Appendix:Platinum walkthrough/Section 22: Difference between revisions

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(That covers all the easy post game material. Will do more Cresselia coverage later.)
 
 
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==Sendoff Spring==
==Trophy Garden==
Return to {{rt|214}} and head through the special passageway that will take you back to Sendoff Spring. Now that Cynthia is gone it is time to enter Turnback Cave.
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|land}}
{{catch/entry4|025|Pikachu|no|no|yes|Grass|22,24|all=10%|type1=electric}}
{{catch/entry4|172|Pichu|no|no|yes|Grass|21-22|all=30%|type1=electric}}
{{catch/entry4|315|Roselia|no|no|yes|Grass|22-23|all=30%|type1=grass|type2=poison}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|22,24|20%|0%|0%|type2=flying}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|22-24|0%|30%|0%|type2=flying}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|24|0%|0%|10%|type2=flying}}
{{catch/entry4|402|Kricketune|no|no|yes|Grass|23|10%|0%|0%|type1=bug}}
{{catch/entry4|402|Kricketune|no|no|yes|Grass|22-23|0%|0%|20%|type1=bug}}
{{catch/div|land|Special}}
{{catch/entry4|035|Clefairy|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|039|Jigglypuff|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|052|Meowth|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|113|Chansey|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|132|Ditto|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|133|Eevee|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|173|Cleffa|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|174|Igglybuff|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|183|Marill|no|no|yes|Backlot|22|all=5%|type1=water}}
{{catch/entry4|298|Azurill|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|311|Plusle|no|no|yes|Backlot|22|all=5%|type1=electric}}
{{catch/entry4|312|Minun|no|no|yes|Backlot|22|all=5%|type1=electric}}
{{catch/entry4|351|Castform|no|no|yes|Backlot|22|all=5%}}
{{catch/entry4|438|Bonsly|no|no|yes|Backlot|22|all=5%|type1=rock}}
{{catch/entry4|439|Mime Jr.|no|no|yes|Backlot|22|all=5%|type1=psychic}}
{{catch/entry4|440|Happiny|no|no|yes|Backlot|22|all=5%}}
{{catch/footer|land}}
|}
 
There are many Pokémon that can be found here without any interaction with the [[Trophy Garden]]'s owner, [[Mr. Backlot]]. All of these Pokémon are in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]], and many can be found in other areas. After you have gotten the [[National Pokédex]] upgrade, however, you can talk to [[Mr. Backlot]] and he will mention a particular rare Pokémon in his garden. That Pokémon will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs. The butler can place a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.
 
==Pal Park==
Fly to Pal Park. Now you're free to go inside! You'll meet Professor Oak who will explain that Pal Park can be used to import Pokémon from [[Hoenn]] and [[Kanto]]. He gives you the {{DL|Pokétch|Trainer Counter}} app for your Pokétch and then leaves for [[Eterna City]]. You can import Pokémon from Pokémon {{5v|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, by inserting the GBA cartridge into the front slot of your [[Nintendo DS]] or [[Nintendo DS Lite|DS Lite]] and selecting "Migrate" from the opening menu.
 
You can get the {{DL|Pokétch|Kitchen Timer}} app from a girl in [[Pal Park]]'s lobby after showing a {{p|Snorlax}} to her and the {{DL|Pokétch|Color Changer}} app after receiving the Kitchen Timer and showing a {{p|Kecleon}} to her.


==Turnback Cave==
You will need to import {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}} in order to catch {{p|Regigigas}} in the [[Snowpoint Temple]], unless you have an [[List of local English event Pokémon distributions in Generation IV|event Regigigas]].
 
==Canalave City==
Your next destination is [[Canalave City]]. Enter Sailor [[Eldritch]]'s house in the southwestern area of town. You'll see that his son is trapped in a nightmare. Talk to his mother and you'll learn that you need to find an item called the [[Lunar Feather|Lunar Wing]] on [[Fullmoon Island]] to save him. Talk to Sailor Eldritch and he will take you to Fullmoon Island.


[[File:Turnback Pillar.png|180px|thumb|left|A pillar.]]
==Fullmoon Island==
[[File:Fullmoon Island DP.png|left|thumb|180px|Fullmoon Island]]
[[File:Fullmoon Island Cresselia Pt.png|right|thumb|180px|Cresselia]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Items (1F)
! Items
|-  
|-  
|{{Itlisth|shadow}}
|{{itlisth}}
{{Itemlist|Reaper Cloth|Every time the player reaches the last room by passing through only 3 rooms.|D=no|P=no|Pt=yes|display={{DL|Evolution-inducing held item|Reaper Cloth}}}}
{{Itemlist|Lunar Wing|In clearing, once Cresselia has fled|D=no|P=no|Pt=yes|display=[[Lunar Feather|Lunar Wing]]}}
{{Itemlist|Rare Bone|Every time the player reaches the last room by passing through 4-15 rooms.|D=no|P=no|Pt=yes|display={{DL|Valuable item|Rare Bone}}}}
{{itlistfoot}}
{{Itemlist|Stardust|Every time the player reaches the last room by passing through 16-30 rooms.|D=no|P=no|Pt=yes|display={{DL|Valuable item|Stardust}}}}
{{Itlistfoot|shadow}}
|}
|}


