game Corner|later on]]. Don't forget to pick up {{TM|45|Thunder Wave}} on the northern ledge. {{m|Thunder Wave}} is a non-damaging [[move]] that causes {{status|paralysis}}, which can be helpful when trying to capture new Pokémon.
A patch of tall grass is located near the north end of the bridge. In addition to the Jr. Trainer♂, wild {{p|Abra}} can also be found here. These Pokémon tend to teleport away as soon as battle begins, so try having a speedy Pokémon put it to {{status|sleep}} to prevent this. An extra Abra will be useful later on, in a trade for another {{t|Psychic}} Pokémon. Don't miss {{TM|45|Thunder Wave}} on the hill to the north. {{m|Thunder Wave}} is a non-damaging move that causes {{status|Paralysis}}, a helpful tactic when attempting capture.


== Route 25 ==
== Route 25 ==
[[File:Kanto Route 25 RBY.png|thumb|400px|Route 25]]
[[File:Kanto Route 25 RBY.png|thumb|400px|[[Route 25]]]]


Nine Trainers left between you and Bill's Sea Cottage.
There are nine more Trainers to fight on your way to the cape. One of them is standing in a line of trees, and you'll need to lure him out with a battle to reach {{TM|19|Seismic Toss}} lying behind him. Seismic Toss can be helpful against durable Pokémon because it inflicts damage equal to the user's level, regardless of the combatants' {{stat|Attack}} or {{stat|Defense}}.  
 
When you see the Trainer standing in a line of trees with an item on the ground behind him, make sure to be at least three spaces away from him when you cross his line of sight.  You can't {{m|cut}} the tree down yet to get the item, so you'll have to lure him away from the trees to battle you.  After that battle, you can pick up the {{TM|19|Seismic Toss}} that was blocked off. {{m|Seismic Toss}} inflicts damage equal to the user's level, regardless of the battlers' {{stat|Attack}} or {{stat|Defense}}.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
Line 337: Line 409:
|-  
|-  
|  
|  
{{Trainerheader}}
{{Trainerheader|land}}
{{Trainerentry|Spr RG Hiker.png|Hiker||525|2|066|Machop||15||074|Geodude||15||}}
{{Trainerentry|Spr RG Hiker.png|Hiker||525|2|066|Machop||15||074|Geodude||15||}}
{{Trainerdiv}}
{{Trainerentry|Spr RG Hiker.png|Hiker||595|1|095|Onix||17||}}
{{Trainerdiv}}
{{Trainerdiv}}
{{Trainerentry|Spr RG Youngster.png|Youngster||225|2|019|Rattata||15||021|Spearow||15||}}
{{Trainerentry|Spr RG Youngster.png|Youngster||225|2|019|Rattata||15||021|Spearow||15||}}
{{Trainerdiv}}
{{Trainerentry|Spr RG Hiker.png|Hiker||595|1|095|Onix||17||}}
{{Trainerdiv}}
{{Trainerdiv}}
{{Trainerentry|Spr RG Youngster.png|Youngster||255|1|079|Slowpoke||17||}}
{{Trainerentry|Spr RG Youngster.png|Youngster||255|1|079|Slowpoke||17||}}
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{{Trainerfooter|land|I}}
{{Trainerfooter|land|I}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
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|-  
|-  
|  
|  
{{catch/header|land|no}}
{{Catch/header|land|no}}
{{catch/entry1|013|Weedle|yes|no|no|Grass|8|25%|type1=Bug|type2=Poison}}
{{Catch/entry1|010|Caterpie|no|yes|no|Grass|8|25%|type1=Bug}}
{{catch/entry1|010|Caterpie|no|yes|no|Grass|8|25%|type1=Bug}}
{{Catch/entry1|013|Weedle|yes|no|no|Grass|8|25%|type1=Bug|type2=Poison}}
{{catch/entry1|043|Oddish|yes|no|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{Catch/entry1|043|Oddish|yes|no|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{catch/entry1|069|Bellsprout|no|yes|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{Catch/entry1|069|Bellsprout|no|yes|no|Grass|12-14|25%|type1=Grass|type2=Poison}}
{{catch/entry1|014|Kakuna|yes|no|no|Grass|9|15%|type1=Bug|type2=Poison}}
{{Catch/entry1|011|Metapod|no|yes|no|Grass|9|15%|type1=Bug}}
{{catch/entry1|011|Metapod|no|yes|no|Grass|9|15%|type1=Bug}}
{{Catch/entry1|014|Kakuna|yes|no|no|Grass|9|15%|type1=Bug|type2=Poison}}
{{catch/entry1|016|Pidgey|yes|yes|no|Grass|13|15%|type1=Normal|type2=Flying}}
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|13|15%|type1=Normal|type2=Flying}}
{{catch/entry1|063|Abra|yes|yes|no|Grass|10-12|15%|type1=Psychic}}
{{Catch/entry1|063|Abra|yes|yes|no|Grass|10, 12|15%|type1=Psychic}}
{{catch/entry1|011|Metapod|yes|no|no|Grass|7|4%|type1=Bug}}
{{Catch/entry1|011|Metapod|yes|no|no|Grass|7|4%|type1=Bug}}
{{catch/entry1|014|Kakuna|no|yes|no|Grass|7|4%|type1=Bug|type2=Poison}}
{{Catch/entry1|014|Kakuna|no|yes|no|Grass|7|4%|type1=Bug|type2=Poison}}
{{catch/entry1|010|Caterpie|yes|no|no|Grass|8|1%|type1=Bug}}
{{Catch/entry1|010|Caterpie|yes|no|no|Grass|8|1%|type1=Bug}}
{{catch/entry1|013|Weedle|no|yes|no|Grass|8|1%|type1=Bug|type2=Poison}}
{{Catch/entry1|013|Weedle|no|yes|no|Grass|8|1%|type1=Bug|type2=Poison}}
{{catch/footer|land}}
{{Catch/footer|land}}
|}
|}


