Appendix:FireRed and LeafGreen walkthrough/Section 3: Difference between revisions

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The [[Cerulean Gym]] specializes in {{type|Water}} Pokémon, so {{t|Grass}}- and {{type|Electric}} attacks will work wonders. Trainers who chose {{p|Charmander}} may have a rough time here, so it may be necessary to venture off to {{rt|24|Kanto}} to catch an {{p|Oddish}}{{sup/3|FR}} or a {{p|Bellsprout}}{{sup/3|LG}} to help out. Take out [[Misty]]'s {{p|Staryu}} as quickly as possible in order to move on to her {{p|Starmie}}. Her purple starfish is both {{stat|Special Attack|stronger}} and {{stat|Speed|faster}} than Staryu, making its {{m|Water Pulse}} especially painful. Trainers who chose {{p|Squirtle}} would do well to raise it to level 18, as its {{m|Bite}} move will inflict serious damage on the part-{{t|Psychic}} Starmie.
The [[Cerulean Gym]] specializes in {{type|Water}} Pokémon, so {{t|Grass}}- and {{type|Electric}} attacks will work wonders. Trainers who chose {{p|Charmander}} may have a rough time here, so it may be necessary to venture off to {{rt|24|Kanto}} or {{rt|25|Kanto}} to catch an {{p|Oddish}}{{sup/3|FR}} or a {{p|Bellsprout}}{{sup/3|LG}} to help out. Take out [[Misty]]'s {{p|Staryu}} as quickly as possible in order to move on to her {{p|Starmie}}. Her purple starfish is both {{stat|Special Attack|stronger}} and {{stat|Speed|faster}} than Staryu, making its {{m|Water Pulse}} especially painful. Trainers who chose {{p|Squirtle}} would do well to raise it to level 18, as its {{m|Bite}} move will inflict serious damage on the part-{{t|Psychic}} Starmie.


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Revision as of 08:18, 14 September 2013

User:KCorp4000/Notice

Cerulean City

Cerulean City

Cerulean City is a peaceful seaside city located in the north-central part of Kanto. Places of interest include the Bike Shop, Cerulean Gym, and a mysterious cave on the edge of town.


Time For a Trade

In the house next to the Pokémon Center, an old man is willing to trade his Ice/Psychic-type Jynx to get a Poliwhirl. Poliwhirl can only be found by using a high-end fishing rod, so return later to complete the trade.

Gym Badge Man

In the northwest house is a man who will explain the effects of the eight Gym Badges. The first seven badges enable the use of HM moves in the field. Four badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value. The four other badges ensure a Pokémon's obedience during battle.

Badge Effect Badge Effect
Boulder Badge Boulder Badge Increases Attack;
Allows Flash in the field
Cascade Badge Cascade Badge Ensures obedience up to level 30;
Allows Cut in the field
Thunder Badge Thunder Badge Increases Speed;
Allows Fly in the field
Rainbow Badge Rainbow Badge Ensures obedience up to level 50;
Allows Strength in the field
Soul Badge Soul Badge Increases Defense;
Allows Surf in the field
Marsh Badge Marsh Badge Ensures obedience up to level 70;
Allows Rock Smash in the field
Volcano Badge Volcano Badge Increases Special Attack and Special Defense;
Allows Waterfall in the field
Earth Badge Earth Badge Ensures obedience up to level 100


Berry Powder

Visit the Gym Badge man's neighbor to receive the Powder Jar from the old man. This jar is used to collect the Berry Powder that is obtained from the Berry Crush minigame. Collecting lots of powder allows him to prepare many different medicines in exchange.


Bike Shop

The Bike Shop has bicycles for sale, but the price is a whopping $1,000,000! Red can't carry that much cash, so it seems that he is out of luck for now.

Something Shady

The house behind the Gym is blocked off by a police officer. It seems that Team Rocket has stolen a valuable item from the people living here. Nothing can be done about this now, so instead head for the Gym.

Cerulean Gym

Cerulean Gym

CERULEAN CITY POKéMON GYM
LEADER: MISTY

The Tomboyish Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so Grass- and Electric-type attacks will work wonders. Trainers who chose Charmander may have a rough time here, so it may be necessary to venture off to Route 24 or Route 25 to catch an OddishFR or a BellsproutLG to help out. Take out Misty's Staryu as quickly as possible in order to move on to her Starmie. Her purple starfish is both stronger and faster than Staryu, making its Water Pulse especially painful. Trainers who chose Squirtle would do well to raise it to level 18, as its Bite move will inflict serious damage on the part-Psychic Starmie.

