Appendix:Metagame terminology: Difference between revisions

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The '''Pokémon metagame''' has a wide range of '''fanmade terminology''' for Pokémon roles, battle strategies and techniques. These are colloquial terms that have been invented by various sources, and are not official terms within the games themselves.
The '''Pokémon metagame''' has a wide range of '''fanmade terminology''' for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves.


==General terms==
==General terms==
===Baton Pass Chain===
===6IV===
Continuous use of the move {{m|Baton Pass}} on various Pokémon in order to accumulate stat boosts, often used to boost and pass a variety of different stats that one Pokémon couldn't pass itself. A good example of a Pokémon that can set this up is {{p|Ninjask}} because of {{a|Speed Boost}}, {{m|Protect}} and {{m|Swords Dance}}.
Refers to a Pokémon with perfect/maximum [[individual values]] in all [[statistic|stats]].
 
===Balance===
A team building and battling strategy that does not focus heavily on offense or defense. Balance teams usually have one or two [[#Sweeper|sweepers]], backed up by [[#Wall|walls]]. Balance teams are often built around a specific threat, with Pokémon that synergize well with it.
 
===Baton Pass chain===
Refers to continuous use of the move {{m|Baton Pass}} and the accumulated [[Statistic#Stat modifiers|stat changes]].
 
===BST===
An abbreviation for [[base stats|base stat total]].
 
===Buff===
When properties of a Pokémon's stats, [[move]]pool, or [[Ability]] are changed between games to become more viable. For instance, in Generation VII, {{p|Pelipper}} and {{p|Torkoal}} gained access to the Abilities {{a|Drizzle}} and {{a|Drought}}, respectively.
 
===Bulky Offense (BO)===
Refers to offensive teams with a defensive backbone. The typical strategy is to overwhelm the opponent by forcing switches and occasionally getting a strong hit. Such teams usually make use of [[#VoltTurn|VoltTurn]] cores and [[#Pivot|Pivots]].
 
===CFZ===
Refers to "Crystal Free Z-Moves": [[Z-Move]]s hacked into a moveset so that they can be used without a [[Z-Crystal]]. They can only be obtained by [[cheating]].
 
===Cheese===
Refers to an often unreliable playstyle that wins or loses at team preview and is sometimes considered "cheap" by other players. Common targets include [[#Hyper Offense (HO)|Hyper Offense]], [[#Veil Offense|Veil Offense]], [[#Webber|Webs]], {{m|Trick Room}}, and [[#Stall|Stall]].


===Choice lock===
===Choice lock===
A Pokémon that is locked into a certain move due to a Choice item.
Refers to how the [[held item]]s [[Choice Band]], [[Choice Scarf]], and [[Choice Specs]] limit a Pokémon to use only one of its moves. A Pokémon is said to be "Choice locked" into a specific move if forced to use it by a Choice item.


===Clause===
===Clause===
Akin to House Rules, Clauses are various rules that fans apply to their battles. Since most player battles are free-for-alls, players usually agree on restrictions for moves, items and [[tier]]s. There also exist several official clauses that are usually applied to Stadium/Colosseum battles in the console connectivity games and [[Battle Tower]] challenges. [[Pokémon Battle Revolution]] is currently the only official way for players to battle with these clauses enforced by the game.
[[Rule variants#Rules|Clauses]] refer to the various rules that are applied to battles, such as restrictions on which [[tier|Pokémon]], moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.
 
====Baton Pass clause====
Refers to measures taken to limit the abuse of {{m|Baton Pass}}. This potentially includes limiting a team to only one Pokémon with the move, preventing boosts in {{stat|Speed}} from being passed alongside boosts in other stats, or banning the move altogether.
 
====Cleric clause====
Refers to a rule that each players' Pokémon need to be at full health with no status conditions at the beginning of the battle. This is mainly relevant for [[Generation I]] and [[Generation II]], as entering a [[Link Battle]] in those generations didn't automatically heal the players' teams.
 
====Desync clause====
Refers to technical measures that automatically force a move to fail if it would cause desynchronization on a [[Link Battle]] on cartridge (e.g. [[List of glitches (Generation_I)#Psywave desynchronization|Psywave desynchronization]]).
 
====DrizzleSwim clause====
Refers to a ban on a Pokémon with {{a|Drizzle}} and a Pokémon with {{a|Swift Swim}} on the same team. Also called "Aldaron's proposal" after the person who proposed it. Once used in [[Generation V]] OU, it is widely considered to be a mistake in hindsight due to being a [[Appendix:Metagame terminology#Complex ban|complex ban]], and it was later replaced by a simple ban on the ability Swift Swim.
 
====Dynamax clause====
Refers to ban on [[Dynamax]]ing. Found in some unofficial [[Generation VIII]] formats, such as [[Smogon]]'s.
 
====Endless battle clause====
Refers to a ban on sets such as [[#Funbro|Funbro]] that have the capability of causing a battle with no possible ending. Typically prevents Pokémon that know {{m|Recycle}} or have the Ability {{a|Harvest}} from holding a [[Leppa Berry]]. Found in some unofficial formats such as [[Smogon]] and {{OBP|Pokémon Online|battle simulator}}.
The rule usually does not enforce the actual ban of the Pokémon but rather the ban on the strategy by itself, due to technical limitations.


====Evasion clause====
====Evasion clause====
The use of evasion boosting moves like {{m|Double Team}} or {{m|Minimize}} is forbidden under the Evasion Clause. Similar moves which instead decrease the opposing Pokémon's accuracy, such as {{m|Sand-Attack}}, {{m|Mud-Slap}}, {{m|Mirror Shot}} and {{m|Mud Bomb}}, are more widely accepted. {{m|Acupressure}} and {{a|Moody}} can increase the user's evasion, but still do not fall under this clause.
Refers to a ban on moves that raise {{stat|evasion}} (such as {{m|Double Team}}). Does not necessarily put a ban on moves that reduce {{stat|accuracy}} (such as {{m|Sand Attack}}), moves/Abilities that merely have a possibility of raising evasion (such as {{m|Acupressure}}/{{a|Moody}}), or [[Z-moves]] that provide a one-time evasion boost (such as Z-{{m|Magnet Rise}} or Z-{{m|Detect}}).
 
====Flinch clause====
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in [[Pokémon Conquest]] and some battle simulators.


====Freeze clause====
====Freeze clause====
Two Pokémon on the same team cannot be frozen at the same time. Since {{status|freeze|freezing}} happens randomly, it is only available on games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being {{status|Freeze|frozen}} at the same time. Found in games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.


====Item clause====
====Item clause====
A rule whereby the use of more than one of the same [[held item]] is forbidden. While not enforced by most competitive players, it is enforced in Official Pokémon Competitions, and also in-game battle facilities such as the [[Battle Frontier]] or [[Pokémon Battle Revolution]]'s [[Colosseum]]s.
Refers to a ban on multiple Pokémon of the same team [[held item|holding]] the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many fan communities.


====Level clause====
====Mega Rayquaza clause====
All Pokémon used by both Trainers should be close to the same level, which is usually 50 or 100. With the advent of {{2v2|Diamond|Pearl}}, [[Nintendo Wi-Fi Connection|Wi-Fi]] battles being capable of setting Pokémon levels to 50 or 100 (rounding them up or down as necessary), and {{2v2|HeartGold|SoulSilver}}'s local [[Flat Battle]]s which scale down Pokémon above level 100 to 50, the Level Clause really only applies to local battles.
Refers to technical measures taken to prevent {{p|Rayquaza}} from [[Mega Evolution|Mega Evolving]] during battle, even if it has the move {{m|Dragon Ascent}}. Often implemented in unofficial battle simulators due to {{me|Rayquaza}} being considered broken even in formats where regular Rayquaza is allowed. In official tournaments where Rayquaza is permitted but Mega Rayquaza is not, Rayquaza is simply not permitted to know the move Dragon Ascent.
 
====Moody clause====
Refers to a ban on the Ability {{a|Moody}}. Common in battle simulators.
 
====OHKOs clause====
Refers to a ban on the [[one-hit knockout move]]s ({{m|Fissure}}, {{m|Horn Drill}}, {{m|Guillotine}}, and {{m|Sheer Cold}}). Found in some battle simulators.
 
====Species clause====
Refers to a ban on having two or more Pokémon of the same species or [[List of Pokémon by National Pokédex number|National Pokédex number]] on the same team, even if they have different [[List of Pokémon with form differences|forms]]. Widely accepted in the official tournaments and many fan communities.
 
====Sleep clause====
Refers to a ban on the usage of sleep-inducing moves when one of the opponent's Pokémon has already been put to {{status|sleep}} by one of the user's Pokémon. As such, the move {{m|Rest}} and the Ability {{a|Effect Spore}} do not violate this ban. Found in [[Pokémon Battle Revolution]] and battle simulators like [[Pokémon Showdown]] and {{OBP|Pokémon Online|battle simulator}}.
 
====SleepTrap clause====
Refers to a ban on sets that include both a sleep-inducing move (e.g. {{m|Hypnosis}}) and a trapping move (e.g. {{m|Block}}) or the ability {{a|Shadow Tag}}. Used mainly in [[Generation II]] battle simulators, as well as formats that allow {{me|Gengar}}.
 
====Swagger clause====
Refers to a ban on the move {{m|Swagger}}. Common in battle simulators during Generation VI as a result of sets such as [[#SwagPlay|SwagPlay]].
 
===Core===
Refers to the two or three most important Pokémon in a set, which possess great synergy. The rest of the team is usually suited to supporting the core and dealing with its checks.
 
====Type core====
Refers to a team-building and battling strategy that involves the natural offensive and defensive synergy between certain [[type]]s, usually requires 3 Pokémon with different types. Examples include {{t|Fire}}/{{t|Water}}/{{t|Grass}} core, {{t|Steel}}/{{t|Fairy}}/{{t|Dragon}} core, and {{t|Fighting}}/{{t|Psychic}}/{{t|Dark}} core.
 
===Dry pass===
Using the move {{m|Baton Pass}} despite not having any stat boosts. Used to scout out the opponent's switches.
 
===Entry hazard===
{{main|List of moves that cause entry hazards}}
An '''entry hazard''' is any battlefield effect that affects the opposing Pokémon as they are sent into battle.
 
====Steelth Rock====
The entry hazard that functions as a {{type|Steel}} {{m|Stealth Rock}}, currently only usable via {{m|G-Max Steelsurge}}.
 
===EVs/IVs===
An abbreviation for [[effort values]] and [[individual values]]. DVs refers to the [[individual values]] used in Generation I and II games.
 
===Fairy gen===
Refers to Generations VI-IX.
 
===Four Moveslot Syndrome (4MSS)===
A trait a Pokémon possesses if it needs more than four moves to fully function in the metagame. Also referred to as "4MSS".
 
===Generational gimmicks===
Refers to [[Z-Move]]s, [[Dynamax]], [[Terastal phenomenon]], and sometimes [[Mega Evolution]].
 
===Ghosting===
A common form of cheating during tournaments when a player gives another player advice behind the scenes, such as what moves to use and when to switch. Players caught engaging in this behavior are typically banned from unofficial tournaments for a period of time.
 
===HA===
An abbreviation for [[Hidden Ability]], which was initially referred to by the fandom as "[[Pokémon Dream World|Dream World]] (DW) Ability".


===Hax===
===Hax===
Something that relies more on chance than reliability or strategy. Hax can be manipulated in many different ways, including the use of [[items]] such as {{DL|In-battle effect item|Quick Claw}}, {{DL|In-battle effect item|Focus Band}}, {{DL|In-battle effect item|BrightPowder}}, the use of the ability {{a|Serene Grace}} and the use of moves such as {{m|Fissure}} or {{m|Sheer Cold}}. Critical hits and extra effects of attacks, such as {{m|Flamethrower}} burning the foe, are often considered Hax. One variation of Hax is a Parahax.
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are [[critical hit]]s, moves missing, flinching, being {{status|freeze|frozen}}, the success of [[additional effect]]s, and full {{status|paralysis}}. Can also refer to reliance on uncertain outcomes, such as the use of [[one-hit knockout move]]s or [[held item]]s like [[Quick Claw]], [[Focus Band]], [[Bright Powder]], or [[King's Rock]]. Hax is often associated with the moves {{m|Double Team}}, {{m|Minimize}}, and {{m|Swagger}}, as well as the Abilities {{a|Moody}} and {{a|Serene Grace}}.
 
===HKO===
An abbreviation for <number>-hit knockout (2HKO, 3HKO, etc.), referring to the number of hits a Pokémon managed to faint/survive. 1HKO (one-hit knockout) is often associated with the [[one-hit knockout move]]s (OHKO moves).
 
===HP <type>===
Refers to the move {{m|Hidden Power}} and its [[type]] (e.g. HP Ice, HP Fire).
 
Starting in VGC 2017, players are required to note their Pokémon's Hidden Power move as "HP (<type>)" on team sheets.


===HP===
However, Hidden Power is no longer usable and cannot be selected in a battle in [[Generation VIII]] games.
Usually used as an abbreviation for "{{stat|Hit Points}}", but often refers to the move {{m|Hidden Power}}. For example, "HP Water" refers to a Hidden Power that is of the {{type|Water}}.


===IV Battle===
===Hyper Offense (HO)===
A scaled battle where the purpose is not actually to battle, but to observe what the Pokémon's stats will look like at a different level in order to calculate what the Pokémon's IVs are. This is typically done with freshly hatched Pokémon, as {{EV}}s don't have to be included in such calculations.
A team-building and battling strategy intended to overwhelm the opponent with offensive pressure. Unlike Bulky Offense, these teams typically switch as little as possible. Often makes use of [[#Suicide Lead|suicide leads]]. Also referred to as "Heavy Offense".


===Mono Team===
===Improof===
A Pokémon team that is entirely of one certain quality, usually [[type]] but sometimes things like species or color. These are more common in Random [[Pokémon Battle Revolution]] matches than in serious matches. This is often countered since they can bring in something that has an unadulterated type advantage. For example, one may have a team consisting only of {{type|Ghost}} Pokémon, while the opponent may have a {{p|Honchkrow}} with above-average Attack and Speed stats that knows moves such as {{m|Dark Pulse}} or {{m|Night Slash}}, used to easily and quickly defeat the all-Ghost team.
Refers to a team built in such a way that it can't be easily counterswept by a Pokémon with {{a|Imposter}}. Mostly relevant in the [[#Other Metagame|OM]] Balanced Hackmons.
 
===Investment/spread===
Refers to how a Pokémon's [[effort values]] and [[individual values]] are invested/spread across its stats.
 
===IV battle===
Refers to a battle held solely for the purpose of observing the [[statistic|stats]] of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon's [[individual values]].
 
===Jack-of-All-Stats===
Refers to a Pokémon with average or above average stats in every category, such as {{p|Mew}}, {{p|Glalie}}, {{p|Kommo-o}}, and {{p|Victini}}.
 
===Johning===
Refers to unsportsmanlike behavior during a tournament, including not scheduling/showing up for matches with your opponent, bad sportsmanship, and [[#Timer Stall|timer stalling]]. This term originated in the [[Super Smash Bros.]] community, after an infamous player named John who would blame the controller whenever he lost.
 
===Limbo===
Refers to either:
1. Pokémon that exist in the code, but haven't been officially released yet. Unofficial battle simulators are divided as to whether or not these should be allowed in unofficial formats, with Smogon generally disallowing them.
2. A state a Pokémon is in when it is found to be too powerful for the tier it's in and banned from it, but is completely unviable in the tier above it. A famous example of this is Normal Forme {{p|Deoxys}}, as it is completely outclassed by the Attack Forme in Ubers, as the latter has slightly more power, but its high attacking stats and Speed make it too overwhelming in OU.
 
===Master of None===
Refers to a Pokémon with average or below average stats in every category, such as {{p|Glalie}}, {{p|Phione}}, {{p|Smeargle}}, and {{p|Farfetch'd}}.
 
===Metang@===
Refers to uninformed takes on the metagame, often from inexperienced players. The term comes from [https://www.smogon.com/forums/threads/acredula.34489/ a notorious RMT on Smogon.]
 
===Mono team===
Refers to a team with homogeneity in a certain area such as [[type]], [[List of Pokémon by color|color]], or [[generation]].
 
===Movepool===
Refers to the amount of competitively viable moves a Pokémon has, depending on the situation in the battle. May also refer to the entire list of moves a Pokémon has access to, regardless of their relative usefulness.
 
===Nerf===
When properties of a Pokémon, move, or Ability are changed between games to become weaker. For instance, {{m|Thunderbolt}}, {{m|Flamethrower}}, {{m|Surf}}, and {{m|Ice Beam}} were all nerfed from 95 to 90 base [[power]] in the transition from Gen V to Gen VI.
 
===OP===
An abbreviation of "overpowered".


===Pinch Berry===
===Pinch Berry===
Any one of the following: {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}}. These berries raise a specific stat when the holder's HP falls below 1/3 (or in a pinch, hence the name). Petaya, Salac and Liechi are the most commonly used, as extra defense typically isn't very useful when health is that low. Though usually found on {{m|Endure|Enduring}}, {{m|Substitute|Substituting}} or {{m|Belly Drum}}ming Pokémon, {{p|Drifblim}} does well with [[Petaya Berry]] in combination with the {{a|Unburden}} ability. The {{b|Micle}} and {{b|Custap}} berries may also fall into this category.
Refers to the {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}} Berries, which all raise a [[stat]] when the holding Pokémon's HP drops below 25% (referred to as being in a pinch in the games). The {{b|Micle}} and {{b|Custap}} Berries may also be considered Pinch Berries.
 
===Power creep===
Refers to the general trend of each generation introducing consecutively stronger Pokémon, often causing older Pokémon to be less viable over time.
 
===Pseudo-legendary Pokémon===
{{main|Pseudo-legendary Pokémon}}
Refers to the Pokémon {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, {{p|Goodra}}, {{p|Kommo-o}}, {{p|Dragapult}}, and {{p|Baxcalibur}}. Sometimes, {{p|Archaludon}} is included as well.
 
===Residual damage===
Damage taken by a Pokémon without being attacked, whether by [[recoil]] (via [[Life Orb]] or {{cat|moves that have recoil}}), [[contact]] (via [[Rocky Helmet]], {{a|Iron Barbs}}, {{a|Rough Skin}}, or {{m|Spiky Shield}}), [[weather]] ({{weather|hail}} or {{weather|sandstorm}}), [[status condition]]s ({{status|poison}}, {{status|burn}}, or {{m|Leech Seed}}), and/or entry hazards. Also referred to as "passive/indirect damage".
 
===Redirection===
Refers to a tactic in [[Double Battle]] that uses moves or Abilities to force opponents to target a specific Pokémon, usually via {{m|Follow Me}} or {{m|Rage Powder}}, but also includes the moves {{m|Spotlight}} and [[Z-Move|Z]]-{{m|Destiny Bond}} or the Abilities {{a|Lightning Rod}} or {{a|Storm Drain}}.
 
===Role compression===
Refers to a Pokémon's ability to perform multiple roles for its team. For example, a Pokémon that is a [[#Hazard setter|hazard setter]], [[#Wallbreaker|wallbreaker]], and [[#Blanket check|blanket check]] would provide good role compression. A valued trait due to the limited number of teamslots. Pokémon that provide good role compression typically have high [[#Splashability|splashability]].
 
===Scouting===
Refers to a battle strategy that uses the {{cat|protection moves}} to ease prediction and retain momentum for a team. Also used for various battle strategies via {{m|Protect}}/{{m|Detect}}, such as a Pokémon with the [[held item]] [[Toxic Orb]]/[[Flame Orb]] to activate its {{a|Guts}} Ability and a Pokémon with the Ability {{a|Speed Boost}} or {{a|Moody}}.


===RNG===
===Setter===
{{main|Pseudo-random number generation in Pokémon}}
Refers to a Pokémon that can establish field effects that affect specific Pokémon in the battle, such as entry hazards, [[weather]], [[terrain]], {{m|Trick Room}}, or {{m|Gravity}}. "Auto Setter" refers to a Pokémon with an Ability that changes the [[weather]] or [[terrain]] as soon as a Pokémon with the said Ability enters the battle, without wasting a turn.
An abbreviation for Random Number Generator. Players often manipulate the RNG to gain increased chances of catching [[Shiny Pokémon]] and getting Pokémon with better {{IV}}s


===Sleep Clause===
===Slot===
A rule whereby the use of a sleep inducing move is forbidden if a Pokémon on the opponent's team has already been put to sleep by one of the user's Pokémon. Sleep that is induced by moves such as by {{m|Rest}} or abilities like {{a|Effect Spore}} are exempted. [[Pokémon Battle Revolution]] supports the Sleep Clause, and custom rule sets can choose to enforce it or not.
Refers to the position of a Pokémon on the team.


===Spam===
===Spam===
Using the same move repeatedly.
Refers to repeated use of the same move or Pokémon. This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Echoed Voice}} and {{m|Round}}.
====Type Spam====
A [[#Hyper Offense (HO)|Hyper Offense]] teambuilding strategy that involves building with two wallbreakers/sweepers of the same type and having them overwhelm each other's checks. {{t|Flying}}, {{t|Psychic}}, and, prior to Generation VI, {{t|Dragon}} spam are the most popular types.
 
===Special Pokémon===
{{main|Special Pokémon}}
Refers to a group of Pokémon that usually restricted or banned from certain official tournaments, battle facilities, and link battle formats. These Pokémon include {{p|Mewtwo}}, {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Kyogre}}, {{p|Groudon}}, {{p|Rayquaza}}, {{p|Dialga}}, {{p|Palkia}}, {{p|Giratina}}, {{p|Reshiram}}, {{p|Zekrom}}, {{p|Kyurem}}, {{p|Xerneas}}, {{p|Yveltal}}, {{p|Zygarde}}, {{p|Cosmog}}, {{p|Cosmoem}}, {{p|Solgaleo}}, {{p|Lunala}}, {{p|Necrozma}}, {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, {{p|Calyrex}}, {{p|Koraidon}}, and {{p|Miraidon}}. Also referred to as "the box legends" in unofficial communities, they are typically immediately banned to the Ubers [[tier]] with very little exception.


===Standard rules===
===Speed control===
It refers to the rules used in [[Nintendo Wi-Fi Connection|Wi-Fi]] battles by most competitive battlers. The rules include: No {{DL|Tier|Ubers}}, no [[cheating|hacks]], no [[One-hit knockout moves|OHKO moves]], [[#Sleep Clause|Sleep Clause]], [[#Evasion Clause|Evasion Clause]] and [[#Species Clause|Species Clause]].
Refers to a tactic in [[Double Battle]] that uses moves or Abilities to increase the player's Pokémon's {{stat|Speed}} or decrease their opponent's Speed in order to move first. This strategy is usually achieved via {{m|Tailwind}}, {{m|Icy Wind}}, or {{m|Electroweb}}. {{m|Trick Room}} is also occasionally referred to as Speed control, making Trick Room and/or Tailwind strategy also referred to as "TR Team" or "TailRoom".
 
===Speed tie===
When two opposing Pokémon have the same {{stat|Speed}} stat, and the RNG decides which one goes first.
 
===Speed Tier===
Refers to an analysis comparing each eligible Pokémon's potential {{stat|Speed}} stat.
 
===Splashability===
Refers to a Pokémon's ability to viably fit on many different teams. A Pokémon with high splashability could fit on many different playstyles, while a Pokémon with low splashability might only do well with very specific team support.
 
===Spread move===
In [[Double Battle]]s and [[Triple Battle]]s, damaging moves that target {{cat|Moves that target all adjacent Pokémon|all other Pokémon}} or {{cat|Moves that target all adjacent foes|all opponent's Pokémon}}.
 
===STAB===
An abbreviation for [[same-type attack bonus]].
 
===Stall===
A team building strategy that uses defensive pressure to create a standstill, while slowly damaging the opponent with [[status]] and other residual damage. Pokémon on such teams either have reliable recovery and good bulk in one area or check a certain threat that the team would otherwise fall to. Stall teams are reliant on [[#Hazard remover|hazard removers]] and [[#Hazard blocker|blockers]] to remove entry hazards, which can heavily damage the team due to the large amount of switching that is required. See also [[#Staller|Staller]].
 
===Stone Wall===
A Pokémon with great walling ability, but average or below average Attack or Special Attack. Examples include {{p|Umbreon}}, {{p|Cresselia}}, {{p|Blissey}}, and to an extent, {{p|Lugia}}.
 
===Sub-legendary Pokémon===
Refers to the [[Legendary Pokémon]] that generally permitted in the official competitive play. These Pokémon include {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Regirock}}, {{p|Regice}}, {{p|Registeel}}, {{p|Latias}}, {{p|Latios}}, {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, {{p|Heatran}}, {{p|Regigigas}}, {{p|Cresselia}}, {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}}, {{p|Tornadus}}, {{p|Thundurus}}, {{p|Landorus}}, {{p|Tapu Koko}}, {{p|Tapu Lele}}, {{p|Tapu Bulu}}, {{p|Tapu Fini}}, {{p|Urshifu}}, {{p|Regieleki}}, {{p|Regidrago}}, {{p|Glastrier}}, {{p|Spectrier}}, {{p|Wo-Chien}}, {{p|Chien-Pao}}, {{p|Ting-Lu}}, and {{p|Chi-Yu}}.
 
===Target===
Refers to the Pokémon which is being attacked by a specific move.
 
===Team Preview===
A pre-battle phase in which all players get to see each of the 6 Pokémon each player can choose their Pokémon from. Officially introduced in Generation V.
 
===Tier===
{{main|Tier}}
An attempt by players to classify {{OBP|Pokémon|species}} in a given [[generation]] by their utility in competitive battles. Tiers in Pokémon are generally determined by usage.
 
====Tiering philosophy====
The general guidelines that are used to determine which Pokémon, moves, Abilities, and items should be allowed in competitive play.
 
=====Broken=====
Something that is absurdly powerful compared to the rest of the metagame. Something that is broken may warp teambuilding around it so much that one would be at a considerable disadvantage by not using it, such as with {{me|Rayquaza}} in Ubers, or requires gimmicky and unreliable counters just for the opponent to have a chance against it, such as with full {{m|Baton Pass}} chains. This is one of the three reasons for why something can be banned from the metagame.
 
=====Uncompetitive=====
Metagame elements that render skillful play completely irrelevant. Includes strategies that are incredibly luck-based, such as boosting {{stat|evasion}} or OHKO moves, as well as strategies that rely on external factors, such as endless battle strategies where the winner is not the one who is more skilled but rather the one who has more time on their hands. A separate concept from something being broken, though the two can often overlap. This is one of the three reasons why something can be banned from the metagame.
 
=====Unhealthy=====
Something that isn't necessarily broken or uncompetitive, but is still considered undesirable for the metagame. This is most often invoked when the metagame is too centralized around a certain threat that requires specific counters to be run on most teams, and banning it would greatly increase teambuilding diversity, or when there are too many powerful threats in the metagame, and while none are broken on their own, trying to deal with all of them on one team can become very difficult. This is one of the three reasons why something can be banned, although it is not used as often as broken or uncompetitive.
 
=====Suspect test=====
Refers to a formal vote that is held to determine whether a potentially problematic aspect of the metagame, usually a Pokémon, should be banned or reintroduced in a tier. These are open to the community, but there are requirements that must be achieved in order to vote (usually by winning enough battles on the suspect ladder). They are generally held by {{wp|secret ballot}} to discourage {{wp|groupthink}}.
 
=====Quickban=====
When a tiering council decides to ban a Pokémon without the use of a suspect test. These are usually only done when an obviously problematic Pokémon gets introduced to a tier or at the beginning of a tier's lifespan.
 
=====Kokoloko method=====
When any potentially problematic Pokémon are quickbanned early in a tier's lifespan in order to get a stable tier as quickly as possible, and the banned Pokémon are then reintroduced one by one via suspect testing. Named after former UU tier leader Kokoloko, who popularized this tiering method among lower tiers.
 
