Appendix:Platinum walkthrough/Section 18: Difference between revisions

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==Distortion World (first visit)==
==Distortion World (first visit)==
[[File:Distortion World Map.png|thumb|350px|Distortion World layout]]
[[File:Distortion World 1F Pt.png|left|thumb|250px|Distortion World 1F]]
Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles that can waste time.  
[[File:Distortion World B1F Pt.png|right|thumb|250px|Distortion World B1F]]
[[File:Distortion World B2F Pt.png|left|thumb|250px|Distortion World B2F]]
[[File:Distortion World B3F Pt.png|right|thumb|250px|Distortion World B3F]]
[[File:Distortion World B5F Pt.png|right|thumb|250px|Distortion World B5F]]
[[File:Distortion World B4F lower Pt.png|left|thumb|180px|Distortion World lower B4F]]
[[File:Distortion World B4F upper Pt.png|left|thumb|250px|Distortion World upper B4F]]
[[File:Distortion World B6F Pt.png|right|thumb|250px|Distortion World B6F]]
[[File:Distortion World B7F Pt.png|right|thumb|110px|Distortion World B7F]]


Starting from the 1F, follow [[Cynthia]] to a small hovering square slab where Cynthia will mention on stepping on the gray marker. This willl allow it to descend to BF1 as these square slabs will serve like elevators here in the Distortion World. At BF1, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you and {{p|Mesprit}} will appear before floating away. Stand on the gray marker to manipulate gravity so you can still on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator that will head to BF2.
You'll quickly discover that here, gravity works a little differently sometimes! Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles.


On BF2 head to the first platform and stand on the gray marker located at the top to activate this platform to reach the next one but don’t use the one on the left for this platform as it takes you to a dead end. On the next platform, take the obvious marker on the left to reach another special floating platform that has you hanging sideways where you will find Cynthia. After talking with her, follow the path to that will take you to more moving platforms and touch each correct marker to progress, right, right, down, left (don't hop to the nearby platform in this area as the platforms that can be moved in this area leads to a dead end), then hop across the nearby platform in front of you and hit the upper marker, then right, and lastly hit the center to activate the Elevator that leads to BF3.
Starting from 1F, follow [[Cynthia]] to a small hovering square slab where she will mention stepping on the gray markers. This will cause it to descend to B1F; apparently these square slabs serve like elevators here in the Distortion World. At B1F, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you. {{p|Mesprit}} will appear before floating away. Stand on the gray marker to manipulate gravity so you can stand on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator-platform down to B2F.


On BF3 head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet [[Cyrus]] who reveals the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other and that by defeating the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor you must touch the gray markers on the floor to expose hidden platforms and only the correct path will get you to BF5, though it can also make visible platforms invisible so it is easy to take a wrong path. First head for the marker on the upper right and it will expose a hidden platform.
On B2F, head to the first platform and stand on the gray marker located at the top to activate this platform and reach the next one. On the next platform, take the obvious marker on the left to reach another special floating platform with sideways gravity, where you will find Cynthia. After talking with her, follow the path that will take you to more moving platforms. Touch each correct marker in this order to progress: right, right, down, left (don't hop to the nearby platform in this area or you'll just find a dead end). Then, hop across the nearby platform in front of you and hit the upper marker, then the right-hand one, and lastly the center to activate the elevator-platform that leads to B3F.


Next travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to BF5. On BF5, from the elevator continue forward until you see {{p|Uxie}}, then use {{m|Strength}} to push a boulder to the platform below you on BF6. Then head downwards to the elevator that leads to BF6, but do not take it yet. Instead use the ledge that will take you to a platform to the left and Mesprit will appear and here you will have to push another boulder to BF6. Then take an elevator that will take you to BF4. Continue navigating forward and carefully go through the path of the trees and rocks that can turn visible or invisible to reach a new elevator that will take you to a new area of BF3. From here use the nearby gray marker then you can get to be traveling left then down to find an invisible platform, then travel right, then right again that will get you to an elevator that leads to another area of BF4.
On B3F, head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet [[Cyrus]]. He reveals that the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other. He theorizes that if someone were to defeat the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor, you must touch the gray markers on the floor to expose hidden platforms. Only one path will get you to B5F, and platforms here sometimes become visible or invisible.


On your way down you will see Cyrus again, but this time he mysteriously disappears. {{m|Surf}} across the water, then touch the gray markers to jump to a platform aimed sideways, then use another set that leads to another platform that is hanging upside down. Now use Surf again and travel down the Waterfall (to which you do not need to use the actual HM move {{m|Waterfall}}). This should get you back to BF5, where you can find {{p|Azelf}} along with another boulder to push down to BF6. Now head to the nearby elevator and this time use it to descend to BF6. The secret to BF6's puzzle is to carefully push each of the boulders you pushed down from BF5 into the special holes where each of the Lake Guardians are, otherwise you would have to push them down from above again if you mess up by mistake. Now go back to the elevator and travel south from it to find Cynthia and talk to her. If you had completed the puzzle correctly, then a new elevator will appear that you can use to travel down to BF7 after you had talked to her.
First, head for the marker on the upper right and it will expose a hidden platform. Next, travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to B5F. On B5F, from the elevator, continue forward until you see {{p|Uxie}}, then use {{m|Strength}} to push a boulder to the platform below you on B6F. Then, head downwards to the elevator that leads to B6F, but do not take it yet. Instead, use the ledge that will take you to a platform to the left and Mesprit will appear. Here, you will have to push another boulder down to B6F. Then, take the elevator that will take you to B4F. Continue navigating forward and carefully go through the path of trees and rocks that can turn visible or invisible to reach a new elevator. That will take you to a new area of B3F. From here, use the nearby gray marker. Then, travel left then down to find an invisible platform, then travel right, then right again to get to an elevator that leads to another area of B4F.


