Appendix:HeartGold and SoulSilver walkthrough/Section 15

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver Versions. This walkthrough follows the remade Nintendo DS versions, not Pokémon Gold and Silver.
The guide for those can be found here.

Indigo Plateau

File:HGSS Indigo Plateau.png
Indigo Plateau,
battleground of the Elite Four
Inside the lobby

Indigo Plateau
The Ultimate Goal for Trainers!
Pokémon League HQ

The Indigo Plateau is where Trainers come to challenge the Pokémon League and prove that they have what it takes to be the best. The game's almost over... well, not really. After defeating the Elite Four and the Champion, you'll get to travel through Kanto as well.

The Elite Four members aren't called "elite" for nothing, so you should train your Pokémon team to at least level 50 before challenging them. Unlike your battle with the Kimono Girls, you'll have the chance to save your game and use your items between each battle; however, you won't have access to a Poké Center, so make sure to stock up on Full Restores, Max Potions, Full Heals, and Revives. The old man and his Abra are still here from Generation II, but aren't feeling as useful anymore, since more and more Trainers have been flying home when they get discouraged, rather than teleport.


In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of attack types:


Opponent
Advantageous Attack Types
Will
(Template:Type2)
Ghost Dark Fire Electric
Koga
(Template:Type2)
Fire Psychic Ground Flying
Bruno
(Template:Type2)
Psychic Flying Water Grass
Karen
(Template:Type2)
Fighting Ice Ghost Water
Lance
(Template:Type2)
Electric Ice Rock Dragon


Assemble your best team, save your game, and talk to the guard to enter the first room.


The Elite Four

Battle 1: Will

The first battle is against Will and his mind-numbing Template:Type2s. Take him down with Ghost- and Template:Type2 moves.

As part of the Psychic-type, all of his Pokémon can inflict a lot of damage with the Psychic move. You should also be prepared for Xatu's Confuse Ray and Exeggutor's Hypnosis. Ghost- and Dark attacks — especially moves like Shadow Ball and Crunch — are your best offense against his team. If you chose Totodile as your starter, a few bites from Feraligatr's massive jaws can whip through Will's entire team without much of a problem. Aside from that, you could also use a strong Template:Type2 move (like Thunderbolt) to make short work of his Slowbro and his pair of Xatu. Powerful Fire- or Template:Type2 attacks (like Flamethrower or Bug Buzz) are also useful against his Exeggutor and Jynx.




After defeating Will, heal your team, reorganize your party with your Template:Type2 in the lead, and step through the door to the second battle.


Battle 2: Koga

The second battle is against Koga, former Gym Leader of Kanto's Fuchsia City, and his group of venomous Template:Type2s. Ensure a quick victory with Fire- and Template:Type2 moves.

Koga's Pokémon have plenty of poisonous attacks. You can avoid unpleasant status problems by sending a Template:Type2 (like Skarmory) into battle, since they are immune to Poison-type attacks. His Forretress' Toxic Spikes move is a real pain, because it can leave your Pokémon badly poisoned when they switch into battle. Wrap up this battle in a hurry by scorching Forretress with Fire attacks, its only weakness. Use Psychic attacks to mop up the rest of Koga's team.




Once Koga is defeated, take the opportunity to heal your team and shift your Template:Type2 to the lead position. Step through the door to fight your third elite battle.

Battle 3: Bruno

The third battle is against Bruno and his bulky Template:Type2s. Flying- and Template:Type2 moves are your way to victory here.

Apart from Onix, Bruno's Pokémon are all of the Fighting-type. With their high Attack power, their physical moves are sure to inflict serious damage. A Fighting-type's only weaknesses are Psychic- and Flying attacks, so use those moves to cut their health down to size. Look out for Hitmonchan's elemental punches, which can cover a wide range of an opponent's types. Flood the battlefield with your Template:Type2 when his Onix shows up, and the third battle is over.




After your battle with Bruno, rest your team well. There is no single type with an advantage over the fourth member's entire team, but a Fighting- or a Template:Type2 Pokémon should be your lead.

Battle 4: Karen

The fourth battle pits you against Karen and her cunning Template:Type2s. Attack her weaknesses with Psychic-, Fighting-, and Template:Type2 moves. Her lead Pokémon is immune to Template:Type2 attacks, so a Template:Type2 is preferred for your lead Pokémon.

Out of all of Karen's Pokémon, her Gengar is the one to really watch out for — its Spite move can decimate your team's Power points. Target its weaknesses to take it out before it becomes a problem. Houndoom is a tough foe, too — it likes to raise its Sp. Attack with Nasty Plot, then go on the offensive with Dark Pulse. Hit back where it hurts by using Water- and Template:Type2 attacks.




Once Karen has fallen, tend to your team and swap your Template:Type2 into the lead.

Battle 5: The Champion

File:HGSS Champion Room.png
The Champion's room

With the Elite Four behind you, there is only one person left standing between you and the Hall of Fame: Lance, master of dragons, and Champion of the Pokémon League! This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto!

Lance opens with his Gyarados, which may as well be a lightning rod for a strong Thunderbolt. As a way to show his mastery of the Dragon-type, Lance has raised not one, not two, but three Dragonite. Two are on level 49, but his level 50 Dragonite can do major damage with Outrage, and its Fire Blast will cause you a lot of pain, too. His dragon trio all know the Hyper Beam move, and each has one of the strongest elemental attacks (Blizzard, Thunder, and Fire Blast) as well. Avoid sending a Water-type to fight his Aerodactyl, due to its Thunder Fang move — use a Water-type attack instead. All six of his Pokémon are weak to Template:Type2 attacks, so moves like Rock Slide are effective. If all else fails, pummel his team with Template:Type2 attacks, and his draconian army will be nothing but a memory.




After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by DJ Mary, who is looking for an interview with the newly-crowned Pokémon Champion. She's a little late to see the battle, but it's not her fault - Professor Oak isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.

Lance takes you to the Hall of Fame room, and tells you that it has been a long time since he was last here. He explains the machine in front of you, saying that this is where Pokémon League Champions are honored, along with their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.

As the credits roll, you'll get to see all the major characters of Johto, including Elm, the Gym Leaders, and the Elite Four in a quick cutscene.
"The End" appears on the screen and the game saves, but that's not truly the end...

Later...

Once you've defeated Silver inside Mt. Moon, and battled alongside him against Lance and Clair in Dragon's Den, your rival will appear in the lobby every Monday and Wednesday, waiting to challenge you to a rematch. His Pokémon are at their highest levels, so prepare for a tough fight.

152 If the player chose Chikorita: 155 If the player chose Cyndaquil: 158 If the player chose Totodile:







After winning the eight badges of Kanto and earning Oak's permission to visit Mt. Silver, the Elite Four's teams will be upgraded to pose an even more difficult challenge. The full details can be found here.


← Part 14 Route 27, Route 26, Victory Road
HeartGold and SoulSilver
walkthrough
Back in New Bark Town, S.S. Aqua, Vermilion City, Vermilion Gym Part 16 →


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