=====Complex ban=====
When a Pokémon, move, Ability, etc. is banned but only under certain circumstances. For example, banning {{p|Blaziken}} with {{a|Speed Boost}}, rather than only banning all Blaziken or Speed Boost on any Pokémon. These kinds of bans are generally frowned upon in the competitive community.
 
===Timer stall===
Refers to deliberately taking a long time to choose what move to use in an attempt to coerce the opponent into forfeiting.
 
===Theorymon===
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.


===Type coverage===
===Type coverage===
Type coverage refers to combinations of attacks that are unresisted. Common combinations for coverage are "[[#BoltBeam|BoltBeam]]" (only resisted by a few Pokémon) which is {{m|Thunderbolt}} and {{m|Ice Beam}}, or any combination of {{type|Electric}} and {{type|Ice}} attacks. {{type|Ghost}}, {{type|Dark}}, {{type|Dragon}} and {{type|Fighting}} attacks have perfect coverage, due to the fact that Ghost- and Dragon-type moves together are all resisted by only Dark- and Steel-types (Dark-types resisting Ghost and Steel-types resisting both). Both of these types are defensively weak to Fighting-type moves, meaning at best, a dual-typed Steel or Dark Pokémon will be neutral to Fighting (at worst, 4x weak). Thus, all currently known Pokémon are at least neutral to these combinations.
Refers to how the [[type]]s of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.
 
===Unmon===
Refers to Pokémon that, whether by being outclassed by better options, too inconsistent to be practical, or just plain ineffective, are considered completely unviable in certain metagames and are never to be used on serious teams. Terms such as "shitmon" and "digimon" are used synonymously.
 
====Unset====
Similar to unmon, but for a specific set rather than the whole Pokémon. For example, {{p|Kartana}} is considered to be effective in Gen VII OU, but "Timid Kartana", a set which arranges the EVs so that {{a|Beast Boost}} boosts Speed rather than Attack, is considered unviable and thus an unset.
 
===Unofficial format/rules===
====Standard rules====
Refer to a set of widely employed rules for unofficial multiplayer {{pkmn|battle}}s, such as 6 VS 6 Single Battle (as opposed to 3 VS 3 Single Battle in the official format). A 6 VS 6 Single Battle, with the species, sleep, evasion, and endless battle clauses, as well as bans on [[cheating|hacks]], [[one-hit knockout move]]s, {{a|Moody}}, [[Dynamax]], and Pokémon in the (abided) Uber [[tier]].
 
====Other Metagame (OM)====
Refers to a format in which changed mechanics or teambuilding restrictions are put in place. All of these are OU-based, unless otherwise specified.
=====350 Cup=====
An Ubers-based OM where each Pokémon with a [[base stats|base stat]] total of 350 or less has its base stats doubled.
=====Almost Any Ability=====
An OM where each Pokémon gets access to almost any [[Ability]], with some exceptions, such as {{a|Contrary}} or {{a|Simple}}.
 
For example, {{p|Talonflame}} can be given {{a|Magic Guard}} to negate {{m|Brave Bird}} and {{m|Flare Blitz}} [[recoil]].
=====Balanced Hackmons=====
An Ubers-based OM where each Pokémon gets access to almost any move and Ability. It also removes the limit of 510 {{EV}}s across all stats.
=====Camomons=====
An OM which changes the Pokémon's typing to match its first two moves. For example, a {{p|Lucario}} whose first two moves are {{m|Close Combat}} and {{m|Extreme Speed}} will become a Fighting/Normal-type. If the first two moves are of the same type, the Pokémon will have one type.
=====Cross Evolution=====
An Ubers-based OM where one can nickname a Pokémon (called a "Crevolver") as a Pokémon with a higher evolutionary stage than the one used. The "Crevolution" (as it's often called by players) retains the stat, weight and type changes, has the "Crevolution"'s Ability pool, and can get up to two moves from it. Pokémon cannot be "Crevolved" into some Pokémon, such as Chansey.
 
For example, {{p|Golbat}} can be "Crevolved" by nicknaming it "{{p|Gallade}}". Golbat will get the stat changes (+30 HP, +90 Attack, +30 Defense, +60 Sp. Def, +30 Speed), have its secondary type changed to {{t|Fighting}}, and can use either of Gallade's Abilities, {{a|Steadfast}} or {{a|Justified}} (which completely replaces Golbat's Ability pool). Additionally, Golbat can use up to two moves only the "Crevolution" can learn.
 
{| class="roundy" style="background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|+ Cross Evolution validity
|- style="background:#{{bulba color light}}"
! style="{{roundytl|5px}}" | "Crevolver"
! "Crevolution"
! Valid?
! style="{{roundytr|5px}}" | Reason
|- style="background:#fff"
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|004|Charmander}}{{p|Charmander}}</div><br>Stage 1
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|143|Snorlax}}{{p|Snorlax}}</div><br>Stage 2
| {{yes}}
| Charmander is a Stage 1 Pokémon, and can evolve under normal circumstances
|- style="background:#fff"
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|005|Charmeleon}}{{p|Charmeleon}}</div><br>Stage 2
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|143|Snorlax}}{{p|Snorlax}}</div><br>Stage 2
| {{no}}
| Charmeleon is a Stage 2 Pokémon, but cannot evolve into another Stage 2 Pokémon
|- style="background:#fff"
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|006|Charizard}}{{p|Charizard}}</div><br>Stage 3
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|143|Snorlax}}{{p|Snorlax}}</div><br>Stage 2
| {{no}}
| Charizard cannot evolve under normal circumstances
|- style="background:#fff"
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|356|Dusclops}}{{p|Dusclops}}</div><br>Stage 2
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|006|Charizard}}{{p|Charizard}}</div><br>Stage 3
| {{yes}}
| Dusclops is a Stage 2 Pokémon, and can evolve under normal circumstances
|- style="background:#fff"
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|143|Snorlax}}{{p|Snorlax}}</div><br>Stage 2
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|006|Charizard}}{{p|Charizard}}</div><br>Stage 3
| {{no}}
| Snorlax is a Stage 2 Pokémon, but cannot evolve under normal circumstances
|- style="background:#fff"
| style="{{roundybl|5px}}" | <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|446|Munchlax}}{{p|Munchlax}}</div><br>Stage 1
| <div style="display:inline-flex;align-items:center;justify-content:space-between">{{ArtP|006|Charizard}}{{p|Charizard}}</div><br>Stage 3
| {{no}}
| style="{{roundybr|5px}}" | Munchlax is a Stage 1 Pokémon, but cannot evolve into a Stage 3 Pokémon
|}
 
=====Flipped=====
An OM which changes the Pokémon's base stats by having its HP swapped with Speed, Attack with Sp. Def, and Defense with Sp. Atk. Effectively, HP/Attack/Defense/Sp. Atk/Sp. Def/Speed is changed to Speed/Sp. Def/Sp. Atk/Defense/Attack/HP.
 
For example, {{p|Sylveon}}'s base stats, which were 95/65/65/110/130/60, become 60/130/110/65/65/95.
=====Godly Gift=====
An OM in which one Pokémon from the [[#Uber|Uber]] tier can be placed on the team, then called the "God". All other Pokémon will inherit base stats from the "God", even if it has [[fainting|fainted]], according to the table below:
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #{{bulba color light}}"
! style="{{roundytl|5px}}; text-align: right" | The Pokémon in position...
! style="min-width: 50px; background: #{{HP color}}" | 1
! style="min-width: 50px; background: #{{attack color}}" | 2
! style="min-width: 50px; background: #{{defense color}}" | 3
! style="min-width: 50px; background: #{{special attack color}}" | 4
! style="min-width: 50px; background: #{{special defense color}}" | 5
! style="min-width: 50px; background: #{{speed color}}; {{roundytr|5px}}" | 6
|- style="background: #fff; text-align: center"
! style="background: #{{bulba color light}}; {{roundybl|5px}}; text-align: right" | ...will inherit that stat
| style="background: #{{HP color light}}" | HP
| style="background: #{{attack color light}}" | Attack
| style="background: #{{defense color light}}" | Defense
| style="background: #{{special attack color light}}" | Sp. Atk
| style="background: #{{special defense color light}}" | Sp. Def
| style="{{roundybr|5px}}; background: #{{speed color light}}" | Speed
|}
The "God" will not inherit any stats. If there is no Uber on the team, the Pokémon in the first slot will be considered the "God".
=====Linked=====
An OM which allows Pokémon to use their first two moves at the same time, in that order. However, this means these moves cannot be used separately. Some moves are banned from being linked, such as {{m|Protect}} or {{m|Trick Room}}.
 
For example, {{p|Decidueye}} can use {{m|Leaf Storm}}, then {{m|Haze}} in the same turn to negate the lowering of Sp. Atk from Leaf Storm.
 
If both moves have different [[priority]] values, the lower value will be used. Due to a current glitch in Smogon battle mechanics, if {{m|Snipe Shot}} is used after a status move in a link (e.g. {{m|Focus Energy}}), the user will use Snipe Shot on itself.
=====Mix and Mega=====
An Ubers-based OM which allows any Pokémon to [[Mega Evolution|Mega Evolve]] based on the stat and weight changes, typings and Abilities provided by official [[Mega Stone]]s. Additionally, each side can Mega Evolve all of its Pokémon. Some Mega Stones are banned, as well as some Pokémon are banned from Mega Evolving.
 
For example, a [[Sablenite]] {{p|Corviknight}} will acquire {{a|Magic Bounce}} upon Mega Evolution, and stat changes (+10 Attack, +50 Defense, +20 Sp. Atk, +50 Sp. Def, -30 Speed).
 
Likewise, a [[Gyaradosite]] {{p|Toxapex}} will get the proper stat changes (+30 Attack, +30 Defense, +10 Sp. Atk, +30 Sp. Def), Ability ({{a|Mold Breaker}}), and because {{p|Gyarados}}'s secondary type changes to {{t|Dark}} when it Mega Evolves, "Mega" Toxapex will be a {{2t|Poison|Dark}}-type Pokémon.
 
Weight changes are also considered, such as with [[Cameruptite]] {{p|Sylveon}}, whose weight was originally 23.5 kg (51.8 lbs), can be damaged with a {{m|Grass Knot}} or {{m|Low Kick}} with a base power of 40. With "Mega" Sylveon gaining 100.5 kg (221.6 lbs), Grass Knot and Low Kick deal more damage with a base power of 100 instead due to "Mega" Sylveon's new weight of 124 kg (273.4 lbs). Other changes still apply (+20 Attack, +30 Defense, +40 Sp. Atk, +30 Sp. Def, -20 Speed, {{a|Sheer Force}} Ability).
=====Monotype=====
An OM where each Pokémon must share a [[type]].
=====Multibility=====
An OM where each Pokémon can have a second Ability instead of a [[held item]].
 
=====Pokébilities=====
An OM where each Pokémon's obtainable [[Ability|Abilities]] are active all at once. Pokémon can be banned if at least one of their obtainable Abilities is banned.
 
For example, {{p|Reuniclus}} can have {{a|Overcoat}}, {{a|Magic Guard}} and {{a|Regenerator}} at the same time.
 
=====Pure Hackmons=====
An Ubers-based OM with the same validity rules as LAN battles. Unlike {{DL||Balanced Hackmons}}, there are no bans or restrictions.
 
=====Revelationmons=====
An OM where each Pokémon's first two moves (for single-type Pokémon, the first move only) change its type to match the Pokémon's typing. For example, a {{p|Lucario}} whose first two moves are {{m|Close Combat}} and {{m|Extreme Speed}} will have a Steel-type Extreme Speed.
=====Shared Power=====
An OM where the party can share Abilities, starting with no Abilities shared. They only start to be shared when a Pokémon with that Ability switches in.
 
Some Abilities are banned from being shared, and there are some banned Ability combinations. It is not possible to stack two or more of the same Ability.
=====Sketchmons=====
An OM where each Pokémon can access one move that they cannot normally learn. However, only one such move can be learned per Pokémon in this way, i.e. the player cannot have {{p|Xurkitree}} and {{p|Raichu}} that both know {{m|Soak}}, but can have Xurkitree and {{p|Golduck}} that both know Soak, as Golduck can naturally learn this move.
=====STABmons=====
An OM where each Pokémon gets access to all moves that are of the same type as the user, including status moves. However, some moves are banned on non-native learners, such as {{m|Shell Smash}} or {{m|Wicked Blow}}.
 
For example, {{p|Barbaracle}} can have a moveset that includes {{m|Surging Strikes}}.
=====Stat Switch=====
An OM where each Pokémon's base stats are changed so its lowest base stat is exchanged for its highest one. If multiple stats satisfy either category, all of them are swapped.
 
Example, with {{p|Regirock}}'s base stats ('''bold''' indicates the changed base stats):
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #fff; text-align: center"
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat
! style="background: #{{HP color light}}" | HP
! style="background: #{{attack color light}}" | Attack
! style="background: #{{defense color light}}" | Defense
! style="background: #{{special attack color light}}" | Sp. Atk
! style="background: #{{special defense color light}}" | Sp. Def
! style="background: #{{speed color light}}" | Speed
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total
|- style="background: #{{bulba color light}}; text-align: center"
! style="text-align: right" | Old
| style="min-width: 50px; background: #{{HP color}}" | 80
| style="min-width: 50px; background: #{{attack color}}" | 100
| style="min-width: 50px; background: #{{defense color}}" | 200
| style="min-width: 50px; background: #{{special attack color}}" | 50
| style="min-width: 50px; background: #{{special defense color}}" | 100
| style="min-width: 50px; background: #{{speed color}};" | 50
| 580
|- style="background: #{{bulba color light}}; text-align: center"
! style="{{roundybl|5px}}; text-align: right" | New
| style="min-width: 50px; background: #{{HP color}}" | 80
| style="min-width: 50px; background: #{{attack color}}" | 100
| style="min-width: 50px; background: #{{defense color}}" | '''50'''
| style="min-width: 50px; background: #{{special attack color}}" | '''200'''
| style="min-width: 50px; background: #{{special defense color}}" | 100
| style="min-width: 50px; background: #{{speed color}};" | '''200'''
| style="{{roundybr|5px}};" | '''730'''
|}
Example, with {{p|Sylveon}}'s base stats ('''bold''' indicates the changed base stats):
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #fff; text-align: center"
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat
! style="background: #{{HP color light}}" | HP
! style="background: #{{attack color light}}" | Attack
! style="background: #{{defense color light}}" | Defense
! style="background: #{{special attack color light}}" | Sp. Atk
! style="background: #{{special defense color light}}" | Sp. Def
! style="background: #{{speed color light}}" | Speed
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total
|- style="background: #{{bulba color light}}; text-align: center"
! style="text-align: right" | Old
| style="min-width: 50px; background: #{{HP color}}" | 95
| style="min-width: 50px; background: #{{attack color}}" | 65
| style="min-width: 50px; background: #{{defense color}}" | 65
| style="min-width: 50px; background: #{{special attack color}}" | 110
| style="min-width: 50px; background: #{{special defense color}}" | 130
| style="min-width: 50px; background: #{{speed color}};" | 60
| 525
|- style="background: #{{bulba color light}}; text-align: center"
! style="{{roundybl|5px}}; text-align: right" | New
| style="min-width: 50px; background: #{{HP color}}" | 95
| style="min-width: 50px; background: #{{attack color}}" | 65
| style="min-width: 50px; background: #{{defense color}}" | 65
| style="min-width: 50px; background: #{{special attack color}}" | 110
| style="min-width: 50px; background: #{{special defense color}}" | '''60'''
| style="min-width: 50px; background: #{{speed color}};" | '''130'''
| style="{{roundybr|5px}};" | 525
|}
Example, with {{p|Shuckle}}'s base stats ('''bold''' indicates the changed base stats):
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #fff; text-align: center"
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat
! style="background: #{{HP color light}}" | HP
! style="background: #{{attack color light}}" | Attack
! style="background: #{{defense color light}}" | Defense
! style="background: #{{special attack color light}}" | Sp. Atk
! style="background: #{{special defense color light}}" | Sp. Def
! style="background: #{{speed color light}}" | Speed
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total
|- style="background: #{{bulba color light}}; text-align: center"
! style="text-align: right" | Old
| style="min-width: 50px; background: #{{HP color}}" | 20
| style="min-width: 50px; background: #{{attack color}}" | 10
| style="min-width: 50px; background: #{{defense color}}" | 230
| style="min-width: 50px; background: #{{special attack color}}" | 10
| style="min-width: 50px; background: #{{special defense color}}" | 230
| style="min-width: 50px; background: #{{speed color}};" | 5
| 505
|- style="background: #{{bulba color light}}; text-align: center"
! style="{{roundybl|5px}}; text-align: right" | New
| style="min-width: 50px; background: #{{HP color}}" | 20
| style="min-width: 50px; background: #{{attack color}}" | 10
| style="min-width: 50px; background: #{{defense color}}" | '''5'''
| style="min-width: 50px; background: #{{special attack color}}" | 10
| style="min-width: 50px; background: #{{special defense color}}" | '''5'''
| style="min-width: 50px; background: #{{speed color}};" | '''230'''
| style="{{roundybr|5px}};" | '''280'''
|}
=====Trademarked=====
An OM where each Pokémon can have a status move that it can naturally learn (called the "trademark") instead of its [[Ability]], which will activate upon every switch-in. Some moves are specifically banned as trademarks, such as {{m|Protect}}.
 
For example, a {{p|Haxorus}} can have {{m|Swords Dance}} as its trademark, and thus, every switch-in will boost its Attack by 2 stages.
 
====Pet Mod====
Refers to an unofficial fan-made format. While OMs typically change one aspect or mechanic of the game, Pet Mods can change every aspect of the game, often adding new Pokémon, moves, items, and abilities and sometimes even changing the very way the game is played. As an example, the National Dex formats in [[Generation VIII]] and beyond are considered to be Pet Mods, due to the way they handle interaction between mechanics such as [[Mega Evolution]], [[Z-Moves]], and [[Terastal phenomenon|Terastalization]] being largely based on guesswork.
 
====Premier League====
An 11-week unofficial tournament held annually in which players are placed into teams of ten, generally specializing in different formats. Different teams battle each other throughout the competition. By week ten, the competition is narrowed down to the four highest scoring teams, which compete in the semifinals and finals. The most famous of these tournaments is the Smogon Premier League (SPL), known as the hardest unofficial tournament to get into.
 
====World Cup of Pokémon (WCOP)====
A tournament held annually on unofficial formats such as {{OBP|Pokémon Online|battle simulator}} and [[Smogon]]. Countries or regions have teams of ten that specialize in different generational formats, with more in the current generation. The teams are matched up against each other in a single elimination tournament. Considered the second hardest unofficial tournament to get into, after SPL.
 
===VGC/WCS===
An abbreviation for [[World Championships|Video Game Championships]]/[[World Championships]], an official national/international video game competition held by [[The Pokémon Company]]. The competitors were required to use the specific game from [[core series]]. The battles were conducted through [[Double Battle]] format.
 
The term "VGC <year>" commonly refers to the rule of official competition in the said year, which includes the prohibition of [[#Item clause|duplicate items]], [[Special Pokémon|Special]] and [[Mythical Pokémon]], as well as using Pokémon included in either [[regional Pokédex|regional]] or [[National Pokédex]]. Additional rule known by community as [[GS Cup|GS Rule]] or "Generation Showdown" also allowed to use maximum of 2 Special Pokémon in a team. Starting in VGC 2014, all Pokémon with the specific [[origin mark]] are required to participate in the competitions.
 
===WinCon===
An abbreviation for win condition, which is an optimal way to win in a battle consistently.


==Pokémon sets==
==Pokémon sets==
Refer to Pokémon not only by species, but also by their [[statistic|stats]], [[move]]s, [[Ability]], and [[held item]].
===Common roles===
===Common roles===
Within competitive battling there are a number of categories that are used to describe a Pokémon's role within a team or battle:
Within competitive battling, there are a number of categories that are used to describe the intended role of a Pokémon set.


====Annoyer====
====-ate Abilities====
A Pokémon used with the sole purpose of annoying the opponent and making it difficult for them to use their preferred strategy, the aim of which is to force an error. Another term used to describe a similar technique is a [[Paraflincher]]. Such Pokémon commonly have high Speed stats and/or high defensive stats, but low Attack stats: it is not uncommon for Annoyers to have no direct attack moves at all in their movesets.
Refers to a Pokémon with the [[Ability]] {{a|Refrigerate}}, {{a|Pixilate}}, {{a|Aerilate}}, or {{a|Galvanize}}.


Popular movesets for Annoyers include {{m|Confuse Ray}}, {{m|Glare}} and {{m|Hypnosis}}, and a common item to use is King's Rock, which increases the probability that an attack will cause the opponent to flinch. Popular choices of Annoyers are {{p|Dunsparce}}, {{p|Jirachi}} (with {{a|Serene Grace}}, {{m|Iron Head}}, {{m|Zen Headbutt}} and {{m|Thunder Wave}}), {{p|Togekiss}} (with {{a|Serene Grace}}, {{m|Air Slash}} and {{m|Thunder Wave}}) and {{p|Whimsicott}} (with {{a|Prankster}}, {{m|Leech Seed}}, {{m|Taunt}}, {{m|Toxic}} and {{m|Substitute}}).
====AcroGem====
It should be noted that since Generation {{Gen|III}}, the popularity of Annoyers has declined, because of the heavy reliance on chance ([[#Hax|Hax]]).
Refers to a Pokémon set that includes the [[move]] {{m|Acrobatics}} and [[held item|holding]] [[Flying Gem]], a popular strategy used in [[Generation V]]. The consumed Flying Gem powers up Acrobatics by 50% and then doubles Acrobatics's base [[power]]. This set became non-existent since Generation VI because all [[Gem]]s except Normal Gem are unobtainable in those games.


====Anti-Lead====
====Annoyer/Disruptor====
A Pokémon specially chosen to counter common [[#Leads|Leads]], an ''Anti-Lead'' may be carrying a [[Choice Scarf]] to outspeed the expected lead and then use a super-effective attack. An example of a common Anti-Lead is {{p|Weavile}}: it has a naturally high base Speed stat of 125, it can use {{m|Taunt}} to prevent entry hazards and it can also use a combination of {{DL|In-battle effect item|Focus Sash}} and {{m|Counter}} to KO opposing leads. {{p|Gengar}} is another common example, holding a Focus Sash with {{m|Counter}}, {{m|Destiny Bond}}, and {{m|Hypnosis}}. {{p|Forretress}} can also be considered an Anti-Lead, as it commonly carries {{m|Gyro Ball}} which is super-effective on popular leads such as Weavile and {{p|Aerodactyl}}. It can also deal with hazards set up by {{p|Aerodactyl}} with {{m|Rapid Spin}}, making it an effective [[#Spinner|Spinner]].
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of [[status move]]s and [[status condition]]s.


====Aromatherapist====
====Anti-Intimidate====
''See [[#Cleric|Cleric]].''
Refers to a Pokémon whose [[Ability]] is either {{a|Hyper Cutter}}, {{a|Clear Body}}, {{a|Defiant}}, {{a|Competitive}}, or, starting in [[Generation VIII]], {{a|Oblivious}}, {{a|Own Tempo}}, {{a|Inner Focus}}, {{a|Scrappy}}, {{a|Rattled}}, or {{a|Guard Dog}}. with the intended effect of preventing or exploiting the {{stat|Attack}} drop from a Pokémon with the {{a|Intimidate}} Ability. Pokémon with the Defiant and Guard Dog Abilities raise Attack to +1, Pokémon with the Competitive Ability raise Sp. Atk to +2, and starting in Generation VIII Pokémon with the Rattled ability raise {{stat|Speed}} by +1 when Intimidate is affecting those Pokémon. [[Adrenaline Orb]] is sometimes used on the Pokémon with the aforementioned Abilities to further raise its {{stat|Speed}} by 1 stage.


====Attack Lead====
====AV/WP====
A Pokémon in the primary position in the team, an ''Attack Lead'' will commonly have high attacking and/or Speed stats. The aim is to inflict maximum damage on the enemy team before it can set up with stat boosts, weather effects and [[#Entry Hazards|entry hazards]].
Refers to a Pokémon set that includes the [[held item]] [[Assault Vest]] or [[Weakness Policy]].


====Baton Passer====
====Baton Passer====
A Pokémon with {{m|Baton Pass}} and at least one stat-boosting move such as {{m|Swords Dance}} or {{m|Agility}}. The ''Baton Passer'' raises one or more of its stats, then uses Baton Pass to hand the effects to another Pokémon in the party. A good example of a Baton Passer is {{p|Ninjask}}, whose Ability {{a|Speed Boost}} constantly increases its Speed stat. A Baton Passer often abuses the move {{m|Protect}} and may use Swords Dance and/or Substitute as well. Ninjask commonly carries Substitute and a [[Liechi Berry]] so that it can Baton Pass four Speed Boosts, a Leichi boost, and possibly a few Swords Dance boosts or a Substitute. The common counter to a Baton Passer is a [[#Hazer|Hazer]] or [[#Phazer/Pseudo-Hazer/Shuffler|Phazer]], which eliminate stat boosts, thereby rendering the tactic useless. A Baton Passer could potentially counter Phazers by using {{m|Ingrain}}; however, only {{p|Smeargle}} can learn both of these moves through {{m|Sketch}}. Phazers that utilize {{m|Roar}} or {{m|Whirlwind}} can be evaded by Baton Passing to a Pokémon with {{a|Soundproof}}; however, they are also oblivious to the effects of moves such as {{m|Heal Bell}} and {{m|Perish Song}}. Multiple Baton Passers in one team can be used to create a [[#Baton Pass Chain|]].
Refers to a Pokémon set that is intended to use the move {{m|Baton Pass}} in order to pass on positive [[stat]] changes and/or {{DL|Status condition|volatile battle status}}es, which it may or may not have contributed to itself.
 
====Blanket Check====
Refers to a Pokémon that is added to the team to check a lot of threats and metagame trends at once.


====BoltBeam====
====BoltBeam====
A combination of {{m|Thunderbolt}} and {{m|Ice Beam}} on the same set that is resisted only by {{p|Magnezone}}, {{a|Volt Absorb}} {{p|Lanturn}}, {{p|Shedinja}}, [[Form differences#Rotom|Frost and Heat]] {{p|Rotom}}, {{p|Seaking}} with {{a|Lightningrod}} and {{p|Mamoswine}} with {{a|Thick Fat}}. May also be used for any combination of {{t|Electric}}- and {{type|Ice}} moves, such as {{m|Thunderbolt}} and HP Ice.
Refers to the [[move]]s {{m|Thunderbolt}} and {{m|Ice Beam}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. "Pseudo BoltBeam" refers to a damage-dealing {{type|Electric}} move and a damage-dealing {{type|Ice}} move being present in a Pokémon set, when these are not the exact combination of Thunderbolt and Ice Beam (usually an Electric-type Pokémon with an Ice-type {{m|Hidden Power}}).
 
====BU/CM====
Refers to a Pokémon set that includes the move {{m|Bulk Up}} or {{m|Calm Mind}}.


====Bulky====
====Bulky====
A Pokémon that has high {{stat|HP}}, {{stat|Defense}}, or {{stat|Special Defense}} [[stats]]. {{type|Water}} Pokémon are know for often being Bulky, such as {{p|Vaporeon}}, {{p|Swampert}}, and {{p|Jellicent}}.
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s, [[special move]]s, or both.


====Choice User====
====Check====
This subsection refers to Pokémon that have a choice item—a group of hold items that affect in-battle move power or speed with the cost of being able to only use one move until removed from the field. A good way to counter this is {{m|Disable}}.
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to [[recall|switch out]]. A check differs from a [[#Counter|counter]] in that a check cannot switch in and then threaten the Pokémon without timing or manipulating its switch so as to take no or next to no damage.
=====Choice Bander=====
A Pokémon with a moveset that usually contains four powerful physical moves and wears the hold item {{DL|In-battle effect item|Choice Band}}. A Choice Bander usually serves either as a lead or a finisher, due to the sheer power it can dish out. Popular Choice Banders include {{p|Heracross}} and {{p|Terrakion}}.


