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A Pokémon designed with the sole purpose of annoying the opponent and making it difficult for him/her to use a move. Moves for this purpose include Confuse Ray, Thunder Wave, Protect and Attract. It should be noted that the use of Annoyers has fallen since the start of Generation III.
A Suicune moveset from Generation II, which has Curse, Rest, Return and Roar. No longer viable now that Curse is no longer a TM.
A moveset with Baton Pass and at least one stat-boosting move or Psych Up, Mean Look or Substitute. Designed to raise one or more stats and/or activate one or more of the above moves, then Baton Pass the effects to another Pokémon. Stat boosts are countered by a Hazer or Pseudo-Hazer. A good example of a Baton Passer is Ninjask, who gains one level of Speed after each turn due to its ability Speed Boost. It often abuses the move Protect and may use Swords Dance and/or Substitute too.
Baton Passing Chain (Passchain)
Continuous use of the move Baton Pass on various Pokémon in order to accumulate stat boosts, often used to boost and pass a variety of different stats that one Pokémon couldn't pass itself.
A moveset created specifically for the Charizard evolution family. The moveset contains Belly Drum, Substitute, Fire Punch/Flare Blitz and any other move. Held item is a Salac. Belly Drum followed by Substitute maximizes the attack stat and lowers HP enough to activate Blaze and the Salac as long as Charizard's HP is divisible by 4. The power of Charizard's Template:Type2 moves is increased, attack power is maximized and Speed is raised enough to possibly attack first. This results in an incredibly powerful physical Fire attack.
Borderline. The ban tier of the UU metagame which contains Pokémon who are not Over Used but are too good for UU. This does not necessarily mean they are weaker than OU Pokémon however, though there is a distinct correlation between usage and power, people use what they deem to be strong. Examples of BL Pokémon are: Jynx, Smeargle, or Ludicolo.
A combination of Thunderbolt and Ice Beam on the same set that is resisted only by Magnezone, Volt Absorb Lanturn, and Shedinja. May also be used for any combination of Electric and Ice moves, such as Thunderbolt and HP Ice.
Any Pokémon that knows Selfdestruct or Explosion. The aim is to knock out the opponent's Pokémon within one turn, also causing the Bomber to faint in the process.
A Suicune with Calm Mind. Often it uses Rest also. A very powerful and over-used Pokémon. Some counters include a Hazer or PHazer, a strong physical Electric or Grass attack and the move Encore.
Garchomp that is designed as a Mixed Sweeper with the moves Draco Meteor and Fire Blast. The intention of this Pokémon is catching the opponent off guard as they send in a standard physical wall by taking advantage of most physical walls lacking a good Special Defense stat. A variation of this set can also be used with Salamence.
A moveset with physical attacks, and the hold item Choice Band. Requires good prediction to use and counter.
A moveset that includes either Heal Bell or Aromatherapy.
A moveset built with the defeat of another in mind. For example, a Skarmbliss counter would have an effective means of dealing with both Skarmory and Blissey: usually a (Special) Fire/Electric attack for Skarmory and a powerful (Physical) Fighting-type move such as Close Combat or Focus Punch for Blissey. TyraniBoah and MixApe are examples of specific counters.
See also the move Counter.
A moveset that uses Curse and Rest on an already slow Pokémon to ignore the Speed drop. Although Snorlax is the most common user (hence the name), it can also appear on other Pokémon (provided they aren't Ghosts).
Any Pokémon that is 'sacrificed' against a strong opponent. The aim is to weaken the opponent's Pokémon before the sacrificial Pokémon is knocked out, then switch to a stronger Pokémon, preferably one whose moveset has an advantage over the opponent. A Decoy is often used to switch to a different Pokémon without causing damage to the Pokémon one wants to battle by sacrificing the Decoy.
A combination of Double Team and Rest quite common back in the Generation II days. In Standard Rules, Evasion Clause forbids use of Double Team so this strategy is rarely seen.
Any Pokémon that makes use of Dragon Dance. Usually fast physical sweepers like Kingdra or Dragonite.
Any Pokémon that is made to Endure to one HP and receive a boost from the berry its low health activates. Berries this works with include Liechi, Liechi, Ganlon, Salac, Petaya, Apicot, Micle, and Custap. Often combined with the below set and partnered with a Bomber in doubles, but not always. Also known by Endure(berry's name).