Here you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world, though Cyrus refuses to listen. Afterwards talk to Cyrus and he will challenge you to a battle. Make sure to save before you talk to him.
On your way down, you will see Cyrus again, but this time he mysteriously disappears. {{m|Surf}} across the water, then touch the gray markers to jump to a platform with sideways gravity. Then, use another set that leads to another platform with upside-down gravity. Now use Surf again and travel down the waterfall. This should get you back to B5F, where you can find {{p|Azelf}} along with another boulder to push down to B6F. Now, head to the nearby elevator and this time use it to descend to B6F. The secret to B6F's puzzle is to carefully push each of the boulders you pushed down from B5F into the special holes where each of the Lake Guardians are. If you mess up, you'll have to push them down from the various floors again. Now, go back to the elevator and travel south from it to find Cynthia and talk to her. If you've completed the puzzle correctly, a new elevator will appear that you can use to travel down to B7F.


{{Party
Here, you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world. Cyrus refuses to listen. Talk to him, and he will challenge you to a battle.
 
{{Party/Single
|color={{silver color}}
|color={{silver color}}
|headcolor={{silver color light}}
|headcolor={{silver color light}}
Line 25: Line 34:
|game=Pt
|game=Pt
|location=Distortion World
|location=Distortion World
|pokemon=5
|pokemon=5}}
|pokemon1={{Pokémon/4
|{{Pokémon/4
|game=Platinum
|game=Platinum
|ndex=229 m
|ndex=229 m
Line 38: Line 47:
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}
|pokemon3={{Pokémon/4
|{{Pokémon/4
|game=Platinum
|game=Platinum
|ndex=169
|ndex=169
Line 50: Line 59:
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move4=Toxic|move4type=Poison|move4cat=Status}}
|move4=Toxic|move4type=Poison|move4cat=Status}}
|pokemon2={{Pokémon/4
|{{Pokémon/4
|game=Platinum
|game=Platinum
|ndex=130 m
|ndex=130 m
Line 63: Line 72:
|move3=Ice Fang|move3type=Ice|move3cat=Physical
|move3=Ice Fang|move3type=Ice|move3cat=Physical
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}
||pokemon4={{Pokémon/4
{{Party/Div|color={{silver color}}}}
|style="margin:auto"|{{Pokémon/4
|game=Platinum
|game=Platinum
|ndex=430
|ndex=430
Line 75: Line 85:
|move3=Drill Peck|move3type=Flying|move3cat=Physical
|move3=Drill Peck|move3type=Flying|move3cat=Physical
|move4=Heat Wave|move4type=Fire|move4cat=Special}}
|move4=Heat Wave|move4type=Fire|move4cat=Special}}
|pokemon5={{Pokémon/4
|style="margin:auto"|{{Pokémon/4
|game=Platinum
|game=Platinum
|ndex=461 m
|ndex=461 m
Line 85: Line 95:
|type1=Dark|type2=Ice
|type1=Dark|type2=Ice
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move2=X-Scissor|move2type=Bug|move2cat=Physical
|move2=X-Scissor|move2type=Bug|move2cat=Physical
|move3=Fake Out|move3type=Normal|move3cat=Physical
|move3=Fake Out|move3type=Normal|move3cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical}}
|move4=Ice Punch|move4type=Ice|move4cat=Physical}}
}}
{{Party/Footer}}


