Appendix:FireRed and LeafGreen walkthrough/Section 16: Difference between revisions

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{{User:KCorp4000/Notice|FireRed and LeafGreen}}
{{WalkthroughNotice|FRLG}}
==Pallet Town==
==Pallet Town==
Once {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} returns to [[Pallet Town]], [[Professor Oak]] pays {{#switch: {{#expr: {{#time: U}} mod 2}}|0=him|1=her}} a visit. He inspects the progress made on the Pokédex, then leads {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to the Lab just as {{ga|Blue}} shows up. There have been numerous reports lately of Pokémon never-before-seen in [[Kanto]], and the professor upgrades each Trainer's Pokédex to the [[National Pokédex|National Mode]]—if they have recorded data on at least 60 different species. This allows {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to begin encountering Pokémon from [[Johto]] and [[Hoenn]] through capture or evolution.
Once {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} returns to [[Pallet Town]], [[Professor Oak]] pays {{#switch: {{#expr: {{#time: U}} mod 2}}|0=him|1=her}} a visit. He inspects the progress made on the Pokédex, then leads {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to the Lab just as {{ga|Blue}} shows up. There have been numerous reports lately of Pokémon never-before-seen in [[Kanto]], and the professor upgrades each Trainer's Pokédex to the [[National Pokédex|National Mode]]—if they have recorded data on at least 60 different species. This allows {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to begin encountering Pokémon from [[Johto]] and [[Hoenn]] through capture or evolution.

Revision as of 14:19, 1 June 2014

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Pallet Town

Once Leaf returns to Pallet Town, Professor Oak pays her a visit. He inspects the progress made on the Pokédex, then leads Leaf to the Lab just as Blue shows up. There have been numerous reports lately of Pokémon never-before-seen in Kanto, and the professor upgrades each Trainer's Pokédex to the National Mode—if they have recorded data on at least 60 different species. This allows Leaf to begin encountering Pokémon from Johto and Hoenn through capture or evolution.

At this point, one of the legendary beasts will begin to roam the region. The one that appears will have an advantage against Leaf's starter Pokémon; Entei for Bulbasaur, Suicune for Charmander, and Raikou for Squirtle. It will attempt to flee as soon as battle begins, so use moves like Mean Look or abilities like Arena Trap to prevent escape, and status problems to wear it down.

Blue considers visiting One Island, where Celio is busy working on his Network Machine again. Things are not going so smoothly though, so take the ferry from Vermilion to help him out.

Knot Island

Celio's new project is to upgrade the Network Machine so that it can handle long-distance trades. But there is a catch—the machine requires a special gemstone that is believed to be somewhere on One Island. It's not on Treasure Beach, so head up north towards Mt. Ember.

Ruby Path, B3F
Ruby Path, B4F
Ruby Path, B5F

Mt. Ember

Go east from the Move Tutor to find that these two Rocket Grunts have finally punched through the wall. They excitedly talk about bringing any treasure they find back to the Rocket Warehouse, which requires two passwords to enter. One Rocket helpfully reminds that other that the first is "Goldeen need log" before realizing that Leaf is listening in.


They run off to regroup, leaving the cave entrance exposed. Be sure to bring a Pokémon that knows Strength.

Ruby Path

Follow the tunnel to B3F, where the path splits into two. Take the southwest tunnel to reach B4F, where several panels display the Braille alphabet. Climb down the final ladder to B5F to collect the Ruby. Climb back up to B3F and take the southeast tunnel for an express path back to the entrance. Take the gemstone to Celio and he installs it on the Network Machine. He then asks for a favor; there is supposed to be another gemstone somewhere in the Sevii Islands that forms a pair with the Ruby. To help with the task, he takes back the Tri-Pass and hands Leaf the Rainbow Pass, his personal ticket that allows travel between any of the Sevii Islands. He also hands over another page for the Town Map which details the other four islands.


Floe Island

Floe Island, fourth of the islands

Four Island

The smallest of the Sevii Islands, Floe Island is home to the Elite Four's Lorelei. Icefall Cave is located here, and a second Pokémon Day Care can be found to the north. Blue is standing on the beach, and taunts Leaf again as he turns to leave.


