Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' [[Pokémon FireRed and LeafGreen]].  The guide for those can be found '''[[FrLg walkthrough section 01|here]].''''' </center>
{{WalkthroughNotice}}
 
-----


== Cinnabar Island ==
== Cinnabar Island ==
[[File:Cinnabar Island RBY.png|thumb|[[Cinnabar Island]]]]


The {{ka|Pokémon Mansion}} in the northwest has been abandoned, having been destroyed by a violent genetically-engineered Pokémon that broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] next to the {{pkmn|Center|Pokémon Center}} was spared, so the fossil resurrection experiment is still operational. This technological mecca is also home to the seventh Gym.
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.


=== Pokémon Lab ===
{| align="center"
|
{{shop|Poké Mart}}
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Great Ball|600}}}}
{{shoprow|{{shopitem|Hyper Potion|1500}}|{{shopitem|Max Repel|700}}}}
{{shoprow|{{shopitem|Escape Rope|550}}|{{shopitem|Full Heal|600}}}}
{{shoprow|{{shopitem|Revive|1500}}}}
{{shopfooter}}
|}


{{sign|RBY|header}}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{{sign|RBY|POKéMON LAB}}
|- align="center"
{{sign|RBY|Meeting Room}}
! Available Pokémon
{{sign|RBY|footer}}
|-
|
{{Catch/header|volcano|no}}
{{Catch/div|ocean|Fishing}}
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|116|Horsea|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|120|Staryu|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entry1|138|Omanyte|yes|yes|no|Helix|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|140|Kabuto|yes|yes|no|Dome|30|One|type1=Rock|type2=Water}}
{{Catch/entry1|142|Aerodactyl|yes|yes|no|Amber|30|One|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entry1|086|Seel|yes|yes|no|Trade|tradenum=077|tradename=Ponyta|The same as the traded Pokémon|One|type1=Water}}
{{Catch/entry1|101|Electrode|yes|yes|no|Trade|tradenum=026|tradename=Raichu|The same as the traded Pokémon|One|type1=Electric}}
{{Catch/entry1|114|Tangela|yes|yes|no|Trade|tradenum=048|tradename=Venonat|The same as the traded Pokémon|One|type1=Grass}}
{{catch/footer|volcano}}
|}


:In the Meeting Room, two of the three people are looking to trade.  The old man will trade his {{p|Electrode}} for your {{p|Raichu}}, and the woman offers her {{p|Tangela}} for your {{p|Venonat}}.
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{itemlist|TM Normal|Inside the second room of the [[Pokémon Lab]]|R=yes|B=yes|display={{TM|35|Metronome}}}}
{{Itemlist|TM Fire|Reward for defeating Blaine|R=yes|B=yes|display={{TM|38|Fire Blast}}}}
{{itlistfoot|volcano}}
|}


{{sign|RBY|header}}
=== Pokémon Lab ===
{{sign|RBY|POKéMON LAB}}
{{sign|RBY|R-and-D Room}}
{{sign|RBY|footer}}


:In the R-and-D Room, one of the scientists will give you {{TM|35|Metronome}}, an attack that executes any known move.  Imagine a {{p|Snorlax}} using {{m|Hi Jump Kick}}, or a {{p|Gengar}} using {{m|Razor Leaf}}!
==== Meeting Room ====
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.


{{sign|RBY|header}}
==== R-and-D Room ====
{{sign|RBY|POKéMON LAB}}
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.
{{sign|RBY|Testing Room}}
{{sign|RBY|footer}}


:In the Testing Room, one scientist is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. <br> The scientist with speech problems is the guy to talk to about reviving your [[fossils]].  Give him the {{DL|Fossil|Dome Fossil}} to get a {{p|Kabuto}}, or the {{DL|Fossil|Helix Fossil}} to receive an {{p|Omanyte}}.  Both are {{t|Rock}}/{{type2|Water}}s, and lived in the primordial ocean.  Turning over the {{DL|Fossil|Old Amber}} results in the {{t|Rock}}/{{type2|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.  If you hadn't noticed yet, the [[Cinnabar Gym]] is locked up tight, and without the {{DL|List of key items in Generation I|Secret Key}} you won't be able to challenge [[Blaine]].  There's nothing else to do here now, so sneak into the {{ka|Pokémon Mansion|deserted building}} behind the lab.
==== Testing Room ====
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.