=====Scarf Wearer=====
====ChestoResto====
A Pokémon with a moveset that usually contains four powerful moves and wears the hold item [[Choice Scarf]]. A Scarf Wearer is usually a very powerful Pokémon with subpar speed compared to faster counter Pokémon that might outfight it, or is used on [[#Revenge Killer|Revenge Killers]]. Popular Scarf Wearers include {{p|Heracross}} and {{p|Weavile}}.
Refers to the move {{m|Rest}} and the [[held item]] [[Chesto Berry]] being present in a Pokémon set. Also referred to as RestoChesto.
 
=====Specs Wearer=====
====Choice user====
A Pokémon with a moveset that usually contains four powerful special moves and wears the hold item {{DL|In-battle effect item|Choice Specs}}. Like a Choice Bander, a Specs Wearer will often lead off with powerful attacks or act as a finisher. Popular Specs Wearers include {{p|Alakazam}} and {{p|Porygon-Z}}.
Refers to a Pokémon set [[held item|holding]] the item [[Choice Band]], [[Choice Scarf]], or [[Choice Specs]]. Branched into numerous terms such as "Choiced", "Banded", "Scarfed", "Specced", "Choice", "Band", "Scarf", "Specs", "CB" <Pokémon>.
 
====Choice Trick====
Refers to a Pokémon set [[held item|holding]] the item [[Choice Band]], [[Choice Scarf]], or [[Choice Specs]] and the move {{m|Trick}} or {{m|Switcheroo}}, intended to [[#Choice lock|Choice lock]] the opponent's Pokémon by swapping the items. Branched into numerous terms such as "TrickBander", "TrickSpecs", "Scarf Trick".
 
====Cleaner====
Refers to a Pokémon that is used late-game to sweep the opponent's team after it has been weakened.


====Cleric====
====Cleric====
As the name suggests, a ''Cleric'' is a Pokémon that utilizes {{m|Aromatherapy}} or {{m|Heal Bell}} to cure itself and its team members. Clerics are often partnered with {{m|Rest}} users, and are also an effective way to support an exclusively offensive Pokémon with little or no defensive capabilites. Since Aromatherapy only appears in the movesets of a number of {{type|Grass}} Pokémon and the {{p|Blissey}} and {{p|Clefable}} families, these three Pokémon are the most common Clerics. Heal Bell, meanwhile, does not affect Pokémon with the Ability {{a|Soundproof}}.
Refers to a Pokémon set that is intended to restore the {{stat|HP}} and/or cure the [[status condition]]s of its allies, through the use of [[status move]]s like {{m|Wish}}, {{m|Heal Bell}}, and {{m|Aromatherapy}}.
 
====ComaPhazer====
Refers to a Pokémon with {{m|Sleep Talk}}, the Ability {{a|Comatose}}, and one or more [[#Phazer|phazing moves]]. Since Comatose treats the Pokémon with the Ability as being asleep, it allows the user to use the phazing moves without the decreased priority bracket by calling them with Sleep Talk, which is typically done when several layers of [[#Entry hazard|entry hazards]] are set. Since no current Pokémon has access to such a combination, this is only obtainable by [[cheating]] or in some unofficial [[#Other Metagame (OM)|OMs]] such as Balanced Hackmons.


====Counter====
====Counter====
A Pokémon that is able to successfully switch into an opposing Pokémon (and is subsequently able to defeat it) is commonly known as that Pokémon's ''Counter''. For example, {{p|Gliscor}} is a Counter to {{p|Heracross}}, since it resists Heracross's strongest attacks ({{m|Megahorn}} and {{m|Close Combat}}) and can defeat it easily with a {{type|Flying}} attack, such as {{m|Aerial Ace}}. Counters are one of the most important mechanics to consider when team-building, since the inclusion of a Pokémon-specific counter can severely affect that Pokémon's effectiveness.
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can [[recall|switch]] into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a [[#Check|check]] in that a counter can switch into an attack and still threaten the Pokémon. A "hard check" is similar, but often lacks reliable recovery, so it can be worn down throughout a match.


====DDer====
====DD/SD====
Any Pokémon that makes use of {{m|Dragon Dance}}. Usually, a DDer is a fast physical [[#Sweeper|Sweeper]] such as {{p|Gyarados}}, {{p|Kingdra}} or {{p|Salamence}}.
Refers to a Pokémon set that includes the move {{m|Dragon Dance}} or {{m|Swords Dance}}.


====Decoy====
====Decoy====
A Decoy or Death Fodder is any Pokémon that is 'sacrificed' against a strong opponent. The aim is to weaken the opponent's Pokémon before the sacrificial Pokémon is knocked out, then switch to a stronger Pokémon, preferably one whose moveset has an advantage over the opponent (see [[#Revenge Killer|Revenge Killer]]). A Decoy is often used as a means of switching to a more suitable Pokémon without damaging it (see also: [[#Pivot|Pivot]]). A decoy can also be used to take the effect of abilities that lower stats, such as {{a|Intimidate}}.
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as "Death Fodder" or "sacrifice fodder".
 
====Disquake====
Refers to the [[Double Battle]] combination of one or more {{t|Flying}}/{{a|Levitate|Levitating}} ("airborne") {{type|Electric}} Pokémon ([[Zapdos]], [[Emolga]], [[Thundurus]], [[Eelektross]], or [[Rotom]]) sets that include {{m|Discharge}} with one or more {{type|Ground}} Pokémon sets that include {{m|Earthquake}}, and the resulting defensive and offensive type synergy. Currently, the only airborne Discharge users are Electric-type.
 
====Double Dancer====
Refers to a [[#Setup Sweeper|Setup sweeper]] with two stat-boosting moves, one boosting [[Speed]] to deal with offensive teams, and the other boosting an offensive stat to deal with bulkier teams. Originally referred to a {{p|Haxorus}} with {{m|Swords Dance}} and {{m|Dragon Dance}}, but it has since expanded to refer to other Pokémon and setup moves.
 
====Dual Priority====
Refers to a Pokémon set with two priority moves, one of them usually being {{m|Fake Out}}.
 
====Dual Screens====
Refers to a Pokémon set that includes the moves {{m|Light Screen}} and {{m|Reflect}}, often holding a [[Light Clay]].


====Dual Screener====
====EdgeQuake====
A Pokémon with the combination of {{m|Light Screen}} and {{m|Reflect}} in its moveset, a ''Dual Screener'' is used primarily to improve the team's defenses. An effective counter to this method is to use the move {{m|Brick Break}}.  
Refers to the [[move]]s {{m|Stone Edge}} and {{m|Earthquake}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. "Pseudo EdgeQuake" refers to a damage-dealing {{type|Rock}} move and a damage-dealing {{type|Ground}} move being present in a Pokémon set, when these are not the exact combination of Stone Edge and Earthquake (such as {{m|Earth Power}} and {{m|Power Gem}}).


====Endureversal====
====Endureversal====
A moveset designed to {{m|Endure}} down to one HP, then {{m|Reversal}} or {{m|Flail}} for massive damage, since Reversal and Flail have 200 base power at 1%-4% HP. The item held is often a [[Salac Berry]] or a [[Liechi Berry]], tying in with the previous strategy. Popular Endureversal include {{p|Feraligatr}}, {{p|Heracross}} and {{p|Kabutops}}. This strategy is similar to the [[F.E.A.R]] strategy.
Refers to a Pokémon set that includes the moves {{m|Endure}} and {{m|Reversal}} or {{m|Flail}}. May be assisted through the use of a [[Focus Sash]], [[Salac Berry]], or [[Liechi Berry]]. There are many similar strategies, including [[Appendix:F.E.A.R.|F.E.A.R.]]
 
====FakeSpeed====
Refers to a dual priority Pokémon set with {{m|Fake Out}} and {{m|Extreme Speed}}, used for revenge killing. Most common in OMs such as Balanced Hackmons and STABmons.


====F.E.A.R.====
====F.E.A.R.====
{{main|Appendix:F.E.A.R.}}
{{main|Appendix:F.E.A.R.}}
A strategy involving a low-level Pokémon (such as {{p|Rattata}}) holding a {{DL|In-battle effect item|Focus Sash}} with the moves {{m|Endeavor}} and a damaging move with a priority greater than 0. It aims to catch the opponent off-guard when he or she sees the low-level Pokémon and attacks. The Focus Sash will activate, and the F.E.A.R. Pokémon, which will have 1 HP, will use Endeavor to attack, lowering the opponent's HP to 1. Then the F.E.A.R. Pokémon will use a priority move to finish off the opponent. Variations include using {{a|Sturdy}}{{tt|*|Generation V only}} instead of a Focus Sash.
Refers to a Pokémon set with a comparatively low {{stat|HP}} stat, holding a [[Focus Sash]], with the move {{m|Endeavor}} and a damage-dealing move with increased [[priority]]. Starting in [[Generation V]], some variations use the [[Ability]] {{a|Sturdy}} instead of Focus Sash.
 
=====F.E.A.R. counter=====
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are {{t|Ghost}}-type Pokémon and Pokémon with {{a|Sand Stream}} or {{a|Snow Warning}}.


====Glass Cannon====
====Glass cannon====
A Pokémon that has extremely high offensive stats, which are contrasted with its poor defensive stats and often insufficient Speed (such as {{p|Sharpedo}} and {{p|Rampardos}}). A {{DL|In-battle effect item|Choice Scarf}} is often employed on such Pokémon to make up for their lack of sufficient Speed, but other {{DL|In-battle effect item|Choice items}} may also be used.
Refers to a Pokémon set with high {{stat|Attack}} and/or {{stat|Special Attack}} (preferably with above average Speed) but low stats in {{stat|HP}} and {{stat|Defense}}/{{stat|Special Defense}}.


====Hazer====
====Hazard control====
A Pokémon that has a moveset with {{m|Haze}} in it, a ''Hazer'' is used to eliminate any stat boosts that the opponent has used. Much like a [[#Spiker|Spiker]], it can have any combination of moves; the only defining point is that it have the move Haze. Fast Pokémon and those with high defenses, such as {{p|Altaria}} and {{p|Articuno}}, make good Hazers.
Refers to a Pokémon that is placed on a team to limit the effectiveness of the opponent's [[entry hazard]]s.
 
=====Hazard blocker=====
Refers to a Pokémon that protects the user's battlefield from [[#Entry hazard|entry hazard]]s, usually as a result of {{a|Magic Bounce}} or {{m|Magic Coat}}.
 
=====Hazard remover=====
Refers to a Pokémon set that is specifically used to remove [[#Entry hazard|entry hazard]]s on the user's battlefield, usually by using {{m|Rapid Spin}} (often referred to as a "Spinner") or {{m|Defog}} (often referred to as a "Defogger"). Defog's ability to remove entry hazards from the user's side was introduced in [[Generation VI]].
 
====HBD====
Refers to the [[held item]] [[Heavy-Duty Boots]] being present in a Pokémon set.
 
====ImpForm====
Refers to a Pokémon with the moves {{m|Imprison}} and {{m|Transform}}, usually with a trapping move and a healing move. It is intended to trap and remove opposing Pokémon by locking them out of their moves. {{p|Mew}} is the only Pokémon with legal access to this combination, but it is more common in OMs like Balanced Hackmons.


====Lead====
====Lead====
The starting Pokémon of a team. In general, these Pokémon do at least one of two things: set up hazards or prevent the opponent from setting up hazards. Examples of Pokémon that do both are {{p|Aerodactyl}} (with {{m|Taunt}} and {{m|Stealth Rock}}), {{p|Forretress}} (with {{m|Rapid Spin}}, {{m|Spikes}}, {{m|Stealth Rock}} and {{m|Toxic Spikes}}) and {{p|Tentacruel}} (with {{m|Rapid Spin}} and {{m|Toxic Spikes}}). An example of Pokémon that only set up hazards is {{p|Heatran}} (with {{m|Stealth Rock}}). An example of a lead that only prevents hazards is {{p|Weavile}} (with {{m|Taunt}}).
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.
 
=====Anti-lead=====
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.
 
=====Attack lead=====
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first through the use of damage-dealing [[move]]s supported by a high {{stat|Attack}} or {{stat|Special Attack}} stat.
 
=====Scout lead=====
A lead that uses {{m|U-turn}} or {{m|Volt Switch}} to send in a Pokémon without missing a chance to inflict damage. Scout leads often work well with Choice items.
 
=====Suicide lead=====
Refers to a Pokémon set that is sent out first, including a comparatively high {{stat|Speed}} stat, one or more moves that cause entry hazards, and the [[held item]] [[Focus Sash]] or the [[Ability]] {{a|Sturdy}}. A Pokémon with Sturdy Ability and holding a [[Custap Berry]] is sometimes referred to as "Custap Lead".
 
====LO====
Refers to a Pokémon set that includes the [[held item]] [[Life Orb]].
 
====Lure====
Refers to a Pokémon set that is designed to defeat or cripple a Pokémon that typically checks or counters it. Common lures include a physically inclined Pokémon running a special set (or vice versa), rarely run coverage moves, uncommon {{m|Hidden Power}} or [[Terastal phenomenon|Tera]] [[type]]s, rarely used [[Z-Crystals]], resist berries, or an otherwise offensive set running a status move that can disrupt its counters.
 
====Mighty glacier====
Refers to a Pokémon with high stats in everything except Speed.
 
====Mixed====
Refers to a Pokémon set that includes both [[physical move|physical]] and [[special move]]s.
 
====Moldy====
Refers to a Pokémon with the Ability {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}, or that knows {{m|Moongeist Beam}}, {{m|Sunsteel Strike}}, or {{m|Photon Geyser}}.
 
====OTR====
Short for "Offensive Trick Room", refers to a Pokémon that can set {{m|Trick Room}} and act as a sweeper.


====Paraflincher====
====Paraflincher====
A Paraflincher is Pokémon with a moveset with a paralysis-inducing move to negate Speed, and a [[List of moves that cause flinching|flinch move]] such as  {{m|Bite}}, {{m|Headbutt}}, {{m|Rock Slide}}, or {{m|Extrasensory}}, or a Pokémon holding a [[King's Rock]]. It relies on chance to repeatedly flinch the foe until it faints. As an added bonus, the paralysis will kick in 25% of the time, giving the foe only a 52.5% chance to use their attack in the event a 30% flinch-chance attack is used. {{p|Dunsparce}} was the most feared flinchaxor in [[Generation III]], because its {{a|Serene Grace}} increases the flinch chance to 60% until the appearance of {{p|Togekiss}} in [[Generation IV]]. {{p|Jirachi}} can also do this with {{m|Zen Headbutt}} or {{m|Iron Head}}, Iron Head only available through a [[move tutor]].
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing [[flinch]]ing. Often combined with {{a|Serene Grace}} to increase the [[additional effect|likelihood]] of flinching.
 
====Parafusion====
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing {{status|confusion}}.
 
====PerishTrap====
Refers to a Pokémon set that includes the moves {{m|Perish Song}} and a {{cat|trapping moves|trapping move}} or {{cat|trapping Abilities|trapping Ability}} such as {{m|Mean Look}} or {{a|Shadow Tag}}. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.
 
====Phazer====
Refers to a Pokémon set that is intended to eliminate an opponent's Pokémon's positive [[stat]] changes and/or other beneficial effects without using {{m|Haze}}. One approach is to force the opponent's Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. Another approach is to pressure the opponent to call back their Pokémon, by using [[status move]]s with disadvantageous effects that can be removed through [[recall|switching]] (such as {{m|Leech Seed}}, {{m|Perish Song}}, or {{m|Yawn}}).
 
Originally referred to as a pseudo-hazer, it has since been shortened to PHazer, and now commonly formatted simply phazer. Is similar to [[#Shuffler|shuffler]].
 
====Pivot====
Refers to a Pokémon that is generally only used for switching due to its solid defensive stats and typing. Often makes use of [[#VoltTurn|VoltTurn]] or {{a|Regenerator}}.
 
====Powerhouse====
Refers to a Pokémon species that, due to its [[statistic|stats]], [[type]](s), [[Ability]], and [[move]]pool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.
 
====Pseudo-passer====
Refers to a Pokémon set that is intended to aid its allies directly through the use of [[status move]]s with beneficial effects (such as {{m|Wish}}, {{m|Light Screen}}, or {{m|Reflect}}), but without using {{m|Baton Pass}}. Often referred to as a "Wish Passer".
 
====Pursuit Trap====
Refers to a Pokémon set that includes the move {{m|Pursuit}}, intended to [[#Revenge killer|revenge kill]] the opposing Pokémon that intended to [[recall|switch out]].
 
However, Pursuit is no longer usable and cannot be selected in a battle in [[Generation VIII]] games.
 
====Quiver Pass====
Refers to the stat changes caused by {{m|Quiver Dance}} being passed on to an ally via {{m|Baton Pass}}.
 
====Rest Talker====
Refers to a Pokémon set that includes the moves {{m|Rest}} and {{m|Sleep Talk}}. Also referred to as a "Sleep Talker" or a "STalker".


====Pseudo Passer====
====Revenge killer====
A moveset with {{m|Wish}}, {{m|Safeguard}}, {{m|Light Screen}} and/or {{m|Reflect}} in it. Reflect and Light Screen are countered by {{m|Brick Break}}.
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. It is typically tailored torwards getting to move first, by having damage-dealing moves with increased [[priority]] and/or a high {{stat|Speed}} stat (achieved with or without the [[held item]] [[Choice Scarf]]). This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Retaliate}}.


====RestoChesto====
====Sacrifice====
A Pokémon that knows {{m|Rest}} holding a [[Chesto Berry]] in order to immediately wake up after healing. Usually seen on [[#Tank|Tanks]] and [[#Wall|Walls]].
Refers to a Pokémon that is switched in to be knocked out for the benefit of the party. Can be used in a wide range of applications, which include from using a disadvantaged Pokémon to indirectly damage an opponent through [[recoil]] or [[Life Orb]] damage (which will be higher if the Pokémon sacrificed has more HP than the main attacker), stall for a turn against a badly {{status|poison}}ed opponent, switch into battle to allow a [[#Choice user|Choiced]] ally to switch moves, or use their [[Ability]] such as {{a|Intimidate}} to lower the opponent's Attack which would otherwise sweep the party.


====Sashed====
====Sashed====
A Pokémon that is holding a [[Focus Sash]], usually a very frail one such as {{p|Dugtrio}} or {{p|Weavile}}, so it can survive a hit.
Refers to the [[held item]] [[Focus Sash]] being present in a Pokémon set.
 
====Sash/Sub Breaker====
Refers to a Pokémon set that is intended to break the opponent's protection behind [[Focus Sash]], {{m|substitute}}, {{a|Sturdy}}, or {{a|Disguise}}, usually by using [[multi-strike move]]s, {{m|Fake Out}}, or Pokémon with an Ability such as {{a|Mold Breaker}} or {{a|Parental Bond}}.
 
====Seeder====
Refers to a Pokémon set that includes the move {{m|Leech Seed}}.


====Shuffler====
====Shuffler====
A Shuffler is a Pokémon with {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}} that forces the opponent's Pokémon to switch. They are often used as [[#Annoyer|Annoyers]]. Usually used as a Pseudo-Hazer or in combination with entry hazards or status problems, or a combination of them.
Refers to a Pokémon set that is intended to force the opponent's Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. "Status shuffler" refers to a Pokémon set that is intended to inflict [[status condition]]s on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end. Is similar to [[#Phazer|phazer]].


=====Phazer/Pseudo-Hazer=====
====Shuckle syndrome====
A moveset with either {{m|Whirlwind}} or {{m|Roar}}, which is intended to force a stat-boosted Pokémon to switch out, thus removing its stat changes. A moveset with moves such as {{m|Yawn}}, {{m|Leech Seed}}, {{m|Perish Song}} or {{m|Charm}} can also be considered a Phazer; the effects of these moves are such that any sensible opponent will be forced switch out their Pokémon.
Refers to a Pokémon with high Defense and Special Defense, but below average HP. This includes {{p|Shuckle}}, {{p|Dusknoir}}, and {{p|Bastiodon}}.


=====Status Shuffler=====
====SludgeQuake====
A Status Shuffler has a moveset with either {{m|Roar}} or {{m|Whirlwind}} and {{m|Toxic}} as well as {{m|Thunder Wave}} or {{m|Will-O-Wisp}}. Works by inflicting a status problem, then shuffling and repeating. They are usaully named based on the status problem they use: Parashufflers inflict {{status|paralysis}}, Pyroshufflers inflict {{status|burn}}, Toxishufflers inflict {{status|bad poison}}. Often used in tandem with a [[#Spiker|Spiker]] for best results. Countered by a [[#Cleric|Cleric]], or simply by attacking each time they try to PHaze.
A variant of [[#Disquake|Disquake]] that refers to the [[Double Battle]] combination of one or more airborne ({{t|Flying}}/{{a|Levitate|Levitating}}) Pokémon sets that include {{m|Sludge Wave}}, paired with one or more {{type|Steel}} Pokémon sets that include Earthquake. Currently, the only airborne Pokémon that can learn Sludge Wave are the [[Forces of Nature]].


====Spinner====
====Smash Pass====
A ''Spinner'' or Rapid Spinner is user of the move {{m|Rapid Spin}}, with the role of removing [[#Entry hazards|entry hazards]], thereby leaving the field clear for a [[#Sweeper|Sweeper]]. Common Rapid Spinners are {{p|Starmie}} and {{p|Tentacruel}}. The method for countering this technique is by having a Ghost-type Pokémon in play: Rapid Spin, as a Normal-type move, will have no effect in this case. Such a Pokémon is known as a [[#Spinblocker|Spinblocker]].
Refers to the stat changes caused by {{m|Shell Smash}} being passed on to an ally via {{m|Baton Pass}}.


====Spiker====
====Spinblocker====
A moveset that includes the move {{m|Spikes}}. Since that is the only requirement, there are many variations to Spiker movesets. Effective ones utilize [[#Shuffler|shuffling moves]], {{m|Toxic Spikes}}, {{m|Stealth Rock}}, and/or {{m|Rapid Spin}}.
Refers to a {{type|Ghost}} Pokémon that is intended to prevent opposing Pokémon from successfully using {{m|Rapid Spin}}.
 
====Stallbreaker====
A Pokémon that immediately threatens [[#Staller|stall]], not by breaking down walls, but by preventing the Pokémon found on those teams from executing their standard strategies, thus hindering or entirely shutting down the defensive team. Typically includes the move {{m|Taunt}} and a type combination that results in one or more immunities to the status conditions frequently employed by stall teams.


====Staller====
====Staller====
Much like the [[#Tank|Tank]], this moveset lives to build up passive damage (such as {{DL|Status ailment|Poison}}, {{DL|Status ailment|Burn}}, {{m|Leech Seed}}, and [[Weather|weather conditions]]) while stalling with {{m|Protect}}, recovery moves or (rarely) with {{m|Fly}}, {{m|Dive}} or {{m|Dig}}. {{m|Toxic}} is most commonly used due to its increasing amount of damage caused. Some counters include a [[#Cleric|Cleric]], the move {{m|Taunt}} and {{p|Clefable}} (due to the ability {{a|Magic Guard}}).
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain [[status condition]]s or types of [[weather]]). This may be achieved through the use of [[move]]s/[[held item]]s/[[Ability|Abilities]] that restore {{stat|HP}} and/or moves like {{m|Protect}}, usually combined with stats and [[type]](s) that minimize the percentage of damage taken from damage-dealing moves. Used in [[#Stall|Stall]] teams.


====RestTalker====
====Status absorber====
A RestTalker, also known as a Sleep Talker or STalker, is a Pokémon with a moveset with {{m|Rest}} and {{m|Sleep Talk}}. It is used to maintain a Pokémon's health with Rest (usually with good defenses as well), but allow it to attack in the meantime with Sleep Talk. It's not a perfect strategy, as there is the chance Sleep Talk will call Rest again, but it works often enough to see use. {{p|Milotic}} is an excellent example of a RestTalker due to {{a|Marvel Scale}}. Though Milotic also has {{m|Recover}}, a RestTalker set is sometimes used because of its Ability {{a|Marvel Scale}}, although generally moves like Recover are used.
Refers to Pokémon that can prevent, remove, or use to its advantage one or more [[status condition]]s, usually by using the certain [[type]], [[move]] combination, or specific [[Ability|Abilities]].


====Revenge Killer====
====SturdyJuice====
Pokémon that can switch in after an opponent has knocked out another Pokémon (with the intent of swiftly KO'ing the opponent), ''Revenge Killers'' are often equipped with [[#Priority Moves|Priority Moves]] or a [[Choice Scarf]]. For example, {{p|Weavile}} makes an effective revenge killer due to its high {{stat|Attack}} stat and access to {{m|Ice Shard}}. Sometimes employed after 'sacrificing' a [[#Decoy|Decoy]]. {{m|Retaliate}}'s effect makes it an excellent Revenge move.
Refers to a low-[[level]] Pokémon set that includes the Ability {{a|Sturdy}} and the [[held item]] [[Berry Juice]], with the Pokémon usually having maximum {{stat|HP}} of 21 or less. A common and popular strategy in [[Little Cup]] competitions.


====Seeder====
====Sub user====
Seeders are Pokémon that use {{m|Leech Seed}} to force switches, drain HP to heal themselves, or wear down defensive Pokémon. They are often used with {{m|Substitute}} known as Subseeders. Subseeders are often fast Pokémon that repeatedly use substitute while the opponent is afflicted with leech seed. The healing of leech seed allows them to gain back the health they lost from substitute while the opponent's health is slowly worn down.  Examples of Subseeders are {{p|Whimsicott}} and {{p|Sceptile}}.
Refers to a Pokémon set that includes the move {{m|Substitute}}.
 
=====Sub CM=====
Refers to the moves Substitute and {{m|Calm Mind}} being present in a Pokémon set.
 
=====SubCoil=====
Refers to the moves Substitute and {{m|Coil}} being present in a Pokémon set.
 
=====SubDisable=====
Refers to a Pokémon set that includes the moves Substitute and {{m|Disable}}.
 
=====Subpasser=====
Refers to a Pokémon set that is intended to create a substitute by using Substitute and pass it on to an ally by using {{m|Baton Pass}}.
 
=====Subpuncher=====
Refers to a Pokémon set that includes the moves Substitute and {{m|Focus Punch}}.
 
=====SubRoost=====
Refers to a Pokémon set that includes the moves Substitute and {{m|Roost}}.


====Spinblocker====
=====Subseeder=====
A {{type|Ghost}} Pokémon that is used in order to stop the foe from using {{m|Rapid Spin}} (which doesn't affect Ghost-type Pokémon) to remove [[entry hazard]]s from its side of the field. Notable Spinblockers are {{p|Froslass}} and {{p|Giratina}}.
Refers to a Pokémon set that includes the moves Substitute and {{m|Leech Seed}}. This set is used by [[Cheryl]]'s {{p|Meganium}} in the {{si|Battle Tower}} in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}.


====Sponge====
=====SubSplit=====
''See [[#Wall|Wall]].''
Refers to a Pokémon, typically with a low {{stat|HP}} stat, whose set that includes the moves Substitute and {{m|Pain Split}}. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.


====Subpasser====
=====Subsweeper=====
A moveset with {{m|Substitute}} and {{m|Baton Pass}}. Although any Pokémon that can learn Baton Pass can pass Substitutes, Pokémon with high HP are preferred so that the Substitute passed will also have a high HP. Subpassing is beneficial as it allows for a Pokémon to have a Substitute with a much higher HP than it could make itself. If such a Substitute is passed to a Wall or Tank, the opponent will have a hard time breaking the Substitute right away, allowing the target to reap the benefits of the Substitute, such as immunity to status effects. Subpasses can also pass defensive boosts to make the Substitutes even harder to break, but then that only leaves them one move for attacking, making them very vulnerable to Taunt.
Refers to a Pokémon set that typically includes the move {{m|Substitute}} and three attacking moves.