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Items
|-
|
{{Itlisth|land}}
{{Itemlist|Ether|On the fence next to Bill's house; one tile right of the Lass ''(hidden)''|R=yes|B=yes}}
{{Itemlist|TM Fighting|Northeast of the tree maze|R=yes|B=yes|display={{TM|19|Seismic Toss}}}}
{{Itemlist|Elixer|In northwest corner of the tree maze, near the first Hiker ''(hidden)''|R=yes|B=yes|display=[[Elixir|Elixer]]|sprite=Bag Elixir Sprite}}
{{Itemlist|S.S. Ticket|Reward for helping Bill turn back to normal|R=yes|B=yes|display={{key|I|S.S. Ticket|S.S.}} {{key|III|S.S. Ticket|Ticket}}}}
{{Itlistfoot|land}}
|}


=== Sea Cottage ===
=== Sea Cottage ===
[[File:Sea Cottage RBY.png|thumb|Bill's house]]
[[File:Sea Cottage interior RBY.png|thumb|Inside Bill's house]]
 
Bill's got a problem: he screwed up an experiment and combined his DNA with that of a Pokémon.  It's not permanent though, so when he steps into the machine, use his PC to help him out.  Once he's human again, he gives you an {{DL|List of key items in Generation I|S.S. Ticket}} as thanks.  This ticket lets you board the luxury cruiseliner, [[S.S. Anne]], that's docked in the [[Vermilion City]] harbor.  Vermilion City also happens to be the location of the third Gym.  Before you leave [[Cerulean Cape]], leave and re-enter the cottage and check out the data on his PC to view his favorite Pokémon, the {{p|Eevee}} family.  This adds four new pages of data to your Pokédex.  Now take the shortcut south of the cottage to easily backtrack to Cerulean City.


The Sea Cottage on [[Kanto Route 25]] belongs to [[Bill]], a famous Pokémon researcher. His latest experiment has gone wrong, and his DNA was combined with that of a Pokémon!  He asks for your help, so when he steps into the machine, activate the program on his PC to return him to normal. As thanks, he gives you an {{key|I|S.S. Ticket}}. This ticket lets you board the [[S.S. Anne|luxury cruiseliner]] that is docked in [[Vermilion City]], which also happens to be the location of the third Gym. Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the [[Eeveelution|Eevee family]]. This adds {{p|Vaporeon|three}} {{p|Jolteon|new}} {{p|Flareon|pages}} to your Pokédex.