=== Pokémon Mansion ===
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.


Buried somewhere in these ruins is the {{DL|List of key items in Generation I|Secret Key|key}} to the Cinnabar Gym.  Scattered throughout the building are journal entries describing the secret experiment that was conducted on the island, so don't forget to read up on the {{p|Mewtwo|dangerous and mysterious Pokémon}} that is said to have been created here.  On a lighter note, some new species here include {{p|Ponyta}}, {{p|Koffing}}, and {{p|Grimer}}, while Blue Version players can also find {{p|Magmar}}.
{| align="center"
|
{{Pokémon/1|game=Red
|ndex=138|pokemon=Omanyte
|type1=Rock|type2=Water
|level=30
|move1=Water Gun|move1type=Water
|move2=Withdraw|move2type=Water
}}
|{{Pokémon/1|game=Red
|ndex=140|pokemon=Kabuto
|type1=Rock|type2=Water
|level=30
|move1=Scratch|move1type=Normal
|move2=Harden|move2type=Normal
}}
|{{Pokémon/1|game=Red
|ndex=142|pokemon=Aerodactyl
|type1=Rock|type2=Flying
|level=30
|move1=Wing Attack|move1type=Flying
|move2=Agility|move2type=Psychic
}}
|}


==== 1st floor ====
=== Pokémon Mansion ===
 
The key to the Gym is lying around somewhere in the [[Pokémon Mansion (Kanto)|decrepit building]]. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.
To find the key, go straight ahead from the entrance to the stairs. Check every statue you come across, the hidden switches inside open some doors and close others. Flip switches as necessary to collect all the items.


{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- style="background: #{{normal color}};"
|- align="center"
! Item
! Trainers
! Location
|-  
|-
|  
| Escape Rope
{{trainerheader|ruins}}
| Near the north wall
{{trainerentry|Spr RG Scientist.png‎|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png‎|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerfooter|ruins|1}}
|}
|}


 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
==== 2nd floor ====
|- align="center"
 
! Available Pokémon
If you haven't already, flip the switch behind the nearby statue and head to the northeast.  Inspect the journal on the table, and collect the {{DL|Vitamin|Calcium}} at the end of the hallway.  Walk to the northwest room and take the stairs to the 3rd floor.
|-
 
|
{{sign|RBY|header}}
{{catch/header|ruins|no}}
{{sign|RBY|Diary: July 5<br>Guyana,<br>South America}}
{{catch/div|ruins|1F}}
{{sign|RBY|A new POKéMON was<br>discovered deep<br>in the jungle.}}
{{catch/entry1|077|Ponyta|yes|yes|no|1F|28, 30, 32, 34|40%|type1=Fire}}
{{sign|RBY|footer}}
{{catch/entry1|109|Koffing|yes|no|no|1F|30, 32|40%|type1=Poison}}
 
