Appendix:FireRed and LeafGreen walkthrough/Section 5

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Section 05: The Marsh Badge

Silph Co.

File:Silphco.png
Entrance to the Silph Co. building in Saffron City

The first thing you'll notice when you get to Saffron City is that it's a pretty big city. The next thing you'll notice is that everywhere you go, you'll find Team Rocket members. The first problem to take care of in this city is Team Rocket. To get Team Rocket out of the city, go to the Silph Co., the large window filled building with a member of Team Rocket next to it. Now you must go through eleven floors, fighting Team Rocket, and in the end, saving the company's president.

The first floor is empty. Go up a floor by taking the stairs at the top-right corner. Remember, your goal is to reach the top floor and save the president. However, though you can go directly to the top floor, you cannot reach the president. Also, keep in mind that you will be finding warp squares on the ground. Stepping on them will take you to different places in the building. If you want to go through all this faster, then take the elevator to the 5th floor. However, it is recommended that you go up the floors one by one, as you may miss out on valuable items.

Once on the 5th floor (if you chose to go there right away), go left and down all the way until you see a warp square. Step on it, and it'll take you to the 9th floor. Step back on it, and you'll return to where you were. Proceed by going to the right, where you'll find an Itemball containing the Card Key, which is used to open any locked door in the Silph. Co. Now that you've gotten this important item, you can explore the Silph Co. by battling Team Rocket and picking up a couple of items, including TMs. There's even a Move Tutor who'll teach your Pokémon Thunder Wave on the 2nd floor. Open all the locked doors just for fun, and because you simply can, and try every warp square. If you ever need to heal your Pokémon, you can do so on the 8th floor by sleeping on the bed.

File:Silphco pres.png
Receiving the Master Ball from the President

When you're done exploring, head to the 3rd floor, and open the door on the left with your Card Key. Take the warp square in the first room, and you'll be teleported to a room on the 7th floor. Here, your rival will challenge you to a battle. As usual, Gary's team has gotten stronger, and hopefully, your Pokémon can take care of him. After defeating him, talk to the Silph Co. employee in the same room and he'll give you the Pokémon Lapras. Use the other warp square to get the the 11th floor. Go into the enclosed area, and Giovanni will challenge you to a match.

Giovanni has the following Pokémon: a lv. 37 Nidorino, a lv. 37 Rhyhorn, a lv. 35 Kangaskhan, and a lv. 41 Nidoqueen. After defeating him, Team Rocket will leave the building and the city. Go to the old man sitting on the sofa, and talk to him. He's the president of Silph Co., and he'll give you the Master Ball. There is only one Master Ball in the whole game, and it catches Pokémon 100% of the time. Now that this problem is taken care of, get out of Silph Co. and head north to the Fighting Dojo.

Fighting Dojo

File:Fdojo.png
Inside the Fighting Dojo

The Fighting Dojo was the official Saffron City Gym till the arrival of the current Gym-Leader Sabrina and her Template:Type2 Pokémon. They lost to the psychos, but apparently, are still in town. You'll be challenged by four trainers inside the Fighting Dojo. They all use Template:Type2 Pokémon, who are weak against Psychic and Template:Type2 Pokémon. After challenging the four trainers, the leader, who has lv. 37 Hitmonlee and Hitmonchan, will challenge you to a match. After defeating him, you will be able to take a free Hitmonlee (left Poké Ball) or Hitmonchan (right Poké Ball). After this, it's time to go to the real Gym to get your fifth badge.

A mind controlling affair!

File:Gym5.png
Inside the Saffron Gym

The real Gym is right next door of the Fighting Dojo. The trainers here use Psychic Pokémon, so Template:Type2 and Template:Type2 Pokémon/attacks will be quite effective here. This gym is filled with warp squares that take you to different rooms, and in order to get through them quickly, follow these steps once you reach the first room.

1. Take the only warp square. 2. Take the bottom-left warp square. 3. Take the bottom-left warp square again. 4. Take the top-right warp square. 5. Take the bottom-left warp square. 6. You should be in the gym leader's room.

Sabrina is the Gym Leader, and she has powerful Psychic Pokémon. You'll be battling a lv. 38 Kadabra, a lv. 37 Mr. Mime, a lv. 38 Venomoth, and a lv. 43 Alakazam. Two of these Pokémon are female, even the Mr. Mime!

File:FL Sabrina.png
Gym-Leader Sabrina

Gym Leader Sabrina would like to battle!

Gym Leader Sabrina sent out...

Template:Team

After defeating Sabrina, she'll give you TM04 - Calm Mind and the Marsh Badge.


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