Make sure to bring a fast {{type|Electric}} type to the battle such as {{p|Raichu}} or {{p|Jolteon}} since half of his team are vulnerable to them, and also make sure they have {{m|Thunderbolt}} or {{m|Thunder}} since you are going to need them. He is a lot more tougher than the last, since he added two Pokémon and his {{p|Sneasel}} has evolved. His first Pokémon {{p|Houndoom}} is fast and possesses Thunder Fang to counter {{type|Water}}s, but fortunately if you take it down quick, then it would not be that much of a problem, though {{t|Rock}} or {{type|Ground}}s can also help. Be careful when Cyrus uses {{p|Gyarados}} as it possesses {{DL|In-battle effect item|Quick Claw}}, which may make it faster than your Electric-type and with {{m|Earthquake}}, it can cause problems for your Electric-types. Gyarados also uses {{m|Ice Fang}} to counter {{type|Grass}}s. With Crobat, its speed is a problem, especially with its ability to use status moves like {{m|Toxic}} or {{m|Confuse Ray}}. Either defeating it quickly with Electric or {{type|Ice}}s or paralyzing it to cut down its speed would be effective. With Honchkrow it should be the same as before, just remember it uses {{m|Heat Wave}} to counter {{type|Steel}}s. His main Pokémon {{p|Weavile}} is incredibly fast and can prevent your Pokémon from moving, not just from {{m|Fake Out}} on its first turn, but also {{m|Ice Punch}} which has a chance of freezing your Pokémon. A powerful {{type|Fighting}} move should easily defeat it, though Rock, Steel, or {{type|Fire}} moves can also help.
A fast {{type|Electric}} such as such as {{p|Raichu}} or {{p|Jolteon}} is useful in this battle, since half of his team is weak to Electric-type moves. Cyrus is a lot more tougher than in the last battle, since he added two Pokémon and his {{p|Sneasel}} has evolved. His first Pokémon, {{p|Houndoom}}, is quite fast and possesses {{m|Thunder Fang}} to counter {{type|Water}}s. {{m|Will-O-Wisp}} will inflict a {{Status|burn}} if it hits, halving your Pokémon's Attack stat. Take it down as quickly as you can and it won't be a problem. Be careful when Cyrus send out his {{p|Gyarados}}, as it [[held item|holds]] a {{DL|In-battle effect item|Quick Claw}}, which may make it faster than your Electric-type, which it can take out with {{m|Earthquake}}. Gyarados also has {{m|Ice Fang}} to counter {{type|Grass}}s. {{m|Giga Impact}} will do a lot of damage, but Gyarados must rest for one turn after using it. {{p|Crobat}}'s Speed is a problem, especially with its ability to use the status moves {{m|Toxic}} and {{m|Confuse Ray}}. Simply taking it out with fast Electric- or {{t|Ice}}-type attacks or firstly {{Status|Paralysis|paralyzing}} it to cut down its Speed are both valid strategies. Against {{p|Honchkrow}}, the same strategy as before will work; just remember it uses {{m|Heat Wave}} to counter {{type|Steel}}s. His main Pokémon, {{p|Weavile}}, is incredibly fast and can prevent your Pokémon from moving, not just from {{m|Fake Out}} on its first turn, but also with {{m|Ice Punch}} which has a chance of {{Status|Freeze|freezing}} your Pokémon. A powerful {{type|Fighting}} move should easily defeat it, though Rock, Steel, or {{type|Fire}} moves can also help.


After the battle Cyrus will think it is hopeless since by defeating {{p|Giratina}} this world will disappear before leaving. However Cynthia points out the problems are due to the Distortion World being forcibly merged and by defeating Giratina it can sever this connection and save both worlds since even Giratina can understand that. Cynthia will then heal your team and by stepping forward on the platforms you can travel to where Giratina is. Remember SAVE YOUR GAME before going forward if you wish to catch it right now since this is a rare chance at catching Giratina. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible allowing you to reach Giratina.
After the battle, Cyrus will think it is hopeless since if {{p|Giratina}} is defeated, this world will disappear. However, Cynthia points out the problems are due to the Distortion World being forcibly merged with the real one, and by defeating Giratina the connection can be severed. Cynthia will then heal your team. Before going forward to face Giratina, you need to decide if you want to catch it now or later. '''Save your game''' before using the platforms to reach it. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible, allowing you to reach Giratina.


[[File:Giratina Platinum Origin.png|thumb|250px|Giratina's entrance]]
===Catching Giratina===
{{Pokémon
[[File:Distortion World B7F Giratina Pt.png|thumb|180px|Giratina's area of the Distortion World]]
|gen=4
{| style="margin: auto;"
|
{{Pokémon/4
|- align="center"
|game=Platinum
|game=Platinum
|ndex=487O
|ndex=487O
Line 104: Line 117:
|level=47
|level=47
|ability=Levitate
|ability=Levitate
|move1=Ominous Wind
|move1=Ominous Wind|move1type=Ghost|move1cat=Special
|move1type=Ghost
|move2=AncientPower|move2type=Rock|move2cat=Special
|move1cat=Special
|move3=Dragon Claw|move3type=Dragon|move3cat=Physical
|move2=AncientPower
|move4=Shadow Force|move4type=Ghost|move4cat=Physical}}
|move2type=Rock
|}
|move2cat=Special
|move3=Dragon Claw
|move3type=Dragon
|move3cat=Physical
|move4=Shadow Force
|move4type=Ghost
|move4cat=Physical}}


One thing which makes Origin Forme Giratina hard is that in this form it specializes more in offense over defense. Make sure to paralyze it right away, since the reduced speed can really be helpful. Avoid or minimize use of Ice, {{t|Ghost}}, {{t|Dragon}} or {{type|Dark}} moves as they carry the risk of knocking it out. After reducing his HP to the red zone, it would be useful to bring out a Steel type with good defenses to withstand his attacks since Steel-types can resist Rock, Ghost, and Dragon-type moves. The best example is {{p|Bastiodon}}. Alternatively you can use {{p|Probopass}} or {{p|Bronzong}} (even though Bronzong will take normal damage due to being part-{{type|Psychic}}). Recommended [[Poké Ball]]s to use are the {{DL|Poké Ball|Ultra Ball}}, {{DL|Poké Ball|Timer Ball}}, or {{DL|Poké Ball|Dusk Ball}}.  
The {{DL|Poké Ball|Dusk Ball}} is the best Poké Ball variant to use in this fight, although {{DL|Poké Ball|Ultra Ball}}s and/or {{DL|Poké Ball|Timer Ball}}s can also be useful. It can take 10, 20, or even 30 or 40 Poké Balls to catch Giratina, so prepare for a long battle. Since you saved beforehand, you can turn off your game if something goes wrong and get another chance. Unlike Dialga and Palkia, Giratina's catch rate remained 3 (0.4% when using Poké Ball at full health).