{{catch/entry1|088|Grimer|no|yes|no|1F|30, 32|40%|type1=Poison}}
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
{{catch/entry1|058|Growlithe|yes|no|no|1F|34|10%|type1=Fire}}
|- style="background: #{{firered color}};"
{{catch/entry1|037|Vulpix|no|yes|no|1F|34|10%|type1=Fire}}
! Name
{{catch/entry1|088|Grimer|yes|no|no|1F|30|5%|type1=Poison}}
! Pokémon
{{catch/entry1|109|Koffing|no|yes|no|1F|30|5%|type1=Poison}}
! Winnings
{{catch/entry1|110|Weezing|yes|no|no|1F|37|4%|type1=Poison}}
|-
{{catch/entry1|089|Muk|no|yes|no|1F|37|4%|type1=Poison}}
| [[Burglar]]
{{catch/entry1|089|Muk|yes|no|no|1F|39|1%|type1=Poison}}
| Lv 34 Charmander, Lv 34 Charmeleon
{{catch/entry1|110|Weezing|no|yes|no|1F|39|1%|type1=Poison}}
| {{pdollar}}3060
{{catch/div|ruins|2F}}
{{catch/entry1|109|Koffing|yes|no|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|058|Growlithe|yes|no|no|2F|32|25%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|yes|no|2F|28, 30, 32|25%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|2F|32|25%|type1=Fire}}
{{catch/entry1|088|Grimer|yes|no|no|2F|30|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|2F|30|5%|type1=Poison}}
{{catch/entry1|110|Weezing|yes|no|no|2F|39|4%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|2F|39|4%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|2F|37|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|2F|37|1%|type1=Poison}}
{{catch/div|ruins|3F}}
{{catch/entry1|109|Koffing|yes|no|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|077|Ponyta|yes|no|no|3F|32, 34, 36|24%|type1=Fire}}
{{catch/entry1|058|Growlithe|yes|no|no|3F|33|15%|type1=Fire}}
{{catch/entry1|110|Weezing|yes|no|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|037|Vulpix|no|yes|no|3F|33|15%|type1=Fire}}
{{catch/entry1|089|Muk|no|yes|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|077|Ponyta|no|yes|no|3F|32, 36|14%|type1=Fire}}
{{catch/entry1|126|Magmar|no|yes|no|3F|34|10%|type1=Fire}}
{{catch/entry1|088|Grimer|yes|no|no|3F|34|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|3F|34|5%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|3F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|3F|42|1%|type1=Poison}}
{{catch/div|ruins|B1F}}
{{catch/entry1|109|Koffing|yes|no|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|058|Growlithe|yes|no|no|B1F|35|15%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|yes|no|B1F|32, 34|15%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|B1F|35|15%|type1=Fire}}
{{catch/entry1|110|Weezing|yes|no|no|B1F|40, 42|14%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|B1F|40|10%|type1=Poison}}
{{catch/entry1|088|Grimer|yes|no|no|B1F|35|5%|type1=Poison}}
{{catch/entry1|109|Koffing|no|yes|no|B1F|35|5%|type1=Poison}}
{{catch/entry1|126|Magmar|no|yes|no|B1F|38|4%|type1=Fire}}
{{catch/entry1|089|Muk|yes|no|no|B1F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|B1F|42|1%|type1=Poison}}
{{catch/footer|ruins}}
|}
|}


{| class="expandable" {{bluetable|background: #{{normal color light}}; width: 50%}}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- style="background: #{{normal color}};"
|- align="center"
! Item
! Items
! Location
|-  
|-
|
| Calcium
{{itlisth|ruins}}
| Northeast section
{{Itemlist|Moon Stone|1F; in the fifth block (right column) on the entrance ''(hidden)''|R=yes|B=yes|display={{evostone|Moon Stone}}}}
{{Itemlist|Escape Rope|1F; in the middle of a row of pillars|R=yes|B=yes|}}
{{Itemlist|Carbos|1F; in a room with rows of plants, near the stairs to the basement|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}}
{{Itemlist|Calcium|2F; in the most northeastern room, behind a pile of rubble|R=yes|B=yes|display={{DL|Vitamin|Calcium}}}}
{{Itemlist|Max Potion|3F; in the southwestern room|R=yes|B=yes|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Max Revive|3F; in the southwestern room next to the Max Potion ''(hidden)''|R=yes|B=yes|display={{DL|Revive|Max Revive}}}}
{{Itemlist|Iron|3F; in the northeast corner room|R=yes|B=yes|display={{DL|Vitamin|Vitamin|Iron}}}}
{{Itemlist|Rare Candy|
* B1F; in the north room, in front of four identical machines
* B1F; in the northwest corner of the western room with lots of plants ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}} ×2}}
{{Itemlist|TM Grass|B1F; on a table in the northwestern room|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
{{Itemlist|Full Restore|B1F; southwest corner|R=yes|B=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Secret Key III|B1F; in the center of the western room with lots of plants|R=yes|B=yes|display={{key|I|Secret Key}}}}
{{Itemlist|TM Ice|B1F; in the southern room next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}}
{{itlistfoot|ruins}}
|}
|}


[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]


==== 3rd floor ====
==== 1F ====
Walk straight ahead from the entrance and climb the stairs to the second floor.


Head to the east through the north door to get an {{DL|Vitamin|Iron}}.  Backtrack and flip the statue switch and enter the southern door. Battle the scientist, and jump off the smaller eastern ledge to reach the basement.
==== 2F ====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.


==== 3F ====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.