Use {{m|Defog}} to remove the fog and read the pillar that says ''"...Past three pillars...offer up... to the... ...before 30 is surpassed..."''. It means that you must find 3 pillars while going through the rooms before you go through 30 rooms to reach the room where the portal to the [[Distortion World]] is, otherwise you will have to start over from the beginning. For the room filled with smashable rocks you need to investigate their formation and figure which door to take, the western, northern, or eastern door out of the four doors. The further you go down the stronger the wild Pokémon will be.
Follow the path and head into the forest clearing where {{p|Cresselia}} is. When you interact with her, she will flee, but she leaves the Lunar Wing behind. Return to Eldritch and have him take you back to Canalave City, then return to the house and use the Lunar Wing to heal his son. As for Cresselia, she's similar to {{p|Mesprit}}, {{p|Zapdos}}, {{p|Articuno}}, and {{p|Moltres}}— she is [[Roaming Pokémon|roaming]] around the Sinnoh region so you need to use the Marking Map to track her.


===Available Pokémon===
==Snowpoint Temple==
====Before encountering a pillar====
[[File:Snowpoint Temple DPPt.png|right|thumb|180px|Outside the Snowpoint Temple]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon  
! Available Pokémon  
|-  
|-  
|{{catch/header|shadow}}
|{{catch/header|snow|4}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|17-18|all=25%|type1=Poison|type2=Flying}}
{{catch/div|snow|1F}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|15, 17|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|47-50|all=80%|type1=Poison|type2=Flying}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|16|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|215|Sneasel|no|no|yes|Cave|49|all=10%|type1=Dark|type2=Ice}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|18|all=5%|type1=Ghost}}
{{catch/entry4|238|Smoochum|no|no|yes|Cave|47,49|all=10%|type1=Ice|type2=Psychic}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|16|0%|0%|10%|type1=Ghost}}
{{catch/div|snow|B1F}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|18|all=4%|type1=Ghost}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|47-50|all=80%|type1=Poison|type2=Flying}}
{{catch/entry4|433|Chingling|no|no|yes|Cave|16, 18|all=10%|type1=Psychic}}
{{catch/entry4|124|Jynx|no|no|yes|Cave|47,49|all=10%|type1=Ice|type2=Psychic}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|15|all=20%|type1=Steel|type2=Psychic}}
{{catch/entry4|215|Sneasel|no|no|yes|Cave|49|all=10%|type1=Dark|type2=Ice}}
{{catch/div|shadow|Special}}
{{catch/div|snow|B2F-B3F}}
{{catch/entry4|337|Lunatone|no|no|yes|S|18|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|47-50|all=80%|type1=Poison|type2=Flying}}
{{catch/entry4|338|Solrock|no|no|yes|R|18|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|124|Jynx|no|no|yes|Cave|48,50|all=10%|type1=Ice|type2=Psychic}}
{{catch/footer|shadow}}
{{catch/entry4|215|Sneasel|no|no|yes|Cave|50|all=10%|type1=Dark|type2=Ice}}
{{catch/div|snow|B4F-B5F}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|47-50|all=80%|type1=Poison|type2=Flying}}
{{catch/entry4|124|Jynx|no|no|yes|Cave|49,51|all=10%|type1=Ice|type2=Psychic}}
{{catch/entry4|215|Sneasel|no|no|yes|Cave|51|all=10%|type1=Dark|type2=Ice}}
{{catch/footer|snow}}
|}
{| class="expandable" align="center" style="background:  #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth|snow}}
{{Itemlist|Calcium|B1F|Pt=yes}}
{{Itemlist|Full Restore|B3F, in second stone from top of ice ''(hidden)''|Pt=yes}}
{{Itemlist|Full Heal|B4F, (Requires {{m|Strength}})|Pt=yes}}
{{itlistfoot|snow}}
|}
 
You will need {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}} in your party for this mission if you want to battle and catch {{p|Regigigas}}. Your only option is to migrate them from {{3v2|Ruby|Sapphire|Emerald}} through [[Pal Park]] or, with the aid of a Regigigas received from a special {{pkmn2|event}}, [[Appendix:Platinum walkthrough/Catching the Legendary titans|catch them]] before returning here. If you're planning to catch Regigigas, you will want a Pokémon with {{m|False Swipe}} and plenty of [[Nest Ball]]s.
 