Unlike the previous Pokémon games you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your Platinum game. If Giratina’s attacks are too much for you to deal with, then defeat it since you can face it later in [[Turnback Cave]] in its {{DL|Form differences|Giratina|Altered Forme}} during the post-game, which in that form prioritizes defense over offense. Also if you run out of Poké Balls or take too long to where Giratina would be forced to use {{m|Struggle}}, then it would also be okay to let it be KO’ed for you to catch it later on.
One thing which makes {{DL|List of Pokémon with form differences|Giratina|Origin Forme}} Giratina a difficult opponent is that in this form, it specializes more in offense over defense. If you have a Pokémon with {{m|Thunder Wave}} or {{m|Stun Spore}}, use that right away to {{Status|Paralysis|paralyze}} Giratina and cut its Speed. Avoid or minimize use of {{t|Ice}}-, {{t|Ghost}}-, {{t|Dragon}}- or {{type|Dark}} moves as they carry the risk of knocking it out. After reducing its HP bar to the red zone, a good tactic is to bring out a Steel-type with good defenses to withstand its attacks, since Steel-types resist Rock, Ghost, and Dragon-type moves. The best Pokémon for this is {{p|Bastiodon}} with its exceptional defensive stats, though {{p|Probopass}} or {{p|Bronzong}} also work for this.


After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised Giratina was defeated and that his perfect world would never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal leads to Sendoff Spring.
Unlike in the previous Pokémon games, you do not have to catch Giratina right away, since [[Legendary Pokémon|legendaries]] that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your playthrough of this game. If Giratina’s attacks are too much for you to deal with right now, just defeat it. You can face it later in [[Turnback Cave]] in its {{DL|List of Pokémon with form differences|Giratina|Altered Forme}}, which is more defense-oriented stat-wise. Also, if you run out of Poké Balls or so many turns of battle elapse that Giratina is forced to {{m|Struggle}}, it would also be okay to either reset (assuming you saved beforehand) or knock it out and try again later on.
 
After the battle, Cynthia is happy that Giratina understood your intentions and will point out a nearby portal that will take you back to your world. Cyrus then appears and is surprised that Giratina was defeated or captured and that his perfect world will never be complete. After he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal, which will take you to [[Sendoff Spring]], the fourth lake of [[Sinnoh]].


==Sendoff Spring==
==Sendoff Spring==
[[File:Sendoff Spring.png|thumb|200px|Sendoff Spring]]
[[File:Sendoff Spring Pt.png|right|thumb|180px|Sendoff Spring]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon  
! Available Pokémon
|-  
|-
|{{catch/header|lake}}
|{{catch/header|lake}}
{{catch/entry4|042|Golbat|no|no|yes|Grass|38|0%|0%|10%|type1=poison|type2=flying}}
{{catch/entry4|042|Golbat|no|no|yes|Grass|38|0%|0%|10%|type1=poison|type2=flying}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-39|35%|35%|25%|type1=rock|type2=ground}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-39|35%|35%|0%|type1=rock|type2=ground}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|40|5%|5%|15%|type1=ghost}}
{{catch/entry4|075|Graveler|no|no|yes|Grass|37-38|0%|0%|25%|type1=rock|type2=ground}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|38-40|20%|20%|10%|type2=flying}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|40|5%|5%|0%|type1=ghost}}
{{catch/entry4|356|Dusclops|no|no|yes|Grass|39-40|0%|0%|15%|type1=ghost}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|38,40|20%|20%|0%|type2=flying}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|40|0%|0%|10%|type2=flying}}
{{catch/entry4|400|Bibarel|no|no|yes|Grass|37-38|all=30%|type2=water}}
{{catch/entry4|400|Bibarel|no|no|yes|Grass|37-38|all=30%|type2=water}}
{{catch/entry4|433|Chingling|no|no|yes|Grass|37-39|all=10%|type1=psychic}}
{{catch/entry4|433|Chingling|no|no|yes|Grass|37,39|all=10%|type1=psychic}}
{{catch/div|lake|Surfing}}
{{catch/div|lake|Surfing}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=100%|type1=water}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=100%|type1=water}}
{{catch/div|lake|Fishing}}
{{catch/div|lake|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-10|all=100%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|20-50|all=35%|type1=water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{catch/div|lake|Special}}
{{catch/div|lake|Special}}
Line 150: Line 161:
|}
|}


After returning to the real world, Cynthia suggests that you head to Sandgem Town as [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you follow that path that leads to the [[Spring Path]], then to {{rt|214|Sinnoh}}. Afterwards, head to [[Veilstone City]] to get the Pokémon you need before flying off to Sandgem Town.
After returning to the real world, Cynthia suggests that you visit [[Sandgem Town]] since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you, go south to [[Spring Path]] and then {{rt|214|Sinnoh}}. From there, head to [[Veilstone City]] to get the Pokémon you need before Flying off to Sandgem Town.


==Sandgem Town==
==Sandgem Town==
Head back to Professor Rowan's lab and it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to [[Sunyshore City]] where the final gym is and then challenge the Elite Four to broaden your horizons.  
When you arrive at Professor Rowan's lab, it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} are relieved to see you alive, as they had been trying to gather information on your whereabouts. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to [[Sunyshore City]] where the final Gym is and eventually challenge the [[Elite Four#Sinnoh|Elite Four]] to broaden your horizons.


You can now use Valor Lakefront to head to {{rt|222|Sinnoh}} where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
You are now free to continue east through [[Valor Lakefront]] to access {{rt|222|Sinnoh}} and Sunyshore City, but let's visit the Lake Guardians first as they need to be encountered for you to get the [[National Pokédex]].