Pokémon Day Care

While the Day Care center on Route 5 only accepts one Pokémon at a time, this one can accommodate up to two at once. Any Pokémon left here will earn one experience point for every step Leaf takes. In addition, an Egg may be found when two compatible Pokémon are left at the same time.

Move Tutor

A man in the northeast house offers to teach Body Slam to one of Leaf's Pokémon. Body Slam is a strong attack that may paralyze the target.

Icefall Cave, Entrance
Icefall Cave, Inner Cave
Icefall Cave, Basement
Icefall Cave, Back Cave

Icefall Cave

Icefall Cave is a mid-sized cave on the northeast side of Four Island. Certain areas of the cave have crumbling floors that have been filled in by ice; stepping on these more than once causes them to give way. The end of the cave seems to connect to the ocean, and is the only location where wild Lapras can be found.


1F

Head northeast to reach an Ultra Ball. Step on the northernmost ice tile twice to fall through to the basement, and climb back up the ladder.

In the northeast area, step on the northern ice tile to fall to the basement.

B1F

Slide south then east to reach a NeverMeltIce. Climb back up the ladder.

Step on the southern ice tile to reach the basement again. Slide to the southeast to reach dry ground. Grab the Full Restore and climb the southern ladder.

1F

Pick up HM07 (Waterfall) and return to the first room. Climb the waterfall and head down the ladder.

Back Cave

Leaf finds Lorelei confronting three Rocket Grunts who have been selling off the Pokémon in the cave. She asks her to take out the Rocket to the right, while she takes out the others.


Defeated, the three still will not tell where they took the captured Pokémon. She persuades them to talk with an Ice Beam from her Lapras. They finally give up the location: Five Island's Rocket Warehouse, their base of operations in the Sevii Islands. However, entering the warehouse requires two passwords, and Leaf still needs to find the second.

Fortune Island

Fortune Island, sixth of the islands

Six Island

Fortune Island spans from Ruin Valley in the south to the remote Outcast Island in the north. Situated between these two locations are Water Path, Green Path, and Pattern Bush.


Water Path

Water Path is a long route on the east side of the main island. It links the town with Green Path to the north and Ruin Valley to the south.

To the north is a smaller island with a pair of isolated homes. One of these residents would like to see a big, record-breaking Heracross, which can be found in the nearby forest. Breaking the previous record wins its Trainer a certain Poké Ball, including a Nest Ball or a Luxury Ball.

Green Path

Green Path consists of the western part of the smaller island, including Pattern Bush, and a pair of tiny rocky islets farther west. Outcast Island lies off to the north.

Pattern Bush

Pattern Bush

Pattern Bush is a small forest covered with thick undergrowth, a perfect habitat for the many Bug Pokémon that reside here. There are patterns where tall grass refuses to grow, leading these Trainers to form their own theories. Some study it in the belief that a secret is concealed.

Outcast Island

Outcast Island is a rocky ocean route that leads to Altering Cave.

Altering Cave

Altering Cave is a mysterious, isolated ruin on the northern end of Fortune Island. Only wild Zubat can be found here, but that may not have always been the case.

Ruin Valley

Ruin Valley is a large area surrounded by steep mountain cliffs. The Dotted Hole is located in the center of the valley.

Dotted Hole, Entrance
Dotted Hole, Sapphire Room

Dotted Hole

While the Ruby Path in Mt. Ember merely displayed the Braille alphabet, the Dotted Hole puts it into practice. The entrance is sealed at first, but further inspection reveals the method of entry: using the move Cut.

Each of the levels, from B1F to B4F, have a single word on display that hints at the way forward. Jump through the holes in order—up, left, right, and down—to reach the bottom floor. Leaf attempts to collect the Sapphire, only to have a Scientist appear and swipe it. He plans to sell it to Team Rocket, but offers the other password ("Yes, nah, Chansey") to their warehouse on Chrono Island.


← Part 15 The Pokémon League
FireRed and LeafGreen
walkthrough
Chrono Island, Quest Island Part 17 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.