Appendix:FireRed and LeafGreen walkthrough/Section 11: Difference between revisions

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m (→‎Pokémon Mansion: relinking Ether-like items, replaced: {{DL|Ether|Elixir}} → Elixir, |display=Elixir}} → }})
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==One Island Quest==
{{WalkthroughNotice|FRLG}}
Once you've defeated the Elite Four and obtained the National Dex from Professor Oak, go back to One Island and talk to Celio, He'll tell you to go to Mt. Ember to get a mysterious object.
==Cinnabar Island==
[[File:Cinnabar Island FRLG.png|thumb|Cinnabar Island]]


===Mt. Ember===
To the northwest is {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent, genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil revitalization experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach for now.
Once you've returned to Mt. Ember, go to the west side of the Mountain, you'll see the two Rocket Grunts. They've finished their digging, and can be battled. Before you battle them, you hear one whisper a password. After battling them, they'll open up the cave entrance. Navigate your way through the Strength puzzles. You'll come to a room full of Braille messages about the objects known as Gems. Continue on, and you'll find a room with a red object that is the Ruby. Take it and return it to Celio, and he'll tell you he needs the Sapphire as well. He'll give you the Rainbow Pass which allows passage to Four, Five, Six and Seven Islands, in order for you to look for the Sapphire. For the next part of the storyline, you'll need to go to Four Island.


==Four Island==
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
[[Image:Floe_Island.png|200px]]
|- align="center"
! Available Pokémon
|-
|
{{catch/header|volcano|no}}
{{Catch/div|water|Surfing}}
{{Catch/entryfl|072|Tentacool|yes|yes|Surf|5-40|100%|type1=Water|type2=Poison}}
{{Catch/div|water|Fishing}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Old|5|100%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Good|5-15|60%|type1=Water}}
{{Catch/entryfl|098|Krabby|yes|no|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|116|Horsea|no|yes|Fish Good|5-15|20%|type1=Water}}
{{Catch/entryfl|129|Magikarp|yes|yes|Fish Good|5-15|20%|type1=Water}}
{{catch/entryfl|090|Shellder|yes|no|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|098|Krabby|no|yes|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|116|Horsea|yes|no|Fish Super|15-25|40%|type1=Water}}
{{catch/entryfl|120|Staryu|no|yes|Fish Super|15-25|40%|type1=Water}}
{{Catch/entryfl|130|Gyarados|yes|yes|Fish Super|15-25|15%|type1=Water|type2=Flying}}
{{Catch/entryfl|117|Seadra|yes|no|Fish Super|25-35|4%|type1=Water}}
{{Catch/entryfl|080|Slowbro|no|yes|Fish Super|25-35|4%|type1=Water|type2=Psychic}}
{{Catch/entryfl|054|Psyduck|yes|no|Fish Super|25-35|1%|type1=Water}}
{{Catch/entryfl|079|Slowpoke|no|yes|Fish Super|25-35|1%|type1=Water|type2=Psychic}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entryfl|138|Omanyte|yes|yes|Helix|5|Fossil|type1=Rock|type2=Water}}
{{Catch/entryfl|140|Kabuto|yes|yes|Dome|5|Fossil|type1=Rock|type2=Water}}
{{Catch/entryfl|142|Aerodactyl|yes|yes|Amber|5|Fossil|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entryfl|086|Seel|yes|yes|Trade|tradenum=077|tradename=Ponyta|The same as the traded Pokémon|One|type1=Water}}
{{Catch/entryfl|101|Electrode|yes|yes|Trade|tradenum=026|tradename=Raichu|The same as the traded Pokémon|One|type1=Electric}}
{{Catch/entryfl|114|Tangela|yes|yes|Trade|tradenum=048|tradename=Venonat|The same as the traded Pokémon|One|type1=Grass}}
{{Catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{Itemlist|Stardust|Held by Tangeny, the traded {{p|Tangela}}|FR=yes|LG=yes|display={{DL|Valuable item|Stardust}}}}
{{Itemlist|TM Fire|From Blaine upon his defeat|FR=yes|LG=yes|display={{TM|38|Fire Blast}}}}
{{Itemlist|Tri-Pass|From Bill, after defeating the Cinnabar Gym|FR=yes|LG=yes|display={{key|III|Tri-Pass}}}}
{{itlistfoot|volcano}}
|}


Four Island is home to the Pokémon Daycare that enables two Pokémon to breed. Before that, head on to Icefall Cave to the right.


===Icefall Cave===
===Pokémon Lab===
[[Image:Icefallcave.png|200px]]
====Meeting Room====
In the Meeting Room, two of the three people are looking to trade. The old man wants to trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.