== Cerulean City ==
== Cerulean City ==
Stop in the Poké Center to rest up before hitting the road again.
Back in {{ci|Cerulean}}, the officer blocking the burgled house has moved out of the way. Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route. Step through the hole to find the thief.  


Now that the police officer has moved out of the way, you can finally enter the home that was robbed by the [[Team Rocket|Rockets]].  Besides the obvious signs of a break-in, the intruder also left a gaping hole in the wall as an escape route.  The thief is hiding out back, and attacks when you emerge from the building.
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
 
|- align="center"
{| align="center"
! Trainers
|  
|-
{{Trainerheader|Water}}
|
{{Trainerheader|road}}
{{Trainerentry|Spr RG Rocket.png|Rocket||510|2|066|Machop||17|None|096|Drowzee||17|None}}
{{Trainerentry|Spr RG Rocket.png|Rocket||510|2|066|Machop||17|None|096|Drowzee||17|None}}
{{Trainerfooter|Water|1|Inside}}
{{Trainerfooter|road|1|Inside}}
|}
|}


When he loses, the Rocket hands over the stolen [[TM28]] before running off. {{m|Dig}} is useful when in a cave, as it instantly returns you to the entrance.


After showing that thief that you're no pushover, he hands over the {{TM|28|Dig}} before running off.  Using Dig inside a cave allows you to instantly return to the entrance.  Now head south; you've got a ship to catch!
== Route 5 ==
[[File:Kanto Route 5 RBY.png|thumb|Route 5]]


 
{{rt|5|Kanto}} is a tiny path that connects [[Cerulean City]] to [[Saffron City]]. New Pokémon include {{p|Mankey}}{{sup/1|R}} and {{p|Meowth}}{{sup/1|B}}. It is impossible to reach Saffron just yet, so instead enter the [[Underground Path (Kanto Routes 5-6)|Underground Path]]. Inside, a woman offers to trade her {{p|Nidoran♀}} for your {{p|Nidoran♂}}. The tunnel leads to {{rt|6|Kanto}}.
== Route 5 ==
[[File:Kanto Route 5 RBY.png|thumb|left|Route 5]]


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
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{{catch/header|land|no}}
{{Catch/header|land|no}}
{{catch/entry1|043|Oddish|yes|no|no|Grass|13-16|40%|type1=Grass|type2=Poison}}
{{Catch/entry1|043|Oddish|yes|no|no|Grass|13, 15-16|40%|type1=Grass|type2=Poison}}
{{catch/entry1|069|Bellsprout|no|yes|no|Grass|13-16|40%|type1=Grass|type2=Poison}}
{{Catch/entry1|069|Bellsprout|no|yes|no|Grass|13, 15-16|40%|type1=Grass|type2=Poison}}
{{catch/entry1|016|Pidgey|yes|yes|no|Grass|13-16|35%|type1=Normal|type2=Flying}}
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|13, 15-16|35%|type1=Normal|type2=Flying}}
{{catch/entry1|056|Mankey|yes|no|no|Grass|10-16|25%|type1=Fighting}}
{{Catch/entry1|052|Meowth|no|yes|no|Grass|10, 12, 14, 16|25%|type1=Normal}}
{{catch/entry1|052|Meowth|no|yes|no|Grass|10-16|25%|type1=Normal}}
{{Catch/entry1|056|Mankey|yes|no|no|Grass|10, 12, 14, 16|25%|type1=Fighting}}
{{catch/footer|land}}
{{Catch/div|building|Gift Pokémon}}
{{Catch/entry1|029|Nidoran♀|yes|yes|no|Trade|tradenum=032|tradename=Nidoran♂|The same as the traded Pokémon|One|type1=Poison}}
{{Catch/footer|land}}
|}
|}


