Appendix:HeartGold and SoulSilver walkthrough/Section 15: Difference between revisions

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[[Image:HGSS Will Room.png|thumb|right|Will's room]]
[[Image:HGSS Will Room.png|thumb|right|Will's room]]


The first battle is against [[Will]] and his mind-numbing {{type2|Psychic}}s.  Take him down with {{t|Ghost}}- and {{type2|Dark}} moves.
The first battle is against [[Will]] and his mind-numbing {{type2|Psychic}}s.  Take him down with {{type2|Ghost}}, {{type2|Bug}} and {{type2|Dark}} moves.


As part of the Psychic-type, all of his Pokémon can inflict a lot of damage with the {{m|Psychic}} move.  You should also be prepared for {{p|Xatu}}'s {{m|Confuse Ray}} and {{p|Exeggutor}}'s {{m|Hypnosis}}.  Ghost- and Dark attacks — especially moves like {{m|Shadow Ball}} and {{m|Crunch}} — are your best offense against his team. If you chose {{p|Totodile}} as your starter, a few {{m|bite}}s from {{p|Feraligatr}}'s massive jaws can whip through Will's entire team without much of a problem. Aside from that, you could also use a strong {{type2|Electric}} move (like {{m|Thunderbolt}}) to make short work of his {{p|Slowbro}} and his pair of Xatu. Powerful {{t|Fire}}- or {{type2|Bug}} attacks (like {{m|Flamethrower}} or {{m|Bug Buzz}}) are also useful against his Exeggutor and {{p|Jynx}}.
As part of the Psychic-type, all of his Pokémon can inflict a lot of damage with the {{m|Psychic}} move.  You should also be prepared for {{p|Xatu}}'s {{m|Confuse Ray}} and {{p|Exeggutor}}'s {{m|Hypnosis}}.  Ghost-type, Dark-type and Bug-type attacks — especially moves like {{m|Shadow Ball}}, {{m|Crunch}}, {{m|Megahorn}} and {{m|Bug Buzz}} — are your best offense against his team. If you chose {{p|Totodile}} as your starter, a few {{m|bite}}s(use Crunch for more damage) from {{p|Feraligatr}}'s massive jaws can whip through Will's entire team without much of a problem. Aside from that, you could also use a strong {{type2|Electric}} move (like {{m|Thunderbolt}}) to make short work of his {{p|Slowbro}} and his pair of Xatu. Powerful {{type2|Fire}} attacks (like {{m|Flamethrower}}) are also useful against his {{p|Jynx}}. For Exeggutor, {{type2|Bug}} attacks are more effective than Fire-type moves, but the latter will still hit super effectively.


{{Party|
{{Party|
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After defeating [[Will]], heal your team, reorganize your party with your {{type2|Psychic}} in the lead, and step through the door to the second battle.
After defeating [[Will]], heal your team, reorganize your party with your {{type2|Fire}}, {{type2|Rock}} or {{type2|Flying}} in the lead if you want(be careful if you want to use {{type2|Psychic}} or {{type2|Ground}} in the lead), and step through the door to the second battle.
 
 


==== Battle 2: Koga ====
==== Battle 2: Koga ====

Revision as of 07:40, 16 August 2011

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver Versions. This walkthrough follows the remade Nintendo DS versions, not Pokémon Gold and Silver.
The guide for those can be found here.

Indigo Plateau

File:HGSS Indigo Plateau.png
Indigo Plateau,
battleground of the Elite Four
Inside the lobby

Indigo Plateau
The Ultimate Goal for Trainers!
Pokémon League HQ

The Indigo Plateau is where Trainers come to challenge the Pokémon League and prove that they have what it takes to be the best. The game's almost over... well, not really. After defeating the Elite Four and the Champion, you'll get to travel through Kanto as well.

The Elite Four members and the Chamipon aren't called "Elite" or "League Champ" for nothing, so you should train your Pokémon team to at least level 45 before challenging them. Unlike your battle with the Kimono Girls, you'll have the chance to save your game and use your items between each battle; however, you won't have access to a Poké Center, so make sure to stock up on Full Restores, Hyper Potions, Max Potions, Full Heals, and Revives. Other healing items, such as Lemonade, Moomoo Milk or other drinks and Antidote, Parlyz Heal or other status ailment healing items are also useful. The old man and his Abra are still here from Generation II, but aren't feeling as useful anymore, since more and more Trainers have been flying home when they get discouraged, rather than teleport.


In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of attack types:


Opponent
Advantageous Attack Types
Elite Four Will
(Template:Type2)
Dark Bug Ghost Fire Electric
Elite Four Koga
(Template:Type2)
Psychic Ground Fire Flying Rock
Elite Four Bruno
(Template:Type2)
Psychic Flying Water Grass
Elite Four Karen
(Template:Type2)
Fighting Ice Ghost Water
League Champion
(Template:Type2)
Ice Rock Dragon Electric Water


Assemble your best team, save your game, and talk to the guard to enter the first room.


The Elite Four

Battle 1: Will

The first battle is against Will and his mind-numbing Template:Type2s. Take him down with Template:Type2, Template:Type2 and Template:Type2 moves.

As part of the Psychic-type, all of his Pokémon can inflict a lot of damage with the Psychic move. You should also be prepared for Xatu's Confuse Ray and Exeggutor's Hypnosis. Ghost-type, Dark-type and Bug-type attacks — especially moves like Shadow Ball, Crunch, Megahorn and Bug Buzz — are your best offense against his team. If you chose Totodile as your starter, a few bites(use Crunch for more damage) from Feraligatr's massive jaws can whip through Will's entire team without much of a problem. Aside from that, you could also use a strong Template:Type2 move (like Thunderbolt) to make short work of his Slowbro and his pair of Xatu. Powerful Template:Type2 attacks (like Flamethrower) are also useful against his Jynx. For Exeggutor, Template:Type2 attacks are more effective than Fire-type moves, but the latter will still hit super effectively.