Here you can catch many {{type2|Ice}} Pokémon. Go into the entrance where there are many breakable ice tiles. Be careful, stepping on a tile twice can make you fall through. Explore your way until you find HM07, {{m|Waterfall}}. If you're willing to, you could train a {{p|Goldeen}} up to Level 38, when it will naturally learn Waterfall.
====R-and-D Room====
=====Move Tutor=====
In the Research-and-Development Room, a Super Nerd offers to teach {{m|Metronome}} to one of {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}}'s Pokémon. Metronome is a unique attack, one that executes nearly any other known move, aside from {{DL|Metronome (move)|Generation III|a few exceptions}}.


At the entrance where the waterfall was, use your Waterfall to surf to the inner cave. Inside the cave you'll meet an Elite Four member, Lorelei. She is trying to protect the Lapras there from the Team Rocket grunts. After she enlists you to help battle them, choose one Team Rocket grunt and fight. Lorelei will take care of the other one. The grunts will confess that they've been shipping {{type2|Ice}} Pokémon to the Rocket Warehouse on [[Chrono Island]]. You must first, however, go to [[Six Island]].
====Testing Room====
In the Testing Room, the man near the door is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.


==Six Island==
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation III|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation III|Dome Fossil}} to get a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation III|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, ruler of the prehistoric skies.
On Six Island, you will find the [[Dotted Hole]]. Walk up to the door, and use {{m|Cut}}. You must navigate your way through Braille inscriptions saying either "up," "down," "right," or "left." There are, in turn, four holes in each room you visit. If you don't know Braille or don't want to look it up, start at one hole and continue clockwise. You will eventually reach the end.


When you get to the bottom, you will see the Sapphire. Go up to it and press "A"...and watch a man come down and grab it. He says he'll sell it to [[Team Rocket]] at their warehouse for millions. Fearing that you might think he's a criminal, he tells you the missing password. You can now get into the Rocket Warehouse on Five Island.
Once given a Fossil, the scientist will say that he needs more time to revive it. Walk out of the Lab building and back in, and it should be ready.


==Seven Island==
===Pokémon Mansion===
On seven island, there are two ways to go, up or down. If you go up, you will reach the [[Trainer Tower]] where you will be able to battle in:Single battles, Double battles, 3-in-a-row battles and combination battles. If you win, nothing will be obtained except maybe the chance to see the Tower's very own exclusive shinies! ({{p|Espeon}}, {{p|Meowth}} and {{p|Seaking}}). If you go down however, there will be a {{m|Swords Dance}}-teaching [[Move tutor]] there in case you want to raise your Pokémon's Attack stats. Go further down and you will see a canyon, the [[Sevault Canyon]]. Go through it to the bottom and you will see a house with a guy who asks you if you want to do the Chansey dance. If you do it, your Pokémon will be fully healed. Go all the way down and there will be surfable water so that you can access the islands by the name, [[Tanoby Ruins]] and go {{p|Unknown}} searching in the [[Tanoby Chambers]]. The chambers are: Monean (A,?), Liptoo (C,D,H,U,O), Weepth (N,Z,I,E), Dilford (L,P,J,R,Q), Scufib (Y,G,T,F,K), Rixy (V,W,X,B,M) and Viapois (S,!).
The key to the Gym is lying around somewhere in this decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} and the {{key|III|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. Several Burglars also prowl the wreckage for abandoned items.