A moveset designed to Endure down to one HP, then Reversal or Flail for massive damage, since Reversal and Flail have 200 base power at 1%-4% HP. The item held is often a Salac, a Liechi, or a Petaya, tying in with the previous strategy.
The use of moves like Double Team, Minimize, Sand Attack, Mud-Slap, Mirror Shot, Mud Bomb, Acupressure, which may decrease accuracy or increase evasion, is forbidden.
A last resort strategy involving a low-level Rattata holding a Focus Sash with the moves Endeavor and Quick Attack. It aims to catch the opponent off-guard when he/she sees the low-level Rattata and attacks. The Focus Sash will activate and Rattata will use Endeavor to attack, lowering the opponent's HP to 1. Then the Rattata will use Quick Attack to finish off the opponent. There are many variations of this set that can be used by any Pokémon with Endeavor and a priority move. It has also been used by a Dodrio ingame in Pokémon Battle Revolution.
A moveset with two One-Hit-Knockout moves, Sleep Talk, and Rest. Its name is a derivative of "Fissure".
A moveset with a paralysis-inducing move to negate speed, and a flinch move such as Air Slash, Bite, Headbutt, Rock Slide or Extrasensory. It relies on chance to repeatedly flinch the foe until it faints. As an added bonus, the paralysis will kick in 25% of the time, preventing the foe from getting an attack in edgewise. Dunsparce was the most feared flinchaxor, because its Serene Grace increases the flinch chance to 60% until the appearance of Togekiss in Generation IV.
A Pokémon that has extremely high offensive stats, which are contrasted with its appalling defensive stats and often insufficient Speed (e.g. Sharpedo or Rampardos). A Choice Scarf is often employed on such Pokemon to make up for their lack of good Speed, but other Choice items also see use.
Something that relies more on chance than reliability or strategy. Critical Hits are hax; Horn Drill is a hax move; items such as Focus Band, BrightPowder and Scope Lens are hax items.
A moveset with Haze in it. Much like a Spiker, it can have any combination of moves along with Haze. Fast Pokémon and those with high defenses, such as Altaria and Articuno, make good Hazers.
Usually used as an abbreviation for "Hit Points", but often refers to the move Hidden Power. For example, "HP Water" refers to a Hidden Power that is of the Water type.
A moveset for Gengar with many variations. Usually used to describe the Subpunching Gengar with Thunderbolt and Ice Punch, but moves such as Psychic, Shadow Ball and Sludge Bomb are sometimes included. As of Generation IV, Ice Punch is no longer a reliable option for McIceGar since it has become Physical, and so it must use Hidden Power instead.
A commonly used mixed sweeper moveset for Infernape that is extremely useful for wall-breaking, especially Skarmbliss. The set consists of a combination of the moves Flamethrower/Fire Blast, Close Combat, Grass Knot, Thunderpunch, HP Ice and Nasty Plot. It usually holds the item Life Orb.
Not an actual tier, but a term used to describe Pokémon that are not fully evolved, and thus should not be used competitively until they evolve. There are some NFEs that can viably be used competitively, namely:
Never-used. Refers to Pokémon with very low stats and small movepools that prevent them from being used in the common metagame. Currently no Pokémon are in this tier, as Smogon and other sites got rid of it when Pokémon Diamond and Pearl were released.
These are moves that cause a one-hit knock out when they hit; their accuracy is accordingly low (30%). Namely:
In Standard rules, OHKO moves are forbidden, so these are rarely seen.
Over-used. Refers to Pokémon that are most commonly seen in Standard play. It is a misconception that all OU Pokémon are the most powerful critters in the game. OU is a term for tiering based on usage; however, there is a distinct correlation between usage and usefulness in the tiering system, where the Pokémon a user deems to be powerful becomes used quite often. However, there are exceptions to this such as Magneton in Generation III, where it was considered an OU Pokémon merely because it was used as much as Skarmory for the purpose of defeating it. Examples of common OU Pokémon are Blissey and Tyranitar
Any one of the following: Liechi, Ganlon, Salac, Petaya, Apicot, Lansat, and Starf. These berries raise a specific stat when the holder's HP falls below 1/3 (or in a pinch, hence the name).