When you approach the temple, the guard states that you are not qualified to enter, but [[Candice]] appears and says that you are.
 
===1F===
[[File:Snowpoint Temple 1F DPPt.png|left|thumb|180px|Snowpoint Temple 1F]]
Travel down the stairs to B1F.
 
===B1F===
[[File:Snowpoint Temple B1F DPPt.png|right|thumb|180px|Snowpoint Temple B1F]]
Carefully slide down the ice and reach the stairs to B2F.
 
===B2F===
[[File:Snowpoint Temple B2F DPPt.png|left|thumb|180px|Snowpoint Temple B2F]]
{{m|Rock Smash}} can help here, although you do not actually need it to get through. After following the path, take the stairs to B3F.
 
===B3F===
[[File:Snowpoint Temple B3F DPPt.png|right|thumb|180px|Snowpoint Temple B3F]]
Sliding on the ice is a bit tricky. First, slide until you got to the part where there is no ice. Next slide ←, ↑, →, then ↑ to reach the stairs. You can now go to B4F.
 
===B4F===
[[File:Snowpoint Temple B4F DPPt.png|left|thumb|180px|Snowpoint Temple B4F]]
While there is nothing to worry about you can use {{m|Strength}} and move the boulder ↑, →, → to be able to reach the item. When ready use the stairs to descend to BF5, the final floor.
 
===BF5===
[[File:Snowpoint Temple B5F DPPt.png|right|thumb|180px|Snowpoint Temple B5F]]
While this new sliding puzzle looks difficult, it can be easy with the right steps. From the tile next to the first rock nearest your entry point travel ↓ to reach the unfrozen tile southwest of Regigigas. Now very carefully slide in this order: ↓, →, ↑, ←, ↓, →, ↑ to reach Regigigas. If you have the three Regis in your party, Regigigas will awaken and face you when you interact with it. '''Save the game''' before interacting with it.
 
{{Pokémon/4
|game=Platinum
|ndex=486
|pokemon=Regigigas
|type1=Normal
|level=1
|ability=Slow Start
|move1=Dizzy Punch|move1type=Normal|move1cat=Physical
|move2=Knock Off|move2type=Dark|move2cat=Physical
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move4=Foresight|move4type=Normal|move4cat=Status}}
 
It may come as a bit of a shock that Regigigas is only Level 1! Use False Swipe to reduce its HP bar to the red zone and then throw [[Dusk Ball]]s or [[Nest Ball]]s until you catch it. Hopefully, it won't be too much trouble.
 
Once it's captured, exit the temple and {{m|Fly}} to [[Celestic Town]].
 
==Mt. Coronet (south)==
[[File:Mt Coronet 1F tunnel Pt.png|left|thumb|180px|Tunnel]]
''Before heading out, make sure that you have Pokémon with the HMs {{m|Surf}}, {{m|Waterfall}}, {{m|Strength}}, {{m|Rock Smash}}, and {{m|Rock Climb}}.''
 
Backtrack your way to the area where you were first outside in the summit earlier. ''(See {{DL|Appendix:Platinum walkthrough/Section 17|Mt. Coronet South Side (second visit)|this section}} for a refresher on how to get there.)'' Then, use the eastern entrance to the part of Mt. Coronet 4F below the waterfall. Climb the waterfall and go inside the cave to find the [[Adamant Orb]] and the [[Lustrous Orb]] (as well as the hidden [[Stone Plate]]). You will need both Orbs to catch {{p|Dialga}} and {{p|Palkia}}.
 
If you return to the tunnel, since [[Team Galactic]] is gone now, you can go through the door that was previously inaccessible. That will take you to Mt. Coronet's north area, where you can find {{TM|02|Dragon Claw}} (as well as the hidden [[Nugget]] on the rock just north of it).
 
==Celestic Town==
In order to battle {{p|Dialga}} and {{p|Palkia}}, you must first talk to [[Professor Carolina|Cynthia's grandmother]]. If you got the [[Adamant Orb]] or [[Lustrous Orb]] at [[Mt. Coronet]] earlier after beating the [[Sunyshore Gym]], Cynthia's grandmother will explain their connection to {{p|Dialga}} and {{p|Palkia}}. Now, they will appear when you return to [[Spear Pillar]].
 
Fly to [[Oreburgh City]] and go north from there to Mt. Coronet's entrance. You'll need the HMs {{m|Surf}}, {{m|Strength}}, {{m|Rock Smash}}, and {{m|Rock Climb}}, as well as several [[Timer Ball]]s, [[Net Ball]]s, or [[Dusk Ball]]s. It's time to head back to Spear Pillar! ''(See [[Appendix:Platinum walkthrough/Section 16|this section]] if you need a refresher on how to get there.)''
 