{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
==== 2F ====
|- style="background: #{{firered color}};"
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
! Name
! Pokémon
! Winnings
|-
| [[Scientist]]
| Lv 33 Magnemite, Lv 33 Magneton, Lv 33 Voltorb
| {{pdollar}}1650
|}


==== 3F ====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.


==== 2nd floor ====
==== 2F ====
Flip the switch and climb the stairs in the northwest room.


Head north and then west.  To the south is a second journal entry, so view it before the stairs back to the 3rd floor.
==== 3F ====
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.


{{sign|RBY|header}}
==== 1F ====
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
{{sign|RBY|footer}}


==== 3rd floor ====
==== B1F ====
 
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.
This area of 3F has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}} in the southwest corner.
 
 
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
|- style="background: #{{firered color}};"
! Name
! Pokémon
! Winnings
|-
| Burglar
| Lv 38 Ninetales
| {{pdollar}}3420
|}


=== Cinnabar Gym ===
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]


{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|title|CINNABAR ISLAND<br />POKéMON GYM<br />LEADER: BLAINE}}
{{sign|RBY|The Hot-Headed<br />Quiz Master!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


Take the stairs back down to the 2nd floor, flip the switch, and take the northwest stairs.
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.
 
==== 3rd floor ====


Head to the scientist to the southeast, and drop off the wider western ledge to reach 1F.
{| class="roundy" style="margin:auto; text-align:center; border: 3px solid #{{fire color dark}}; background: #{{fire color}}"
 
|-
==== 1st floor ====
! style="{{roundytl|5px}}; background: #{{fire color light}}" | Question
 
! style="{{roundytr|5px}}; background: #{{fire color light}}" | Correct answer
Battle the scientist, pick up the Carbos, and take the stairs to the basement.
|- style="background:#fff"
 
| <sc>{{p|Caterpie}}</sc> evolves into <sc>{{p|Butterfree}}</sc>?
 
| Yes
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
|- style="background:#fff"
|- style="background: #{{firered color}};"
| There are 9 certified <sc>Pokémon League</sc> [[Badge|<sc>Badge</sc>s]]?
! Name
| No
! Pokémon
|- style="background:#fff"
! Winnings
| <sc>{{p|Poliwag}}</sc> evolves 3 times?
| No
|- style="background:#fff"
| Are {{t|Electric|thunder}} moves effective against {{t|ground|ground element-type}} <sc>Pokémon</sc>?
| No
|- style="background:#fff"
| <sc>Pokémon</sc> of the same {{OBP|Pokémon|species|kind}} and [[level]] are not identical?
| Yes
|-
|-
| Scientist
| style="{{roundybl|5px}}; background:#fff" | [[TM28]] contains <sc>Tombstoner</sc>?
| Lv 29 Electrode, Lv 29 Weezing
| style="{{roundybr|5px}}; background:#fff" | No
| {{pdollar}}1450
|}
|}


{| align="center"
|- align="center" valign="top"
|
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Cinnabar Gym <br /> [[File:Volcano Badge.png|35px|The Volcano Badge]] <br /><br />
|-
|
{| align="center" class="expandable" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
! Trainers
|-
|
{{Trainerheader|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3690|1|077|Ponyta||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png‎|Super Nerd||1025|1|078|Rapidash||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎‎|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None|}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None|}}
{{Trainerfooter|Fire|1|inside}}
|}


==== Basement ====
{{Party/Single
 
|color={{fire color}}
Step inside the closest room for the last journal entry, a Trainer battle, and {{TM|14|Blizzard}}.  Go all the way to the western wall for a {{DL|Potion|Full Restore}}, and head back to the stairs.  Flip the switch to get into the narrow hallway and battle the last scientist.  Follow the path around to the left, picking up a [[Rare Candy]], {{TM|22|SolarBeam}}, and finally, the Secret Key.  Now that you've got the key, use an [[Escape Rope]] or {{m|dig}} your way to the front door.
|bordercolor={{fire color dark}}
 