A moveset with Wish, Safeguard, Light Screen and/or Reflect in it. Reflect and Light Screen are countered by Brick Break.
Pseudo Hazer (Phazer)
A moveset with either Whirlwind or Roar, which is intended to force a stat-boosted Pokémon out of the ring. A Shuffler can also be a Phazer. A moveset with a move like Yawn, Leech Seed, or Charm can also be considered a Phazer. If the opponent decides not to switch out after being hit with one of these moves, he/she will have a hard time continuing the battle with their current Pokémon.
Any of the following Pokémon: Dragonite, Tyranitar, Salamence, Metagross and Garchomp. These Pokémon have noticeably astounding stats and diverse movepools.
An Azumarill that has the ability Huge Power, is holding the item Choice Band, and knows Aqua Jet.
A move that allows the user to attack first despite having a lower Speed stat, such as ((m|Quick Attack}}, Ice Shard or Sucker Punch.
Any Pokémon with a moveset that has at least one attack that never misses, such as Faint Attack. Other Seeker moves are Swift, Vital Throw, Aerial Ace, and Shock Wave. These attacks are countered by Fly, Dig, Dive, Bounce, Protect and Detect. This can also refer to a Pokémon that uses Lock-On or Mind Reader on an opponent that uses Fly, Dig, Bounce, or Dive, which ensures that the next attack hits the opponent, despite them using any of the four moves.
A moveset with either Roar or Whirlwind and Toxic, Thunder Wave or Will-O-Wisp. Works by inflicting a status condition, then PHazing and repeating. Often used in tandem with a Spiker for best results. Countered by a Cleric, or simply by attacking each time they try to PHaze.
A combination of Skarmory and Blissey used in the same team, which is designed to abuse Skarmory's high Defense stat and numerous resistances, as well as Blissey's high Special Defense stat and extraordinary HP stat. It is very difficult to beat if one is not prepared, so most teams carry a SkarmBliss counter.
A rule whereby the use of a sleep inducing move is forbidden if a Pokémon on the opponent's team has already been put to sleep by one of the user's Pokémon. Sleep induced by moves such as by Rest or abilities like Effect Spore are exempted.
Sleep talker (Restalker/STalker)
A moveset with Rest and Sleep Talk. It is used to maintain a Pokémon's (usually with good defenses) health with Rest, but allow it to attack in the meantime with Sleep Talk. Milotic is an excellent example of a sleeptalker due to Marvel Scale.
A rule whereby the use of more than one of the same Pokémon, or Pokémon in the same evolution chain, is forbidden. Pokémon that evolve from the same Pokémon but are not an evolution of each other are exempted. For example, the use of Gorebyss and Huntail is allowed, but the use of Gorebyss and Clamperl or Clamperl and Clamperl in one team - is not.
A Salamence holding Choice Specs (or Wise Glasses in some cases), with the moves Draco Meteor, Fire Blast or Flamethrower, Hydro Pump and Dragon Pulse.
A moveset that includes the move Spikes. Since that is the only requirement, there are many variations to spiker movesets. Effective ones utilize Roar/Whirlwind, Toxic Spikes, Stealth Rock and/or Rapid Spin.
A Pokémon with a very high defensive stat. Used to block attacks of that kind (e.g. Special Sponge). Synonymous with Wall.
Same-type attack bonus. Refers to the 1.5x multiplier a Pokémon gets when using an attack that matches its own type. If a Pokémon is a dual-type Pokémon, it gets a 1.5x multiplier for attacks of both of its types (e.g. a Garchomp gets STAB for Dragon-type as well as Ground-type attacks).
Much like the Tank, this moveset lives to build up passive damage (such as Poison, Burn, Leech Seed or weather conditions) while stalling with Protect, recovery moves or (rarely) with Fly, Dive, or Dig. Toxic is most commonly used due to its increasing amount of damage caused. Some counters include a Cleric, the move Taunt and Clefable (due to the ability Magic Guard).
It refers to the rules used in Wi-Fi battles by most Competitive Battlers. The rules include: No Ubers, no hacks, no OHKO Moves, no Hax Items and also the Sleep, Evasion and Species Clauses.
A Pokémon that uses Stealth Rock, similar to a Spiker. Stealth Rock is a very common move in the metagame and almost every team employs a Rocker.