==Spear Pillar==
Here, you'll see a blue dimensional rift which is another dimension where Dialga is. '''Save your game''', then interact with it to challenge Dialga. After that, step back inside Mt. Coronet and quickly return. This time, a purple-colored rift will appear: Palkia.
 
{|
|-
|{{Pokémon/4
|game=Platinum
|ndex=483
|pokemon=Dialga
|type1=Steel
|type2=Dragon
|level=70
|ability=Pressure
|move1=Roar of Time|move1type=Dragon|move1cat=Special
|move2=Heal Block|move2type=Psychic|move2cat=Status
|move3=Earth Power|move3type=Ground|move3cat=Special
|move4=Slash|move4type=Normal|move4cat=Physical}}
|{{Pokémon/4
|game=Platinum
|ndex=484
|pokemon=Palkia
|type1=Water
|type2=Dragon
|level=70
|ability=Pressure
|move1=Spacial Rend|move1type=Dragon|move1cat=Special
|move2=Heal Block|move2type=Psychic|move2cat=Status
|move3=Earth Power|move3type=Ground|move3cat=Special
|move4=Slash|move4type=Normal|move4cat=Physical}}
|}
|}


====First pillar room====
When you face them, be careful as they are at Lv. 70. Make sure your team is at least Lv. 65 or higher. Weaken them with [[Damage modification|normally-effective]] moves and inflict either {{status|paralysis}} or {{status|sleep}}. They have {{m|Earth Power}} to counter {{type|Steel}}s that could withstand their other moves, but certain Steel-types like {{p|Skarmory}} or {{p|Bronzong}} still work for the resistance tactic as their additional types (or {{a|Levitate|ability}}) prevent supereffective damage. Additionally, {{p|Shedinja}} is immune to all their moves.
 
Net Balls will make it easier to catch Palkia, as it is part Water-type. When playing at {{DL|time|Generation IV|night}}, [[Dusk Ball]]s will work great on both Legendaries.
 
==Turnback Cave==
[[File:Turnback Cave Entrance Pt.png|180px|thumb|left|Turnback Cave Entrance]]
[[File:Turnback Cave Pillar Room DPPt.png|right|180px|thumb|Pillar Room]]
It's time to return to [[Turnback Cave]] and the [[Distortion World]] to catch {{p|Giratina}} if you didn't already. If you didn't catch Giratina yet, you'll want to take about 40 [[Dusk Ball]]s with you. Either way, there is an important item to pick up. Return to {{rt|214}} and head through [[Spring Path]], which will take you back to Sendoff Spring. Enter [[Turnback Cave]] at the north side of the lake.
 
Use {{m|Defog}} to remove the [[fog]]. Read the pillar that says ''"...Past three pillars...to the sleeping... ...before 30 is surpassed..."''. It means that to access the room with a portal to the [[Distortion World]], you must find 3 rooms with a pillar before going through 30 rooms. This cave is highly unusual in that the layout of rooms is randomized each time you visit. Inside the maze, for a hint on which doorway to take, study the [[breakable rock]]s and go through the doorway that the odd pattern points to. The further you go, the stronger the wild Pokémon will be.
 
===Available Pokémon===
====Before encountering a pillar====
[[File:Turnback Cave No Pillar Random Rooms DPPt.png|180px|thumb|left|Random rooms before encountering a pillar]]
 
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
Line 46: Line 205:
|{{catch/header|shadow}}
|{{catch/header|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|17-18|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|17-18|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|15, 17|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|15-17|40%|40%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|16|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|092|Gastly|no|no|yes|Cave|15,17|0%|0%|30%|type1=Ghost|type2=Poison}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|18|all=5%|type1=Ghost}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|18|all=5%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|16|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|16|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|18|all=4%|type1=Ghost}}
{{catch/entry4|433|Chingling|no|no|yes|Cave|16,18|all=10%|type1=Psychic}}
{{catch/entry4|433|Chingling|no|no|yes|Cave|16, 18|all=10%|type1=Psychic}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|15|all=20%|type1=Steel|type2=Psychic}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|15|all=20%|type1=Steel|type2=Psychic}}
{{catch/div|shadow|Special}}
{{catch/div|shadow|Special}}
Line 60: Line 218:


====Between first and second pillars====
====Between first and second pillars====
[[File:Turnback Cave One Pillar Random Rooms DPPt.png|180px|thumb|right|Random rooms between first and second pillars]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
Line 65: Line 225:
|-  
|-  
|{{catch/header|shadow}}
|{{catch/header|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|25, 27|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|27-28|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|25,27|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|25-27|40%|40%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|26|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|25,27|0%|0%|30%|type1=Ghost|type2=Poison}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|26|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|28|1%|1%|0%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|28|all=5%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|26,28|0%|0%|11%|type1=Ghost}}
{{catch/entry4|433|Chingling|no|no|yes|Cave|26, 28|all=10%|type1=Psychic}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|28|all=1%|type1=Psychic}}
{{catch/entry4|433|Chingling|no|no|yes|Cave|26,28|all=9%|type1=Psychic}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|25|all=20%|type1=Steel|type2=Psychic}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|25|all=20%|type1=Steel|type2=Psychic}}
{{catch/div|shadow|Special}}
{{catch/div|shadow|Special}}
Line 79: Line 240:
|}
|}


====Second pillar room====
====Between second and third pillars====
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
[[File:Turnback Cave Two Pillar Random Rooms DPPt.png|180px|thumb|left|Random rooms between second and third pillars]]
|- align="center"
! Available Pokémon
|-
|{{catch/header|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|37-38|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|35, 37|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|36|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|36|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|38|all=5%|type1=Ghost}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|36, 38|all=10%|type1=Psychic}}
{{catch/entry4|437|Bronzong|no|no|yes|Cave|35|all=20%|type1=Steel|type2=Psychic}}
{{catch/div|shadow|Special}}
{{catch/entry4|337|Lunatone|no|no|yes|S|38|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|38|all=8%|type1=Rock|type2=Psychic}}
{{catch/footer|shadow}}
|}


====Between second and third pillars====
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
Line 106: Line 249:
|{{catch/header|shadow}}
|{{catch/header|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|37-38|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|37-38|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|35, 37|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|35-37|40%|40%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|36|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|35,37|0%|0%|30%|type1=Ghost|type2=Poison}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|38|5%|5%|0%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|36|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|36,38|0%|0%|15%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|38|all=5%|type1=Ghost}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|36,38|all=10%|type1=Psychic}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|36,38|all=10%|type1=Psychic}}
{{catch/entry4|437|Bronzong|no|no|yes|Cave|35|all=20%|type1=Steel|type2=Psychic}}
{{catch/entry4|437|Bronzong|no|no|yes|Cave|35|all=20%|type1=Steel|type2=Psychic}}
Line 119: Line 261:
|}
|}


====Third pillar room====
There is a room between the second and third pillars where the rocks partly block off the left and right doors in which no Pokémon will be encountered.
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon  
|-
|{{catch/header|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|37-38|all=25%|type1=Poison|type2=Flying}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|35, 37|all=30%|type1=Ghost|type2=Poison}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|36|10%|10%|0%|type1=Ghost|type2=Poison}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|36|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|37|all=5%|type1=Ghost}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|36-37|all=10%|type1=Psychic}}
{{catch/entry4|437|Bronzong|no|no|yes|Cave|35|all=20%|type1=Steel|type2=Psychic}}
{{catch/div|shadow|Special}}
{{catch/entry4|337|Lunatone|no|no|yes|S|37|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|37|all=8%|type1=Rock|type2=Psychic}}
{{catch/footer|shadow}}
|}


====After the third pillar====
====After the third pillar====
[[File:Turnback Cave Giratina Pt.png|right|180px|thumb|Final room with Giratina and the Distortion World portal]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Items
|-  
|-  
|{{catch/header|shadow}}
|{{Itlisth|shadow}}
{{catch/entry4|042|Golbat|no|no|yes|Cave|45-47|all=25%|type1=Poison|type2=Flying}}
{{Itemlist|Reaper Cloth|Every time the player reaches the last room by passing through only 3 rooms.|Pt=yes}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|45, 47|all=30%|type1=Ghost|type2=Poison}}
{{Itemlist|Rare Bone|Every time the player reaches the last room by passing through 4-15 rooms.|Pt=yes}}
{{catch/entry4|093|Haunter|no|no|yes|Cave|46|10%|10%|0%|type1=Ghost|type2=Poison}}
{{Itemlist|Stardust|Every time the player reaches the last room by passing through 16-30 rooms.|Pt=yes}}
{{catch/entry4|355|Duskull|no|no|yes|Cave|28|all=4%|type1=Ghost}}
{{Itlistfoot|shadow}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|46|0%|0%|10%|type1=Ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Cave|47-48|all=5%|type1=Ghost}}
{{catch/entry4|358|Chimecho|no|no|yes|Cave|45-47|all=10%|type1=Psychic}}
{{catch/entry4|437|Bronzong|no|no|yes|Cave|45|all=20%|type1=Steel|type2=Psychic}}
{{catch/div|shadow|Special}}
{{catch/entry4|337|Lunatone|no|no|yes|S|45, 47|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|45, 47|all=8%|type1=Rock|type2=Psychic}}
{{catch/footer|shadow}}
|}
|}


Once you've gotten past the three pillars and got whichever item was waiting for you, you'll find the room with the portal to the Distortion World. If you failed to catch {{p|Giratina}} last time you'll find it guarding the portal to which you must face, this time in its Altered Forme.
[[File:Altered Forme Giratina Encounter Pt.png|right|thumb|180px|Another chance at catching Giratina]]
Once you've gotten past the three pillars and got whichever item was waiting for you, you'll find the room with the portal to the Distortion World. If you failed to catch {{p|Giratina}} last time, you'll find it guarding the portal. This time, it's in {{DL|List of Pokémon with form differences|Giratina|Altered Forme}}.


[[File:Giratina altered platinum.png|thumb|200px|right|Another chance at catching Giratina]]
{{Pokémon/4
{{Pokémon
|gen=4
|game=Platinum
|game=Platinum
|ndex=487
|ndex=487
Line 171: Line 288:
|level=47
|level=47
|ability=Levitate
|ability=Levitate
|move1=Ominous Wind
|move1=Ominous Wind|move1type=Ghost|move1cat=Special
|move1type=Ghost
|move2=AncientPower|move2type=Rock|move2cat=Special
|move1cat=Special
|move3=Dragon Claw|move3type=Dragon|move3cat=Physical
|move2=AncientPower
|move4=Shadow Force|move4type=Ghost|move4cat=Physical}}
|move2type=Rock
|move2cat=Special
|move3=Dragon Claw
|move3type=Dragon
|move3cat=Physical
|move4=Shadow Force
|move4type=Ghost
|move4cat=Physical}}
 
One slight advantage if you decided to KO Giratina in the Distortion World earlier and face it again in this rematch is that in Altered Forme it prioritizes defenses over offense, so its attacks are not as strong compared to Origin Forme. Its moveset is still the same though. Just use the same tactics as last time and SAVE before facing it, otherwise you'll have to defeat the Elite Four again to get another chance to catch it.


When ready use the portal to return to the Distortion World.
One slight advantage if you decided to KO Giratina in the Distortion World earlier is that in Altered Forme, it prioritizes defenses over offense, so its attacks are not as strong. Its moveset is still the same, though. '''Save before facing it'''; otherwise you'll have to defeat the Elite Four again to get another chance to catch it. If it does come to that, rechallenge the Elite Four before completing the mission at [[Stark Mountain]]. Otherwise, their teams' levels are increased, making it harder to defeat them.
 
==Distortion World (second visit)==
[[File:Distortion World Turnback Cave.png|thumb|200px|Distortion World (new area)]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{Itlisth|distortion}}
{{Itemlist|Griseous Orb|Accessible via the [[Turnback Cave]] entrance|Pt=yes|display={{DL|Legendary artifacts|Griseous Orb}}}}
{{Itlistfoot|distortion}}
|}
 
This time around you do not have to worry about getting lost. Follow the path until you find the {{DL|Legendary artifacts|Griseous Orb}}. The Griseous Orb when held by Giratina will allow it to maintain it's Origin Forme outside of the Distortion World.
 
==Canalave City==
Your next destination is Canalave City. Head to the small house on the southwestern area. Go inside and you'll find a boy that is having a nightmare and talk to the mother and you'll learn that you need to find an item called the Lunar Wing on Fullmoon Island to treat her son. Go and talk to the sailor who mans the ferry Sailor Eldritch who happens to be the boy's father and he'll happily take you to Fullmoon Island to find the Lunar Wing to treat his son.
 
==Fullmoon Island==
[[File:Fullmoon Island.png|thumb|200px|Fullmoon Island layout]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth}}
{{Itemlist|Lunar Wing|In clearing, once Cresselia has fled|D=no|P=no|Pt=yes}}
{{itlistfoot}}
|}


Follow the path and head into the inner sanctum where {{p|Cresselia}} is. When you interact with it, it will flee, but it leaves the Lunar Wing behind. Return to Eldritch and have him take you back to Canalave City. Return to Eldritch's house and use the Lunar Wing to heal his son from his nightmare. As for Cresselia similar to {{p|Mesprit}}, {{p|Zapdos}}, {{p|Articuno}}, and {{p|Moltres}} it is roaming around the Sinnoh region so you need to use the Marking Map to track it.
In this battle, use the same tactics as you did when facing {{p|Azelf}} and {{p|Uxie}} and you'll be fine.


When ready, use the portal to return to the Distortion World.