==Catching the Lake Guardians==
==Catching the Lake Guardians==
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve {{p|Scyther}} into {{p|Scizor}} then it can be pretty handy especially since both of them can use {{m|False Swipe}} to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians, which are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks. {{p|Scizor}} is exceptionally useful as it can learn {{m|False Swipe}} and has good defenses. To catch {{p|Azelf}} and {{p|Uxie}}, you should bring about 40 {{DL|Poké Ball|Dusk Ball}}s. Also, you'll need the HM {{m|Surf}} to get across each lake.


===Lake Verity (third visit)===
===Lake Verity (third visit)===
[[File:Lake Verity Pt.png|180px|left|thumb|Lake Verity]]
[[File:Lake Verity cavern Mesprit DP.png|180px|right|thumb|Verity Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|
{{catch/header|land}}
{{catch/entry4|396|Starly|no|no|yes|Grass|2-4|50%|50%|40%|type1=Normal|type2=Flying}}
{{catch/entry4|399|Bidoof|no|no|yes|Grass|2-4|50%|50%|60%|type1=Normal}}
{{catch/div|water|Surfing and Fishing}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/div|land|Special Pokémon}}
{{catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|3-4|all=22%|type1=Psychic}}
{{catch/entry4|337|Lunatone|no|no|yes|S|4|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|4|all=8%|type1=Rock|type2=Psychic}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{Itlisth|lake}}
|{{Itlisth|lake}}
{{Itemlist|TM Fire|In the south-west corner of the western patch of grass (requires {{m|Surf}})|D=no|P=no|Pt=yes|display={{TM|38|Fire Blast}}}}
{{Itemlist|TM Fire|In the south-west corner of the western patch of grass (requires {{m|Surf}})|Pt=yes|display={{TM|38|Fire Blast}}}}
{{Itlistfoot|lake}}
{{Itlistfoot|lake}}
|}
|}
[[File:Lake Mesprit.png|200px|thumb|Mesprit's room]]
When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.


Some good pointers for dealing with Mesprit are, first as long as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.  
When you arrive, Surf over to the southwestern corner of the lake to find {{TM|38|Fire Blast}}. After that, Surf to the cavern in the center and talk to {{p|Mesprit}} inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the {{DL|Pokétch|Marking Map}} app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to [[Jubilife City]] and go to the [[Pokétch Company]] building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.


Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
Mesprit [[Roaming Pokémon|roams]] Sinnoh, changing locations every time you enter a different town or Route. On the first turn of battle, it will flee. As long as your lead Pokémon is at or below level 50, [[Repel]]s can make it easier to find in the grass. There are multiple methods of catching it.


{{Pokémon
{{Pokémon/4
|gen=4
|game=Platinum
|game=Platinum
|ndex=481
|ndex=481
Line 184: Line 217:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Lucky Chant|move2type=Normal|move2cat=Status
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Lucky Chant
|move4=Charm|move4type=Normal|move4cat=Status}}
|move2type=Normal
 
|move2cat=Status
One method is to {{status|Paralyze}} Mesprit with a faster Pokémon (Raichu with {{m|Thunder Wave}} is a good example) the first time you encounter it. On subsequent encounters, use moves with a preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down its HP, but ''carefully'' monitor its HP loss to avoid knocking it out. Once you've had enough battles to cut its HP bar down to the red zone, throw {{DL|Poké Ball|Quick Ball}}s each time you see it until you catch it.
|move3=Future Sight
 
|move3type=Psychic
The second strategy is to use the escape-preventing move {{m|Block}} or {{m|Mean Look}}, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Ultra Balls or (once enough turns have passed) Timer Balls to catch it. During the night, Dusk Balls will work great. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie. Bronzong, Probopass, {{p|Dusclops}}, or {{p|Dusknoir}} are good choices for a blocking Pokémon as they have high defenses.
|move3cat=Special
 
|move4=Charm
Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The [[gate|guardpost]] leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. This mission will take both time and patience.
|move4type=Normal
|move4cat=Status}}


===Lake Valor (second visit)===
===Lake Valor (second visit)===
[[File:Lake Valor Pt.png|thumb|left|150px|Lake Valor (restored)]]
[[File:Lake Valor Pt.png|thumb|left|180px|Lake Valor (restored)]]
[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|180px|Valor Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|{{Catch/header|lake|4}}
|{{Catch/header|lake|4}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38-39|all=15%|type1=Water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38-39|all=15%|type1=Water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|40-41|all=15%|type1=Water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|40-41|all=15%|type1=Water}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|38-40|all=35%|type1=Normal|type2=Flying}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|38,40|all=35%|type1=Normal|type2=Flying}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-41|all=35%|type1=Normal|type2=Water}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39,41|all=35%|type1=Normal|type2=Water}}
{{Catch/div|lake|Surfing}}
{{Catch/div|lake|Surfing}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
Line 213: Line 245:
{{Catch/div|lake|Fishing}}
{{Catch/div|lake|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{Catch/div|lake|Special}}
{{Catch/div|lake|Special}}
{{Catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|38-40|all=22%|type1=Psychic}}
{{Catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|38,40-41|all=22%|type1=Psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=Rock|type2=Psychic}}
Line 226: Line 259:
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{itlisth|lake}}
|{{itlisth|lake}}
{{Itemlist|TM Electric|{{m|Surf}} required|D=no|P=no|Pt=yes|display={{TM|25|Thunder}}}}
{{Itemlist|TM Electric|In the southeastern patch of grass (requires {{m|Surf}})|Pt=yes|display={{TM|25|Thunder}}}}
{{itlistfoot|lake}}
{{itlistfoot|lake}}
|}
|}
[[Image:Lake Azelf.png|thumb|right|200px|Azelf's room]]


Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find {{TM|25|Thunder}}. Head into the cave and prepare to battle Azelf.
Now that Team Galactic is long gone, the lake has been fully restored. Surf to the southeastern corner of this lake to find {{TM|25|Thunder}}. Then, enter the cave and '''save your game''' before talking to Azelf.