==End==
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
Congratulations! You have completed the game! Although there is still a lot to come like catching the rare Pokémon {{p|Lugia}} at Navel Rock, catching more Pokémon and completing the PokéDex!
|- align="center"
! Trainers
|-
|
{{trainerheader|ruins}}
{{catch/div|ruins|1F}}
{{trainerentry|Spr FRLG Youngster.png|Youngster|Johnson|544|3|023|Ekans|♂|33|None|023|Ekans|♂|33|None|020|Raticate|♂|34|None}}
{{trainerdiv|ruins}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Ted|1392|2|101|Electrode||29|None|110|Weezing|♂|29|None}}
{{catch/div|ruins|2F}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Arnie|2992|2|004|Charmander|♂|34|None|005|Charmeleon|♂|34|None}}
{{catch/div|ruins|3F}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Braydon|1584|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None}}
{{trainerdiv|ruins}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Simon|3344|1|038|Ninetales|♀|38|None}}
{{catch/div|ruins|B1F}}
{{trainerentry|Spr FRLG Burglar.png|Burglar|Lewis|2992|2|058|Growlithe|♂|34|None|077|Ponyta|♂|34|None}}
{{trainerdiv|ruins}}
{{trainerentry|Spr FRLG Scientist.png|Scientist|Ivan|1632|2|081|Magnemite||34|None|101|Electrode||34|None}}
{{trainerfooter|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! Available Pokémon
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 1F, 2F, 3F
|-
|
{{catch/header|ruins|no}}
{{catch/entryfl|020|Raticate|yes|yes|1F-3F|32, 36|30%|type1=Normal}}
{{catch/entryfl|109|Koffing|yes|no|1F-3F|28, 30|30%|type1=Poison}}
{{catch/entryfl|088|Grimer|no|yes|1F-3F|28, 30|30%|type1=Poison}}
{{catch/entryfl|019|Rattata|yes|yes|1F-3F|26, 28|15%|type1=Normal}}
{{catch/entryfl|058|Growlithe|yes|no|1F-3F|30, 32|15%|type1=Fire}}
{{catch/entryfl|037|Vulpix|no|yes|1F-3F|30, 32|15%|type1=Fire}}
{{catch/entryfl|088|Grimer|yes|no|1F-3F|28|5%|type1=Poison}}
{{catch/entryfl|109|Koffing|no|yes|1F-3F|28|5%|type1=Poison}}
{{catch/entryfl|110|Weezing|yes|no|1F-3F|32|5%|type1=Poison}}
{{catch/entryfl|089|Muk|no|yes|1F-3F|32|5%|type1=Poison}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! B1F
|-
|
{{catch/header|ruins|no}}
{{catch/entryfl|020|Raticate|yes|yes|B1F|34, 38|30%|type1=Normal}}
{{catch/entryfl|109|Koffing|yes|no|B1F|28, 30|30%|type1=Poison}}
{{catch/entryfl|088|Grimer|no|yes|B1F|28, 30|30%|type1=Poison}}
{{catch/entryfl|058|Growlithe|yes|no|B1F|30, 32|15%|type1=Fire}}
{{catch/entryfl|037|Vulpix|no|yes|B1F|30, 32|15%|type1=Fire}}
{{catch/entryfl|132|Ditto|yes|yes|B1F|30|10%|type1=Normal}}
{{catch/entryfl|019|Rattata|yes|yes|B1F|26|5%|type1=Normal}}
{{catch/entryfl|088|Grimer|yes|no|B1F|28|5%|type1=Poison}}
{{catch/entryfl|109|Koffing|no|yes|B1F|28|5%|type1=Poison}}
{{catch/entryfl|110|Weezing|yes|no|B1F|34|5%|type1=Poison}}
{{catch/entryfl|089|Muk|no|yes|B1F|34|5%|type1=Poison}}
{{catch/footer|ruins}}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! Items
|-
|
{{itlisth|ruins}}
{{catch/div|ruins|1F}}
{{Itemlist|Moon Stone|West side of the entryway (hidden)|FR=yes|LG=yes|display={{evostone|Moon Stone}}}}
{{Itemlist|Escape Rope|Near the north wall|FR=yes|LG=yes}}
{{Itemlist|Protein|In a locked room, alongside a barrier of rubble|FR=yes|LG=yes|display={{DL|Vitamin|Protein}}}}
{{Itemlist|Carbos|South-central room, accessed from 3F|FR=yes|LG=yes|display={{DL|Vitamin|Carbos}}}}
{{catch/div|ruins|2F}}
{{Itemlist|Calcium|Northeast room, behind a pile of rubble|FR=yes|LG=yes|display={{DL|Vitamin|Calcium}}}}
{{Itemlist|HP Up|Southeast hallway, accessed from 3F|FR=yes|LG=yes|display={{DL|Vitamin|HP Up}}}}
{{Itemlist|Zinc|Southern balcony|FR=yes|LG=yes|display={{DL|Vitamin|Zinc}}}}
{{catch/div|ruins|3F}}
{{Itemlist|Iron|Northeast room|FR=yes|LG=yes|display={{DL|Vitamin|Iron}}}}
{{Itemlist|Rare Candy|Dead-end hallway near the southeast stairs (hidden)|FR=yes|LG=yes|display={{DL|Vitamin|Rare Candy}}}}
{{Itemlist|Max Potion|Southwest area, accessed from 2F|FR=yes|LG=yes|display={{DL|Potion|Max Potion}}}}
{{catch/div|ruins|B1F}}
{{Itemlist|Full Restore|In the southwest corner|FR=yes|LG=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Elixir|In the northeast room (hidden)|FR=yes|LG=yes}}
{{Itemlist|TM Ice|In the north-central room|FR=yes|LG=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|Secret Key III|On the table in the northwest room|FR=yes|LG=yes|display={{key|III|Secret Key}}}}
{{Itemlist|TM Grass|In the room with the potted plants|FR=yes|LG=yes|display={{TM|22|SolarBeam}}}}
{{itlistfoot|ruins}}
|}
 
[[File:Pokémon Mansion 1F FRLG.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F FRLG.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F FRLG.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F FRLG.png|thumb|Pokémon Mansion, B1F]]
====1F====
Walk straight ahead from the entrance and climb the stairs to the second floor.
 