After defeating Will, heal your team, reorganize your party with your Template:Type2, Template:Type2 or Template:Type2 in the lead if you want(be careful if you want to use Template:Type2 or Template:Type2 in the lead), and step through the door to the second battle.

Battle 2: Koga

The second battle is against Koga, former Gym Leader of Kanto's Fuchsia City, and his group of venomous Template:Type2s. Ensure a quick victory with Fire- and Template:Type2 moves.

Koga's Pokémon have plenty of poisonous attacks. You can avoid unpleasant status problems by sending a Template:Type2 (like Skarmory) into battle, since they are immune to Poison-type attacks. His Forretress' Toxic Spikes move is a real pain, because it can leave your Pokémon badly poisoned when they switch into battle. Wrap up this battle in a hurry by scorching Forretress with Fire attacks, its only weakness. Use Psychic attacks to mop up the rest of Koga's team.




Once Koga is defeated, take the opportunity to heal your team and shift your Template:Type2 to the lead position. Step through the door to fight your third elite battle.

Battle 3: Bruno

The third battle is against Bruno and his bulky Template:Type2s. Flying- and Template:Type2 moves are your way to victory here.

Apart from Onix, Bruno's Pokémon are all of the Fighting-type. With their high Attack power, their physical moves are sure to inflict serious damage. A Fighting-type's only weaknesses are Psychic- and Flying attacks, so use those moves to cut their health down to size. Look out for Hitmonchan's elemental punches, which can cover a wide range of an opponent's types. Flood the battlefield with your Template:Type2 when his Onix shows up, and the third battle is over.




After your battle with Bruno, rest your team well. There is no single type with an advantage over the fourth member's entire team, but a Fighting- or a Template:Type2 Pokémon should be your lead.

Battle 4: Karen

The fourth battle pits you against Karen and her cunning Template:Type2s. Attack her weaknesses with Psychic-, Fighting-, and Template:Type2 moves. Her lead Pokémon is immune to Template:Type2 attacks, so a Template:Type2 is preferred for your lead Pokémon.

Out of all of Karen's Pokémon, her Gengar is the one to really watch out for — its Spite move can decimate your team's Power points. Target its weaknesses to take it out before it becomes a problem. Houndoom is a tough foe, too — it likes to raise its Sp. Attack with Nasty Plot, then go on the offensive with Dark Pulse. Hit back where it hurts by using Water- and Template:Type2 attacks.




Once Karen has fallen, heal up your team. Swap your Template:Type2 into the lead if you want to knock out the Champion's first Pokemon in 1 turn. Keep in mind that you will not able to switch the order of your Pokemon once you walk up the stairs in Champion's room.

Battle 5: The Champion

File:HGSS Champion Room.png
The Champion's room

With the Elite Four behind you, there is only one person left standing between you and the Hall of Fame: Lance, master of dragons and the Pokemon Trainer who helped you in Team Rocket HQ, Mahogany Town! He is the Champion of the Pokémon League! This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto!

Lance opens with his Gyarados, which may as well be a lightning rod for a strong Thunderbolt or other Electric-type moves. As a way to show his mastery of the Dragon-type, Lance has raised not 1, not 2, but 3 Dragonite. Two are on level 49, but his level 50 Dragonite can do major damage with Outrage, and its Fire Blast will cause you a lot of pain, too. His dragon trio all know the Hyper Beam move, and each has one of the strongest elemental attacks (Blizzard, Thunder, and Fire Blast) as well. Use Ice-type moves against his 3 Dragonite. Be extremely careful if you use a Dragon-type Pokemon against his Dragonite -- your own Dragon-type will be hit super effectively. Avoid sending a Water-type to fight his Aerodactyl, due to its Thunder Fang move — use a Steel-type instead. If you can only use a Water-type against Aerodactyl, make sure that it can outspeed the Rock/Flying-type or can take at least 1 hit of Thunder Fang. If you don't have an Ice-type move, all 6 of his Pokémon are weak to Template:Type2 attacks, so moves like Rock Slide are also super effective. Defeat Lance's draconian army and they will be nothing but a memory.




After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by DJ Mary, who is looking for an interview with the newly-crowned Pokémon Champion. She's a little late to see the battle, but it's not her fault - Professor Oak isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.

Lance takes you to the Hall of Fame room, and tells you that it has been a long time since he was last here. He explains the machine in front of you, saying that this is where Pokémon League Champions are honored, along with their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.
As the credits roll, you'll get to see all the major characters of Johto, including Elm, the Gym Leaders, and the Elite Four in a quick cutscene.
"The End" appears on the screen and the game saves, but that's not truly the end...

Later...

Once you've defeated Silver inside Mt. Moon, and battled alongside him against Lance and Clair in Dragon's Den, your rival will appear in the lobby every Monday and Wednesday, waiting to challenge you to a rematch. His Pokémon are at their highest levels, so prepare for a tough fight.

152 If the player chose Chikorita: 155 If the player chose Cyndaquil: 158 If the player chose Totodile:







After winning the eight badges of Kanto and earning Oak's permission to visit Mt. Silver, the Elite Four's teams will be upgraded to pose an even more difficult challenge. The full details can be found here.


← Part 14 Route 27, Route 26, Victory Road
HeartGold and SoulSilver
walkthrough
Back in New Bark Town, S.S. Aqua, Vermilion City, Vermilion Gym Part 16 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.