{{Pokémon
{{Pokémon/4
|gen=4
|game=Platinum
|game=Platinum
|ndex=482
|ndex=482
Line 243: Line 274:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Uproar|move2type=Normal|move2cat=Special
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Uproar
|move4=Nasty Plot|move4type=Dark|move4cat=Status}}
|move2type=Normal
|move2cat=Special
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Nasty Plot
|move4type=Dark
|move4cat=Status}}


Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has {{m|Nasty Plot}}, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.  
{{p|Azelf}} is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With {{m|Nasty Plot}}, it can quickly become a serious threat by boosting its Special Attack. Bastiodon, Probopass, or Bronzong are good Pokémon to use for resisting its attacks. Paralyze it or put it to {{status|sleep}}, then carefully weaken it with a not-too-powerful supereffective move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.


===Lake Acuity (second visit)===
===Lake Acuity (second visit)===
[[File:Lake Acuity Pt.png|left|thumb|180px|Lake Acuity]]
[[File:Lake Acuity cavern Uxie DPPt.png|right|thumb|180px|Acuity Cavern]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|{{Catch/header|snow}}
|{{Catch/header|snow}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38|all=5%|type1=water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38|all=5%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|38-40|all=15%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|39-40|all=15%|type1=water}}
{{Catch/entry4|215|Sneasel|no|no|yes|Grass|41|all=10%|type1=dark|type2=ice}}
{{Catch/entry4|215|Sneasel|no|no|yes|Grass|41|all=10%|type1=dark|type2=ice}}
{{Catch/entry4|361|Snorunt|no|no|yes|Grass|39-40|0%|0%|20%|type1=ice}}
{{Catch/entry4|361|Snorunt|no|no|yes|Grass|39-40|0%|0%|20%|type1=ice}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-40|all=25%|type2=water}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-40|all=25%|type2=water}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38|45%|45%|25%|type1=grass|type2=ice}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38-41|45%|45%|0%|type1=grass|type2=ice}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38,41|0%|0%|25%|type1=grass|type2=ice}}
{{Catch/div|lake|Surfing}}
{{Catch/div|lake|Surfing}}
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-40|all=90%|type1=water}}
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Surf|38-40|all=10%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=water}}
{{Catch/div|lake|Fishing}}
{{Catch/div|lake|Fishing}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-10|all=100%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=water}}
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|15-20|all=30%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{Catch/div|snow|Special}}
{{Catch/div|snow|Special}}
{{Catch/entry4|216|Teddiursa|no|no|yes|E|40-41|all=8%}}
{{Catch/entry4|216|Teddiursa|no|no|yes|E|40-41|all=8%|type1=normal}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=rock|type2=psychic}}
Line 288: Line 315:
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|{{itlisth|Lake}}
|{{itlisth|Lake}}
{{Itemlist|TM Ice|At northwest corner of tall grass in the northeast part of the lake (requires {{m|Surf}})|D=no|P=no|Pt=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|TM Ice|At northwest corner of tall grass in the northeast part of the lake (requires {{m|Surf}})|Pt=yes|display={{TM|14|Blizzard}}}}
{{itlistfoot|Lake}}
{{itlistfoot|Lake}}
|}
|}


Once you arrive, Surf to the Upper right corner of the area to find {{TM|14|Blizzard}}. Now head to the cave and prepare to battle Uxie.
Once you arrive, Surf to the northeastern corner of the area to find {{TM|14|Blizzard}}. Now, enter the cavern and prepare to battle Uxie.


[[File:Lake Uxie.png|thumb|200px|Uxie's room]]
{{Pokémon/4
{{Pokémon
|gen=4
|game=Platinum
|game=Platinum
|ndex=480
|ndex=480
Line 305: Line 330:
|level=50
|level=50
|ability=Levitate
|ability=Levitate
|move1=Swift
|move1=Swift|move1type=Normal|move1cat=Special
|move1type=Normal
|move2=Yawn|move2type=Normal|move2cat=Status
|move1cat=Special
|move3=Future Sight|move3type=Psychic|move3cat=Special
|move2=Yawn
|move4=Amnesia|move4type=Psychic|move4cat=Status}}
|move2type=Normal
|move2cat=Status
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Amnesia
|move4type=Psychic
|move4cat=Status}}


Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, its speed is also average when compared to the other Lake Guardians. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.
Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed as backup.


Now that you have dealt with the three lake guardians, fly back to [[Pastoria City]], then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.
Now that you have dealt with the Lake Guardians, Fly back to [[Pastoria City]], then head to [[Hotel Grand Lake]] at Valor Lakefront. Time to travel east to your final Gym battle!


{{WalkthroughPrevNext |
{{WalkthroughPrevNext |

Revision as of 20:27, 22 March 2016

Distortion World (first visit)

Distortion World 1F
Distortion World B1F
Distortion World B2F
Distortion World B3F
Distortion World B5F
Distortion World lower B4F
Distortion World upper B4F
Distortion World B6F
Distortion World B7F

You'll quickly discover that here, gravity works a little differently sometimes! Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles.