====Subpuncher====
=====SubToxic=====
A moveset with {{m|Substitute}} and {{m|Focus Punch}} to avoid the flinch chance from Focus Punch. Works best with slower Pokémon as the Substitute may end up being broken the turn it's made if the Subpuncher goes first. Slightly harder to use in Double Battles where the two Pokémon could gang up on the Subpuncher to break the Substitute and hit the Pokémon. Countered by Thick Club Marowak whose Bonemerang usually does enough damage to break the Substitute on the first hit, allowing the second hit to attack the Subpuncher directly. It's also is countered by Technician Ambipom who might break the Substitute on the first hit of Double Hit.
Refers to a Pokémon set that includes the moves {{m|Substitute}} and {{m|Toxic}}.
 
====Suicide Spiker/Rocker====
Refers to a Pokémon set that includes one or more moves that cause entry hazards, and a {{cat|moves that cause the user to faint|move that causes the user to faint}}.


====Sunnybeamer====
====Sunnybeamer====
A moveset with {{m|Sunny Day}} and {{m|SolarBeam}} to avoid the one turn charge up from SolarBeam. Often used on Pokémon with the {{a|Chlorophyll}} Ability, {{type|Fire}} Pokémon, or Pokémon with the moves {{m|Synthesis}}, {{m|Morning Sun}}, or {{m|Moonlight}}, for increased HP recovery.
Refers to a Pokémon set that is intended to use {{m|Solar Beam}} under [[harsh sunlight]].
 
====Supporter====
Refers to a Pokémon set who uses non-offensive moves which benefit the team.
 
====SwagPlay====
Refers to a Pokémon set that includes the moves {{m|Swagger}} and {{m|Foul Play}}. It capitalized on using the move Swagger to sharply boost the opponent's {{stat|Attack}}, then taking advantage of the increased damage from Foul Play. The luck-based nature of the set (as it depended on the opponent to not hit the SwagPlay user after the Swagger boost) made it very controversial among competitive players.
 
In Generation VII, the chance for a {{status|confusion|confused}} Pokémon to hit itself was reduced from 50% to 33%. Players speculate that this was changed to make this strategy less unfair and infuriating.


====Sweeper====
====Sweeper====
A Pokémon included with the object of quickly knocking out, or "sweeping," an opponent's team. ''Sweepers'' specialize in primarily direct attacks, often with stat-boosting moves. Sweepers are characterized by high Speed and/or offensive stats, while often having poor defensive stats and HP. There are three types of sweeper: physical, special and mixed. Physical sweepers use physical moves, special sweepers use special moves, and mixed sweepers use both. Mixed sweepers can also be used as [[#Wall|wall]] breakers, which are Pokémon whose attacks are specifically chosen to take down common walls, like {{m|Close Combat}} for {{p|Blissey}} or {{m|Fire Blast}} for {{p|Skarmory}}. Common sweeper counters are bulky Pokémon with large defensive stats and [[priority]] moves.
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive [[stat]] changes. Commonly branched into the categories physical sweeper, special sweeper, and [[#Mixed|mixed]] sweeper, depending on its stats and damage-dealing moves.
 
=====Setup sweeper=====
Refers to a sweeper that is assisted by stat-boosting moves such as {{m|Swords Dance}}, {{m|Rock Polish}}, and {{m|Nasty Plot}}.
 
====T-Wave/WoW====
Refers to a Pokémon set that includes the move {{m|Thunder Wave}} or {{m|Will-O-Wisp}}.


====Tank====
====Tank====
A Pokémon that can take hits and still fight back. Similar to a [[#Wall|Wall]] in that it is often very difficult to defeat, a ''Tank'' can still threaten the opponent offensively. Some common Tanks are {{p|Bronzong}}, {{p|Musharna}} and {{p|Ferrothorn}}.
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s, [[special move]]s, or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high {{stat|Attack}} or {{stat|Special Attack}} stat. Is similar to a [[#Wall|wall]].


====Thunderdancer====
====Thunderdancer====
A moveset with {{m|Rain Dance}} and {{m|Thunder}} to give Thunder 100% accuracy. Pokémon with the {{a|Volt Absorb}} or {{a|Water Absorb}} [[Ability]] are preferred, due to their immunity to enemy {{m|Surf}}s and {{m|Thunder}}s.
Refers to a Pokémon set that includes the moves {{m|Thunder}} and {{m|Rain Dance}}.


====Trapper====
====Trapper====
A Pokémon designed to trap a Pokémon for one reason or another. Moves such as {{m|Mean Look}} and {{m|Spider Web}} are standard trapping moves but moves such as {{m|Wrap}} and {{m|Fire Spin}} are also used sometimes. May be used in tandem with {{m|Toxic}} or {{m|Curse}} ({{t|Ghost}} version) to sap the opponent's health or {{m|Perish Song}} for a guaranteed knockout. Certain abilities, such as {{a|Shadow Tag}}, {{a|Magnet Pull}} and {{a|Arena Trap}}, trap automatically. The general idea is to make both switching out and staying in an undesirable option for the opponent.
Refers to a Pokémon set that is intended to prevent opposing Pokémon from [[recall|switching out]], through the effects of various [[status move]]s, damage-dealing moves, or [[Ability|Abilities]], and take advantage of the situation, usually by knocking out them due to their inability to counter.
 
====TrickBracer====
Refers to a Pokémon set [[held item|holding]] the item [[Macho Brace]], [[Lagging Tail]], or [[Iron Ball]] and the move {{m|Trick}} or {{m|Switcheroo}}, intended to cut the opposing Pokémon's Speed in half by swapping the items.
 
====Utility====
Refers to a Pokémon who is capable of performing a large variety of tasks based on the team requires. Such Pokémon usually have decent [[base stat]]s, a useful [[Ability]], and wide [[move]]pools.
 
====VoltTurn====
Refers to the combination of one or more Pokémon sets that include {{m|Volt Switch}} with one or more Pokémon sets that include {{m|U-turn}}.


====Wall====
====Wall====
A Pokémon with a very high defensive stat, a ''Wall'' is used to block attacks of that kind (for example, a Physical Wall would block physical attacks). A good example would be {{p|Skarmory}} who is considered as a Physical Wall. Almost any Pokémon with a high enough Defence or Special Defence stat can be used as a Wall.
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s, [[special move]]s, or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a [[#Tank|tank]] and a [[#Staller|staller]].
 
====Wallbreaker====
An offensively oriented Pokémon meant specifically for crushing [[#Wall|wall]]s rather than sweeping, usually done with powerful offensive stats and use both [[physical move|physical]] and [[special move]]s in their moveset.
 
====Wailord syndrome====
Refers to a Pokémon with high HP, but below average Defense and Special Defense. This includes {{p|Wailord}}, {{p|Guzzlord}}, and {{p|Regidrago}}.


===Specific sets===
====WishPort====
Sets that are only seen on one to several Pokémon or are best known on a single Pokémon.
Refers to a Pokémon set that includes the moves {{m|Wish}} and {{m|Teleport}}. Gen VIII's changes to the move Teleport allows a Pokémon with this combination to support its teammates with reliable recovery.


====Atmacune====
====Wonderbuster====
A {{p|Suicune}} moveset from [[Generation II]], which has {{m|Curse}}, {{m|Rest}}, {{m|Return}} and {{m|Roar}}. Not usable in [[Generation III]] or {{gen|IV}} because {{m|Curse}} is no longer available in Suicune's movelist due to losing [[TM]] status.
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a {{p|Octillery}} with {{m|Soak}} and {{m|Energy Ball}}).
 
====Z-Fly/Bounce====
Refers to a Pokémon set that includes the move {{m|Fly}}/{{m|Bounce}} and held item [[Flyinium Z]], allowing it to perform the [[Z-Move]] {{m|Supersonic Skystrike}} in a turn. This set is typically used by offensive {{type|Flying}} Pokémon that lack reliable and powerful Flying-type attacks.
 
====Z-Solar Beam====
Refers to a Pokémon set that includes the move {{m|Solar Beam}} and held item [[Grassium Z]], allowing it to perform the [[Z-Move]] {{m|Bloom Doom}} in a turn. This set is typically used by offensive {{type|Fire}} Pokémon to knock out the opposing {{type|Water}} Pokémon, and countering {{t|Ground}} and {{type|Rock}} Pokémon.
 
===Species-specific sets===
====Agiligross====
Refers to a {{p|Metagross}} set that includes the move {{m|Agility}}, {{m|Meteor Mash}}, and two other attacking moves.
 
====BandTar====
Refers to a {{p|Tyranitar}} set that includes the [[held item]] [[Choice Band]] and the move {{m|Pursuit}}, which serves as a powerful [[#Pursuit Trap|Pursuit Trapper]].


====Bellyzard====
====Bellyzard====
A moveset created specifically for the {{p|Charizard}} evolution family. The moveset contains {{m|Belly Drum}}, {{m|Substitute}}, {{m|Fire Punch}} or {{m|Flare Blitz}} and any other move. The held item is usually a [[Salac Berry]]. Belly Drum followed by Substitute maximizes the Attack stat and lowers HP enough to activate {{a|Blaze}} and the [[Salac Berry]] as long as Charizard's HP is divisible by 4. The power of Charizard's {{type|Fire}} moves is increased, Attack is maximized and Speed is raised enough to possibly attack first. This results in an incredibly powerful physical {{type|Fire}} attack. {{m|Stealth Rock}} is a reliable way to counter this strategy.
Refers to a {{p|Charizard}} set that includes the [[move]] {{m|Belly Drum}}, the [[Ability]] {{a|Blaze}}, and an {{stat|HP}} stat that is divisible by 4. It is commonly assisted by a [[Salac Berry]] and/or the move {{m|Substitute}}. It has fallen out of favor since [[Generation IV]] due to {{m|Stealth Rock}}.


====Breloomurder====
====BellyJet====
Works with a {{p|Breloom}} that has {{m|Spore}}, {{m|Focus Punch}}, {{m|Substitute}}, and {{m|Facade}}, the {{a|Poison Heal}} Ability, while holding a [[Toxic Orb]]. After using Spore, Breloom is free to repeatedly charge and use a [[Same-type attack bonus|STAB]] Focus Punch on the sleeping foe. Furthermore, due to the {{status|poison}} induced by the held Toxic Orb, Facade's power is drastically increased, and Breloom's Ability heals it every turn. {{m|Seed Bomb}} is sometimes used instead of Substitute to allow the user to hit {{type|Ghost}} Pokémon.
Refers to an {{p|Azumarill}} set that includes the move {{m|Belly Drum}} and {{m|Aqua Jet}}. Due to a change in [[Egg Move]] mechanics, it first became possible in Generation VI (although both moves were individually available for Azumarill in previous generations).


====CalmCune====
====Bravest Bird====
A {{p|Suicune}} with {{m|Calm Mind}}. {{m|Rest}} is often also used. A very powerful and over-used Pokémon due to Suicune's two weaknesses being special types prior to the physical/special split, and as a result its effectiveness has been reduced with [[Generation IV]]'s Attack/Special split. Some counters include a [[#Hazer|Hazer]] or [[#Pseudo Hazer (PHazer)|PHazer]], a strong physical {{t|Electric}}- or {{type|Grass}} attack and the move {{m|Encore}}.
Refers to a defensive {{p|Talonflame}} set that includes the move {{m|Brave Bird}}, {{m|Roost}}, {{m|Tailwind}}, and the Ability {{a|Gale Wings}}, intended for use in [[Generation VI]] as a sweeper or supporter. This set allows Talonflame to move first due to its [[priority]] {{type|Flying}} moves backed by its naturally high Speed, which caused the downfall of many Pokémon that are weak to {{t|Fire}}/{{type|Flying}} coverage. It has fallen out of favor since Generation VII, as the Gale Wings Ability can be only activated when the user's HP is full.


====Celetran====
====Brightchomp/Haxchomp====
A combination of {{p|Celebi}} and {{p|Heatran}} used in the same team, this works because Celebi covers all of Heatran's weaknesses and Heatran covers all of Celebi's weaknesses. Both of these Pokémon have mixed [[#Wall|Wall]] stats, they can take on both physical and special hits.
Refers to a bulky {{p|Garchomp}} set that includes the [[#Hax|hax]] item [[Bright Powder]] and the Ability {{a|Sand Veil}}, which further raises its {{stat|evasion}} in a {{weather|sandstorm}}.
 
====Calmcune/Crocune====
Refers to a {{p|Suicune}} set that includes the move {{m|Calm Mind}}, commonly assisted by {{m|Rest}}, {{m|Sleep Talk}}, and a [[special move]].
 
====Chainchomp====
Refers to a {{p|Garchomp}} set that includes [[special move]]s such as {{m|Draco Meteor}} and {{m|Fire Blast}}, backed by a high {{stat|Speed}} stat.
 
====Cocaine Bear====
Refers to an {{p|Ursaluna}} with {{a|Guts}} holding a [[Flame Orb]] and with powerful moves like {{m|Facade}} and {{m|Headlong Rush}}.
 
====Conversion-Z====
Refers to a {{p|Porygon-Z}} set that includes the move {{m|Conversion}} and [[held item]] [[Normalium Z]], which enables Porygon-Z to boost all stats via [[Z-Move|Z]]-Conversion and change its type to match the type of the first move slot, which allows Porygon-Z to gain {{STAB}} to one of its [[special move]]s such as {{m|Thunderbolt}}, {{m|Ice Beam}}, {{m|Dark Pulse}}, or {{m|Shadow Ball}}.
 
====CopyRoar====
Refers to a {{p|Riolu}} set that includes the moves {{m|Copycat}} and {{m|Roar}} and the [[Ability]] {{a|Prankster}}. This strategy is accompanied with a Pokémon with entry hazard moves.
 
This setup requires Riolu to use the move Copycat with +1 [[priority]] after using Roar in the previous turn, which calls a move Roar that force the opponent's Pokémon to be sent back. Repeating this process, it wears down the opposing team due to the entry hazards.
 
Starting in Generation VI, Copycat can no longer call the move Roar. Players speculate that this was changed to specifically prevent this strategy.


There are other combinations like this, such as {{p|Latias}} or {{p|Latios}} and a {{type|Steel}} (a combination that resists every type in the game) though these combinations are not as well known.
====Critdra====
Refers to a {{p|Kingdra}} set that includes the Ability {{a|Sniper}}, the move {{m|Focus Energy}}, and the held item [[Scope Lens]]. Due to the change of increased [[critical hit]] rate in Generation VI, the combination of Scope Lens and Focus Energy results in a guaranteed critical hit, which also further boosts the power due to the Ability Sniper.


====ChainChomp====
====Crown Beasts====
{{p|Garchomp}} that is designed as a Mixed [[#Sweeper|Sweeper]] with the moves {{m|Draco Meteor}} and {{m|Fire Blast}}. The intention of this Pokémon is catching the opponent off guard as they send in a standard Physical [[#Wall|Wall]] by taking advantage of most Physical Walls lacking a good {{stat|Special Defense}} stat. A variation of this set can also be used with {{p|Salamence}}.
Refers to {{Shiny}} {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} from Generation IV {{pkmn2|event}}s that knows the event-exclusive [[move]] {{m|Extreme Speed}} and the other 3 respective special moves ({{m|Zap Cannon}}, {{m|Aura Sphere}}, {{m|Weather Ball}} for Raikou, {{m|Flare Blitz}}, {{m|Howl}}, {{m|Crush Claw}} for Entei, and {{m|Sheer Cold}}, {{m|Air Slash}}, {{m|Aqua Ring}} for Suicune), as well as having a fixed [[nature]] (Rash for Raikou, Adamant for Entei, and Relaxed for Suicune).


====Crocune====
They were prohibited in VGC since Generation VI due to the lack of [[origin mark]]. Shiny Suicune with Sheer Cold was the most popular one and quite frequently used in online tournaments. However, Suicune can learn Sheer Cold by leveling up starting in Generation VII.
A {{p|Suicune}} with the moves {{m|Rest}}, {{m|Sleep Talk}}, {{m|Calm Mind}} and {{m|Surf}}. The ''Cro'' prefix is also used for other Pokémon that work in a similar way, like Crophy and Crotomb.


====Curselax====
====Curselax====
A moveset that uses {{m|Curse}} and {{m|Rest}} on an already slow Pokémon to ignore the Speed drop. Although {{p|Snorlax}} is the most common user (hence the name), it can also appear on other Pokémon (provided they aren't of the {{type|Ghost}}). Especially useful in a team using {{m|Trick Room}} as the Speed drops become Speed boosts instead.
Refers to a {{p|Snorlax}} set that includes the moves {{m|Curse}} and {{m|Rest}}, which was commonly used in the Generation II metagame and {{cat|Generation I Pokémon|Kanto Classic}} [[Pokémon Global Link|online competition]]. Also referred to as "the queen" in the context of GSC OU, as like the queen on a chess board, Snorlax is the most important and centralizing member of a team.
 
====Dream World Chandelure====
Refers to the illegitimate {{p|Chandelure}} with the Hidden Ability {{a|Shadow Tag}} in [[Generation V]] [[core series]]. This set became impossible as its Hidden Ability was changed to {{a|Infiltrator}} since Generation VI.
 
====Drizzletoed====
Refers to a {{p|Politoed}} set that includes the [[Ability]] {{a|Drizzle}}. Has fallen out of favor in Generation VII due to {{p|Pelipper}}, which has access to recovery in {{m|Roost}} and pivoting with {{m|U-turn}}, gaining Drizzle.
 
====Droughttales====
Refers to a {{p|Ninetales}} set that includes the [[Ability]] {{a|Drought}}. Has fallen out of favor in Generation VII due to {{p|Torkoal}} gaining Drought, which provides better [[Appendix:Metagame terminology#Role compression|role compression]] due to its access to {{m|Stealth Rock}} and {{m|Rapid Spin}} as well as its ability to function in {{m|Trick Room}}.
 
====Drumlax====
Refers to a {{p|Snorlax}} set that includes the [[Ability]] {{a|Gluttony}}, the move {{m|Belly Drum}}, and holding a pinch berry such as the [[Aguav Berry]]. Intended to use Belly Drum to max out its attack stat, followed by using a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP.
 
====Duggy====
Refers to a {{p|Dugtrio}} with {{a|Arena Trap}} Ability, which is commonly used in Single Battles.
 
====ErupTran====
Refers to a {{p|Heatran}} set that includes the special [[move]] {{m|Eruption}}. This Heatran always has a Quiet [[nature]] (+Sp. Atk/-Speed) and can be only obtained by transferring a special Heatran from [[Pokémon Ranger: Guardian Signs]]. Commonly paired with {{m|Trick Room}} {{p|Cresselia}} in Generation IV and V VGC, but was prohibited in VGC since Generation VI due to the lack of [[origin mark]].
 
====Evio-====
Refers to a non-fully [[evolution|evolved]] Pokémon set that are compatible to the [[held item]] [[Eviolite]], which raises the holder's {{stat|Defense}} and {{stat|Special Defense}} by 50%. Commonly used by {{p|Clefairy}}, {{p|Magneton}}, {{p|Rhydon}}, {{p|Chansey}}, {{p|Murkrow}}, {{p|Misdreavus}}, {{p|Porygon2}}, {{p|Dusclops}}, Galarian {{p|Corsola}}, and {{p|Doublade}}.


====DrizzleToed and DroughtTales====
====Evopass====
A {{p|Politoed}} or {{p|Ninetales}} with their Hidden Ability, {{a|Drizzle}} and {{a|Drought}}, respectively. Used to make permanent [[Weather conditions|weather]] to help boost Politoed's/Ninetales's teammates and themselves. {{p|Tyranitar}}, {{p|Abomasnow}}, and {{p|Hippowdon}} are also used to set up permanent weather.
Refers to an {{p|Eevee}} with the moves {{m|Last Resort}} and {{m|Baton Pass}}, and holding [[Eevium Z]]. This set serves as [[#Baton Passer|Baton Passer]] by passing all boosted stats due to the [[Z-Move]] {{m|Extreme Evoboost}}.


====LeadApe====
====Extreme Killer====
An {{p|Infernape}} used as a lead. Commonly knowing the moves {{m|Fake Out}}, {{m|Stealth Rock}}, {{m|Fire Blast}}, and {{m|Close Combat}} and holding a [[Focus Sash]]. Infernape is a popular lead for its ability to set up an entry hazard while generally knocking out the opponent's lead and preventing them from setting up Stealth Rock or {{m|Spikes}}. This Infernape set is used with a [[Nature|Naive]] or [[Nature|Hasty]] nature to boost Speed while allowing Fire Blast, a [[special move]], and Close Combat, a [[physical move]], to do maximum damage. Generally, all Infernape's [[effort values]] for this set are invested into Attack, Special Attack, and Speed.
Refers to an {{p|Arceus}} with the [[move]]s {{m|Extreme Speed}}, {{m|Swords Dance}}, and two other attacking moves (typically {{m|Earthquake}} and {{m|Shadow Claw}}), as well as [[held item|holding]] either [[Life Orb]] or [[Silk Scarf]]. This bulky offensive Arceus set serves as a very powerful [[#Revenge killer|revenge killer]], due to its nearly unstoppable {{STAB}} Extreme Speed.


====McIceGar====
====Farceus====
A moveset for {{p|Gengar}} with many variations. Usually used to describe the Subpunching Gengar with {{m|Thunderbolt}} and {{m|Ice Punch}}, but moves such as {{m|Psychic}}, {{m|Shadow Ball}} and {{m|Sludge Bomb}} are sometimes included. As of [[Generation IV]], {{m|Ice Punch}} is no longer a reliable option for McIceGar since it has become physical, and so it must use {{m|Hidden Power}} instead.
Refers to an {{p|Arceus}} in [[Generation IV]] that was obtained at level 100 and thus couldn't have more than 100 EVs on any single stat. An Arceus that was obtained at level 80 via the use of a glitch and can be fully EV trained is referred to as "Fullceus".


====MixApe====
====Flinchrachi/Haxrachi====
A commonly used mixed sweeper moveset for {{p|Infernape}} that is extremely useful for wall-breaking, especially [[#Skarmbliss|Skarmbliss]]. The set consists of a combination of the moves {{m|Flamethrower}}/{{m|Fire Blast}}, {{m|Close Combat}}, {{m|Grass Knot}}, {{m|ThunderPunch}}, {{m|Hidden Power}} {{t|Ice}} and {{m|Nasty Plot}}. It usually holds the item Life Orb. Generally used with a Naive or Hasty [[nature]], and all [[effort values]] are invested into {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}}.
Refers to a {{p|Jirachi}} that abuses {{a|Serene Grace}} Ability by using moves with [[additional effect]]s such as {{m|Iron Head}}, {{m|Heart Stamp}}, and {{m|Body Slam}}, along with [[status condition|status-inducing]] moves such as {{m|Thunder Wave}}.


====MixMence====
====Funbro====
A commonly used variant of {{p|Salamence}}. It is a [[#Sweeper|Sweeper]] that runs one of two movesets that utilize a mixture of strong physical and special attacks.
Refers to a {{p|Slowbro}} with the moves {{m|Block}}, {{m|Heal Pulse}}, {{m|Recycle}}, and {{m|Slack Off}}, holding a [[Leppa Berry]]. It switches in on a Pokémon that cannot 2HKO it, traps it with Block and heals itself with Slack Off, using Recycle to regenerate the Leppa Berry as necessary. When the opponent runs out of [[PP]], it uses Heal Pulse to recover {{m|Struggle}} damage. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles have [[#Time Limit|Time Limit]] in Generation VI, this is only relevant in simulator battles (although some still have the {{DL||Endless battle clause|endless battle clause}}, which prevents this strategy from working) and Generation V.


====Pseudo-legendary Pokémon====
====GeoXern====
{{main|Pseudo-legendary Pokémon}}
Refers to a {{p|Xerneas}} [[held item|holding]] [[Power Herb]] and knows the [[move]]s {{m|Geomancy}}, {{m|Moonblast}}, and two other attacking moves (typically {{m|Thunder}}/{{m|Focus Blast}} for Single Battle, or {{m|Dazzling Gleam}} for [[Double Battle]]). This offensive Xerneas set serves as a very powerful [[#Sweeper|sweeper]], as Power Herb allows Xerneas to set up Geomancy  in a single turn. Its {{STAB}} Moonblast/Dazzling Gleam is further boosted thanks to its Ability {{a|Fairy Aura}} along with its +2 Sp. Atk boosted by Geomancy.
Any of the following Pokémon: {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, and {{p|Hydreigon}}. These Pokémon have {{cat|Pokémon with a base stat total of 600|base stat totals of 600}} and diverse movepools, but are not [[legendary Pokémon]].
 
====GothStall====
Refers to a {{a|Shadow Tag}} {{p|Gothitelle}} holding [[Choice Scarf]] and knows {{m|Trick}}, intended for [[#Trapper|trapping]] and [[#Choice lock|Choice locking]] the weakened opponent.
 
====Great Wall====
Refers to a {{p|Lugia}} or {{p|Giratina}} Altered Forme with the move {{m|Whirlwind}}/{{m|Roar}}/{{m|Dragon Tail}} and [[held item|holding]] [[Leftovers]]. This bulky [[#Phazer|phazer]] set also abuses the Ability {{a|Pressure}}, which is used to reduce the opponent's [[PP]] significantly.
 
====Haxjask====
Refers to a {{p|Ninjask}} that has been [[cheating|hacked]] to have the Ability {{a|No Guard}} and the move {{m|Sheer Cold}}, intended to be used in the [[Battle facility|battle facilities]] due to being the fastest non-[[Mythical Pokémon]] in the game. Has fallen out of favor since [[Generation VII]] due to {{type|Ice}} Pokémon now being immune to Sheer Cold.
 
====Haxrein====
Refers to a {{p|Walrein}} appearing in numerous [[Battle facility|battle facilities]] that includes [[one-hit knockout move]]s {{m|Sheer Cold}} and {{m|Fissure}}. In the [[Battle Frontier (Generation III)|Battle Frontier]] of {{game|Emerald}}, it is also holding a [[Quick Claw]].
 
====Inverse Avalugg====
Refers to an {{p|Avalugg}} set with {{a|Sturdy}} Ability that knows {{m|Recover}} and holding [[Leftovers]], intended to be used in a [[Inverse Battle]], as {{type|Ice}} in Inverse Battle is great defensively with only a weakness to Ice itself. Commonly used along with {{p|Chansey}}, which forms a formidable defensive core.
 
====Kyu-B====
Refers to a Black {{p|Kyurem}} that includes both [[physical move|physical]] and [[special move]]s such as {{m|Fusion Bolt}}, {{m|Earth Power}}, and {{m|Ice Beam}}, backed by comparatively high {{stat|Attack}} and {{stat|Special Attack}}, which serves as a [[#Mixed|mixed]] [[#Wallbreaker|wallbreaker]]. Due to its very limited physical [[move]]pool, Black Kyurem was placed in [[Smogon]]'s OU [[tier]] despite being a [[Legendary Pokémon]] with above 670 [[base stat]]s total. This set is no longer used since Generation VIII because Black Kyurem got {{m|Icicle Spear}} and {{m|Dragon Dance}} and is now placed in [[Smogon]]'s Ubers [[tier]].
 
====Leadape====
Refers to an {{p|Infernape}} set that is sent out first, commonly including both [[physical move|physical]] and [[special move]]s, {{m|Fake Out}}, {{m|Stealth Rock}}, and the [[held item]] [[Focus Sash]].
 
====McIcegar====
Refers to a {{p|Gengar}} set (created by a player named McGraw) that includes the moves {{m|Ice Punch}}, {{m|Focus Punch}}, and {{m|Substitute}}, intended for use in [[Generation III]]. This set is no longer used since Generation IV, as [[physical move|physical]] and [[special move]]s are determined by the [[move]] itself rather than the [[type]].
 
====Minimize Pass====
Refers to a {{p|Drifblim}} set that includes the moves {{m|Minimize}} and {{m|Baton Pass}}. This has been used to evade and stall the opponent.
 
====Mixape====
Refers to an {{p|Infernape}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Overheat}} and {{m|Close Combat}}, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.
 
====Mixgross====
Refers to a {{p|Metagross}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Meteor Mash}}, {{type|Fire}} {{m|Hidden Power}}, and {{m|Grass Knot}}.
 