|headcolor={{fire color light}}
 
|sprite=Spr RG Blaine.png
{| class="expandable" {{bluetable|background: #{{firered color light}}; width: 50%}}
|prize={{pdollar}}4653
|- style="background: #{{firered color}};"
|name={{color2|000000|Blaine}}
! Name
|game=RGB
! Pokémon
|location=Cinnabar Gym
! Winnings
|pokemon=4}}
|-
|{{Pokémon/1
| Burglar
|game=Red and Blue
| Lv 34 Growlithe, Lv 34 Ponyta
|ndex=058
| {{pdollar}}3060
|pokemon=Growlithe
|-
|level=42
| Scientist
|type1=Fire
| Lv 34 Magnemite, Lv 34 Electrode
|move1=Ember|move1type=Fire
| {{pdollar}}1700
|move2=Leer|move2type=Normal
|move3=Take Down|move3type=Normal
|move4=Agility|move4type=Psychic}}
|{{Pokémon/1
|game=Red and Blue
|ndex=077
|pokemon=Ponyta
|level=40
|type1=Fire
|move1=Tail Whip|move1type=Normal
|move2=Stomp|move2type=Normal
|move3=Growl|move3type=Normal
|move4=Fire Spin|move4type=Fire}}
{{Party/Div|color={{fire color}}}}
|{{Pokémon/1
|game=Red and Blue
|ndex=078
|pokemon=Rapidash
|level=42
|type1=Fire
|move1=Tail Whip|move1type=Normal
|move2=Stomp|move2type=Normal
|move3=Growl|move3type=Normal
|move4=Fire Spin|move4type=Fire}}
|{{Pokémon/1
|game=Red and Blue
|ndex=059
|pokemon=Arcanine
|level=47
|type1=Fire
|move1=Roar|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Fire Blast|move3type=Fire
|move4=Take Down|move4type=Normal}}
{{Party/Footer}}
|}
|}
|}


{{sign|RBY|header}}
Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|footer}}
 


=== Cinnabar Gym ===
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.


{{sign|RBY|header}}
==Route 21==
{{sign|RBY|CINNABAR GYM <br> LEADER: BLAINE <br> The Hot-Headed <br> Quiz Master!}}
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]
{{sign|RBY|footer}}


Gym #7.  [[Blaine]] specializes in {{type2|Fire}}s, so bring a team of {{t|Water}}- or {{type2|Ground}}s. Your monsters may get {{status|Burn|burned}} in this red-hot gym, so bring along some {{DL|Status ailment healing item|Burn Heal}}. It is possible to avoid all seven other battles by checking each area's quiz machine and answering the question correctly. But who can pass up the extra cash?
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].


