Appendix:Pokémon Ranger 3 walkthrough: Difference between revisions
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* [[Appendix:Ranger 3 walkthrough/Section 4|Section 4]]- ''Fixing Pichu's Ukelele'', ''Befriending Celebi'', ''Mission 2: Salvage the Sunkern UFO'' | * [[Appendix:Ranger 3 walkthrough/Section 4|Section 4]]- ''Fixing Pichu's Ukelele'', ''Befriending Celebi'', ''Mission 2: Salvage the Sunkern UFO'' | ||
* [[Appendix:Ranger 3 walkthrough/Section 5|Section 5]]- ''Putting out the blaze'', ''Mission 3: Investigate the Wireless Tower'' | * [[Appendix:Ranger 3 walkthrough/Section 5|Section 5]]- ''Putting out the blaze'', ''Mission 3: Investigate the Wireless Tower'' | ||
* [[Appendix:Ranger 3 walkthrough/Section 6|Section 6]]- ''The Strange Symbol'', ''Mitonga Island'', ''Mission 4: Investigate The Old Mansion'' | |||
* [[Appendix:Ranger 3 walkthrough/Section 7|Section 7]]- ''Mission 5: Rescuing Summer/Ben, Daybreak Ruins, Styler Upgrade'' | |||
Revision as of 06:10, 26 February 2015
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon Ranger: Guardian Signs |
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- This is an in-depth walkthrough for Pokémon Ranger: Guardian Signs for the Nintendo DS.
Sections
- Section 1- Stopping the Pinchers, Catching up to Mantine
- Section 2- Dolce Island
- Section 3- Cocona Village, Mission 1: Drive the Pinchers out of the Woods
- Section 4- Fixing Pichu's Ukelele, Befriending Celebi, Mission 2: Salvage the Sunkern UFO
- Section 5- Putting out the blaze, Mission 3: Investigate the Wireless Tower
- Section 6- The Strange Symbol, Mitonga Island, Mission 4: Investigate The Old Mansion
- Section 7- Mission 5: Rescuing Summer/Ben, Daybreak Ruins, Styler Upgrade
This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |