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Appendix:Platinum walkthrough/Section 18

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Revision as of 03:12, 18 April 2013 by Tyler53841 (Talk | contribs) (Lake Verity (third visit))

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Distortion World (first visit)

Distortion World layout

Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles that can waste time.

Starting from the 1F, follow Cynthia to a small hovering square slab where Cynthia will mention on stepping on the gray marker. This willl allow it to descend to BF1 as these square slabs will serve like elevators here in the Distortion World. At BF1, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you and Mesprit will appear before floating away. Stand on the gray marker to manipulate gravity so you can still on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator that will head to BF2.

On BF2 head to the first platform and stand on the gray marker located at the top to activate this platform to reach the next one but don’t use the one on the left for this platform as it takes you to a dead end. On the next platform, take the obvious marker on the left to reach another special floating platform that has you hanging sideways where you will find Cynthia. After talking with her, follow the path to that will take you to more moving platforms and touch each correct marker to progress, right, right, down, left (don't hop to the nearby platform in this area as the platforms that can be moved in this area leads to a dead end), then hop across the nearby platform in front of you and hit the upper marker, then right, and lastly hit the center to activate the Elevator that leads to BF3.

On BF3 head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet Cyrus who reveals the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other and that by defeating the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor you must touch the gray markers on the floor to expose hidden platforms and only the correct path will get you to BF5, though it can also make visible platforms invisible so it is easy to take a wrong path. First head for the marker on the upper right and it will expose a hidden platform.

Next travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to BF5. On BF5, from the elevator continue forward until you see Uxie, then use Strength to push a boulder to the platform below you on BF6. Then head downwards to the elevator that leads to BF6, but do not take it yet. Instead use the ledge that will take you to a platform to the left and Mesprit will appear and here you will have to push another boulder to BF6. Then take an elevator that will take you to BF4. Continue navigating forward and carefully go through the path of the trees and rocks that can turn visible or invisible to reach a new elevator that will take you to a new area of BF3. From here use the nearby gray marker then you can get to be traveling left then down to find an invisible platform, then travel right, then right again that will get you to an elevator that leads to another area of BF4.

On your way down you will see Cyrus again, but this time he mysteriously disappears. Surf across the water, then touch the gray markers to jump to a platform aimed sideways, then use another set that leads to another platform that is hanging upside down. Now use Surf again and travel down the Waterfall (to which you do not need to use the actual HM move Waterfall). This should get you back to BF5, where you can find Azelf along with another boulder to push down to BF6. Now head to the nearby elevator and this time use it to descend to BF6. The secret to BF6's puzzle is to carefully push each of the boulders you pushed down from BF5 into the special holes where each of the Lake Guardians are, otherwise you would have to push them down from above again if you mess up by mistake. Now go back to the elevator and travel south from it to find Cynthia and talk to her. If you had completed the puzzle correctly, then a new elevator will appear that you can use to travel down to BF7 after you had talked to her.

Here you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world, though Cyrus refuses to listen. Afterwards talk to Cyrus and he will challenge you to a battle. Make sure to save before you talk to him.



Make sure to bring a fast Electric-type type to the battle such as Raichu or Jolteon since half of his team are vulnerable to them, and also make sure they have Thunderbolt or Thunder since you are going to need them. He is a lot more tougher than the last, since he added two Pokémon and his Sneasel has evolved. His first Pokémon Houndoom is fast and possesses Thunder Fang to counter Water-types, but fortunately if you take it down quick, then it would not be that much of a problem, though Rock or Ground-types can also help. Be careful when Cyrus uses Gyarados as it possesses Quick Claw, which may make it faster than your Electric-type and with Earthquake, it can cause problems for your Electric-types. Gyarados also uses Ice Fang to counter Grass-types. With Crobat, its speed is a problem, especially with its ability to use status moves like Toxic or Confuse Ray. Either defeating it quickly with Electric or Ice-types or paralyzing it to cut down its speed would be effective. With Honchkrow it should be the same as before, just remember it uses Heat Wave to counter Steel-types. His main Pokémon Weavile is incredibly fast and can prevent your Pokémon from moving, not just from Fake Out on its first turn, but also Ice Punch which has a chance of freezing your Pokémon. A powerful Fighting-type move should easily defeat it, though Rock, Steel, or Fire-type moves can also help.

After the battle Cyrus will think it is hopeless since by defeating Giratina this world will disappear before leaving. However Cynthia points out the problems are due to the Distortion World being forcibly merged and by defeating Giratina it can sever this connection and save both worlds since even Giratina can understand that. Cynthia will then heal your team and by stepping forward on the platforms you can travel to where Giratina is. Remember SAVE YOUR GAME before going forward if you wish to catch it right now since this is a rare chance at catching Giratina. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible allowing you to reach Giratina.

Giratina's entrance
Spr 4p 487O.png
Types:
Ghost Dragon
Ability:
Levitate
Held item:
None
Giratina Lv.47
Ominous Wind
Ghost Special
AncientPower
Rock Special
Dragon Claw
Dragon Physical
Shadow Force
Ghost Physical

One thing which makes Origin Forme Giratina hard is that in this form it specializes more in offense over defense. Make sure to paralyze it right away, since the reduced speed can really be helpful. Avoid or minimize use of Ice, Ghost, Dragon or Dark-type moves as they carry the risk of knocking it out. After reducing his HP to the red zone, it would be useful to bring out a Steel type with good defenses to withstand his attacks since Steel-types can resist Rock, Ghost, and Dragon-type moves. The best example is Bastiodon. Alternatively you can use Probopass or Bronzong (even though Bronzong will take normal damage due to being part-Psychic-type). Recommended Poké Balls to use are the Ultra Ball, Timer Ball, or Dusk Ball.

Unlike the previous Pokémon games you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the Elite Four and Pokémon Champion during your Platinum game. If Giratina’s attacks are too much for you to deal with, then defeat it since you can face it later in Turnback Cave in its Altered Forme during the post-game, which in that form prioritizes defense over offense. Also if you run out of Poké Balls or take too long to where Giratina would be forced to use Struggle, then it would also be okay to let it be KO’ed for you to catch it later on.

After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised Giratina was defeated and that his perfect world would never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal leads to Sendoff Spring.

Sendoff Spring

After returning to the real world, Cynthia suggests that you head to Sandgem Town as Professor Rowan was worried about you. If you don’t have Fly with you follow that path that leads to the Spring Path, then to Route 214. Afterwards, head to Veilstone City to get the Pokémon you need before flying off to Sandgem Town.

Sandgem Town

Head back to Professor Rowan's lab and it turns out both he and Lucas/Dawn or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to Sunyshore City where the final gym is and then challenge the Elite Four to broaden your horizons.

You can now use Valor Lakefront to head to Route 222 where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.

Catching the Lake Guardians

Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve Scyther into Scizor then it can be pretty handy especially since both of them can use False Swipe to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.

Lake Verity (third visit)

File:Lake Mesprit.png
Mesprit's room

When you arrive, use Surf and head for the lower left hand corner of the lake to find TM38 (Fire Blast). When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the Marking Map in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to Jubilife City and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.

Some good pointers for dealing with Mesprit are, first as long as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with Thunder Wave. Third use a move that has it's own preset damage amount like Dragon Rage, Seismic Toss, or Night Shade to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with Block or Dusclops, or Dusknoir with Mean Look are good choices due to their higher defenses.

Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to Route 218 or the cave that leads to the upper area of Route 204 will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.


Spr 4p 481.png
Types:
Psychic Unknown
Ability:
Levitate
Held item:
None
Mesprit Lv.50
Swift
Normal Special
Lucky Chant
Normal Status
Future Sight
Psychic Special
Charm
Normal Status

Lake Valor (second visit)

Lake Valor (restored)
File:Lake Azelf.png
Azelf's room

Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find TM25 (Thunder). Head into the cave and prepare to battle Azelf.


Spr 4p 482.png
Types:
Psychic Unknown
Ability:
Levitate
Held item:
None
Azelf Lv.50
Swift
Normal Special
Uproar
Normal Special
Future Sight
Psychic Special
Nasty Plot
Dark Status

Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has Nasty Plot, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.

Lake Acuity (second visit)

Once you arrive, Surf to the Upper right corner of the area to find TM14 (Blizzard). Now head to the cave and prepare to battle Uxie.

File:Lake Uxie.png
Uxie's room
Spr 4p 480.png
Types:
Psychic Unknown
Ability:
Levitate
Held item:
None
Uxie Lv.50
Swift
Normal Special
Yawn
Normal Status
Future Sight
Psychic Special
Amnesia
Psychic Status

Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, its speed is also average when compared to the other Lake Guardians. It can use Amnesia to raise its Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with Yawn which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.

Now that you have dealt with the three lake guardians, fly back to Pastoria City, then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.

← Part 17 Mt. Coronet South Side (second visit), Spear Pillar
Platinum
walkthrough
Route 222, Sunyshore City, Sunyshore Gym, Mt. Coronet (south side, third visit), Route 223 Part 19 →
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