====Mixmence====
Refers to a {{p|Salamence}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Draco Meteor}}, {{m|Fire Blast}}, and {{m|Earthquake}}, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.
 
====MixPert====
Refers to a {{p|Swampert}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Earthquake}} and {{m|Ice Beam}}.
 
====MixQuaza====
Refers to a {{p|Rayquaza}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Outrage}} and {{m|Draco Meteor}}.
 
====MixTar====
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s such as {{m|Stone Edge}}, {{m|Thunderbolt}}, and {{m|Ice Beam}}.
 
====MoodyPass====
Refers to a {{p|Smeargle}} with the Ability {{a|Moody}}, knowing {{m|Baton Pass}}, {{m|Spore}}, {{m|Substitute}}, and {{m|Ingrain}}. A staple of [[#Baton Pass chain|Baton Pass chains]].
 
====Punching Alakazam====
Refers to an {{p|Alakazam}} set that includes the moves {{m|Fire Punch}}, {{m|Thunder Punch}}, and/or {{m|Ice Punch}}, intended for use in [[Generation III]]. This set is no longer used since Generation IV, as [[physical move|physical]] and [[special move]]s are determined by the [[move]] itself rather than the [[type]].
 
====RBY Mewtwo====
Refers to a {{p|Mewtwo}} set that includes the [[move]]s {{m|Amnesia}} (which boosts both {{stat|Special}} stats instead of Special Defense), {{STAB}} {{m|Psychic}}, and two other moves (typically {{m|Blizzard}}/{{m|Ice Beam}} and {{m|Recover}}/{{m|Rest}}), intended for use in [[Generation I]] due to its very high [[base stats]] total and previously unrivaled [[#Bulky|bulky]] [[#Sweeper|sweeper]].
 
====RBY Tauros====
Refers to a {{p|Tauros}} set that includes the [[move]]s {{m|Hyper Beam}}, {{m|Body Slam}}, {{m|Earthquake}}, and {{m|Blizzard}}, intended for use in [[Generation I]] due to its previously perfect coverage and having a high chance of [[critical hit]], thanks to its high Speed stat influencing the critical hit rate.
 
====Scarfchomp====
Refers to a {{p|Garchomp}} set that includes the [[held item]] [[Choice Scarf]]. It is featured in several [[Battle facility|battle facilities]] found in the games. It has fallen out of favor by [[Generation VII]], as the large amount of powerful {{type|Fairy}} Pokémon means that locking itself into a move is risky.
 
====Scarfgon====
Refers to a {{p|Flygon}} set that includes the [[held item]] [[Choice Scarf]] and the [[move]]s {{m|U-turn}}, {{m|Outrage}}, and {{m|Earthquake}}, which was commonly used in Generation IV metagame.
 
====Scarfloom/Sashloom====
Refers to a {{p|Breloom}} set that includes the [[held item]] [[Choice Scarf]]/[[Focus Sash]] and the moves {{m|Spore}} and three other attacking moves such as {{m|Bullet Seed}}, {{m|Mach Punch}}, and {{m|Rock Tomb}}.
 
====Scarfogre====
Refers to a {{p|Kyogre}} set that includes the [[held item]] [[Choice Scarf]] and the move {{m|Water Spout}}, which is boosted by {{weather|rain}} activated by its Ability {{a|Drizzle}}. It has fallen out of favor since [[Generation VI]] due to the introduction of [[Primal Reversion|Primal]] {{p|Groudon}} and its {{a|Desolate Land}} Ability in [[Pokémon Omega Ruby and Alpha Sapphire]].
 
====Scarfraptor/Bandraptor====
Refers to a {{p|Staraptor}} set that includes the [[held item]] [[Choice Scarf]]/[[Choice Band]] and the moves {{m|U-turn}} and {{m|Final Gambit}}, which serves as [[#Scout lead|scout lead]] and [[#Revenge killer|revenge killer]], respectively.
 
====SeedLucha====
Refers to a {{p|Hawlucha}} with {{a|Unburden}} holding a terrain seed, acting as a [[#cleaner|cleaner]].
 
====Sejun Pachirisu====
Refers to a defensive {{p|Pachirisu}} set with the moves {{m|Nuzzle}}, {{m|Follow Me}}, {{m|Super Fang}}, and {{m|Protect}}, and holding [[Sitrus Berry]], intended to be used in [[Double Battle]]. This set is popularized by Se Jun Park, the winner of [[2014 World Championships]] in VGC Master Division.
 
====Smogon-====
A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from [[Smogon]] pages. Examples include Smogonbird, referring to a {{p|Talonflame}} with {{a|Gale Wings}}; Smogonfrog, which refers to a {{p|Greninja}} with {{a|Protean}}; and Smogonsword, referring to {{m|King's Shield}} {{p|Aegislash}} in either Shield and Blade Forme.
 
====Specsmence====
Refers to a {{p|Salamence}} set that includes the [[held item]] [[Choice Specs]] and [[special move]]s such as {{m|Draco Meteor}} and {{m|Flamethrower}}.
 
====Stallax====
Refers to a {{p|Snorlax}} set that includes the [[Ability]] {{a|Gluttony}}, the move {{m|Recycle}} and holding a pinch berry such as the [[Aguav Berry]]. Intended to use a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP whenever its HP drops to 50%. It then uses {{m|Recycle}} to restore its berry back in order to be able to use it again.
 
====Stallrein====
Refers to a {{p|Walrein}} set that includes {{m|Protect}}, {{m|Substitute}}, [[Leftovers]], and {{a|Ice Body}}, intended for [[#Staller|stalling]] during a {{weather|hail}}storm.
 
====Steel Trapper====
Refers to {{p|Magnezone}}, {{p|Magneton}}, or {{rf|Alolan}} {{p|Golem}} with the Ability {{a|Magnet Pull}}, which is used to [[#Trapper|trap]] the opposing {{type|Steel}} Pokémon.
 
====Sturdinja====
Refers to a {{p|Shedinja}} with the [[Ability]] {{a|Sturdy}}. Due to Sturdy only activating upon the Pokémon having 1 HP left on a move that usually knocks it out, when holding [[Safety Goggles]], it cannot be killed by any means except for {{status|poison}} or {{status|burn}} damage. Usually set up in [[Double Battle|Double]] or [[Triple Battle]]s by using Pokémon with {{m|Skill Swap}} such as {{p|Carbink}} with the Ability Sturdy to a Pokémon that knows {{m|Entrainment}}, then having the Carbink switch out for Shedinja and have Entrainment used on it.


====PowerKing====
====Swagkey====
A risky but extremely powerful double-battle strategy requiring three Pokémon and several steps. On the first turn a {{p|Medicham}} with {{a|Pure Power}} and low defenses is sent out with a fast and moderately defensive Pokémon with {{m|Skill Swap}}. The Medicham will be knocked out, but not before Skill Swap is used on it. An [[Nature|Adamant]] {{p|Slaking}} with the moves {{m|Endure}}, {{m|Reversal}}, {{m|Flail}}, {{m|Shadow Claw}} and the item [[Salac Berry]] is sent out in replacement of the Medicham. The second turn is the riskiest turn, as the opponent must attack the Slaking. The Pokémon with Skill Swap must use it on the Slaking and the Slaking must use Endure. At this point, Flail will have a power of 200 with STAB, Reversal can be used against {{t|Steel}}- and {{type|Rock}} Pokémon, and Shadow Claw can be used to hit {{type|Ghost}} Pokémon. A less powerful but less risky version can be done with a {{p|Regigigas}}.
Refers to a {{a|Prankster}} {{p|Klefki}} set that knows {{m|Swagger}}, {{m|Thunder Wave}}, and {{m|Foul Play}}. Has fallen out of favor in Generation VII due to the {{status|confusion}} and Prankster nerfs.


====ScarfChomp====
====Swiftdra====
A {{p|Garchomp}} holding the item [[Choice Scarf]], whose Speed is multiplied by 1.5.
Refers to a {{p|Kingdra}} set that includes the Ability {{a|Swift Swim}}, the moves {{m|Muddy Water}}/{{m|Hydro Pump}} and {{m|Draco Meteor}}, and the held item [[Choice Specs]]/[[Dragon Gem]], intended to be used in the [[rain]] [[weather]]. It has fallen out of favor since Generation VI, as the rain summoned by {{a|Drizzle}} Ability lasts only for five turns instead of until another weather condition is set.


====Skarmbliss====
====Techniloom/Technitop====
A combination of {{p|Skarmory}} and {{p|Blissey}} used in the same team, which is designed to make use of Skarmory's high Defense stat and numerous resistances, as well as Blissey's high Special Defense stat and extraordinary HP stat. It is very difficult to beat if one is not prepared, so most teams carry a Skarmbliss counter. This combination does not work as well in Generation IV because of the physical/special split. In Generation III, Skarmory's weaknesses were special, so Blissey could cover those weaknesses well, and Blissey's weakness was physical so Skarmory took that well. Due to the physical/special split, it isn't as reliable.
Refers to a {{p|Breloom}} or {{p|Hitmontop}} set that includes the Ability {{a|Technician}} and one or more moves with base powers of 60 or less.


====SpecsMence====
====Thapex====
A {{p|Salamence}} holding [[Choice Specs]] (or {{DL|In-battle effect item|Wise Glasses}} in some cases), with the moves {{m|Draco Meteor}}, {{m|Fire Blast}} or {{m|Flamethrower}}, {{m|Hydro Pump}}, and {{m|Dragon Pulse}}.  
Refers to a {{p|Toxapex}} with {{a|Regenerator}} Ability and the moves {{m|Scald}}, {{m|Toxic}}, {{m|Recover}}, and {{m|Haze}}, holding a [[Black Sludge]] or [[Shed Shell]]. Popular on stall and balance teams. Occasionally one of the moves is substituted for {{m|Toxic Spikes}}.


====Suicide Spiker/Rocker====
====TormenTran====
A {{p|Forretress}} with the moveset consisting of {{m|Stealth Rock}}, {{m|Spikes}}, {{m|Toxic Spikes}} and {{m|Explosion}}. Set up all the traps then use Explosion so the next Pokémon has to deal with the brunt of the attacks of the spikes taking up to 50% of their HP and being badly poisoned. Works well with a [[Shuffler|Shuffler]] to make all of the opponent's Pokémon suffer.
Refers to a defensive {{p|Heatran}} set that includes the [[move]]s {{m|Torment}}, {{m|Substitute}}/{{m|Protect}}, and {{m|Lava Plume}} and [[held item|holding]] a [[Leftovers]], intended for [[#Staller|stalling]].


====Suicide Lead====
====Toxic Heal====
A moveset in which the user is equipped with a [[Focus Sash]]. The purpose of this moveset is to set up {{m|Stealth Rock}}, while anticipating an attack that could OHKO the user, but survives with the [[Focus Sash]]. This is a very common moveset for leading {{p|Azelf}} and {{p|Aerodactyl}}.
Refers to {{p|Breloom}}/{{p|Gliscor}} with the Ability {{a|Poison Heal}} and [[held item|holding]] a [[Toxic Orb]]. When Toxic Orb activates (usually supported via {{m|Protect}}) and badly {{status|poison}}s the Pokémon, the Ability Poison Heal gradually heals the Pokémon each turn instead of damaging them (which is more effective than [[Leftovers]]). It also prevents being affected by major status conditions due to being badly poisoned.


====TechniLoom====
====TruAnt====
{{p|Breloom}} with its [[Hidden Ability]], {{a|Technician}}, that knows {{m|Mach Punch}} and {{m|Bullet Seed}}.
Refers to {{p|Durant}} set includes the Ability {{a|Truant}} and the move {{m|Entrainment}}. As the opponent in several [[Battle facility|battle facilities]] switches only under very specific circumstances, this strategy allows the player to switch another Pokémon, use {{m|Protect}} when being attacked, and attack/set up when the opponent's Pokémon is loafing due to the Ability Truant transferred via Entrainment.


====TyraniBoah====
====TyraniBoah====
A moveset specifically for {{p|Tyranitar}} (but also viable on others) with the [[Subpuncher|Subpuncher]] combo and the [[BoltBeam|BoltBeam]] (or in Tyranitar's case, BoltCrunch) combo. It is also an example of very advanced battling techniques on both sides, as it requires the player to predict that the opponent will predict the next attack and switch to something resistant to it. An example of this would be if the opponent has a {{p|Salamence}} in play and expects the player to use {{m|Ice Beam}} and thus switches to a {{p|Starmie}}. Predicting the switch, the player actually select {{m|Thunderbolt}} or {{m|Crunch}} and knocks out the Starmie on the switch-in.
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s, including the moves {{m|Substitute}} and {{m|Focus Punch}}.
 
====Unaware Wall====
Refers to a Pokémon with the Ability {{a|Unaware}} (such as {{p|Clefable}}, {{p|Quagsire}}, and {{p|Pyukumuku}}) and typically [[held item|holding]] a [[Leftovers]], as well as knowing a {{cat|status moves that heal the user immediately|self-recovery move}} such as {{m|Recover}} and {{m|Soft-Boiled}}, intended to [[#Wall|wall]] the [[#Setup sweeper|setup sweeper]]s.
 
====Use Numel====
Refers to a {{p|Numel}} with {{a|Own Tempo}}. Based on a joke during [[Generation VI]] that, due to being the only Pokémon immune to both {{status|confusion}} and {{m|Thunder Wave}}, it was the ideal [[Appendix:Metagame terminology#SwagPlay|SwagPlay]] counter. Ultimately became irrelevant in [[Generation VII]], as the nerfs to {{a|Prankster}} and confusion made SwagPlay much less of an issue.
 
====Utility Tran====
Refers to a {{p|Heatran}} set whose main job is to trap and remove opposing Pokémon with the combination of {{m|Magma Storm}} and {{m|Taunt}}. Also typically includes the move {{m|Stealth Rock}}.
 
====Vincune====
Refers to a Suicune with the Ability {{a|Pressure}} and the moves {{m|Scald}}, {{m|Calm Mind}}, {{m|Substitute}}, and {{m|Protect}}, intended for PP stalling opposing Pokémon.
 
====Webber====
Refers to the leading Pokémon set that knows {{m|Sticky Web}}, an [[#Entry hazard|entry hazard]] move that intended to slow down the opponent's team. Examples include {{a|Sturdy}} {{p|Shuckle}} with [[Mental Herb]] or a {{p|Smeargle}}, {{p|Ribombee}} or {{p|Araquanid}} holding a [[Focus Sash]].


====Wondertomb/Wondereye====
====Wondertomb/Wondereye====
A [[cheating|hacked]] {{p|Spiritomb}} or {{p|Sableye}} with the Ability {{a|Wonder Guard}}. Since {{p|Spiritomb}} and {{p|Sableye}} have no weaknesses, they cannot be damaged by normal attacks. However, they can be damaged by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV only}}, {{m|Future Sight}}{{tt|*|Prior to Generation V}}, {{m|Doom Desire}}{{tt|*|Prior to Generation V}}, {{m|Beat Up}}{{tt|*|Prior to Generation V}}, {{m|Struggle}}, [[recoil]], {{DL|In-battle effect item|Life Orb}}, {{DL|In-battle effect item|Sticky Barb}}, {{DL|In-battle effect item|Black Sludge}}, {{a|Rough Skin}}, {{a|Iron Barbs}}, {{DL|In-battle effect item|Rocky Helmet}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Entrainment}}{{tt|*|Assuming that the user does not have Wonder Guard}}, {{m|Worry Seed}}, {{m|Simple Beam}}, {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Soak}}, and by Pokémon with {{a|Mold Breaker}}, {{a|Turboblaze}}, {{a|Teravolt}}, or {{a|Scrappy}}.
Refers to a {{p|Spiritomb}} or {{p|Sableye}} that has been [[cheating|hacked]] to have the [[Ability]] {{a|Wonder Guard}}, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the {{t|Dark}}/{{t|Ghost}} type combination no longer has zero weaknesses with the introduction of the {{t|Fairy}} type.
 
====Zard X/Stallzard====
Refers to a bulky {{me|Charizard}} X set that includes the moves {{m|Will-O-Wisp}} and {{m|Roost}}, and two other attacking moves (typically {{m|Flare Blitz}}/{{m|Fire Punch}}/{{m|Earthquake}} and {{m|Dragon Claw}}/{{m|Thunder Punch}}).
 
====Zard Y====
Refers to a {{me|Charizard}} Y set that includes the moves {{m|Flamethrower}}/{{m|Fire Blast}}/{{m|Overheat}} and {{m|Solar Beam}}, a move that can be used without charging under [[harsh sunlight]] due to its {{a|Drought}} Ability.
 
===Team archetypes===
====AFK====
Refers to the core of {{p|Arcanine}} with {{a|Intimidate}} Ability, {{p|Tapu Fini}}, and {{p|Kartana}} being present in a team in VGC 2017.
 
====Big 6====
Refers to a set of {{p|Xerneas}}, [[Primal Reversion|Primal]] {{p|Groudon}}, {{me|Salamence}}, {{me|Kangaskhan}}, {{p|Smeargle}}, and {{p|Talonflame}} in VGC 2016.
 
Minor variants that swap out a single member (usually Talonflame) are referred to as Big X, where X depends on the Pokémon not part of the Big 6 that is on the team (usually the first letter of its name). One common variant is Big B, where {{p|Bronzong}} replaces Talonflame.
 
====Bird Spam/Fly Spam====
Refers to an offensive core consisting of {{p|Talonflame}} and {{p|Staraptor}} or {{me|Pinsir}}. This team would make use of [[priority]] {{t|Flying}} attacks, as well as powerful {{t|Fire}} and {{type|Fighting}} coverage to gain immediate momentum and have them wear down each other's checks.
 
====CelePex====
Refers to a defensive core of {{p|Celesteela}} and [[#Thapex|Thapex]], typically with one investing in Defense and the other in Special Defense. This is extremely common on balance teams since very few Pokémon can offensively pressure both Celesteela and Toxapex. Many variants exist, typically by adding a third Pokémon (e.g. CeleClefPex with {{p|Clefable}}, CeleTangPex with {{p|Tangrowth}}, etc.).
 
====Celetran====
Refers to a {{p|Celebi}} set and a {{p|Heatran}} set being present in a team in a Single Battle, and the resulting defensive synergy and offensive pressure due to the versatility of Celebi and Heatran.
 
====CHALK====
Refers to a set of {{p|Cresselia}}, {{p|Heatran}}, {{p|Amoonguss}}, {{p|Landorus}} Therian Forme, and {{me|Kangaskhan}} in VGC 2015. This team was used by the Japanese players in Top 8 Master Division of [[2015 World Championships]].
 
====CressTran====
Refers to a {{p|Cresselia}} set and a {{p|Heatran}} set being present in a team in a [[Double Battle]]. Common in Generation V and VI VGC (2012-2013, 2015).
 
====DeoSharp====
Refers to a {{p|Deoxys}} Defense Forme with {{m|Spikes}}/{{m|Stealth Rock}} holding a [[Red Card]] and a {{a|Defiant}} {{p|Bisharp}} being present in a team in a Single Battle. This team is used to punish the opposing [[#Hazard remover|hazard remover]], especially a {{m|Defog}}ger, by using the opponent's Defog on Bisharp, which activates Bisharp's Defiant Ability and raises its Attack by 2 stages. A team of a {{p|Klefki}} and Bisharp being used in this way is known as "poor man's DeoSharp", intended for use in formats where Deoxys-Defense is banned.
 
====Divecats====
A team in Generation V which features {{a|Prankster}} {{p|Liepard}} and/or {{p|Purrloin}} that know {{m|Assist}} and are holding a [[Lagging Tail]] or [[Full Incense]], with the only moves known by other Pokémon being moves with a [[semi-invulnerable turn]] or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, {{m|Dive}} and {{m|Shadow Force}} are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).
 
This setup means that Purrloin/Liepard will use the move Assist with +1 [[priority]], which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn't apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.
 
Starting in Generation VI, Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent this strategy. However, Assist is no longer usable and cannot be selected in a battle in [[Generation VIII]] games.
 
====Double Defog Stall====
Refers to a set of {{a|Arena Trap}} {{p|Dugtrio}}, {{p|Zapdos}}, and {{p|Skarmory}}, as well as some [[#Staller|staller]]s such as {{p|Chansey}}, {{p|Clefable}}, and {{p|Alomomola}}. This team differs from [[#SPL Stall|SPL Stall]] in that it relies on {{m|Defog}} to keep hazards off the field instead of {{me|Sableye}}. Also known as Ciele Stall, after its creator.
 
====Double Genie====
Refers to a pair of {{p|Thundurus}} Incarnate Forme and {{p|Landorus}} Therian Forme being present in a team in a [[Double Battle]]. Common in Generation V and VI VGC (2013, 2015-2016).
 
====DragMag====
Refers to the core of {{type|Dragon}} sweeper (such as {{p|Latios}}, {{p|Garchomp}}, {{p|Hydreigon}}, and {{p|Salamence}}) and {{a|Magnet Pull}} {{p|Magnezone}} with {{type|Fire}} {{m|Hidden Power}} being used together as an offensive core in a Single Battle, which allows a Dragon-type Pokémon to spam the powerful Dragon-type attacks such as {{m|Outrage}} and {{m|Draco Meteor}} without being countered by {{type|Steel}} Pokémon. Has fallen out of favor in Generation VI due to the introduction of the {{t|Fairy}} type.
 
====Dual Weather====
Refers to a pair of Pokémon with {{cat|Abilities with effects on weather conditions}} ({{a|Drought}} and {{a|Sand Stream}}, etc.) being used together as an offensive core. These teams are also designed to defeat a Pokémon with the specific [[type]] and counter the other [[weather]]-based teams. Examples include {{me|Charizard}} Y and {{p|Hippowdon}}/{{p|Tyranitar}} core (Sun-Sand Offense) in Single Battle and Primal {{p|Groudon}} and Primal {{p|Kyogre}} team (Dual [[Primal Reversion|Primal]]) in VGC 2016.
 
====Ferrocent/Jellithorn====
Refers to a pair of {{p|Ferrothorn}} and {{p|Jellicent}} being present in a team, resulting the offensive and defensive synergy especially in the [[rain]]. Common in Generation V VGC (2011-2013).
 
====GardeSpore====
Refers to a pair of {{me|Gardevoir}} with {{m|Trick Room}} and {{p|Amoonguss}} that knows {{m|Spore}} and {{m|Rage Powder}} being present in a team in a [[Double Battle]]. Common in Generation VI VGC (2014-2016).
 
====German Six====
Refers to a team of {{p|Cinderace}}, {{p|Baxcalibur}}, {{p|Great Tusk}}, {{rf|Galarian}} {{p|Slowking}}, {{p|Kingambit}}, and {{p|Enamorus}} in a [[Single Battle]]. The team was popularized in the 2023 World Cup of Pokémon.
 
====GothLax====
Refers to a pair of {{m|Belly Drum}} {{p|Snorlax}} and {{a|Shadow Tag}} {{p|Gothitelle}} in a [[Double Battle]]. Gothitelle sets {{m|Trick Room}}, allowing Snorlax to move first, and supports Snorlax with {{m|Heal Pulse}}. Its ability is used to trap a Pokémon that can't do much damage to Snorlax (often as a result of having its stats lowered by {{a|Intimidate}} or {{m|Snarl}}) while Snorlax attacks the more dangerous opposing Pokémon. More common in Generation VII as a result of the buffs to the {{cat|Berries that may cause confusion}} making {{a|Gluttony}} and {{m|Recycle}} reliable recovery for Snorlax.
 
====GyaraVire====
Refers to {{p|Gyarados}} and {{p|Electivire}} being used together as an offensive core in Generation IV. Electivire switches into Gyarados's {{type|Electric}} weakness to boost its Speed by one due to the Ability {{a|Motor Drive}}. Gyarados switches into {{type|Ground}} attacks aimed at the switched out Electivire.
 
====Intimidate Volt-Turn====
Refers to {{p|Landorus}} Therian Forme and {{me|Manectric}} being used together as an offensive core in Single and [[Double Battle]]s, due to their natural type synergy and devastating combination of {{a|Intimidate}} Ability and {{m|U-turn}}/{{m|Volt Switch}}.
 
====Japan Sand====
Refers to {{p|Tyranitar}} with [[Choice Scarf]] and {{p|Excadrill}} with [[Focus Sash]] being used together as an offensive core. Tyranitar's Ability {{a|Sand Stream}} summons {{weather|sandstorm}}, which doubles Excadrill's Speed due to its Ability {{a|Sand Rush}} activated during sandstorm. Common in Generation V and VI VGC (2011-2013, 2015).
 
====Khan Artist====
Refers to {{me|Kangaskhan}} and {{p|Smeargle}} as the leads in a [[Double Battle]]. Typically, Smeargle knows {{m|Dark Void}} and Kangaskhan knows {{m|Fake Out}}, allowing significant first-turn disruption by putting both of the opponent's Pokémon to {{status|sleep}}. Common in Generation VI VGC (2014, 2015, 2016).
 
From [[Generation VII]] onward, Dark Void fails if used by any Pokémon other than {{p|Darkrai}}, so Dark Void Smeargle is no longer used.
 
====KokoChomp====
Refers to {{p|Tapu Koko}} and {{p|Garchomp}} being present in a team in VGC 2017. Due to the presence of [[guardian deities]] in this format, Garchomp's {{m|Dragon Claw}} is often replaced with another coverage move such as {{m|Poison Jab}} or {{m|Fire Fang}}.


==Tier==
====KokoLucha====
{{main|Tier}}
Refers to a team with a {{p|Tapu Koko}} and a {{a|Unburden}} {{p|Hawlucha}} holding an [[Electric Seed]]. This allows Tapu Koko to wallbreak while Hawlucha cleans late-game due to its Unburden Ability activated when Electric Seed is consumed in the {{m|Electric Terrain}}. Frequently found on rain teams due to their powerful synergy.
A tier is a list of Pokémon in the metagame selected based on numerous traits, such as how the Pokémon's stats are distributed, its type and moves, and overall usefulness in battle.
 
====LeleBlim====
Refers to {{p|Tapu Lele}} and {{a|Unburden}} {{p|Drifblim}} that knows {{m|Tailwind}} and holding [[Psychic Seed]] being present in a team in VGC 2017. Drifblim is able set up Tailwind faster than any other Pokémon due to its Unburden Ability activated when Psychic Seed is consumed in the {{m|Psychic Terrain}}.
 
====LeleGross====
Refers to {{p|Tapu Lele}} and {{me|Metagross}} being present in a team in VGC 2018. As {{type|Psychic}} attacks are boosted by 50% in the {{m|Psychic Terrain}}, this allows Tapu Lele and Mega Metagross to wallbreak with {{m|Psychic}} and {{m|Zen Headbutt}}, respectively.
 
====Lillikoal====
Refers to {{p|Torkoal}} with the Ability {{a|Drought}} and {{p|Lilligant}} with the Ability {{a|Chlorophyll}} as the leads in a team in VGC 2017. Due to being the slowest [[weather]] setter, Torkoal's Ability Drought causes [[intense sunlight]] with very little interruption, which doubles Lilligant's Speed due to its Ability Chlorophyll activated during the sunny weather. Lilligant can also use {{m|After You}} to make Torkoal's {{m|Eruption}} attack faster after Lilligant.
 
====Mimilax====
Refers to {{p|Mimikyu}} with {{m|Trick Room}} and {{a|Gluttony}} {{p|Snorlax}} holding [[Figy Berry]] or [[Iapapa Berry]] being present in a team in VGC 2017.
 
====PsySpam====
Refers to a pair of either {{p|Tapu Lele}} or {{p|Indeedee}} as a {{a|Psychic Surge}} user alongside a fast, powerful {{type|Psychic}} [[#Wallbreaker|wallbreaker]]/[[#Sweeper|sweeper]] such as (Mega) {{p|Alakazam}} or Attack Forme {{p|Deoxys}}. Typically makes use of both {{m|Psyshock}} alongside another powerful Psychic-type special move such as {{m|Psychic}}, {{m|Expanding Force}}, or {{m|Psycho Boost}} in order to deal with both physically and specially inclined [[#Wall|wall]]s.
 