Cerulean Gym
The Cascade Badge





Defeated, Misty awards Red the Cascade Badge, which ensures a Pokémon's obedience up to level 30. It also enables the use of Cut in the field. Misty also hands over TM03 (Water Pulse) as a prize.

Rest up and head north to Route 24.

Route 24

Route 24

Route 24 is a narrow route that connects Cerulean City to Route 25. Nugget Bridge is located here, and is always packed with Trainers.


Rival battle 3

As soon as Red heads for Nugget Bridge, Blue appears. He taunts his rival like usual before challenging him to another battle. His Pidgeotto is more a nuisance than a threat, though Bulbasaur is vulnerable to its Gust attack. Abra, with Teleport—which fails during Trainer battles—as its only move, is nothing more than a punching bag for Red's weaker Pokémon. His starter Pokémon has learned a damaging elemental attack, so Red should avoid pitting his own starter against it.

Bulbasaur Player chose Bulbasaur: Charmander Player chose Charmander: Squirtle Player chose Squirtle:







After the battle, Blue hands over the Fame Checker. This item records miscellaneous information about notable figures, including Professor Oak, the eight Gym Leaders, and the Elite Four. This info is primarily found in the Pokémon Journals located in most Pokémon Centers.

Nugget Bridge

After he runs off, there are sixteen Trainers between Cerulean City and the Sea Cottage; luckily it is possible to return to the Pokémon Center and heal up as necessary. Upon defeating the five Trainers on the bridge, a disguised Rocket Grunt tries to get Red to join the organization. He attacks when his offer is declined, but gives up a valuable Nugget when defeated.

A patch of tall grass is located near the north end of the bridge. In addition to Camper Shane, wild Abra can also be found here. An extra Abra will be useful later on, in a trade for another Psychic Pokémon. Collect TM45 (Attract) on the hill to the north, then head east to Route 25.

Route 25

Route 25

Route 25 is a dead-end route on the ocean's edge. There are nine more Trainers to fight on the way to the cape. One of them, Camper Flint, is standing in a line of trees, and Red will need to lure him out with a battle to reach TM43 (Secret Power) lying behind him. Secret Power is a damage-dealing move with a 30% chance of causing a secondary effect, which is determined by the surrounding environment.


Sea Cottage

The Sea Cottage on Cerulean Cape belongs to Bill, a famous Pokémon researcher. His latest experiment has gone wrong, and his DNA was combined with that of a Clefairy! He asks for Red's help, so when he steps into the Teleporter, activate the Cell Separation System on his PC to return him to normal. As thanks, he hands over an S.S. Ticket, a boarding pass for the luxury cruise liner that is docked in Vermilion City, which also happens to be the location of the third Gym. Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the Eevee family. This adds four new pages to the Pokédex.

Cerulean City

Back in Cerulean, the officer blocking the burgled house has moved out of the way. Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route. Step through the hole to confront the thief.


When he loses, the Rocket hands over the stolen TM28 before running off. Dig is useful when in a cave, as it instantly returns the user to the entrance.

Route 5

Route 5

Route 5 is a tiny path that connects Cerulean City to Saffron City. It is impossible to reach Saffron just yet, so instead enter the Underground Path. The tunnel leads to Route 6.


Pokémon Day Care

The house on the hill is the Pokémon Day Care. The old man inside will raise one Pokémon at a time while Red is away. A Pokémon left here will gain one experience point for every step taken. This is a good way to raise the Magikarp from the Mt. Moon Pokémon Center. The downside is that he will make every decision; he may delete a desirable move, or ignore a new move altogether. He charges $100, plus another $100 for every new level, to return a Pokémon.

Time For a Trade

Inside the Underground Path entrance, a woman offers to trade Pokémon. She will offer either a Nidoran♀FR or a Nidoran♂LG, in exchange for its opposite-gender counterpart.


← Part 2 Pewter City, Pewter Gym, Route 3, Mt. Moon, Route 4
FireRed and LeafGreen
walkthrough
Route 6, Vermilion City, S.S. Anne, Vermilion Gym Part 4 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.