Appendix:Platinum walkthrough/Section 17

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Mt. Coronet South Side (second visit)

Make sure you brought Pokémon with the HMs Surf, Strength, Rock Smash, and Rock Climb.

1F

Mt. Coronet South Area 1F

Enter this area using the entrance on Route 207. Surf across the northernmost pool of water to the northeastern corner of the room. Climb up the rocks, and ascend the stairs.

2F

Mt. Coronet 2F

From here on out, Mt. Coronet is an enormous maze. You may want to use Repel in some areas, but the wild Pokémon are high-leveled enough to be good for training against. It would be a good idea to keep the Dowsing Machine app on the Pokétch screen, as there will be a lot of hidden items.

Anyway, the exit in the southwestern corner of the room leads to a dead-end ledge on Route 207, where you can pick up a previously-unreachable Iron and Timer Ball. Back inside the mountain, don't forget to pick up TM80 (Rock Slide), as the move it contains is very useful.

Once you reach the northern exit, Looker will show up. Knowing that both Cyrus and the Galactic Commanders are out of his league to fight, he'll let you go on ahead since you're the only one powerful enough to take them on. He will give you the Black Flute before you go. After that, go through the exit and you'll be in 3F.

3F

Mt. Coronet 3F

When you arrive head to the set of stairs on the right to briefly return to 2F to find a hidden Star Piece. You'll also deal with your first two Galactic Grunts, who shouldn't be that much of a challenge if you use the right Pokémon. Afterwards, take the exit to the outdoors, and you'll find yourself in the summit area of Mt. Coronet!

Lower summit

Mt. Coronet summit

You are now in the southern area of the summit. As it is constantly hailing here, non-Ice-types will receive damage in battle. Hopefully, you stocked up on Potions. Also, this area is full of hidden items. From where you are, head east and then north to the Rock Climb-able wall. Near the large patch of grass is the western entrance to 4F, and near another scalable wall is the eastern entrance. Climb that wall and you'll find a grassy area with some hidden items. The eastern 4F entrance serves little purpose at this point, although there are a couple of hidden items worth picking up.

Back outside in the summit, make your way to the northwestern entrance to 4F, in the large grass patch.

4F

Mt. Coronet 4F

Once inside from the west entrance, use Rock Climb to ascend to the upper area of 4F and head for the exit to the east, defeating two more Galactic grunts standing in your way.

Upper summit

Once through the exit from 4F, follow the path and take the stairs down and you will find a narrow chasm with two more Rock Climb walls and another cave entrance that will take you to a special tunnel.

Tunnel

Tunnel

You don't have to explore this part of the cave yet if you don't want to. You can battle three Galactic Grunts and find some hidden items in here. Also, a fourth grunt is guarding the entrance to a secret passage that leads to Mt. Coronet North Side's 1F. You can't go through here until you've stopped Team Galactic for good.

Summit

This time, ascend using the Rock Climb wall facing west and follow that path west. This will lead you to the entrance to 5F. Once again, there are some hidden items along the way.

5F

Mt. Coronet 5F

There isn't much here and the path is pretty straightforward, with only one hidden item. Take the nearby stairs to 6F.

6F

Mt. Coronet 6F

You can find two more hidden items here as well as two more Galactic Grunts. Take the stairs to 7F.

7F

Mt. Coronet 7F

All you need to do is defeat one last grunt and head for the exit where, at last, you have reached Spear Pillar! It's time to put an end to Team Galactic's plans for the last time.

Spear Pillar

Spear Pillar

When you first arrive, you will have to deal with two Galactic Grunts in a Double Battle. Afterwards and you'll find that both Mars and Jupiter wish to challenge you. Luckily Barry appears, making this into a tag battle.

387 If the player chose Turtwig: 390 If the player chose Chimchar: 393 If the player chose Piplup:






Half of his team that will fight alongside you are determined by which starter he picked at the beginning of the game, but naturally all of them excluding Munchlax have evolved all the way to their final forms.



Both of the Commanders use Bronzor, Golbat, and their signature Pokémon: Purugly in Mars's case, and Skuntank in Jupiter's place. Quickly take down both Bronzor before they can use Reflect or Light Screen to halve out the damages caused by your moves. A powerful Fighting-type and Ground-type move will take out Purugly and Skuntank respectively, while an Electric- or Rock-type attack will take out their Golbat.

A mysterious Pokémon appears

After the battle, Barry heals your Pokémon before leaving. You'll watch as Cyrus uses the Red Chain to summon both Dialga and Palkia in preparation to destroy the world, then recreate it in his image. Uxie, Mesprit, and Azelf then appear and while Cyrus says it's pointless since the Lake guardians can't withstand his power, the ground opens up! Another mysterious Pokémon has appeared. Cyrus finds this amusing and then all of a sudden both he and the Pokémon disappear, leaving a portal behind.

Cynthia then arrives and you'll both watch as the three Lake guardians enter the portal. She then reveals that the mysterious Pokémon is Giratina and according to legends, it lives in a mysterious Distortion World. The portal connects to it, and if it isn't closed, it will spread and consume the whole world. Once you accept Cynthia's offer, both of you will head to the Distortion World. Also, at this point both Dialga and Palkia are counted as seen in your Pokédex.


← Part 16 Acuity Lakefront (second visit), Lake Acuity, Team Galactic HQ
Platinum
walkthrough
Distortion World, Sendoff Spring, Sandgem Town, Lake Verity (third visit), Lake Valor (second visit), Lake Acuity (second visit) Part 18 →
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