A moveset with Substitute and Focus Punch to avoid the flinch chance from Focus Punch.
A moveset with Sunny Day and SolarBeam to avoid the one turn charge up from SolarBeam. Often used on Pokémon with the Chlorophyll ability, Template:Type2 Pokémon, or Pokémon with the moves Synthesis, Morning Sun or Moonlight.
A moveset designed with the object of quickly knocking out, or "sweeping," an opponent's team. Specializes in mostly direct attacks with stat-boosting moves also common. It is characterized by high Speed and offensive stats while very often having poor defensive stats and HP. Comes in three variations - Physical, Special, and Mixed. Common counters are bulky Pokémon and priority moves.
A Pokémon that can take hits and still fight back. Often functions as a Wall/Sponge but different because while being hard to KO, it can still threaten the opponent offensively. Some common tanks are Bronzong and Suicune.
A moveset with Rain Dance and Thunder to give Thunder 100% accuracy. Pokémon with the Volt Absorb or Water Absorb ability are preferred, due to their immunity to enemy Surfs and Thunders.
A set designed with the purpose of trapping a Pokémon for one reason or another. Moves such as Mean Look and Spider Web are standard trapping moves but moves such as Wrap and Fire Spin are also used sometimes. Might be used in tandem with Toxic or Curse (Ghost variety) to sap the opponent's health or Perish Song for a guaranteed knockout. Certain abilities, such as (Shadow Tag, Magnet Pull and Arena Trap), trap automatically.
A moveset that employs Trick and the held item Choice Band to incapacitate any opponent that doesn't use Physical attacks (most likely a Tank, Annoyer or Special Sweeper). Trick switches items with the opponent, so that they lose their valuable held item and get a restrictive one. In Generation IV, with the introduction of Choice Specs and Choice Scarf, the more common item to switch onto the opponent is Choice Scarf because the receiver gains no offensive boost and the user makes use of the speed boost to Trick before the opponent makes their move.
Similar to the Trickbander, a Trickbracer gives the opponent the Macho Brace instead - an item that reduces Speed. It will stop most Sweepers in their tracks due to the reduction of their Speed that is so crucial. In Generation IV, the Iron Ball and Lagging Tail hold items exist almost solely to be used in this way.
A moveset specifically for Tyranitar (but also viable on others) with the Subpuncher combo and the Boltbeam combo. It is also an example of very advanced battling techniques on both sides, as it requires you to predict that your opponent will predict your next attack and switch to something resistant to it. An example of this would be if your opponent has a Salamence in play and expects you to use Ice Beam and thus switches to a Starmie. Predicting the switch, you actually select Thunderbolt or Crunch and beat the Starmie on the switch-in.
A Pokémon (usually legendary) in the Uber tier, often characterised by very high stats and usually a large and diverse movepool. Current Ubers are:
The Uber tier exists as a banlist for Standard Wi-Fi Battles. The Pokémon in the Uber tier are deemed too overpowered to be used fairly among other Pokémon. While most Pokémon in the Uber tier are there for their stats, Wobbuffet is included primarily because of its Shadow Tag ability. Since the principle behind countering a Pokémon in battle is to switch out to a Pokémon that is better able to cope with the opponent's strengths, and Shadow Tag works like Mean Look to trap a Pokémon in battle, Wobbuffet can be thought of as "uncounterable." In addition, its ability to learn Encore means that the use of Wobbuffet requires no prediction skills–the Wobbuffet user must only Encore an offensive move and then use either Counter or Mirror Coat (depending on the move's type) to induce damage on the opponent.
Garchomp is a fairly recent addition to the Uber tier list, although many people disagree with it. Also, Deoxys Speed Form was recently added.
Under-used. Seldom-seen Pokémon with weaker stat totals or movepools than the metagame norm. Examples of UUs include Altaria and Rapidash.
A Pokémon with a very high defensive stat. Used to block attacks of that kind
(e.g. Physical Wall). Synonymous with Sponge.
A hacked Spiritomb or Sableye with the ability Wonder Guard. Since Spiritomb and Sableye have no weaknesses, they can only be damaged by weather conditions, status problems, entry hazards such as Spikes or Stealth Rock, recoil moves and, curiously, the move Fire Fang.
Some nicknames of Pokémon