Starting from 1F, follow Cynthia to a small hovering square slab where she will mention stepping on the gray markers. This will cause it to descend to B1F; apparently these square slabs serve like elevators here in the Distortion World. At B1F, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you. Mesprit will appear before floating away. Stand on the gray marker to manipulate gravity so you can stand on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator-platform down to B2F.

On B2F, head to the first platform and stand on the gray marker located at the top to activate this platform and reach the next one. On the next platform, take the obvious marker on the left to reach another special floating platform with sideways gravity, where you will find Cynthia. After talking with her, follow the path that will take you to more moving platforms. Touch each correct marker in this order to progress: right, right, down, left (don't hop to the nearby platform in this area or you'll just find a dead end). Then, hop across the nearby platform in front of you and hit the upper marker, then the right-hand one, and lastly the center to activate the elevator-platform that leads to B3F.

On B3F, head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet Cyrus. He reveals that the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other. He theorizes that if someone were to defeat the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor, you must touch the gray markers on the floor to expose hidden platforms. Only one path will get you to B5F, and platforms here sometimes become visible or invisible.

First, head for the marker on the upper right and it will expose a hidden platform. Next, travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to B5F. On B5F, from the elevator, continue forward until you see Uxie, then use Strength to push a boulder to the platform below you on B6F. Then, head downwards to the elevator that leads to B6F, but do not take it yet. Instead, use the ledge that will take you to a platform to the left and Mesprit will appear. Here, you will have to push another boulder down to B6F. Then, take the elevator that will take you to B4F. Continue navigating forward and carefully go through the path of trees and rocks that can turn visible or invisible to reach a new elevator. That will take you to a new area of B3F. From here, use the nearby gray marker. Then, travel left then down to find an invisible platform, then travel right, then right again to get to an elevator that leads to another area of B4F.

On your way down, you will see Cyrus again, but this time he mysteriously disappears. Surf across the water, then touch the gray markers to jump to a platform with sideways gravity. Then, use another set that leads to another platform with upside-down gravity. Now use Surf again and travel down the waterfall. This should get you back to B5F, where you can find Azelf along with another boulder to push down to B6F. Now, head to the nearby elevator and this time use it to descend to B6F. The secret to B6F's puzzle is to carefully push each of the boulders you pushed down from B5F into the special holes where each of the Lake Guardians are. If you mess up, you'll have to push them down from the various floors again. Now, go back to the elevator and travel south from it to find Cynthia and talk to her. If you've completed the puzzle correctly, a new elevator will appear that you can use to travel down to B7F.

Here, you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world. Cyrus refuses to listen. Talk to him, and he will challenge you to a battle.



A fast Electric-type such as such as Raichu or Jolteon is useful in this battle, since half of his team is weak to Electric-type moves. Cyrus is a lot more tougher than in the last battle, since he added two Pokémon and his Sneasel has evolved. His first Pokémon, Houndoom, is quite fast and possesses Thunder Fang to counter Water-types. Will-O-Wisp will inflict a burn if it hits, halving your Pokémon's Attack stat. Take it down as quickly as you can and it won't be a problem. Be careful when Cyrus send out his Gyarados, as it holds a Quick Claw, which may make it faster than your Electric-type, which it can take out with Earthquake. Gyarados also has Ice Fang to counter Grass-types. Giga Impact will do a lot of damage, but Gyarados must rest for one turn after using it. Crobat's Speed is a problem, especially with its ability to use the status moves Toxic and Confuse Ray. Simply taking it out with fast Electric- or Ice-type attacks or firstly paralyzing it to cut down its Speed are both valid strategies. Against Honchkrow, the same strategy as before will work; just remember it uses Heat Wave to counter Steel-types. His main Pokémon, Weavile, is incredibly fast and can prevent your Pokémon from moving, not just from Fake Out on its first turn, but also with Ice Punch which has a chance of freezing your Pokémon. A powerful Fighting-type move should easily defeat it, though Rock, Steel, or Fire-type moves can also help.

After the battle, Cyrus will think it is hopeless since if Giratina is defeated, this world will disappear. However, Cynthia points out the problems are due to the Distortion World being forcibly merged with the real one, and by defeating Giratina the connection can be severed. Cynthia will then heal your team. Before going forward to face Giratina, you need to decide if you want to catch it now or later. Save your game before using the platforms to reach it. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible, allowing you to reach Giratina.

Catching Giratina

Giratina's area of the Distortion World
Spr 4p 487O.png
Types:
Ghost Dragon
Ability:
Levitate
Held item:
None
Giratina Lv.47
Ominous Wind
Ghost Special
AncientPower
Rock Special
Dragon Claw
Dragon Physical
Shadow Force
Ghost Physical

The Dusk Ball is the best Poké Ball variant to use in this fight, although Ultra Balls and/or Timer Balls can also be useful. It can take 10, 20, or even 30 or 40 Poké Balls to catch Giratina, so prepare for a long battle. Since you saved beforehand, you can turn off your game if something goes wrong and get another chance. Unlike Dialga and Palkia, Giratina's catch rate remained 3 (0.4% when using Poké Ball at full health).