====Rain Offense====
Refers to a Pokémon with the Ability {{a|Drizzle}} (such as {{p|Kyogre}}, {{p|Politoed}}, or {{p|Pelipper}}) and a Pokémon with the Ability {{a|Swift Swim}} (such as {{p|Ludicolo}}, {{p|Kingdra}}, {{p|Kabutops}}, {{p|Omastar}}, {{p|Poliwrath}}, {{p|Golduck}}, or {{me|Swampert}}) being used together as an offensive core. These teams are also quite used in [[Double Battle]], which includes Politoed/Ludicolo ("Policolo") in VGC 2012-2014 and Pelipper/Golduck ("Double Duck") in VGC 2017.
 
====RayOgre====
Refers to a pair of {{me|Rayquaza}} and [[Primal Reversion|Primal]] {{p|Kyogre}} in VGC 2016, which was used to counter the [[#Big 6|Big 6]] or {{p|Xerneas}}/[[Primal Reversion|Primal]] {{p|Groudon}} team.
 
====RBY Trinity====
Refers to the combination of {{p|Tauros}}, {{p|Snorlax}}, and {{p|Chansey}} in [[Generation I]], considered to be the three best Pokémon in the metagame and are present on virtually every team.
 
====Regen Core====
Refers to the core of several Pokémon with {{a|Regenerator}} Ability (such as {{p|Alomomola}}, {{p|Reuniclus}}, {{p|Slowbro}}, {{p|Slowking}}, {{p|Tangrowth}}, and {{p|Tornadus}} Therian Forme) being present in a team in a Single Battle, which requires numerous [[recall|switches]] to restore the team's HP by using the Ability Regenerator.
 
====Revivecats====
Refers to a team of five {{a|Prankster}} {{p|Liepard}} knowing {{m|Assist}} alongside either a {{p|Pawmot}} or {{p|Rabsca}} knowing {{m|Revival Blessing}}. While Assist is not a clickable move in [[Generation IX]], the "National Dex" metagames in Smogon allow every cut move to be used, and they make the assumption that every move introduced in Generation IX is callable by Assist. This resulted in these teams being created in National Dex AG in order to spam Revival Blessing with Assist's much greater PP, which resulted in obnoxiously long battles for any team that didn't have [[priority]] users that could outspeed Liepard. This strategy became so widespread and infuriating that it caused the National Dex AG ladder to be shut down and replaced with National Dex Ubers.
 
====Sand Balance====
Refers to a core of {{p|Tyranitar}}/{{p|Hippowdon}}, {{a|Sand Rush}} {{p|Excadrill}}, and a bulky {{t|Water}} or {{type|Grass}} Pokémon in a single battle. {{p|Keldeo}} and {{me|Charizard|Y}} were also popular on these teams. This strategy was most effective during [[Generation VI]].
 
====SkarmBliss====
Refers to a {{p|Skarmory}} set and a {{p|Blissey}} set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Both Skarmory and Blissey usually hold [[Leftovers]] in the unofficial formats. Starting in Generation V, {{p|Chansey}} is commonly used instead of Blissey due to the introduction of [[Eviolite]].
 
====SPL Stall====
Also known as "standard stall", this is the most common defensive team in a Single Battle, and the one most often considered when stall is being discussed. The team contains {{me|Sableye}}, {{a|Arena Trap}} {{p|Dugtrio}}, [[Eviolite]] {{p|Chansey}}, [[Shed Shell]] {{p|Skarmory}}, {{a|Unaware}} {{p|Clefable}}, and {{a|Regenerator}} {{p|Toxapex}}. The term was first used by the players of [[Smogon]] in SPL 2017.
 
====Terracott====
Refers to {{p|Terrakion}} and {{p|Whimsicott}} with the move {{m|Beat Up}} as the leads in a [[Double Battle]]. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion's {{a|Justified}} Ability and raising its {{stat|Attack}} by 4 stages. Common in Generation V and VI VGC (2011-2013, 2015).
 
====Veil Offense====
Refers to a team with a {{a|Snow Warning}} {{rf|Alolan}} {{p|Ninetales}} with {{m|Aurora Veil}} and holding [[Light Clay]], assisted by bulky [[#Sweeper|sweepers]].


==={{DL|Tier|Uber}}===
====Voidcats====
A tier of the metagame, currently the highest there is. It is mostly consisted of legendaries, although not all of them are in the Uber tier. [[Ability|Abilities]] can also be Uber.
Refers to a {{p|Liepard}}/male {{p|Meowstic}} with {{a|Prankster}} Ability with {{m|Assist}} and a {{p|Smeargle}} knowing {{m|Dark Void}} either as an ally or within the active party. All the other Pokémon on the team have moves such as {{m|Focus Punch}} which cannot be called upon via Assist so the Liepard/Meowstic is able to use a +1 [[priority]] Dark Void at the opponents causing both to fall asleep. Although rarely seen, it was seen in Generation VI VGC (2014-2016).


===[[Tier#Over-Used|OU]]===
From [[Generation VII]] onward, Dark Void fails if used by any Pokémon other than {{p|Darkrai}}, so Voidcats is no longer used.
Over-Used. A tier of the metagame. It is the second highest tier, only surpassed by Uber.


===[[Tier#Borderline|BL]]===
====Webs====
Borderline. A tier of the metagame. It is the third highest tier, in between OU and UU.
Refers to a team with a [[#Webber|Webber]], at least one [[#Spinblocker|Spinblocker]] such as {{p|Mimikyu}}, at least one {{m|Defog}} punisher such as {{a|Defiant}} {{p|Bisharp}} or {{a|Contrary}} {{p|Serperior}}, and other offensive Pokémon that take advantage of the opponent's lowered {{stat|Speed}}.


===[[Tier#Under-Used|UU]]===
====Wobbuffet Troll====
Under-Used. A tier of the metagame that is the third lowest, not counting NFE.
Refers to a team of six Wobbuffets in formats where the species clause is active.  


===[[Tier#Rarely-Used|RU]]===
====Wonder Trio====
Rarely-Used. A tier in the metagame that is the second lowest, not counting NFE. This tier first appeared in Generation V.
Refers to {{me|Sableye}}, {{p|Shedinja}} with {{m|Baton Pass}}, and {{a|Arena Trap}} {{p|Dugtrio}} sets being present in a team in a Single Battle, which is used to punish the opposing entry hazard users by using Mega Sableye's {{a|Magic Bounce}} and trap potential stall and stallbreakers by using the momentum of Shedinja's Baton Pass and Dugtrio's Arena Trap.


===[[Tier#Never-Used|NU]]===
These teams are also accompanied with popular [[#Wall|wall]]s and/or [[#Staller|staller]]s, which includes [[Shed Shell]] {{p|Skarmory}}, [[Eviolite]] {{p|Chansey}}, {{a|Unaware}} {{p|Clefable}}/{{p|Quagsire}}, {{a|Shadow Tag}} {{p|Gothitelle}}, and/or {{a|Regenerator}} {{p|Toxapex}}.
Never-Used. A tier of the metagame. It is currently the lowest tier to date, not counting NFE. This tier first appeared in Generation III.


===NFE===
====ZapChomp====
Not an actual tier, but a term used to describe Pokémon that are '''n'''ot '''f'''ully '''e'''volved, and thus should not be used competitively until they evolve. There are some NFEs that can viably be used competitively, namely:
Refers to {{p|Zapdos}} and {{p|Garchomp}} being used together in a [[Double Battle]]. The popularity of [[#Disquake|Disquake]] strategy was stemmed by this team. Common in Generation IV, V, and VI VGC (2009-2010, 2012, 2014).


* {{p|Pikachu}} with [[Light Ball]]
====Zard Y Balance====
* {{p|Magneton}} with Eviolite
Refers to a core of {{me|Charizard|Y}}, {{a|Arena Trap}} {{p|Dugtrio}}, and {{a|Regenerator}} {{p|Toxapex}} in a single battle.
* {{p|Scyther}}
* {{p|Porygon2}} with Eviolite
* {{p|Vigoroth}}
* {{p|Trapinch}} with {{a|Arena Trap}}
* {{p|Clamperl}} with [[DeepSeaTooth]]
* {{p|Chansey}} with [[Eviolite]]
* {{p|Dusclops}} with Eviolite


Some NFEs do exactly the same as their evolution. These may also be used competitively, but only in lower [[tier]]s than their evolution. An example of this is {{p|Munchlax}} in NU. There are some Pokémon that work in OU that are NFEs, such as Porygon2, because it fits in differently from its evolution, Porygon-Z. Several other NFE Pokémon became viable, even in OU, with the Eviolite, with the most notable being Chansey.
==See also==
*[[Appendix:Fan terminology]]


{{Project Fandom notice}}
{{Project Fandom notice}}

Latest revision as of 00:35, 17 December 2023

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The Pokémon metagame has a wide range of fanmade terminology for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves.

General terms

6IV

Refers to a Pokémon with perfect/maximum individual values in all stats.

Balance

A team building and battling strategy that does not focus heavily on offense or defense. Balance teams usually have one or two sweepers, backed up by walls. Balance teams are often built around a specific threat, with Pokémon that synergize well with it.

Baton Pass chain

Refers to continuous use of the move Baton Pass and the accumulated stat changes.

BST

An abbreviation for base stat total.

Buff

When properties of a Pokémon's stats, movepool, or Ability are changed between games to become more viable. For instance, in Generation VII, Pelipper and Torkoal gained access to the Abilities Drizzle and Drought, respectively.

Bulky Offense (BO)

Refers to offensive teams with a defensive backbone. The typical strategy is to overwhelm the opponent by forcing switches and occasionally getting a strong hit. Such teams usually make use of VoltTurn cores and Pivots.

CFZ

Refers to "Crystal Free Z-Moves": Z-Moves hacked into a moveset so that they can be used without a Z-Crystal. They can only be obtained by cheating.

Cheese

Refers to an often unreliable playstyle that wins or loses at team preview and is sometimes considered "cheap" by other players. Common targets include Hyper Offense, Veil Offense, Webs, Trick Room, and Stall.

Choice lock

Refers to how the held items Choice Band, Choice Scarf, and Choice Specs limit a Pokémon to use only one of its moves. A Pokémon is said to be "Choice locked" into a specific move if forced to use it by a Choice item.

Clause

Clauses refer to the various rules that are applied to battles, such as restrictions on which Pokémon, moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.

Baton Pass clause

Refers to measures taken to limit the abuse of Baton Pass. This potentially includes limiting a team to only one Pokémon with the move, preventing boosts in Speed from being passed alongside boosts in other stats, or banning the move altogether.

Cleric clause

Refers to a rule that each players' Pokémon need to be at full health with no status conditions at the beginning of the battle. This is mainly relevant for Generation I and Generation II, as entering a Link Battle in those generations didn't automatically heal the players' teams.

Desync clause

Refers to technical measures that automatically force a move to fail if it would cause desynchronization on a Link Battle on cartridge (e.g. Psywave desynchronization).

DrizzleSwim clause

Refers to a ban on a Pokémon with Drizzle and a Pokémon with Swift Swim on the same team. Also called "Aldaron's proposal" after the person who proposed it. Once used in Generation V OU, it is widely considered to be a mistake in hindsight due to being a complex ban, and it was later replaced by a simple ban on the ability Swift Swim.

Dynamax clause

Refers to ban on Dynamaxing. Found in some unofficial Generation VIII formats, such as Smogon's.

Endless battle clause

Refers to a ban on sets such as Funbro that have the capability of causing a battle with no possible ending. Typically prevents Pokémon that know Recycle or have the Ability Harvest from holding a Leppa Berry. Found in some unofficial formats such as Smogon and Pokémon Online. The rule usually does not enforce the actual ban of the Pokémon but rather the ban on the strategy by itself, due to technical limitations.

Evasion clause

Refers to a ban on moves that raise evasion (such as Double Team). Does not necessarily put a ban on moves that reduce accuracy (such as Sand Attack), moves/Abilities that merely have a possibility of raising evasion (such as Acupressure/Moody), or Z-moves that provide a one-time evasion boost (such as Z-Magnet Rise or Z-Detect).

Flinch clause

Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in Pokémon Conquest and some battle simulators.

Freeze clause

Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being frozen at the same time. Found in games like Pokémon Stadium and battle simulators like Pokémon Online.

Item clause

Refers to a ban on multiple Pokémon of the same team holding the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many fan communities.

Mega Rayquaza clause

Refers to technical measures taken to prevent Rayquaza from Mega Evolving during battle, even if it has the move Dragon Ascent. Often implemented in unofficial battle simulators due to Mega Rayquaza being considered broken even in formats where regular Rayquaza is allowed. In official tournaments where Rayquaza is permitted but Mega Rayquaza is not, Rayquaza is simply not permitted to know the move Dragon Ascent.

Moody clause

Refers to a ban on the Ability Moody. Common in battle simulators.

OHKOs clause

Refers to a ban on the one-hit knockout moves (Fissure, Horn Drill, Guillotine, and Sheer Cold). Found in some battle simulators.

Species clause

Refers to a ban on having two or more Pokémon of the same species or National Pokédex number on the same team, even if they have different forms. Widely accepted in the official tournaments and many fan communities.

Sleep clause

Refers to a ban on the usage of sleep-inducing moves when one of the opponent's Pokémon has already been put to sleep by one of the user's Pokémon. As such, the move Rest and the Ability Effect Spore do not violate this ban. Found in Pokémon Battle Revolution and battle simulators like Pokémon Showdown and Pokémon Online.

SleepTrap clause

Refers to a ban on sets that include both a sleep-inducing move (e.g. Hypnosis) and a trapping move (e.g. Block) or the ability Shadow Tag. Used mainly in Generation II battle simulators, as well as formats that allow Mega Gengar.

Swagger clause

Refers to a ban on the move Swagger. Common in battle simulators during Generation VI as a result of sets such as SwagPlay.

Core

Refers to the two or three most important Pokémon in a set, which possess great synergy. The rest of the team is usually suited to supporting the core and dealing with its checks.

Type core

Refers to a team-building and battling strategy that involves the natural offensive and defensive synergy between certain types, usually requires 3 Pokémon with different types. Examples include Fire/Water/Grass core, Steel/Fairy/Dragon core, and Fighting/Psychic/Dark core.

Dry pass

Using the move Baton Pass despite not having any stat boosts. Used to scout out the opponent's switches.

Entry hazard

Main article: List of moves that cause entry hazards

An entry hazard is any battlefield effect that affects the opposing Pokémon as they are sent into battle.

Steelth Rock

The entry hazard that functions as a Steel-type Stealth Rock, currently only usable via G-Max Steelsurge.

EVs/IVs

An abbreviation for effort values and individual values. DVs refers to the individual values used in Generation I and II games.

Fairy gen

Refers to Generations VI-IX.

Four Moveslot Syndrome (4MSS)

A trait a Pokémon possesses if it needs more than four moves to fully function in the metagame. Also referred to as "4MSS".

Generational gimmicks

Refers to Z-Moves, Dynamax, Terastal phenomenon, and sometimes Mega Evolution.

Ghosting

A common form of cheating during tournaments when a player gives another player advice behind the scenes, such as what moves to use and when to switch. Players caught engaging in this behavior are typically banned from unofficial tournaments for a period of time.

HA

An abbreviation for Hidden Ability, which was initially referred to by the fandom as "Dream World (DW) Ability".

Hax

Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are critical hits, moves missing, flinching, being frozen, the success of additional effects, and full paralysis. Can also refer to reliance on uncertain outcomes, such as the use of one-hit knockout moves or held items like Quick Claw, Focus Band, Bright Powder, or King's Rock. Hax is often associated with the moves Double Team, Minimize, and Swagger, as well as the Abilities Moody and Serene Grace.

HKO

An abbreviation for <number>-hit knockout (2HKO, 3HKO, etc.), referring to the number of hits a Pokémon managed to faint/survive. 1HKO (one-hit knockout) is often associated with the one-hit knockout moves (OHKO moves).

HP <type>

Refers to the move Hidden Power and its type (e.g. HP Ice, HP Fire).

Starting in VGC 2017, players are required to note their Pokémon's Hidden Power move as "HP (<type>)" on team sheets.

However, Hidden Power is no longer usable and cannot be selected in a battle in Generation VIII games.

Hyper Offense (HO)

A team-building and battling strategy intended to overwhelm the opponent with offensive pressure. Unlike Bulky Offense, these teams typically switch as little as possible. Often makes use of suicide leads. Also referred to as "Heavy Offense".

Improof

Refers to a team built in such a way that it can't be easily counterswept by a Pokémon with Imposter. Mostly relevant in the OM Balanced Hackmons.

Investment/spread

Refers to how a Pokémon's effort values and individual values are invested/spread across its stats.

IV battle

Refers to a battle held solely for the purpose of observing the stats of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon's individual values.

Jack-of-All-Stats

Refers to a Pokémon with average or above average stats in every category, such as Mew, Glalie, Kommo-o, and Victini.

Johning

Refers to unsportsmanlike behavior during a tournament, including not scheduling/showing up for matches with your opponent, bad sportsmanship, and timer stalling. This term originated in the Super Smash Bros. community, after an infamous player named John who would blame the controller whenever he lost.

Limbo

Refers to either: 1. Pokémon that exist in the code, but haven't been officially released yet. Unofficial battle simulators are divided as to whether or not these should be allowed in unofficial formats, with Smogon generally disallowing them. 2. A state a Pokémon is in when it is found to be too powerful for the tier it's in and banned from it, but is completely unviable in the tier above it. A famous example of this is Normal Forme Deoxys, as it is completely outclassed by the Attack Forme in Ubers, as the latter has slightly more power, but its high attacking stats and Speed make it too overwhelming in OU.

Master of None

Refers to a Pokémon with average or below average stats in every category, such as Glalie, Phione, Smeargle, and Farfetch'd.

Metang@

Refers to uninformed takes on the metagame, often from inexperienced players. The term comes from a notorious RMT on Smogon.

Mono team

Refers to a team with homogeneity in a certain area such as type, color, or generation.

Movepool

Refers to the amount of competitively viable moves a Pokémon has, depending on the situation in the battle. May also refer to the entire list of moves a Pokémon has access to, regardless of their relative usefulness.

Nerf

When properties of a Pokémon, move, or Ability are changed between games to become weaker. For instance, Thunderbolt, Flamethrower, Surf, and Ice Beam were all nerfed from 95 to 90 base power in the transition from Gen V to Gen VI.

OP

An abbreviation of "overpowered".

Pinch Berry

Refers to the Liechi, Ganlon, Salac, Petaya, Apicot, Lansat, and Starf Berries, which all raise a stat when the holding Pokémon's HP drops below 25% (referred to as being in a pinch in the games). The Micle and Custap Berries may also be considered Pinch Berries.

Power creep

Refers to the general trend of each generation introducing consecutively stronger Pokémon, often causing older Pokémon to be less viable over time.

Pseudo-legendary Pokémon

Main article: Pseudo-legendary Pokémon

Refers to the Pokémon Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra, Kommo-o, Dragapult, and Baxcalibur. Sometimes, Archaludon is included as well.

Residual damage

Damage taken by a Pokémon without being attacked, whether by recoil (via Life Orb or moves that have recoil), contact (via Rocky Helmet, Iron Barbs, Rough Skin, or Spiky Shield), weather (hail or sandstorm), status conditions (poison, burn, or Leech Seed), and/or entry hazards. Also referred to as "passive/indirect damage".

Redirection

Refers to a tactic in Double Battle that uses moves or Abilities to force opponents to target a specific Pokémon, usually via Follow Me or Rage Powder, but also includes the moves Spotlight and Z-Destiny Bond or the Abilities Lightning Rod or Storm Drain.

Role compression

Refers to a Pokémon's ability to perform multiple roles for its team. For example, a Pokémon that is a hazard setter, wallbreaker, and blanket check would provide good role compression. A valued trait due to the limited number of teamslots. Pokémon that provide good role compression typically have high splashability.

Scouting

Refers to a battle strategy that uses the protection moves to ease prediction and retain momentum for a team. Also used for various battle strategies via Protect/Detect, such as a Pokémon with the held item Toxic Orb/Flame Orb to activate its Guts Ability and a Pokémon with the Ability Speed Boost or Moody.

Setter

Refers to a Pokémon that can establish field effects that affect specific Pokémon in the battle, such as entry hazards, weather, terrain, Trick Room, or Gravity. "Auto Setter" refers to a Pokémon with an Ability that changes the weather or terrain as soon as a Pokémon with the said Ability enters the battle, without wasting a turn.

Slot

Refers to the position of a Pokémon on the team.

Spam

Refers to repeated use of the same move or Pokémon. This aspect of Pokémon battling is highlighted in the games in the form of the move Echoed Voice and Round.

Type Spam

A Hyper Offense teambuilding strategy that involves building with two wallbreakers/sweepers of the same type and having them overwhelm each other's checks. Flying, Psychic, and, prior to Generation VI, Dragon spam are the most popular types.

Special Pokémon

Main article: Special Pokémon

Refers to a group of Pokémon that usually restricted or banned from certain official tournaments, battle facilities, and link battle formats. These Pokémon include Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina, Reshiram, Zekrom, Kyurem, Xerneas, Yveltal, Zygarde, Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, Zacian, Zamazenta, Eternatus, Calyrex, Koraidon, and Miraidon. Also referred to as "the box legends" in unofficial communities, they are typically immediately banned to the Ubers tier with very little exception.

Speed control

Refers to a tactic in Double Battle that uses moves or Abilities to increase the player's Pokémon's Speed or decrease their opponent's Speed in order to move first. This strategy is usually achieved via Tailwind, Icy Wind, or Electroweb. Trick Room is also occasionally referred to as Speed control, making Trick Room and/or Tailwind strategy also referred to as "TR Team" or "TailRoom".

Speed tie

When two opposing Pokémon have the same Speed stat, and the RNG decides which one goes first.

Speed Tier

Refers to an analysis comparing each eligible Pokémon's potential Speed stat.

Splashability

Refers to a Pokémon's ability to viably fit on many different teams. A Pokémon with high splashability could fit on many different playstyles, while a Pokémon with low splashability might only do well with very specific team support.

Spread move

In Double Battles and Triple Battles, damaging moves that target all other Pokémon or all opponent's Pokémon.

STAB

An abbreviation for same-type attack bonus.

Stall

A team building strategy that uses defensive pressure to create a standstill, while slowly damaging the opponent with status and other residual damage. Pokémon on such teams either have reliable recovery and good bulk in one area or check a certain threat that the team would otherwise fall to. Stall teams are reliant on hazard removers and blockers to remove entry hazards, which can heavily damage the team due to the large amount of switching that is required. See also Staller.

Stone Wall

A Pokémon with great walling ability, but average or below average Attack or Special Attack. Examples include Umbreon, Cresselia, Blissey, and to an extent, Lugia.

Sub-legendary Pokémon

Refers to the Legendary Pokémon that generally permitted in the official competitive play. These Pokémon include Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Latias, Latios, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Landorus, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Urshifu, Regieleki, Regidrago, Glastrier, Spectrier, Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu.

Target

Refers to the Pokémon which is being attacked by a specific move.

Team Preview

A pre-battle phase in which all players get to see each of the 6 Pokémon each player can choose their Pokémon from. Officially introduced in Generation V.

Tier

Main article: Tier

An attempt by players to classify Pokémon in a given generation by their utility in competitive battles. Tiers in Pokémon are generally determined by usage.

Tiering philosophy

The general guidelines that are used to determine which Pokémon, moves, Abilities, and items should be allowed in competitive play.

Broken

Something that is absurdly powerful compared to the rest of the metagame. Something that is broken may warp teambuilding around it so much that one would be at a considerable disadvantage by not using it, such as with Mega Rayquaza in Ubers, or requires gimmicky and unreliable counters just for the opponent to have a chance against it, such as with full Baton Pass chains. This is one of the three reasons for why something can be banned from the metagame.

Uncompetitive

Metagame elements that render skillful play completely irrelevant. Includes strategies that are incredibly luck-based, such as boosting evasion or OHKO moves, as well as strategies that rely on external factors, such as endless battle strategies where the winner is not the one who is more skilled but rather the one who has more time on their hands. A separate concept from something being broken, though the two can often overlap. This is one of the three reasons why something can be banned from the metagame.

Unhealthy

Something that isn't necessarily broken or uncompetitive, but is still considered undesirable for the metagame. This is most often invoked when the metagame is too centralized around a certain threat that requires specific counters to be run on most teams, and banning it would greatly increase teambuilding diversity, or when there are too many powerful threats in the metagame, and while none are broken on their own, trying to deal with all of them on one team can become very difficult. This is one of the three reasons why something can be banned, although it is not used as often as broken or uncompetitive.

Suspect test

Refers to a formal vote that is held to determine whether a potentially problematic aspect of the metagame, usually a Pokémon, should be banned or reintroduced in a tier. These are open to the community, but there are requirements that must be achieved in order to vote (usually by winning enough battles on the suspect ladder). They are generally held by secret ballot to discourage groupthink.

Quickban

When a tiering council decides to ban a Pokémon without the use of a suspect test. These are usually only done when an obviously problematic Pokémon gets introduced to a tier or at the beginning of a tier's lifespan.

Kokoloko method

When any potentially problematic Pokémon are quickbanned early in a tier's lifespan in order to get a stable tier as quickly as possible, and the banned Pokémon are then reintroduced one by one via suspect testing. Named after former UU tier leader Kokoloko, who popularized this tiering method among lower tiers.

Complex ban

When a Pokémon, move, Ability, etc. is banned but only under certain circumstances. For example, banning Blaziken with Speed Boost, rather than only banning all Blaziken or Speed Boost on any Pokémon. These kinds of bans are generally frowned upon in the competitive community.

Timer stall

Refers to deliberately taking a long time to choose what move to use in an attempt to coerce the opponent into forfeiting.

Theorymon

Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.

Type coverage

Refers to how the types of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.

Unmon

Refers to Pokémon that, whether by being outclassed by better options, too inconsistent to be practical, or just plain ineffective, are considered completely unviable in certain metagames and are never to be used on serious teams. Terms such as "shitmon" and "digimon" are used synonymously.

Unset

Similar to unmon, but for a specific set rather than the whole Pokémon. For example, Kartana is considered to be effective in Gen VII OU, but "Timid Kartana", a set which arranges the EVs so that Beast Boost boosts Speed rather than Attack, is considered unviable and thus an unset.

Unofficial format/rules

Standard rules

Refer to a set of widely employed rules for unofficial multiplayer battles, such as 6 VS 6 Single Battle (as opposed to 3 VS 3 Single Battle in the official format). A 6 VS 6 Single Battle, with the species, sleep, evasion, and endless battle clauses, as well as bans on hacks, one-hit knockout moves, Moody, Dynamax, and Pokémon in the (abided) Uber tier.

Other Metagame (OM)

Refers to a format in which changed mechanics or teambuilding restrictions are put in place. All of these are OU-based, unless otherwise specified.

350 Cup

An Ubers-based OM where each Pokémon with a base stat total of 350 or less has its base stats doubled.

Almost Any Ability

An OM where each Pokémon gets access to almost any Ability, with some exceptions, such as Contrary or Simple.

For example, Talonflame can be given Magic Guard to negate Brave Bird and Flare Blitz recoil.

Balanced Hackmons

An Ubers-based OM where each Pokémon gets access to almost any move and Ability. It also removes the limit of 510 EVs across all stats.

Camomons

An OM which changes the Pokémon's typing to match its first two moves. For example, a Lucario whose first two moves are Close Combat and Extreme Speed will become a Fighting/Normal-type. If the first two moves are of the same type, the Pokémon will have one type.

Cross Evolution

An Ubers-based OM where one can nickname a Pokémon (called a "Crevolver") as a Pokémon with a higher evolutionary stage than the one used. The "Crevolution" (as it's often called by players) retains the stat, weight and type changes, has the "Crevolution"'s Ability pool, and can get up to two moves from it. Pokémon cannot be "Crevolved" into some Pokémon, such as Chansey.