{{WalkthroughPrevNext |
{{WalkthroughPrevNext |
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prevsection=21 |
prevsection=21 |
nextsection=23 |
nextsection=23 |
prevname=Twinleaf Town, Sandgem Town, Pal Park, Eterna City, Trophy Garden |
prevname=Twinleaf Town, Sandgem Town, Eterna City, Great Marsh|
nextname=???
nextname=Distortion World, Victory Road, Route 224
}}
}}



Latest revision as of 00:48, 22 August 2022

Trophy Garden

There are many Pokémon that can be found here without any interaction with the Trophy Garden's owner, Mr. Backlot. All of these Pokémon are in the Sinnoh Pokédex, and many can be found in other areas. After you have gotten the National Pokédex upgrade, however, you can talk to Mr. Backlot and he will mention a particular rare Pokémon in his garden. That Pokémon will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs. The butler can place a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.

Pal Park

Fly to Pal Park. Now you're free to go inside! You'll meet Professor Oak who will explain that Pal Park can be used to import Pokémon from Hoenn and Kanto. He gives you the Trainer Counter app for your Pokétch and then leaves for Eterna City. You can import Pokémon from Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen Versions, by inserting the GBA cartridge into the front slot of your Nintendo DS or DS Lite and selecting "Migrate" from the opening menu.

You can get the Kitchen Timer app from a girl in Pal Park's lobby after showing a Snorlax to her and the Color Changer app after receiving the Kitchen Timer and showing a Kecleon to her.

You will need to import Regirock, Regice, and Registeel in order to catch Regigigas in the Snowpoint Temple, unless you have an event Regigigas.

Canalave City

Your next destination is Canalave City. Enter Sailor Eldritch's house in the southwestern area of town. You'll see that his son is trapped in a nightmare. Talk to his mother and you'll learn that you need to find an item called the Lunar Wing on Fullmoon Island to save him. Talk to Sailor Eldritch and he will take you to Fullmoon Island.

Fullmoon Island

Fullmoon Island
Cresselia

Follow the path and head into the forest clearing where Cresselia is. When you interact with her, she will flee, but she leaves the Lunar Wing behind. Return to Eldritch and have him take you back to Canalave City, then return to the house and use the Lunar Wing to heal his son. As for Cresselia, she's similar to Mesprit, Zapdos, Articuno, and Moltres— she is roaming around the Sinnoh region so you need to use the Marking Map to track her.

Snowpoint Temple

Outside the Snowpoint Temple

You will need Regirock, Regice, and Registeel in your party for this mission if you want to battle and catch Regigigas. Your only option is to migrate them from Ruby, Sapphire, and Emerald through Pal Park or, with the aid of a Regigigas received from a special event, catch them before returning here. If you're planning to catch Regigigas, you will want a Pokémon with False Swipe and plenty of Nest Balls.

When you approach the temple, the guard states that you are not qualified to enter, but Candice appears and says that you are.

1F

Snowpoint Temple 1F

Travel down the stairs to B1F.

B1F

Snowpoint Temple B1F

Carefully slide down the ice and reach the stairs to B2F.

B2F

Snowpoint Temple B2F

Rock Smash can help here, although you do not actually need it to get through. After following the path, take the stairs to B3F.

B3F

Snowpoint Temple B3F

Sliding on the ice is a bit tricky. First, slide until you got to the part where there is no ice. Next slide ←, ↑, →, then ↑ to reach the stairs. You can now go to B4F.

B4F

Snowpoint Temple B4F

While there is nothing to worry about you can use Strength and move the boulder ↑, →, → to be able to reach the item. When ready use the stairs to descend to BF5, the final floor.

BF5

Snowpoint Temple B5F

While this new sliding puzzle looks difficult, it can be easy with the right steps. From the tile next to the first rock nearest your entry point travel ↓ to reach the unfrozen tile southwest of Regigigas. Now very carefully slide in this order: ↓, →, ↑, ←, ↓, →, ↑ to reach Regigigas. If you have the three Regis in your party, Regigigas will awaken and face you when you interact with it. Save the game before interacting with it.

Spr 4p 486.png
Type:
Normal Unknown
Ability:
Slow Start
Held item:
None
Regigigas Lv.1
Dizzy Punch
Normal Physical
Knock Off
Dark Physical
Confuse Ray
Ghost Status
Foresight
Normal Status

It may come as a bit of a shock that Regigigas is only Level 1! Use False Swipe to reduce its HP bar to the red zone and then throw Dusk Balls or Nest Balls until you catch it. Hopefully, it won't be too much trouble.

Once it's captured, exit the temple and Fly to Celestic Town.

Mt. Coronet (south)

Tunnel

Before heading out, make sure that you have Pokémon with the HMs Surf, Waterfall, Strength, Rock Smash, and Rock Climb.

Backtrack your way to the area where you were first outside in the summit earlier. (See this section for a refresher on how to get there.) Then, use the eastern entrance to the part of Mt. Coronet 4F below the waterfall. Climb the waterfall and go inside the cave to find the Adamant Orb and the Lustrous Orb (as well as the hidden Stone Plate). You will need both Orbs to catch Dialga and Palkia.