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Items
|-
|
{{itlisth|building}}
{{Itemlist|Full Restore|Inside the [[Underground Path (Kanto Routes 5-6)|Underground Path]], two tiles left of the top stairs ''(hidden)''|R=yes|B=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|X Special|Inside the [[Underground Path (Kanto Routes 5-6)|Underground Path]], in the row of tiles left of the top stairs, thirty-two tiles down from the top wall ''(hidden)''|R=yes|B=yes|display=[[X Sp. Atk|X Special]]|sprite=Bag X Sp. Atk Sprite}}
{{itlistfoot|building}}
|}


=== Pokémon Daycare ===
=== Pokémon Day Care ===
Having trouble getting your weaker team members into battle for experience?  Then you've come to the right place!  The man inside will accept one Pokémon at a time to raise while you're away. Whatever you choose to leave with him will gain 1 [[EXP|experience point]] for every step you take (if you bought the {{PDollar}}500 {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it). The downside is that he'll make any decisions for you; he may delete a move you like, or ignore a new move altogether. He charges {{PDollar}}100 for every level your Pokémon gained to give it back.
The house on the hill is the [[Pokémon Day Care]]. The old man inside will raise one Pokémon at a time while you are away. A Pokémon left here will gain one [[Experience|experience point]] for every step taken. If you bought the {{p|Magikarp}} near [[Mt. Moon]], this is a good way to raise it. The downside is that he will make every decision; he may delete a move you like, or ignore a new move. He charges {{pdollar}}100, plus another {{pdollar}}100 for every new level, to return a Pokémon.


The [[gate]] to [[Saffron City]] is currently blocked off, so take the [[Underground Path (Routes 5-6)|Cerulean-Vermilion Underground]] to reach {{rt|6|Kanto}}.  The woman inside the northern building will offer to trade her {{p|Nidoran♀}} for your {{p|Nidoran♂}} if you're interested.
{{WalkthroughPrevNext
 
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{{Project Walkthroughs notice}}
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[[Category:Red and Blue walkthrough]]
 
[[Category:Red and Blue walkthrough|R05]]

Revision as of 07:36, 24 April 2017

This is the Bulbapedia walkthrough for Pokémon Red and Blue.
These pages follow the original Game Boy iteration, not FireRed and LeafGreen. The guide for those games can be found here.


Cerulean City

Cerulean City

Cerulean City is a peaceful seaside city located in the north-central part of Kanto. Places of interest include the Bike Shop, Cerulean Gym, and a mysterious cave on the edge of town.

Poké Mart

A Rare Trade

In the house next to the Pokémon Center, an old man is willing to trade his Ice/Psychic-type Jynx to get a Poliwhirl. Poliwhirl can only be found by using a high-end fishing rod, so you will need to return later to complete the trade.

Gym Badge Man

In the northwest house is a man who will explain the effects of the eight Gym Badges. The first five Badges enable the use of HM moves in the field. Four Badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value. The four other Badges ensure a Pokémon's obedience during battle.

Badge Effect Badge Effect
Boulder Badge Boulder Badge Increases Attack;
Allows Flash in the field
Soul Badge Soul Badge Increases Defense;
Allows Surf in the field
Cascade Badge Cascade Badge Ensures obedience up to level 30;
Allows Cut in the field
Marsh Badge Marsh Badge Ensures obedience up to level 70
Thunder Badge Thunder Badge Increases Speed;
Allows Fly in the field
Volcano Badge Volcano Badge Increases Special
Rainbow Badge Rainbow Badge Ensures obedience up to level 50;
Allows Strength in the field
Earth Badge Earth Badge Ensures obedience up to level 100

Bike Shop

The Bike Shop has bicycles for sale, but the price is a whopping $1,000,000! You can't carry that much cash, so it seems that you are out of luck for now.

Something Shady

The house behind the Gym is blocked off by a police officer. It seems that Team Rocket has stolen a valuable item from the people living here. Nothing can be done about this now, so set your sights on the Gym.