====2F====
Head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
 
<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 5<br>Guyana, South America<br>A new POKéMON was discovered deep<br>in the jungle.}}
{{sign|FRLGspeech|footer}}-->
 
====3F====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, check the east end of the hallway for a hidden {{DL|Vitamin|Rare Candy}}, then go down the southeast stairs.
 
====2F====
Collect the {{DL|Vitamin|HP Up}} and climb back upstairs.
 
====3F====
Jump off the smaller balcony to the east.
 
====2F====
Go west to find a second journal entry in the southwest room. Grab the {{DL|Vitamin|Zinc}} from the southern balcony, and take the stairs to a separate area of the third floor.
 
<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: July 10<br>We christened the newly discovered<br>POKéMON, {{p|Mew}}.}}
{{sign|FRLGspeech|footer}}-->
 
====3F (southwest)====
This area of the third floor has a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
 
<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary: Feb. 6<br>{{p|Mew}} gave birth.<br>We named the newborn {{p|Mewtwo}}.}}
{{sign|FRLGspeech|footer}}-->
 
====2F====
Flip the switch and climb the stairs in the northwest room.
 
====3F====
Approach Scientist Braydon again, and jump off the larger balcony to the west to land on the first floor.
 
====1F (south)====
Battle Scientist Ted, pick up the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
 
====B1F====
Fight Burglar Lewis in the southern room, where the final journal entry is located. Flip the statue switch, grab the {{DL|Potion|Full Restore}} near the basement's southwest corner, and head east. Follow the narrow hallway in the northeast to battle one last Scientist, and flip the final switch. Head west to collect {{TM|14|Blizzard}}, the {{key|III|Secret Key}}, and {{TM|22|SolarBeam}}.
 
<!--{{sign|FRLGspeech|header}}
{{sign|FRLGspeech|Diary; Sept. 1<br>{{p|Mewtwo}} is far too powerful.<br>We have failed to curb its vicious<br>tendencies...}}
{{sign|FRLGspeech|footer}}-->
 
===Cinnabar Gym===
[[File:Cinnabar Gym FRLG.png|thumb|Cinnabar Gym]]
 
{{sign|FRLG|header}}
{{sign|FRLG|title|CINNABAR ISLAND POKéMON GYM<br>LEADER: BLAINE}}
{{sign|FRLG|The Hotheaded Quiz Master!}}
{{sign|FRLG|footer}}
 
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. When playing with fire, be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} to bypass each Gym Trainer.
 
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};"
|- align="center"
! width="350px" style="background: #{{fire color light}}; {{roundytl}};" | Question
! width="75px" style="background: #{{fire color light}}; {{roundytr}};" | Answer
|- style="background: #FFFFFF;"
| {{p|Caterpie}} evolves into {{p|Metapod}}?
| Yes
|- style="background: #FFFFFF;"
| There are nine certified [[Pokémon League]] {{DL|Badge|Indigo League|Badges}}?
| No
|- style="background: #FFFFFF;"
| {{p|Poliwag}} evolves three times?
| No
|- style="background: #FFFFFF;"
| Are {{t|electric}} moves effective against {{type|Ground}} Pokémon?
| No
|- style="background: #FFFFFF;"
| Pokémon of the same kind and level are not identical?
| Yes
|- style="background: #FFFFFF;"
| style="{{roundybl}};" | [[TM28]] contains Tombstony?
| style="{{roundybr}};" | No
|}
 