For example, Golbat can be "Crevolved" by nicknaming it "Gallade". Golbat will get the stat changes (+30 HP, +90 Attack, +30 Defense, +60 Sp. Def, +30 Speed), have its secondary type changed to Fighting, and can use either of Gallade's Abilities, Steadfast or Justified (which completely replaces Golbat's Ability pool). Additionally, Golbat can use up to two moves only the "Crevolution" can learn.

Cross Evolution validity
"Crevolver" "Crevolution" Valid? Reason

Stage 1

Stage 2
Charmander is a Stage 1 Pokémon, and can evolve under normal circumstances

Stage 2

Stage 2
Charmeleon is a Stage 2 Pokémon, but cannot evolve into another Stage 2 Pokémon

Stage 3

Stage 2
Charizard cannot evolve under normal circumstances

Stage 2

Stage 3
Dusclops is a Stage 2 Pokémon, and can evolve under normal circumstances

Stage 2

Stage 3
Snorlax is a Stage 2 Pokémon, but cannot evolve under normal circumstances

Stage 1

Stage 3
Munchlax is a Stage 1 Pokémon, but cannot evolve into a Stage 3 Pokémon
Flipped

An OM which changes the Pokémon's base stats by having its HP swapped with Speed, Attack with Sp. Def, and Defense with Sp. Atk. Effectively, HP/Attack/Defense/Sp. Atk/Sp. Def/Speed is changed to Speed/Sp. Def/Sp. Atk/Defense/Attack/HP.

For example, Sylveon's base stats, which were 95/65/65/110/130/60, become 60/130/110/65/65/95.

Godly Gift

An OM in which one Pokémon from the Uber tier can be placed on the team, then called the "God". All other Pokémon will inherit base stats from the "God", even if it has fainted, according to the table below:

The Pokémon in position... 1 2 3 4 5 6
...will inherit that stat HP Attack Defense Sp. Atk Sp. Def Speed

The "God" will not inherit any stats. If there is no Uber on the team, the Pokémon in the first slot will be considered the "God".

Linked

An OM which allows Pokémon to use their first two moves at the same time, in that order. However, this means these moves cannot be used separately. Some moves are banned from being linked, such as Protect or Trick Room.

For example, Decidueye can use Leaf Storm, then Haze in the same turn to negate the lowering of Sp. Atk from Leaf Storm.

If both moves have different priority values, the lower value will be used. Due to a current glitch in Smogon battle mechanics, if Snipe Shot is used after a status move in a link (e.g. Focus Energy), the user will use Snipe Shot on itself.

Mix and Mega

An Ubers-based OM which allows any Pokémon to Mega Evolve based on the stat and weight changes, typings and Abilities provided by official Mega Stones. Additionally, each side can Mega Evolve all of its Pokémon. Some Mega Stones are banned, as well as some Pokémon are banned from Mega Evolving.

For example, a Sablenite Corviknight will acquire Magic Bounce upon Mega Evolution, and stat changes (+10 Attack, +50 Defense, +20 Sp. Atk, +50 Sp. Def, -30 Speed).

Likewise, a Gyaradosite Toxapex will get the proper stat changes (+30 Attack, +30 Defense, +10 Sp. Atk, +30 Sp. Def), Ability (Mold Breaker), and because Gyarados's secondary type changes to Dark when it Mega Evolves, "Mega" Toxapex will be a Poison/Dark-type Pokémon.

Weight changes are also considered, such as with Cameruptite Sylveon, whose weight was originally 23.5 kg (51.8 lbs), can be damaged with a Grass Knot or Low Kick with a base power of 40. With "Mega" Sylveon gaining 100.5 kg (221.6 lbs), Grass Knot and Low Kick deal more damage with a base power of 100 instead due to "Mega" Sylveon's new weight of 124 kg (273.4 lbs). Other changes still apply (+20 Attack, +30 Defense, +40 Sp. Atk, +30 Sp. Def, -20 Speed, Sheer Force Ability).

Monotype

An OM where each Pokémon must share a type.

Multibility

An OM where each Pokémon can have a second Ability instead of a held item.

Pokébilities

An OM where each Pokémon's obtainable Abilities are active all at once. Pokémon can be banned if at least one of their obtainable Abilities is banned.

For example, Reuniclus can have Overcoat, Magic Guard and Regenerator at the same time.

Pure Hackmons

An Ubers-based OM with the same validity rules as LAN battles. Unlike Balanced Hackmons, there are no bans or restrictions.

Revelationmons

An OM where each Pokémon's first two moves (for single-type Pokémon, the first move only) change its type to match the Pokémon's typing. For example, a Lucario whose first two moves are Close Combat and Extreme Speed will have a Steel-type Extreme Speed.

Shared Power

An OM where the party can share Abilities, starting with no Abilities shared. They only start to be shared when a Pokémon with that Ability switches in.

Some Abilities are banned from being shared, and there are some banned Ability combinations. It is not possible to stack two or more of the same Ability.

Sketchmons

An OM where each Pokémon can access one move that they cannot normally learn. However, only one such move can be learned per Pokémon in this way, i.e. the player cannot have Xurkitree and Raichu that both know Soak, but can have Xurkitree and Golduck that both know Soak, as Golduck can naturally learn this move.

STABmons

An OM where each Pokémon gets access to all moves that are of the same type as the user, including status moves. However, some moves are banned on non-native learners, such as Shell Smash or Wicked Blow.

For example, Barbaracle can have a moveset that includes Surging Strikes.

Stat Switch

An OM where each Pokémon's base stats are changed so its lowest base stat is exchanged for its highest one. If multiple stats satisfy either category, all of them are swapped.

Example, with Regirock's base stats (bold indicates the changed base stats):

Stat HP Attack Defense Sp. Atk Sp. Def Speed Total
Old 80 100 200 50 100 50 580
New 80 100 50 200 100 200 730

Example, with Sylveon's base stats (bold indicates the changed base stats):

Stat HP Attack Defense Sp. Atk Sp. Def Speed Total
Old 95 65 65 110 130 60 525
New 95 65 65 110 60 130 525

Example, with Shuckle's base stats (bold indicates the changed base stats):

Stat HP Attack Defense Sp. Atk Sp. Def Speed Total
Old 20 10 230 10 230 5 505
New 20 10 5 10 5 230 280
Trademarked

An OM where each Pokémon can have a status move that it can naturally learn (called the "trademark") instead of its Ability, which will activate upon every switch-in. Some moves are specifically banned as trademarks, such as Protect.

For example, a Haxorus can have Swords Dance as its trademark, and thus, every switch-in will boost its Attack by 2 stages.

Pet Mod

Refers to an unofficial fan-made format. While OMs typically change one aspect or mechanic of the game, Pet Mods can change every aspect of the game, often adding new Pokémon, moves, items, and abilities and sometimes even changing the very way the game is played. As an example, the National Dex formats in Generation VIII and beyond are considered to be Pet Mods, due to the way they handle interaction between mechanics such as Mega Evolution, Z-Moves, and Terastalization being largely based on guesswork.

Premier League

An 11-week unofficial tournament held annually in which players are placed into teams of ten, generally specializing in different formats. Different teams battle each other throughout the competition. By week ten, the competition is narrowed down to the four highest scoring teams, which compete in the semifinals and finals. The most famous of these tournaments is the Smogon Premier League (SPL), known as the hardest unofficial tournament to get into.

World Cup of Pokémon (WCOP)

A tournament held annually on unofficial formats such as Pokémon Online and Smogon. Countries or regions have teams of ten that specialize in different generational formats, with more in the current generation. The teams are matched up against each other in a single elimination tournament. Considered the second hardest unofficial tournament to get into, after SPL.

VGC/WCS

An abbreviation for Video Game Championships/World Championships, an official national/international video game competition held by The Pokémon Company. The competitors were required to use the specific game from core series. The battles were conducted through Double Battle format.

The term "VGC <year>" commonly refers to the rule of official competition in the said year, which includes the prohibition of duplicate items, Special and Mythical Pokémon, as well as using Pokémon included in either regional or National Pokédex. Additional rule known by community as GS Rule or "Generation Showdown" also allowed to use maximum of 2 Special Pokémon in a team. Starting in VGC 2014, all Pokémon with the specific origin mark are required to participate in the competitions.

WinCon

An abbreviation for win condition, which is an optimal way to win in a battle consistently.

Pokémon sets

Refer to Pokémon not only by species, but also by their stats, moves, Ability, and held item.

Common roles

Within competitive battling, there are a number of categories that are used to describe the intended role of a Pokémon set.

-ate Abilities

Refers to a Pokémon with the Ability Refrigerate, Pixilate, Aerilate, or Galvanize.

AcroGem

Refers to a Pokémon set that includes the move Acrobatics and holding Flying Gem, a popular strategy used in Generation V. The consumed Flying Gem powers up Acrobatics by 50% and then doubles Acrobatics's base power. This set became non-existent since Generation VI because all Gems except Normal Gem are unobtainable in those games.

Annoyer/Disruptor

Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of status moves and status conditions.

Anti-Intimidate

Refers to a Pokémon whose Ability is either Hyper Cutter, Clear Body, Defiant, Competitive, or, starting in Generation VIII, Oblivious, Own Tempo, Inner Focus, Scrappy, Rattled, or Guard Dog. with the intended effect of preventing or exploiting the Attack drop from a Pokémon with the Intimidate Ability. Pokémon with the Defiant and Guard Dog Abilities raise Attack to +1, Pokémon with the Competitive Ability raise Sp. Atk to +2, and starting in Generation VIII Pokémon with the Rattled ability raise Speed by +1 when Intimidate is affecting those Pokémon. Adrenaline Orb is sometimes used on the Pokémon with the aforementioned Abilities to further raise its Speed by 1 stage.

AV/WP

Refers to a Pokémon set that includes the held item Assault Vest or Weakness Policy.

Baton Passer

Refers to a Pokémon set that is intended to use the move Baton Pass in order to pass on positive stat changes and/or volatile battle statuses, which it may or may not have contributed to itself.

Blanket Check

Refers to a Pokémon that is added to the team to check a lot of threats and metagame trends at once.

BoltBeam

Refers to the moves Thunderbolt and Ice Beam being present in a Pokémon set, and the resulting offensive type synergy. "Pseudo BoltBeam" refers to a damage-dealing Electric-type move and a damage-dealing Ice-type move being present in a Pokémon set, when these are not the exact combination of Thunderbolt and Ice Beam (usually an Electric-type Pokémon with an Ice-type Hidden Power).

BU/CM

Refers to a Pokémon set that includes the move Bulk Up or Calm Mind.

Bulky

Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves, or both.

Check

Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a counter in that a check cannot switch in and then threaten the Pokémon without timing or manipulating its switch so as to take no or next to no damage.

ChestoResto

Refers to the move Rest and the held item Chesto Berry being present in a Pokémon set. Also referred to as RestoChesto.

Choice user

Refers to a Pokémon set holding the item Choice Band, Choice Scarf, or Choice Specs. Branched into numerous terms such as "Choiced", "Banded", "Scarfed", "Specced", "Choice", "Band", "Scarf", "Specs", "CB" <Pokémon>.

Choice Trick

Refers to a Pokémon set holding the item Choice Band, Choice Scarf, or Choice Specs and the move Trick or Switcheroo, intended to Choice lock the opponent's Pokémon by swapping the items. Branched into numerous terms such as "TrickBander", "TrickSpecs", "Scarf Trick".

Cleaner

Refers to a Pokémon that is used late-game to sweep the opponent's team after it has been weakened.

Cleric

Refers to a Pokémon set that is intended to restore the HP and/or cure the status conditions of its allies, through the use of status moves like Wish, Heal Bell, and Aromatherapy.

ComaPhazer

Refers to a Pokémon with Sleep Talk, the Ability Comatose, and one or more phazing moves. Since Comatose treats the Pokémon with the Ability as being asleep, it allows the user to use the phazing moves without the decreased priority bracket by calling them with Sleep Talk, which is typically done when several layers of entry hazards are set. Since no current Pokémon has access to such a combination, this is only obtainable by cheating or in some unofficial OMs such as Balanced Hackmons.

Counter

Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a check in that a counter can switch into an attack and still threaten the Pokémon. A "hard check" is similar, but often lacks reliable recovery, so it can be worn down throughout a match.

DD/SD

Refers to a Pokémon set that includes the move Dragon Dance or Swords Dance.

Decoy

Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as "Death Fodder" or "sacrifice fodder".

Disquake

Refers to the Double Battle combination of one or more Flying/Levitating ("airborne") Electric-type Pokémon (Zapdos, Emolga, Thundurus, Eelektross, or Rotom) sets that include Discharge with one or more Ground-type Pokémon sets that include Earthquake, and the resulting defensive and offensive type synergy. Currently, the only airborne Discharge users are Electric-type.

Double Dancer

Refers to a Setup sweeper with two stat-boosting moves, one boosting Speed to deal with offensive teams, and the other boosting an offensive stat to deal with bulkier teams. Originally referred to a Haxorus with Swords Dance and Dragon Dance, but it has since expanded to refer to other Pokémon and setup moves.

Dual Priority

Refers to a Pokémon set with two priority moves, one of them usually being Fake Out.

Dual Screens

Refers to a Pokémon set that includes the moves Light Screen and Reflect, often holding a Light Clay.

EdgeQuake

Refers to the moves Stone Edge and Earthquake being present in a Pokémon set, and the resulting offensive type synergy. "Pseudo EdgeQuake" refers to a damage-dealing Rock-type move and a damage-dealing Ground-type move being present in a Pokémon set, when these are not the exact combination of Stone Edge and Earthquake (such as Earth Power and Power Gem).

Endureversal

Refers to a Pokémon set that includes the moves Endure and Reversal or Flail. May be assisted through the use of a Focus Sash, Salac Berry, or Liechi Berry. There are many similar strategies, including F.E.A.R.

FakeSpeed

Refers to a dual priority Pokémon set with Fake Out and Extreme Speed, used for revenge killing. Most common in OMs such as Balanced Hackmons and STABmons.

F.E.A.R.

Main article: Appendix:F.E.A.R.

Refers to a Pokémon set with a comparatively low HP stat, holding a Focus Sash, with the move Endeavor and a damage-dealing move with increased priority. Starting in Generation V, some variations use the Ability Sturdy instead of Focus Sash.

F.E.A.R. counter

A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are Ghost-type Pokémon and Pokémon with Sand Stream or Snow Warning.

Glass cannon

Refers to a Pokémon set with high Attack and/or Special Attack (preferably with above average Speed) but low stats in HP and Defense/Special Defense.

Hazard control

Refers to a Pokémon that is placed on a team to limit the effectiveness of the opponent's entry hazards.

Hazard blocker

Refers to a Pokémon that protects the user's battlefield from entry hazards, usually as a result of Magic Bounce or Magic Coat.

Hazard remover

Refers to a Pokémon set that is specifically used to remove entry hazards on the user's battlefield, usually by using Rapid Spin (often referred to as a "Spinner") or Defog (often referred to as a "Defogger"). Defog's ability to remove entry hazards from the user's side was introduced in Generation VI.

HBD

Refers to the held item Heavy-Duty Boots being present in a Pokémon set.

ImpForm

Refers to a Pokémon with the moves Imprison and Transform, usually with a trapping move and a healing move. It is intended to trap and remove opposing Pokémon by locking them out of their moves. Mew is the only Pokémon with legal access to this combination, but it is more common in OMs like Balanced Hackmons.

Lead

Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.

Anti-lead

Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.

Attack lead

Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first through the use of damage-dealing moves supported by a high Attack or Special Attack stat.

Scout lead

A lead that uses U-turn or Volt Switch to send in a Pokémon without missing a chance to inflict damage. Scout leads often work well with Choice items.

Suicide lead

Refers to a Pokémon set that is sent out first, including a comparatively high Speed stat, one or more moves that cause entry hazards, and the held item Focus Sash or the Ability Sturdy. A Pokémon with Sturdy Ability and holding a Custap Berry is sometimes referred to as "Custap Lead".

LO

Refers to a Pokémon set that includes the held item Life Orb.

Lure

Refers to a Pokémon set that is designed to defeat or cripple a Pokémon that typically checks or counters it. Common lures include a physically inclined Pokémon running a special set (or vice versa), rarely run coverage moves, uncommon Hidden Power or Tera types, rarely used Z-Crystals, resist berries, or an otherwise offensive set running a status move that can disrupt its counters.

Mighty glacier

Refers to a Pokémon with high stats in everything except Speed.

Mixed

Refers to a Pokémon set that includes both physical and special moves.

Moldy

Refers to a Pokémon with the Ability Mold Breaker, Teravolt, or Turboblaze, or that knows Moongeist Beam, Sunsteel Strike, or Photon Geyser.

OTR

Short for "Offensive Trick Room", refers to a Pokémon that can set Trick Room and act as a sweeper.

Paraflincher

Refers to a Pokémon set that is capable of inducing paralysis and causing flinching. Often combined with Serene Grace to increase the likelihood of flinching.

Parafusion

Refers to a Pokémon set that is capable of inducing paralysis and causing confusion.

PerishTrap

Refers to a Pokémon set that includes the moves Perish Song and a trapping move or trapping Ability such as Mean Look or Shadow Tag. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.

Phazer

Refers to a Pokémon set that is intended to eliminate an opponent's Pokémon's positive stat changes and/or other beneficial effects without using Haze. One approach is to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. Another approach is to pressure the opponent to call back their Pokémon, by using status moves with disadvantageous effects that can be removed through switching (such as Leech Seed, Perish Song, or Yawn).

Originally referred to as a pseudo-hazer, it has since been shortened to PHazer, and now commonly formatted simply phazer. Is similar to shuffler.

Pivot

Refers to a Pokémon that is generally only used for switching due to its solid defensive stats and typing. Often makes use of VoltTurn or Regenerator.

Powerhouse

Refers to a Pokémon species that, due to its stats, type(s), Ability, and movepool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.

Pseudo-passer

Refers to a Pokémon set that is intended to aid its allies directly through the use of status moves with beneficial effects (such as Wish, Light Screen, or Reflect), but without using Baton Pass. Often referred to as a "Wish Passer".

Pursuit Trap

Refers to a Pokémon set that includes the move Pursuit, intended to revenge kill the opposing Pokémon that intended to switch out.

However, Pursuit is no longer usable and cannot be selected in a battle in Generation VIII games.

Quiver Pass

Refers to the stat changes caused by Quiver Dance being passed on to an ally via Baton Pass.

Rest Talker

Refers to a Pokémon set that includes the moves Rest and Sleep Talk. Also referred to as a "Sleep Talker" or a "STalker".

Revenge killer

Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. It is typically tailored torwards getting to move first, by having damage-dealing moves with increased priority and/or a high Speed stat (achieved with or without the held item Choice Scarf). This aspect of Pokémon battling is highlighted in the games in the form of the move Retaliate.

Sacrifice

Refers to a Pokémon that is switched in to be knocked out for the benefit of the party. Can be used in a wide range of applications, which include from using a disadvantaged Pokémon to indirectly damage an opponent through recoil or Life Orb damage (which will be higher if the Pokémon sacrificed has more HP than the main attacker), stall for a turn against a badly poisoned opponent, switch into battle to allow a Choiced ally to switch moves, or use their Ability such as Intimidate to lower the opponent's Attack which would otherwise sweep the party.

Sashed

Refers to the held item Focus Sash being present in a Pokémon set.

Sash/Sub Breaker

Refers to a Pokémon set that is intended to break the opponent's protection behind Focus Sash, substitute, Sturdy, or Disguise, usually by using multi-strike moves, Fake Out, or Pokémon with an Ability such as Mold Breaker or Parental Bond.

Seeder

Refers to a Pokémon set that includes the move Leech Seed.

Shuffler

Refers to a Pokémon set that is intended to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. "Status shuffler" refers to a Pokémon set that is intended to inflict status conditions on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end. Is similar to phazer.

Shuckle syndrome

Refers to a Pokémon with high Defense and Special Defense, but below average HP. This includes Shuckle, Dusknoir, and Bastiodon.

SludgeQuake

A variant of Disquake that refers to the Double Battle combination of one or more airborne (Flying/Levitating) Pokémon sets that include Sludge Wave, paired with one or more Steel-type Pokémon sets that include Earthquake. Currently, the only airborne Pokémon that can learn Sludge Wave are the Forces of Nature.

Smash Pass

Refers to the stat changes caused by Shell Smash being passed on to an ally via Baton Pass.

Spinblocker

Refers to a Ghost-type Pokémon that is intended to prevent opposing Pokémon from successfully using Rapid Spin.

Stallbreaker

A Pokémon that immediately threatens stall, not by breaking down walls, but by preventing the Pokémon found on those teams from executing their standard strategies, thus hindering or entirely shutting down the defensive team. Typically includes the move Taunt and a type combination that results in one or more immunities to the status conditions frequently employed by stall teams.

Staller

Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain status conditions or types of weather). This may be achieved through the use of moves/held items/Abilities that restore HP and/or moves like Protect, usually combined with stats and type(s) that minimize the percentage of damage taken from damage-dealing moves. Used in Stall teams.

Status absorber

Refers to Pokémon that can prevent, remove, or use to its advantage one or more status conditions, usually by using the certain type, move combination, or specific Abilities.

SturdyJuice

Refers to a low-level Pokémon set that includes the Ability Sturdy and the held item Berry Juice, with the Pokémon usually having maximum HP of 21 or less. A common and popular strategy in Little Cup competitions.

Sub user

Refers to a Pokémon set that includes the move Substitute.

Sub CM

Refers to the moves Substitute and Calm Mind being present in a Pokémon set.

SubCoil

Refers to the moves Substitute and Coil being present in a Pokémon set.

SubDisable

Refers to a Pokémon set that includes the moves Substitute and Disable.

Subpasser

Refers to a Pokémon set that is intended to create a substitute by using Substitute and pass it on to an ally by using Baton Pass.

Subpuncher

Refers to a Pokémon set that includes the moves Substitute and Focus Punch.

SubRoost

Refers to a Pokémon set that includes the moves Substitute and Roost.

Subseeder

Refers to a Pokémon set that includes the moves Substitute and Leech Seed. This set is used by Cheryl's Meganium in the Battle Tower in Pokémon Platinum, HeartGold and SoulSilver.

SubSplit

Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves Substitute and Pain Split. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.

Subsweeper

Refers to a Pokémon set that typically includes the move Substitute and three attacking moves.

SubToxic

Refers to a Pokémon set that includes the moves Substitute and Toxic.

Suicide Spiker/Rocker

Refers to a Pokémon set that includes one or more moves that cause entry hazards, and a move that causes the user to faint.

Sunnybeamer

Refers to a Pokémon set that is intended to use Solar Beam under harsh sunlight.

Supporter

Refers to a Pokémon set who uses non-offensive moves which benefit the team.

SwagPlay

Refers to a Pokémon set that includes the moves Swagger and Foul Play. It capitalized on using the move Swagger to sharply boost the opponent's Attack, then taking advantage of the increased damage from Foul Play. The luck-based nature of the set (as it depended on the opponent to not hit the SwagPlay user after the Swagger boost) made it very controversial among competitive players.

In Generation VII, the chance for a confused Pokémon to hit itself was reduced from 50% to 33%. Players speculate that this was changed to make this strategy less unfair and infuriating.

Sweeper

Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive stat changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.

Setup sweeper

Refers to a sweeper that is assisted by stat-boosting moves such as Swords Dance, Rock Polish, and Nasty Plot.

T-Wave/WoW

Refers to a Pokémon set that includes the move Thunder Wave or Will-O-Wisp.

Tank

Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves, or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high Attack or Special Attack stat. Is similar to a wall.

Thunderdancer

Refers to a Pokémon set that includes the moves Thunder and Rain Dance.

Trapper

Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various status moves, damage-dealing moves, or Abilities, and take advantage of the situation, usually by knocking out them due to their inability to counter.

TrickBracer

Refers to a Pokémon set holding the item Macho Brace, Lagging Tail, or Iron Ball and the move Trick or Switcheroo, intended to cut the opposing Pokémon's Speed in half by swapping the items.

Utility

Refers to a Pokémon who is capable of performing a large variety of tasks based on the team requires. Such Pokémon usually have decent base stats, a useful Ability, and wide movepools.

VoltTurn

Refers to the combination of one or more Pokémon sets that include Volt Switch with one or more Pokémon sets that include U-turn.

Wall

Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves, or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a tank and a staller.

Wallbreaker

An offensively oriented Pokémon meant specifically for crushing walls rather than sweeping, usually done with powerful offensive stats and use both physical and special moves in their moveset.

Wailord syndrome

Refers to a Pokémon with high HP, but below average Defense and Special Defense. This includes Wailord, Guzzlord, and Regidrago.

WishPort

Refers to a Pokémon set that includes the moves Wish and Teleport. Gen VIII's changes to the move Teleport allows a Pokémon with this combination to support its teammates with reliable recovery.

Wonderbuster

Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a Octillery with Soak and Energy Ball).

Z-Fly/Bounce

Refers to a Pokémon set that includes the move Fly/Bounce and held item Flyinium Z, allowing it to perform the Z-Move Supersonic Skystrike in a turn. This set is typically used by offensive Flying-type Pokémon that lack reliable and powerful Flying-type attacks.

Z-Solar Beam

Refers to a Pokémon set that includes the move Solar Beam and held item Grassium Z, allowing it to perform the Z-Move Bloom Doom in a turn. This set is typically used by offensive Fire-type Pokémon to knock out the opposing Water-type Pokémon, and countering Ground and Rock-type Pokémon.

Species-specific sets

Agiligross

Refers to a Metagross set that includes the move Agility, Meteor Mash, and two other attacking moves.

BandTar

Refers to a Tyranitar set that includes the held item Choice Band and the move Pursuit, which serves as a powerful Pursuit Trapper.

Bellyzard

Refers to a Charizard set that includes the move Belly Drum, the Ability Blaze, and an HP stat that is divisible by 4. It is commonly assisted by a Salac Berry and/or the move Substitute. It has fallen out of favor since Generation IV due to Stealth Rock.

BellyJet

Refers to an Azumarill set that includes the move Belly Drum and Aqua Jet. Due to a change in Egg Move mechanics, it first became possible in Generation VI (although both moves were individually available for Azumarill in previous generations).

Bravest Bird

Refers to a defensive Talonflame set that includes the move Brave Bird, Roost, Tailwind, and the Ability Gale Wings, intended for use in Generation VI as a sweeper or supporter. This set allows Talonflame to move first due to its priority Flying-type moves backed by its naturally high Speed, which caused the downfall of many Pokémon that are weak to Fire/Flying-type coverage. It has fallen out of favor since Generation VII, as the Gale Wings Ability can be only activated when the user's HP is full.

Brightchomp/Haxchomp

Refers to a bulky Garchomp set that includes the hax item Bright Powder and the Ability Sand Veil, which further raises its evasion in a sandstorm.

Calmcune/Crocune

Refers to a Suicune set that includes the move Calm Mind, commonly assisted by Rest, Sleep Talk, and a special move.

Chainchomp

Refers to a Garchomp set that includes special moves such as Draco Meteor and Fire Blast, backed by a high Speed stat.

Cocaine Bear

Refers to an Ursaluna with Guts holding a Flame Orb and with powerful moves like Facade and Headlong Rush.

Conversion-Z

Refers to a Porygon-Z set that includes the move Conversion and held item Normalium Z, which enables Porygon-Z to boost all stats via Z-Conversion and change its type to match the type of the first move slot, which allows Porygon-Z to gain STAB to one of its special moves such as Thunderbolt, Ice Beam, Dark Pulse, or Shadow Ball.

CopyRoar

Refers to a Riolu set that includes the moves Copycat and Roar and the Ability Prankster. This strategy is accompanied with a Pokémon with entry hazard moves.

This setup requires Riolu to use the move Copycat with +1 priority after using Roar in the previous turn, which calls a move Roar that force the opponent's Pokémon to be sent back. Repeating this process, it wears down the opposing team due to the entry hazards.

Starting in Generation VI, Copycat can no longer call the move Roar. Players speculate that this was changed to specifically prevent this strategy.