Cerulean Gym

Cerulean Gym

CERULEAN CITY
POKéMON GYM
LEADER: MISTY

The Tomboyish
Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so Grass- and Electric-type attacks will work wonders. Trainers who chose Charmander and did not catch a Pikachu back in Viridian Forest may have a rough time here, so it may be necessary to venture off to Route 24 to catch an OddishR or BellsproutB to help out. Take out Misty's Staryu as quickly as possible in order to move on to her Starmie. Her purple starfish is both stronger and faster than Staryu, making its BubbleBeam especially painful. Use Ivysaur or Bellsprout's Vine Whip, Oddish's Absorb, or even Pikachu's ThunderShock to make quick work of it.

Cerulean Gym
Cascade Badge



Defeated, Misty awards you the Cascade Badge, which ensures your Pokémon's obedience up to level 30, even those you got in a trade. It also enables the use of Cut outside of battle. Misty then presents you with TM11 (BubbleBeam) as a prize.

Rest up and head north to Route 24.

Route 24

As soon as you head for Nugget Bridge, Blue appears. He taunts you like usual before challenging you to another battle. His Pidgeotto is more a nuisance than a threat. Abra, with Teleport—which fails during Trainer battles—as its only move, is unable to deal any damage to your Pokémon, giving a good opportunity to level up your weaker Pokémon. Rattata's Hyper Fang can inflict serious damage, so take it out quickly. His starter Pokémon has learned a damaging elemental attack, so avoid pitting your own starter against it.

Bulbasaur If the player chose Bulbasaur: Charmander If the player chose Charmander: Squirtle If the player chose Squirtle:






Upon defeating him, there are sixteen Trainers between Cerulean City and the Sea Cottage; luckily you can backtrack to the Pokémon Center to heal up as necessary. When you beat the five Trainers on the bridge, a disguised Rocket will give you a Nugget. He then tries to get you to join the organization, battling when you refuse to join.

A patch of tall grass is located near the north end of the bridge. In addition to the Jr. Trainer♂, wild Abra can also be found here. These Pokémon tend to teleport away as soon as battle begins, so try having a speedy Pokémon put it to sleep to prevent this. An extra Abra will be useful later on, in a trade for another Psychic Pokémon. Don't miss TM45 (Thunder Wave) on the hill to the north. Thunder Wave is a non-damaging move that causes Paralysis, a helpful tactic when attempting capture.

Route 25

There are nine more Trainers to fight on your way to the cape. One of them is standing in a line of trees, and you'll need to lure him out with a battle to reach TM19 (Seismic Toss) lying behind him. Seismic Toss can be helpful against durable Pokémon because it inflicts damage equal to the user's level, regardless of the combatants' Attack or Defense.

Sea Cottage

Inside Bill's house

The Sea Cottage on Kanto Route 25 belongs to Bill, a famous Pokémon researcher. His latest experiment has gone wrong, and his DNA was combined with that of a Pokémon! He asks for your help, so when he steps into the machine, activate the program on his PC to return him to normal. As thanks, he gives you an S.S. Ticket. This ticket lets you board the luxury cruiseliner that is docked in Vermilion City, which also happens to be the location of the third Gym. Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the Eevee family. This adds three new pages to your Pokédex.

Cerulean City

Back in Cerulean, the officer blocking the burgled house has moved out of the way. Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route. Step through the hole to find the thief.

When he loses, the Rocket hands over the stolen TM28 before running off. Dig is useful when in a cave, as it instantly returns you to the entrance.

Route 5

Route 5

Route 5 is a tiny path that connects Cerulean City to Saffron City. New Pokémon include MankeyR and MeowthB. It is impossible to reach Saffron just yet, so instead enter the Underground Path. Inside, a woman offers to trade her Nidoran♀ for your Nidoran♂. The tunnel leads to Route 6.

Pokémon Day Care

The house on the hill is the Pokémon Day Care. The old man inside will raise one Pokémon at a time while you are away. A Pokémon left here will gain one experience point for every step taken. If you bought the Magikarp near Mt. Moon, this is a good way to raise it. The downside is that he will make every decision; he may delete a move you like, or ignore a new move. He charges $100, plus another $100 for every new level, to return a Pokémon.

← Part 4 Route 3, Mt. Moon, Route 4
Red and Blue
walkthrough
Route 6, Vermilion City, S.S. Anne, Vermilion Gym Part 6 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.