One thing which makes Origin Forme Giratina a difficult opponent is that in this form, it specializes more in offense over defense. If you have a Pokémon with Thunder Wave or Stun Spore, use that right away to paralyze Giratina and cut its Speed. Avoid or minimize use of Ice-, Ghost-, Dragon- or Dark-type moves as they carry the risk of knocking it out. After reducing its HP bar to the red zone, a good tactic is to bring out a Steel-type with good defenses to withstand its attacks, since Steel-types resist Rock, Ghost, and Dragon-type moves. The best Pokémon for this is Bastiodon with its exceptional defensive stats, though Probopass or Bronzong also work for this.

Unlike in the previous Pokémon games, you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the Elite Four and Pokémon Champion during your playthrough of this game. If Giratina’s attacks are too much for you to deal with right now, just defeat it. You can face it later in Turnback Cave in its Altered Forme, which is more defense-oriented stat-wise. Also, if you run out of Poké Balls or so many turns of battle elapse that Giratina is forced to Struggle, it would also be okay to either reset (assuming you saved beforehand) or knock it out and try again later on.

After the battle, Cynthia is happy that Giratina understood your intentions and will point out a nearby portal that will take you back to your world. Cyrus then appears and is surprised that Giratina was defeated or captured and that his perfect world will never be complete. After he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal, which will take you to Sendoff Spring, the fourth lake of Sinnoh.

Sendoff Spring

Sendoff Spring

After returning to the real world, Cynthia suggests that you visit Sandgem Town since Professor Rowan was worried about you. If you don’t have Fly with you, go south to Spring Path and then Route 214. From there, head to Veilstone City to get the Pokémon you need before Flying off to Sandgem Town.

Sandgem Town

When you arrive at Professor Rowan's lab, it turns out both he and Lucas/Dawn are relieved to see you alive, as they had been trying to gather information on your whereabouts. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to Sunyshore City where the final Gym is and eventually challenge the Elite Four to broaden your horizons.

You are now free to continue east through Valor Lakefront to access Route 222 and Sunyshore City, but let's visit the Lake Guardians first as they need to be encountered for you to get the National Pokédex.

Catching the Lake Guardians

Your Pokémon should now be at a high enough level for you to catch the Lake Guardians, which are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks. Scizor is exceptionally useful as it can learn False Swipe and has good defenses. To catch Azelf and Uxie, you should bring about 40 Dusk Balls. Also, you'll need the HM Surf to get across each lake.

Lake Verity (third visit)

Lake Verity
Verity Cavern

When you arrive, Surf over to the southwestern corner of the lake to find TM38 (Fire Blast). After that, Surf to the cavern in the center and talk to Mesprit inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the Marking Map app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to Jubilife City and go to the Pokétch Company building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.

Mesprit roams Sinnoh, changing locations every time you enter a different town or Route. On the first turn of battle, it will flee. As long as your lead Pokémon is at or below level 50, Repels can make it easier to find in the grass. There are multiple methods of catching it.

Spr 4p 481.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Mesprit Lv.50
Swift
Normal Special
Lucky Chant
Normal Status
Future Sight
Psychic Special
Charm
Normal Status

One method is to Paralyze Mesprit with a faster Pokémon (Raichu with Thunder Wave is a good example) the first time you encounter it. On subsequent encounters, use moves with a preset damage amount like Dragon Rage, Seismic Toss, or Night Shade to carefully cut down its HP, but carefully monitor its HP loss to avoid knocking it out. Once you've had enough battles to cut its HP bar down to the red zone, throw Quick Balls each time you see it until you catch it.

The second strategy is to use the escape-preventing move Block or Mean Look, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Ultra Balls or (once enough turns have passed) Timer Balls to catch it. During the night, Dusk Balls will work great. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie. Bronzong, Probopass, Dusclops, or Dusknoir are good choices for a blocking Pokémon as they have high defenses.

Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The guardpost leading to Route 218 or the cave that leads to the upper area of Route 204 are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. This mission will take both time and patience.

Lake Valor (second visit)

Lake Valor (restored)
Valor Cavern

Now that Team Galactic is long gone, the lake has been fully restored. Surf to the southeastern corner of this lake to find TM25 (Thunder). Then, enter the cave and save your game before talking to Azelf.

Spr 4p 482.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Azelf Lv.50
Swift
Normal Special
Uproar
Normal Special
Future Sight
Psychic Special
Nasty Plot
Dark Status

Azelf is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With Nasty Plot, it can quickly become a serious threat by boosting its Special Attack. Bastiodon, Probopass, or Bronzong are good Pokémon to use for resisting its attacks. Paralyze it or put it to sleep, then carefully weaken it with a not-too-powerful supereffective move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.

Lake Acuity (second visit)

Lake Acuity
Acuity Cavern

Once you arrive, Surf to the northeastern corner of the area to find TM14 (Blizzard). Now, enter the cavern and prepare to battle Uxie.

Spr 4p 480.png
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Uxie Lv.50
Swift
Normal Special
Yawn
Normal Status
Future Sight
Psychic Special
Amnesia
Psychic Status

Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use Amnesia to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with Yawn which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed as backup.

Now that you have dealt with the Lake Guardians, Fly back to Pastoria City, then head to Hotel Grand Lake at Valor Lakefront. Time to travel east to your final Gym battle!

← Part 17 Mt. Coronet South Side (second visit), Spear Pillar
Platinum
walkthrough
Route 222, Sunyshore City, Sunyshore Gym, Mt. Coronet (south side, third visit), Route 223 Part 19 →
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