Critdra

Refers to a Kingdra set that includes the Ability Sniper, the move Focus Energy, and the held item Scope Lens. Due to the change of increased critical hit rate in Generation VI, the combination of Scope Lens and Focus Energy results in a guaranteed critical hit, which also further boosts the power due to the Ability Sniper.

Crown Beasts

Refers to Shiny Raikou, Entei, and Suicune from Generation IV events that knows the event-exclusive move Extreme Speed and the other 3 respective special moves (Zap Cannon, Aura Sphere, Weather Ball for Raikou, Flare Blitz, Howl, Crush Claw for Entei, and Sheer Cold, Air Slash, Aqua Ring for Suicune), as well as having a fixed nature (Rash for Raikou, Adamant for Entei, and Relaxed for Suicune).

They were prohibited in VGC since Generation VI due to the lack of origin mark. Shiny Suicune with Sheer Cold was the most popular one and quite frequently used in online tournaments. However, Suicune can learn Sheer Cold by leveling up starting in Generation VII.

Curselax

Refers to a Snorlax set that includes the moves Curse and Rest, which was commonly used in the Generation II metagame and Kanto Classic online competition. Also referred to as "the queen" in the context of GSC OU, as like the queen on a chess board, Snorlax is the most important and centralizing member of a team.

Dream World Chandelure

Refers to the illegitimate Chandelure with the Hidden Ability Shadow Tag in Generation V core series. This set became impossible as its Hidden Ability was changed to Infiltrator since Generation VI.

Drizzletoed

Refers to a Politoed set that includes the Ability Drizzle. Has fallen out of favor in Generation VII due to Pelipper, which has access to recovery in Roost and pivoting with U-turn, gaining Drizzle.

Droughttales

Refers to a Ninetales set that includes the Ability Drought. Has fallen out of favor in Generation VII due to Torkoal gaining Drought, which provides better role compression due to its access to Stealth Rock and Rapid Spin as well as its ability to function in Trick Room.

Drumlax

Refers to a Snorlax set that includes the Ability Gluttony, the move Belly Drum, and holding a pinch berry such as the Aguav Berry. Intended to use Belly Drum to max out its attack stat, followed by using a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP.

Duggy

Refers to a Dugtrio with Arena Trap Ability, which is commonly used in Single Battles.

ErupTran

Refers to a Heatran set that includes the special move Eruption. This Heatran always has a Quiet nature (+Sp. Atk/-Speed) and can be only obtained by transferring a special Heatran from Pokémon Ranger: Guardian Signs. Commonly paired with Trick Room Cresselia in Generation IV and V VGC, but was prohibited in VGC since Generation VI due to the lack of origin mark.

Evio-

Refers to a non-fully evolved Pokémon set that are compatible to the held item Eviolite, which raises the holder's Defense and Special Defense by 50%. Commonly used by Clefairy, Magneton, Rhydon, Chansey, Murkrow, Misdreavus, Porygon2, Dusclops, Galarian Corsola, and Doublade.

Evopass

Refers to an Eevee with the moves Last Resort and Baton Pass, and holding Eevium Z. This set serves as Baton Passer by passing all boosted stats due to the Z-Move Extreme Evoboost.

Extreme Killer

Refers to an Arceus with the moves Extreme Speed, Swords Dance, and two other attacking moves (typically Earthquake and Shadow Claw), as well as holding either Life Orb or Silk Scarf. This bulky offensive Arceus set serves as a very powerful revenge killer, due to its nearly unstoppable STAB Extreme Speed.

Farceus

Refers to an Arceus in Generation IV that was obtained at level 100 and thus couldn't have more than 100 EVs on any single stat. An Arceus that was obtained at level 80 via the use of a glitch and can be fully EV trained is referred to as "Fullceus".

Flinchrachi/Haxrachi

Refers to a Jirachi that abuses Serene Grace Ability by using moves with additional effects such as Iron Head, Heart Stamp, and Body Slam, along with status-inducing moves such as Thunder Wave.

Funbro

Refers to a Slowbro with the moves Block, Heal Pulse, Recycle, and Slack Off, holding a Leppa Berry. It switches in on a Pokémon that cannot 2HKO it, traps it with Block and heals itself with Slack Off, using Recycle to regenerate the Leppa Berry as necessary. When the opponent runs out of PP, it uses Heal Pulse to recover Struggle damage. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles have Time Limit in Generation VI, this is only relevant in simulator battles (although some still have the endless battle clause, which prevents this strategy from working) and Generation V.

GeoXern

Refers to a Xerneas holding Power Herb and knows the moves Geomancy, Moonblast, and two other attacking moves (typically Thunder/Focus Blast for Single Battle, or Dazzling Gleam for Double Battle). This offensive Xerneas set serves as a very powerful sweeper, as Power Herb allows Xerneas to set up Geomancy in a single turn. Its STAB Moonblast/Dazzling Gleam is further boosted thanks to its Ability Fairy Aura along with its +2 Sp. Atk boosted by Geomancy.

GothStall

Refers to a Shadow Tag Gothitelle holding Choice Scarf and knows Trick, intended for trapping and Choice locking the weakened opponent.

Great Wall

Refers to a Lugia or Giratina Altered Forme with the move Whirlwind/Roar/Dragon Tail and holding Leftovers. This bulky phazer set also abuses the Ability Pressure, which is used to reduce the opponent's PP significantly.

Haxjask

Refers to a Ninjask that has been hacked to have the Ability No Guard and the move Sheer Cold, intended to be used in the battle facilities due to being the fastest non-Mythical Pokémon in the game. Has fallen out of favor since Generation VII due to Ice-type Pokémon now being immune to Sheer Cold.

Haxrein

Refers to a Walrein appearing in numerous battle facilities that includes one-hit knockout moves Sheer Cold and Fissure. In the Battle Frontier of Pokémon Emerald, it is also holding a Quick Claw.

Inverse Avalugg

Refers to an Avalugg set with Sturdy Ability that knows Recover and holding Leftovers, intended to be used in a Inverse Battle, as Ice-type in Inverse Battle is great defensively with only a weakness to Ice itself. Commonly used along with Chansey, which forms a formidable defensive core.

Kyu-B

Refers to a Black Kyurem that includes both physical and special moves such as Fusion Bolt, Earth Power, and Ice Beam, backed by comparatively high Attack and Special Attack, which serves as a mixed wallbreaker. Due to its very limited physical movepool, Black Kyurem was placed in Smogon's OU tier despite being a Legendary Pokémon with above 670 base stats total. This set is no longer used since Generation VIII because Black Kyurem got Icicle Spear and Dragon Dance and is now placed in Smogon's Ubers tier.

Leadape

Refers to an Infernape set that is sent out first, commonly including both physical and special moves, Fake Out, Stealth Rock, and the held item Focus Sash.

McIcegar

Refers to a Gengar set (created by a player named McGraw) that includes the moves Ice Punch, Focus Punch, and Substitute, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.

Minimize Pass

Refers to a Drifblim set that includes the moves Minimize and Baton Pass. This has been used to evade and stall the opponent.

Mixape

Refers to an Infernape set that includes both physical and special moves such as Overheat and Close Combat, backed by comparatively high Attack, Special Attack, and Speed stats.

Mixgross

Refers to a Metagross set that includes both physical and special moves such as Meteor Mash, Fire-type Hidden Power, and Grass Knot.

Mixmence

Refers to a Salamence set that includes both physical and special moves such as Draco Meteor, Fire Blast, and Earthquake, backed by comparatively high Attack, Special Attack, and Speed stats.

MixPert

Refers to a Swampert set that includes both physical and special moves such as Earthquake and Ice Beam.

MixQuaza

Refers to a Rayquaza set that includes both physical and special moves such as Outrage and Draco Meteor.

MixTar

Refers to a Tyranitar set that includes both physical and special moves such as Stone Edge, Thunderbolt, and Ice Beam.

MoodyPass

Refers to a Smeargle with the Ability Moody, knowing Baton Pass, Spore, Substitute, and Ingrain. A staple of Baton Pass chains.

Punching Alakazam

Refers to an Alakazam set that includes the moves Fire Punch, Thunder Punch, and/or Ice Punch, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.

RBY Mewtwo

Refers to a Mewtwo set that includes the moves Amnesia (which boosts both Special stats instead of Special Defense), STAB Psychic, and two other moves (typically Blizzard/Ice Beam and Recover/Rest), intended for use in Generation I due to its very high base stats total and previously unrivaled bulky sweeper.

RBY Tauros

Refers to a Tauros set that includes the moves Hyper Beam, Body Slam, Earthquake, and Blizzard, intended for use in Generation I due to its previously perfect coverage and having a high chance of critical hit, thanks to its high Speed stat influencing the critical hit rate.

Scarfchomp

Refers to a Garchomp set that includes the held item Choice Scarf. It is featured in several battle facilities found in the games. It has fallen out of favor by Generation VII, as the large amount of powerful Fairy-type Pokémon means that locking itself into a move is risky.

Scarfgon

Refers to a Flygon set that includes the held item Choice Scarf and the moves U-turn, Outrage, and Earthquake, which was commonly used in Generation IV metagame.

Scarfloom/Sashloom

Refers to a Breloom set that includes the held item Choice Scarf/Focus Sash and the moves Spore and three other attacking moves such as Bullet Seed, Mach Punch, and Rock Tomb.

Scarfogre

Refers to a Kyogre set that includes the held item Choice Scarf and the move Water Spout, which is boosted by rain activated by its Ability Drizzle. It has fallen out of favor since Generation VI due to the introduction of Primal Groudon and its Desolate Land Ability in Pokémon Omega Ruby and Alpha Sapphire.

Scarfraptor/Bandraptor

Refers to a Staraptor set that includes the held item Choice Scarf/Choice Band and the moves U-turn and Final Gambit, which serves as scout lead and revenge killer, respectively.

SeedLucha

Refers to a Hawlucha with Unburden holding a terrain seed, acting as a cleaner.

Sejun Pachirisu

Refers to a defensive Pachirisu set with the moves Nuzzle, Follow Me, Super Fang, and Protect, and holding Sitrus Berry, intended to be used in Double Battle. This set is popularized by Se Jun Park, the winner of 2014 World Championships in VGC Master Division.

Smogon-

A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from Smogon pages. Examples include Smogonbird, referring to a Talonflame with Gale Wings; Smogonfrog, which refers to a Greninja with Protean; and Smogonsword, referring to King's Shield Aegislash in either Shield and Blade Forme.

Specsmence

Refers to a Salamence set that includes the held item Choice Specs and special moves such as Draco Meteor and Flamethrower.

Stallax

Refers to a Snorlax set that includes the Ability Gluttony, the move Recycle and holding a pinch berry such as the Aguav Berry. Intended to use a combination of the pinch berry and Gluttony so it uses the berry earlier at 50% HP instead of 25% to restore back its previously lost HP whenever its HP drops to 50%. It then uses Recycle to restore its berry back in order to be able to use it again.

Stallrein

Refers to a Walrein set that includes Protect, Substitute, Leftovers, and Ice Body, intended for stalling during a hailstorm.

Steel Trapper

Refers to Magnezone, Magneton, or Alolan Golem with the Ability Magnet Pull, which is used to trap the opposing Steel-type Pokémon.

Sturdinja

Refers to a Shedinja with the Ability Sturdy. Due to Sturdy only activating upon the Pokémon having 1 HP left on a move that usually knocks it out, when holding Safety Goggles, it cannot be killed by any means except for poison or burn damage. Usually set up in Double or Triple Battles by using Pokémon with Skill Swap such as Carbink with the Ability Sturdy to a Pokémon that knows Entrainment, then having the Carbink switch out for Shedinja and have Entrainment used on it.

Swagkey

Refers to a Prankster Klefki set that knows Swagger, Thunder Wave, and Foul Play. Has fallen out of favor in Generation VII due to the confusion and Prankster nerfs.

Swiftdra

Refers to a Kingdra set that includes the Ability Swift Swim, the moves Muddy Water/Hydro Pump and Draco Meteor, and the held item Choice Specs/Dragon Gem, intended to be used in the rain weather. It has fallen out of favor since Generation VI, as the rain summoned by Drizzle Ability lasts only for five turns instead of until another weather condition is set.

Techniloom/Technitop

Refers to a Breloom or Hitmontop set that includes the Ability Technician and one or more moves with base powers of 60 or less.

Thapex

Refers to a Toxapex with Regenerator Ability and the moves Scald, Toxic, Recover, and Haze, holding a Black Sludge or Shed Shell. Popular on stall and balance teams. Occasionally one of the moves is substituted for Toxic Spikes.

TormenTran

Refers to a defensive Heatran set that includes the moves Torment, Substitute/Protect, and Lava Plume and holding a Leftovers, intended for stalling.

Toxic Heal

Refers to Breloom/Gliscor with the Ability Poison Heal and holding a Toxic Orb. When Toxic Orb activates (usually supported via Protect) and badly poisons the Pokémon, the Ability Poison Heal gradually heals the Pokémon each turn instead of damaging them (which is more effective than Leftovers). It also prevents being affected by major status conditions due to being badly poisoned.

TruAnt

Refers to Durant set includes the Ability Truant and the move Entrainment. As the opponent in several battle facilities switches only under very specific circumstances, this strategy allows the player to switch another Pokémon, use Protect when being attacked, and attack/set up when the opponent's Pokémon is loafing due to the Ability Truant transferred via Entrainment.

TyraniBoah

Refers to a Tyranitar set that includes both physical and special moves, including the moves Substitute and Focus Punch.

Unaware Wall

Refers to a Pokémon with the Ability Unaware (such as Clefable, Quagsire, and Pyukumuku) and typically holding a Leftovers, as well as knowing a self-recovery move such as Recover and Soft-Boiled, intended to wall the setup sweepers.

Use Numel

Refers to a Numel with Own Tempo. Based on a joke during Generation VI that, due to being the only Pokémon immune to both confusion and Thunder Wave, it was the ideal SwagPlay counter. Ultimately became irrelevant in Generation VII, as the nerfs to Prankster and confusion made SwagPlay much less of an issue.

Utility Tran

Refers to a Heatran set whose main job is to trap and remove opposing Pokémon with the combination of Magma Storm and Taunt. Also typically includes the move Stealth Rock.

Vincune

Refers to a Suicune with the Ability Pressure and the moves Scald, Calm Mind, Substitute, and Protect, intended for PP stalling opposing Pokémon.

Webber

Refers to the leading Pokémon set that knows Sticky Web, an entry hazard move that intended to slow down the opponent's team. Examples include Sturdy Shuckle with Mental Herb or a Smeargle, Ribombee or Araquanid holding a Focus Sash.

Wondertomb/Wondereye

Refers to a Spiritomb or Sableye that has been hacked to have the Ability Wonder Guard, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.

Zard X/Stallzard

Refers to a bulky Mega Charizard X set that includes the moves Will-O-Wisp and Roost, and two other attacking moves (typically Flare Blitz/Fire Punch/Earthquake and Dragon Claw/Thunder Punch).

Zard Y

Refers to a Mega Charizard Y set that includes the moves Flamethrower/Fire Blast/Overheat and Solar Beam, a move that can be used without charging under harsh sunlight due to its Drought Ability.

Team archetypes

AFK

Refers to the core of Arcanine with Intimidate Ability, Tapu Fini, and Kartana being present in a team in VGC 2017.

Big 6

Refers to a set of Xerneas, Primal Groudon, Mega Salamence, Mega Kangaskhan, Smeargle, and Talonflame in VGC 2016.

Minor variants that swap out a single member (usually Talonflame) are referred to as Big X, where X depends on the Pokémon not part of the Big 6 that is on the team (usually the first letter of its name). One common variant is Big B, where Bronzong replaces Talonflame.

Bird Spam/Fly Spam

Refers to an offensive core consisting of Talonflame and Staraptor or Mega Pinsir. This team would make use of priority Flying attacks, as well as powerful Fire and Fighting-type coverage to gain immediate momentum and have them wear down each other's checks.

CelePex

Refers to a defensive core of Celesteela and Thapex, typically with one investing in Defense and the other in Special Defense. This is extremely common on balance teams since very few Pokémon can offensively pressure both Celesteela and Toxapex. Many variants exist, typically by adding a third Pokémon (e.g. CeleClefPex with Clefable, CeleTangPex with Tangrowth, etc.).

Celetran

Refers to a Celebi set and a Heatran set being present in a team in a Single Battle, and the resulting defensive synergy and offensive pressure due to the versatility of Celebi and Heatran.

CHALK

Refers to a set of Cresselia, Heatran, Amoonguss, Landorus Therian Forme, and Mega Kangaskhan in VGC 2015. This team was used by the Japanese players in Top 8 Master Division of 2015 World Championships.

CressTran

Refers to a Cresselia set and a Heatran set being present in a team in a Double Battle. Common in Generation V and VI VGC (2012-2013, 2015).

DeoSharp

Refers to a Deoxys Defense Forme with Spikes/Stealth Rock holding a Red Card and a Defiant Bisharp being present in a team in a Single Battle. This team is used to punish the opposing hazard remover, especially a Defogger, by using the opponent's Defog on Bisharp, which activates Bisharp's Defiant Ability and raises its Attack by 2 stages. A team of a Klefki and Bisharp being used in this way is known as "poor man's DeoSharp", intended for use in formats where Deoxys-Defense is banned.

Divecats

A team in Generation V which features Prankster Liepard and/or Purrloin that know Assist and are holding a Lagging Tail or Full Incense, with the only moves known by other Pokémon being moves with a semi-invulnerable turn or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, Dive and Shadow Force are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).

This setup means that Purrloin/Liepard will use the move Assist with +1 priority, which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn't apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.

Starting in Generation VI, Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent this strategy. However, Assist is no longer usable and cannot be selected in a battle in Generation VIII games.

Double Defog Stall

Refers to a set of Arena Trap Dugtrio, Zapdos, and Skarmory, as well as some stallers such as Chansey, Clefable, and Alomomola. This team differs from SPL Stall in that it relies on Defog to keep hazards off the field instead of Mega Sableye. Also known as Ciele Stall, after its creator.

Double Genie

Refers to a pair of Thundurus Incarnate Forme and Landorus Therian Forme being present in a team in a Double Battle. Common in Generation V and VI VGC (2013, 2015-2016).

DragMag

Refers to the core of Dragon-type sweeper (such as Latios, Garchomp, Hydreigon, and Salamence) and Magnet Pull Magnezone with Fire-type Hidden Power being used together as an offensive core in a Single Battle, which allows a Dragon-type Pokémon to spam the powerful Dragon-type attacks such as Outrage and Draco Meteor without being countered by Steel-type Pokémon. Has fallen out of favor in Generation VI due to the introduction of the Fairy type.

Dual Weather

Refers to a pair of Pokémon with Abilities with effects on weather conditions (Drought and Sand Stream, etc.) being used together as an offensive core. These teams are also designed to defeat a Pokémon with the specific type and counter the other weather-based teams. Examples include Mega Charizard Y and Hippowdon/Tyranitar core (Sun-Sand Offense) in Single Battle and Primal Groudon and Primal Kyogre team (Dual Primal) in VGC 2016.

Ferrocent/Jellithorn

Refers to a pair of Ferrothorn and Jellicent being present in a team, resulting the offensive and defensive synergy especially in the rain. Common in Generation V VGC (2011-2013).

GardeSpore

Refers to a pair of Mega Gardevoir with Trick Room and Amoonguss that knows Spore and Rage Powder being present in a team in a Double Battle. Common in Generation VI VGC (2014-2016).

German Six

Refers to a team of Cinderace, Baxcalibur, Great Tusk, Galarian Slowking, Kingambit, and Enamorus in a Single Battle. The team was popularized in the 2023 World Cup of Pokémon.

GothLax

Refers to a pair of Belly Drum Snorlax and Shadow Tag Gothitelle in a Double Battle. Gothitelle sets Trick Room, allowing Snorlax to move first, and supports Snorlax with Heal Pulse. Its ability is used to trap a Pokémon that can't do much damage to Snorlax (often as a result of having its stats lowered by Intimidate or Snarl) while Snorlax attacks the more dangerous opposing Pokémon. More common in Generation VII as a result of the buffs to the Berries that may cause confusion making Gluttony and Recycle reliable recovery for Snorlax.

GyaraVire

Refers to Gyarados and Electivire being used together as an offensive core in Generation IV. Electivire switches into Gyarados's Electric-type weakness to boost its Speed by one due to the Ability Motor Drive. Gyarados switches into Ground-type attacks aimed at the switched out Electivire.

Intimidate Volt-Turn

Refers to Landorus Therian Forme and Mega Manectric being used together as an offensive core in Single and Double Battles, due to their natural type synergy and devastating combination of Intimidate Ability and U-turn/Volt Switch.

Japan Sand

Refers to Tyranitar with Choice Scarf and Excadrill with Focus Sash being used together as an offensive core. Tyranitar's Ability Sand Stream summons sandstorm, which doubles Excadrill's Speed due to its Ability Sand Rush activated during sandstorm. Common in Generation V and VI VGC (2011-2013, 2015).

Khan Artist

Refers to Mega Kangaskhan and Smeargle as the leads in a Double Battle. Typically, Smeargle knows Dark Void and Kangaskhan knows Fake Out, allowing significant first-turn disruption by putting both of the opponent's Pokémon to sleep. Common in Generation VI VGC (2014, 2015, 2016).

From Generation VII onward, Dark Void fails if used by any Pokémon other than Darkrai, so Dark Void Smeargle is no longer used.

KokoChomp

Refers to Tapu Koko and Garchomp being present in a team in VGC 2017. Due to the presence of guardian deities in this format, Garchomp's Dragon Claw is often replaced with another coverage move such as Poison Jab or Fire Fang.

KokoLucha

Refers to a team with a Tapu Koko and a Unburden Hawlucha holding an Electric Seed. This allows Tapu Koko to wallbreak while Hawlucha cleans late-game due to its Unburden Ability activated when Electric Seed is consumed in the Electric Terrain. Frequently found on rain teams due to their powerful synergy.

LeleBlim

Refers to Tapu Lele and Unburden Drifblim that knows Tailwind and holding Psychic Seed being present in a team in VGC 2017. Drifblim is able set up Tailwind faster than any other Pokémon due to its Unburden Ability activated when Psychic Seed is consumed in the Psychic Terrain.

LeleGross

Refers to Tapu Lele and Mega Metagross being present in a team in VGC 2018. As Psychic-type attacks are boosted by 50% in the Psychic Terrain, this allows Tapu Lele and Mega Metagross to wallbreak with Psychic and Zen Headbutt, respectively.

Lillikoal

Refers to Torkoal with the Ability Drought and Lilligant with the Ability Chlorophyll as the leads in a team in VGC 2017. Due to being the slowest weather setter, Torkoal's Ability Drought causes intense sunlight with very little interruption, which doubles Lilligant's Speed due to its Ability Chlorophyll activated during the sunny weather. Lilligant can also use After You to make Torkoal's Eruption attack faster after Lilligant.

Mimilax

Refers to Mimikyu with Trick Room and Gluttony Snorlax holding Figy Berry or Iapapa Berry being present in a team in VGC 2017.

PsySpam

Refers to a pair of either Tapu Lele or Indeedee as a Psychic Surge user alongside a fast, powerful Psychic-type wallbreaker/sweeper such as (Mega) Alakazam or Attack Forme Deoxys. Typically makes use of both Psyshock alongside another powerful Psychic-type special move such as Psychic, Expanding Force, or Psycho Boost in order to deal with both physically and specially inclined walls.

Rain Offense

Refers to a Pokémon with the Ability Drizzle (such as Kyogre, Politoed, or Pelipper) and a Pokémon with the Ability Swift Swim (such as Ludicolo, Kingdra, Kabutops, Omastar, Poliwrath, Golduck, or Mega Swampert) being used together as an offensive core. These teams are also quite used in Double Battle, which includes Politoed/Ludicolo ("Policolo") in VGC 2012-2014 and Pelipper/Golduck ("Double Duck") in VGC 2017.

RayOgre

Refers to a pair of Mega Rayquaza and Primal Kyogre in VGC 2016, which was used to counter the Big 6 or Xerneas/Primal Groudon team.

RBY Trinity

Refers to the combination of Tauros, Snorlax, and Chansey in Generation I, considered to be the three best Pokémon in the metagame and are present on virtually every team.

Regen Core

Refers to the core of several Pokémon with Regenerator Ability (such as Alomomola, Reuniclus, Slowbro, Slowking, Tangrowth, and Tornadus Therian Forme) being present in a team in a Single Battle, which requires numerous switches to restore the team's HP by using the Ability Regenerator.

Revivecats

Refers to a team of five Prankster Liepard knowing Assist alongside either a Pawmot or Rabsca knowing Revival Blessing. While Assist is not a clickable move in Generation IX, the "National Dex" metagames in Smogon allow every cut move to be used, and they make the assumption that every move introduced in Generation IX is callable by Assist. This resulted in these teams being created in National Dex AG in order to spam Revival Blessing with Assist's much greater PP, which resulted in obnoxiously long battles for any team that didn't have priority users that could outspeed Liepard. This strategy became so widespread and infuriating that it caused the National Dex AG ladder to be shut down and replaced with National Dex Ubers.

Sand Balance

Refers to a core of Tyranitar/Hippowdon, Sand Rush Excadrill, and a bulky Water or Grass-type Pokémon in a single battle. Keldeo and Mega Charizard were also popular on these teams. This strategy was most effective during Generation VI.

SkarmBliss

Refers to a Skarmory set and a Blissey set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Both Skarmory and Blissey usually hold Leftovers in the unofficial formats. Starting in Generation V, Chansey is commonly used instead of Blissey due to the introduction of Eviolite.

SPL Stall

Also known as "standard stall", this is the most common defensive team in a Single Battle, and the one most often considered when stall is being discussed. The team contains Mega Sableye, Arena Trap Dugtrio, Eviolite Chansey, Shed Shell Skarmory, Unaware Clefable, and Regenerator Toxapex. The term was first used by the players of Smogon in SPL 2017.

Terracott

Refers to Terrakion and Whimsicott with the move Beat Up as the leads in a Double Battle. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion's Justified Ability and raising its Attack by 4 stages. Common in Generation V and VI VGC (2011-2013, 2015).

Veil Offense

Refers to a team with a Snow Warning Alolan Ninetales with Aurora Veil and holding Light Clay, assisted by bulky sweepers.

Voidcats

Refers to a Liepard/male Meowstic with Prankster Ability with Assist and a Smeargle knowing Dark Void either as an ally or within the active party. All the other Pokémon on the team have moves such as Focus Punch which cannot be called upon via Assist so the Liepard/Meowstic is able to use a +1 priority Dark Void at the opponents causing both to fall asleep. Although rarely seen, it was seen in Generation VI VGC (2014-2016).

From Generation VII onward, Dark Void fails if used by any Pokémon other than Darkrai, so Voidcats is no longer used.

Webs

Refers to a team with a Webber, at least one Spinblocker such as Mimikyu, at least one Defog punisher such as Defiant Bisharp or Contrary Serperior, and other offensive Pokémon that take advantage of the opponent's lowered Speed.

Wobbuffet Troll

Refers to a team of six Wobbuffets in formats where the species clause is active.

Wonder Trio

Refers to Mega Sableye, Shedinja with Baton Pass, and Arena Trap Dugtrio sets being present in a team in a Single Battle, which is used to punish the opposing entry hazard users by using Mega Sableye's Magic Bounce and trap potential stall and stallbreakers by using the momentum of Shedinja's Baton Pass and Dugtrio's Arena Trap.

These teams are also accompanied with popular walls and/or stallers, which includes Shed Shell Skarmory, Eviolite Chansey, Unaware Clefable/Quagsire, Shadow Tag Gothitelle, and/or Regenerator Toxapex.

ZapChomp

Refers to Zapdos and Garchomp being used together in a Double Battle. The popularity of Disquake strategy was stemmed by this team. Common in Generation IV, V, and VI VGC (2009-2010, 2012, 2014).

Zard Y Balance

Refers to a core of Mega Charizard, Arena Trap Dugtrio, and Regenerator Toxapex in a single battle.

See also

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