If you return to the tunnel, since Team Galactic is gone now, you can go through the door that was previously inaccessible. That will take you to Mt. Coronet's north area, where you can find TM02 (Dragon Claw) (as well as the hidden Nugget on the rock just north of it).

Celestic Town

In order to battle Dialga and Palkia, you must first talk to Cynthia's grandmother. If you got the Adamant Orb or Lustrous Orb at Mt. Coronet earlier after beating the Sunyshore Gym, Cynthia's grandmother will explain their connection to Dialga and Palkia. Now, they will appear when you return to Spear Pillar.

Fly to Oreburgh City and go north from there to Mt. Coronet's entrance. You'll need the HMs Surf, Strength, Rock Smash, and Rock Climb, as well as several Timer Balls, Net Balls, or Dusk Balls. It's time to head back to Spear Pillar! (See this section if you need a refresher on how to get there.)

Spear Pillar

Here, you'll see a blue dimensional rift which is another dimension where Dialga is. Save your game, then interact with it to challenge Dialga. After that, step back inside Mt. Coronet and quickly return. This time, a purple-colored rift will appear: Palkia.

Spr 4p 483.png
Types:
Steel Dragon
Ability:
Pressure
Held item:
None
Dialga Lv.70
Roar of Time
Dragon Special
Heal Block
Psychic Status
Earth Power
Ground Special
Slash
Normal Physical
Spr 4p 484.png
Types:
Water Dragon
Ability:
Pressure
Held item:
None
Palkia Lv.70
Spacial Rend
Dragon Special
Heal Block
Psychic Status
Earth Power
Ground Special
Slash
Normal Physical

When you face them, be careful as they are at Lv. 70. Make sure your team is at least Lv. 65 or higher. Weaken them with normally-effective moves and inflict either paralysis or sleep. They have Earth Power to counter Steel-types that could withstand their other moves, but certain Steel-types like Skarmory or Bronzong still work for the resistance tactic as their additional types (or ability) prevent supereffective damage. Additionally, Shedinja is immune to all their moves.

Net Balls will make it easier to catch Palkia, as it is part Water-type. When playing at night, Dusk Balls will work great on both Legendaries.

Turnback Cave

Turnback Cave Entrance
Pillar Room

It's time to return to Turnback Cave and the Distortion World to catch Giratina if you didn't already. If you didn't catch Giratina yet, you'll want to take about 40 Dusk Balls with you. Either way, there is an important item to pick up. Return to Route 214 and head through Spring Path, which will take you back to Sendoff Spring. Enter Turnback Cave at the north side of the lake.

Use Defog to remove the fog. Read the pillar that says "...Past three pillars...to the sleeping... ...before 30 is surpassed...". It means that to access the room with a portal to the Distortion World, you must find 3 rooms with a pillar before going through 30 rooms. This cave is highly unusual in that the layout of rooms is randomized each time you visit. Inside the maze, for a hint on which doorway to take, study the breakable rocks and go through the doorway that the odd pattern points to. The further you go, the stronger the wild Pokémon will be.

Available Pokémon

Before encountering a pillar

Random rooms before encountering a pillar

Between first and second pillars

Random rooms between first and second pillars

Between second and third pillars

Random rooms between second and third pillars

There is a room between the second and third pillars where the rocks partly block off the left and right doors in which no Pokémon will be encountered.

After the third pillar

Final room with Giratina and the Distortion World portal
Another chance at catching Giratina

Once you've gotten past the three pillars and got whichever item was waiting for you, you'll find the room with the portal to the Distortion World. If you failed to catch Giratina last time, you'll find it guarding the portal. This time, it's in Altered Forme.

Spr 4p 487.png
Types:
Ghost Dragon
Ability:
Levitate
Held item:
None
Giratina Lv.47
Ominous Wind
Ghost Special
AncientPower
Rock Special
Dragon Claw
Dragon Physical
Shadow Force
Ghost Physical

One slight advantage if you decided to KO Giratina in the Distortion World earlier is that in Altered Forme, it prioritizes defenses over offense, so its attacks are not as strong. Its moveset is still the same, though. Save before facing it; otherwise you'll have to defeat the Elite Four again to get another chance to catch it. If it does come to that, rechallenge the Elite Four before completing the mission at Stark Mountain. Otherwise, their teams' levels are increased, making it harder to defeat them.

In this battle, use the same tactics as you did when facing Azelf and Uxie and you'll be fine.

When ready, use the portal to return to the Distortion World.

← Part 21 Twinleaf Town, Sandgem Town, Eterna City, Great Marsh
Platinum
walkthrough
Distortion World, Victory Road, Route 224 Part 23 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.