 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" {{bluetable|background: #{{fire color light}}; width: 50%}}
|- align="center"
|- style="background: #{{fire color}};"
! Trainers
! Name
|-  
! Pokémon
|  
! Winnings
{{Trainerheader|ocean}}
|-
{{Trainerentry|Spr RG Fisherman.png|Fisherman||945|6|129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27|||}}
| Burglar
{{Trainerdiv|ocean}}
| Lv 36 Growlithe, Lv 36 Vulpix, Lv 36 Ninetales
{{Trainerentry|Spr RG Fisherman.png|Fisherman||980|4|119|Seaking||28||118|Goldeen||28||119|Seaking||28||119|Seaking||28|||}}
| {{pdollar}}3240
{{Trainerdiv|ocean}}
|-
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|117|Seadra||33||073|Tentacruel||33|||}}
| Super Nerd
{{Trainerdiv|ocean}}
| Lv 36 Vulpix, Lv 36 Vulpix, Lv 36 Ninetales
{{Trainerentry|Spr RG Cue Ball.png|Cue Ball||775|3|072|Tentacool||31||072|Tentacool||31||073|Tentacruel||31|||}}
| {{pdollar}}900
{{Trainerdiv|ocean}}
|-
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1085|2|090|Shellder||31||091|Cloyster||31||||}}
| Super Nerd
{{Trainerdiv|ocean}}
| Lv 34 Ponyta, Lv 34 Charmander, Lv 34 Vulpix, <br> Lv 34 Growlithe
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1155|2|119|Seaking||33||118|Goldeen||33|||}}
| {{pdollar}}850
{{Trainerdiv|ocean}}
|-
{{Trainerentry|Spr RG Swimmer.png|Swimmer||185|1|121|Starmie||37|||}}
| Burglar
{{Trainerdiv|ocean}}
| Lv 41 Ponyta
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|120|Staryu||33||008|Wartortle||33|||}}
| {{pdollar}}3690
{{Trainerdiv|ocean}}
|-
{{Trainerentry|Spr RG Swimmer.png|Swimmer||160|3|061|Poliwhirl||32||072|Tentacool||32||117|Seadra||32|||}}
| Super Nerd
{{Trainerfooter|ocean|I}}
| Lv 41 Rapidash
| {{pdollar}}1025
|-
| Burglar
| Lv 37 Vulpix, Lv 37 Growlithe
| {{pdollar}}3330
|-
| Super Nerd
| Lv 37 Growlithe, Lv 37 Vulpix
| {{pdollar}}925
|}
|}
{{PartyHeader|color={{fire color}}|
sprite=BlaineRBYsprite.png|
prize={{pdollar}}[[Pokémon Dollar|4653]]|
class=[[Leader]]|
name=Blaine|
game={{3v2|Red|Green|Blue}}|
location=[[Cinnabar Gym]]}}
{{PartyBody13|color={{fire color}}|
sprite1=Spr 1b 058.png|
p1=Growlithe|
level1=42|
types1=1|
type11=Fire|
p1m1=Ember|
p1m1t=Fire|
p1m2=Leer|
p1m2t=Normal|
p1m3=Take Down|
p1m3t=Normal|
p1m4=Agility|
p1m4t=Psychic|
sprite2=Spr 1b 077.png|
p2=Ponyta|
level2=40|
types2=1|
type12=Fire|
p2m1=Tail Whip|
p2m1t=Normal|
p2m2=Stomp|
p2m2t=Normal|
p2m3=Growl|
p2m3t=Normal|
p2m4=Fire Spin|
p2m4t=Fire|
sprite3=Spr 1b 078.png|
p3=Rapidash|
level3=42|
types3=1|type13=Fire|
p3m1=Tail Whip|
p3m1t=Normal|
p3m2=Stomp|
p3m2t=Normal|
p3m3=Growl|
p3m3t=Normal|
p3m4=Fire Spin|
p3m4t=Fire}}
{{PartyDiv|color={{fire color}}}}
{{PartyBody11|color={{fire color}}|
sprite1=spr 1b 059.png|
p1=Arcanine|
level1=47|
types1=1|
type11=Fire|
p1m1=Roar|
p1m1t=Normal|
p1m2=Ember|
p1m2t=Fire|
p1m3=Take Down|
p1m3t=Normal|
p1m4=Fire Blast|
p1m4t=Fire}}
{{PartyFooter|color={{fire color}}}}
After defeating Blaine, he gives you the {{badge|Volcano}} and {{TM|38|Fire Blast}}.  The badge also heightens your Pokémon's {{stat|Special}} stat.  With the gym defeated, you are done on the [[Cinnabar Island|island]], so heal and surf north off the dock to [[Pallet Town]].
=== Route 21 ===
There are no items on this ocean route, and only 9 Trainers.


{| class="expandable" {{bluetable|background: #{{water color light}}; width: 50%}}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- style="background: #{{water color}};"
|- align="center"
! Name
! Available Pokémon
! Pokémon
|-  
! Winnings
|
|-
{{Catch/header|ocean|no}}
| [[Swimmer]]
{{Catch/entry1|019|Rattata|yes|yes|no|Grass|21, 23|35%|type1=Normal}}
| Lv 32 Poliwhirl, Lv 32 Tentacool, Lv 32 Seadra
{{Catch/entry1|016|Pidgey|yes|yes|no|Grass|21, 23|25%|type1=Normal|type2=Flying}}
| {{pdollar}}160
{{Catch/entry1|017|Pidgeotto|yes|yes|no|Grass|30, 32|15%|type1=Normal|type2=Flying}}
|-
{{Catch/entry1|020|Raticate|yes|yes|no|Grass|30|15%|type1=Normal}}
| Swimmer
{{Catch/entry1|114|Tangela|yes|yes|no|Grass|28, 30, 32|10%|type1=Grass}}
| Lv 33 Staryu, Lv 33 Wartortle
{{Catch/div|ocean|Surfing}}
| {{pdollar}}165
{{Catch/entry1|072|Tentacool|yes|yes|no|Surf|5, 10, 15, 20, 30, 35, 40|100%|type1=Water|type2=Poison}}
|-
{{Catch/div|ocean|Fishing}}
| Swimmer
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
| Lv 37 Starmie
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
| {{pdollar}}185
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
|-
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|25%|type1=Water}}
| [[Fisherman]]
{{Catch/entry1|116|Horsea|yes|yes|no|Fish Super|15|25%|type1=Water}}
| Lv 33 Seaking, Lv 33 Goldeen
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}
| {{pdollar}}1155
{{Catch/entry1|120|Staryu|yes|yes|no|Fish Super|15|25%|type1=Water}}
|-
{{Catch/footer|ocean}}
| Fisherman
| Lv 31 Shellder, Lv 31 Cloyster
| {{pdollar}}1085
|-
| Swimmer
| Lv 33 Seadra, Lv 33 Tentacruel
| {{pdollar}}165
|-
| [[Cue Ball]]
| Lv 31 Tentacool, Lv 31 Tentacool, Lv 31 Tentacruel
| {{pdollar}}775
|-
| Fisherman
| Lv 27 Magikarp, Lv 27 Magikarp, Lv 27 Magikarp, <br> Lv 27 Magikarp, Lv 27 Magikarp, Lv 27 Magikarp
| {{pdollar}}945
|-
| Fisherman
| Lv 28 Seaking, Lv 28 Goldeen, Lv 28 Seaking, Lv 28 Seaking
| {{pdollar}}980
|}
|}


{{WalkthroughPrevNext
|game=Red
|game2=Blue
|gamename=Red and Blue
|prev=yes
|prevsection=12
|prevname=Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
|next=yes
|nextsection=14
|nextname=Power Plant, Viridian Gym
}}


 
<br />
{{p|Tangela}} can be found in the patch of tall grass just south of Pallet Town.  Now that you've traveled almost every route in Kanto, let's tie up some loose ends.  <br>
{{m|Fly}} to Cerulean City.
 
 
 
'''<center>[[Appendix:Red and Blue walkthrough|Intro]] | [[Appendix:Red and Blue walkthrough/Section 1|Part 1]] | [[Appendix:Red and Blue walkthrough/Section 2|Part 2]] | [[Appendix:Red and Blue walkthrough/Section 3|Part 3]] | [[Appendix:Red and Blue walkthrough/Section 4|Part 4]] | [[Appendix:Red and Blue walkthrough/Section 5|Part 5]] | [[Appendix:Red and Blue walkthrough/Section 6|Part 6]] | [[Appendix:Red and Blue walkthrough/Section 7|Part 7]] | [[Appendix:Red and Blue walkthrough/Section 8|Part 8]] | [[Appendix:Red and Blue walkthrough/Section 9|Part 9]] | [[Appendix:Red and Blue walkthrough/Section 10|Part 10]] | [[Appendix:Red and Blue walkthrough/Section 11|Part 11]] | [[Appendix:Red and Blue walkthrough/Section 12|Part 12]] | [[Appendix:Red and Blue walkthrough/Section 13|Part 13]] | [[Appendix:Red and Blue walkthrough/Section 14|Part 14]] | [[Appendix:Red and Blue walkthrough/Section 15|Part 15]] | [[Appendix:Red and Blue walkthrough/Section 16|Part 16]] | [[Appendix:Red and Blue walkthrough/Section 17|Part 17]]</center>'''
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}


[[Category:Red and Blue walkthrough]]
[[Category:Red and Blue walkthrough|R13]]

Revision as of 22:09, 20 June 2015

Enter a valid game code.


Cinnabar Island

To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.

Poké Mart

Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

In the Research-and-Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that randomly executes any known move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.

Spr 1b 138.png
Types:
Rock Water
Omanyte Lv.30
Water Gun
Water
Withdraw
Water
  --  
   
  --  
   
Spr 1b 140.png
Types:
Rock Water
Kabuto Lv.30
Scratch
Normal
Harden
Normal
  --  
   
  --  
   
Spr 1b 142.png
Types:
Rock Flying
Aerodactyl Lv.30
Wing Attack
Flying
Agility
Psychic
  --  
   
  --  
   

Pokémon Mansion

The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.

3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.

3F

This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.

2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.

1F

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.

Question Correct answer
Caterpie evolves into Butterfree? Yes
There are 9 certified Pokémon League Badges? No
Poliwag evolves 3 times? No
Are thunder moves effective against ground element-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstoner? No
Cinnabar Gym
The Volcano Badge



Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.

← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Red and Blue
walkthrough
Power Plant, Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.