{{User:KCorp4000/Gymtag
|gym=Cinnabar
|badge=Volcano
|type=Fire
 
|trainers={{Trainerheader|Fire}}
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Quinn|3168|3|058|Growlithe|♂|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Erik|864|3|037|Vulpix|♀|36|None|037|Vulpix|♀|36|None|038|Ninetales|♀|36|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Avery|816|4|077|Ponyta|♂|34|None|004|Charmander|♂|34|None|037|Vulpix|♀|34|None|058|Growlithe|♂|34|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Ramon|3608|1|077|Ponyta|♂|41|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Derek|984|1|078|Rapidash|♂|41|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Burglar.png|Burglar|Dusty|3256|2|037|Vulpix|♀|37|None|058|Growlithe|♂|37|None}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr FRLG Super Nerd.png|Super Nerd|Zac|888|2|058|Growlithe|♂|37|None|037|Vulpix|♀|37|None}}
{{Trainerfooter|Fire|I}}
 
|leader={{Party/Single|color={{fire color}}|bordercolor={{fire color dark}}|headcolor={{fire color light}}|sprite=Spr FRLG Blaine.png|
|prize={{pdollar}}4700
|class=Leader|name=Blaine
|game=FRLG|location=Cinnabar Gym
|pokemon=4}}
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=058|pokemon=Growlithe
|type1=Fire
|level=42|gender=male
|ability=Intimidate
|move1=Bite|move1type=Dark
|move2=Roar|move2type=Normal
|move3=Take Down|move3type=Normal
|move4=Fire Blast|move4type=Fire}}
 
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=077|pokemon=Ponyta
|type1=Fire
|level=40|gender=male
|ability=Flash Fire
|move1=Stomp|move1type=Normal
|move2=Bounce|move2type=Flying
|move3=Fire Spin|move3type=Fire
|move4=Fire Blast|move4type=Fire}}
{{Party/Div|color={{fire color}}}}
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=078|pokemon=Rapidash
|type1=Fire
|level=42|gender=male
|ability=Flash Fire
|move1=Stomp|move1type=Normal
|move2=Bounce|move2type=Flying
|move3=Fire Spin|move3type=Fire
|move4=Fire Blast|move4type=Fire}}
 
{{!}}{{Pokémon/3|game=FireRed and LeafGreen
|ndex=059|pokemon=Arcanine
|type1=Fire
|level=47|gender=male
|ability=Intimidate
|move1=Bite|move1type=Dark
|move2=Roar|move2type=Normal
|move3=Take Down|move3type=Normal
|move4=Fire Blast|move4type=Fire}}
{{Party/Footer}}
}}
 
 
Defeated, Blaine awards {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} the {{badge|Volcano}}, which gives a slight boost to both {{stat|Special Attack}} and {{stat|Special Defense}} during battle, and enables the use of {{m|Waterfall}} in the field. He also hands over {{TM|38|Fire Blast}} as a prize.
 
==The Sevii Islands==
{{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} leaves the Gym and runs into [[Bill]] outside. A friend has invited him for a visit on the first of [[Sevii Islands|a chain of newly discovered islands]], far to the south of the [[Kanto]] mainland, and he in turn invites {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Red|1=Leaf}} along. This visit could take a while, so if {{#switch: {{#expr: {{#time: U}} mod 2}}|0=he|1=she}} needs to prepare, Bill will wait patiently in the Pokémon Center.
 
 
 
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|game=FireRed
|game2=LeafGreen
|gamename=FireRed and LeafGreen
|prev=yes
|prevsection=10
|prevname=Routes 12, 13, 14, and 15, Routes 19 and 20, Seafoam Islands
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<center>[[Appendix:FireRed and LeafGreen walkthrough/Section 10|previous section]]</center>
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[[Category:FireRed and LeafGreen walkthrough|F11]]

Revision as of 07:14, 25 April 2017

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Cinnabar Island

Cinnabar Island

To the northwest is Pokémon Mansion, a building left in ruins after a violent, genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil revitalization experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach for now.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man wants to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

Move Tutor

In the Research-and-Development Room, a Super Nerd offers to teach Metronome to one of Red's Pokémon. Metronome is a unique attack, one that executes nearly any other known move, aside from a few exceptions.

Testing Room

In the Testing Room, the man near the door is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to get a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, ruler of the prehistoric skies.

Once given a Fossil, the scientist will say that he needs more time to revive it. Walk out of the Lab building and back in, and it should be ready.

Pokémon Mansion

The key to the Gym is lying around somewhere in this decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between Red and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. Several Burglars also prowl the wreckage for abandoned items.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.


3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, check the east end of the hallway for a hidden Rare Candy, then go down the southeast stairs.

2F

Collect the HP Up and climb back upstairs.

3F

Jump off the smaller balcony to the east.

2F

Go west to find a second journal entry in the southwest room. Grab the Zinc from the southern balcony, and take the stairs to a separate area of the third floor.


3F (southwest)

This area of the third floor has a Burglar, a third journal entry, and a Max Potion.


2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach Scientist Braydon again, and jump off the larger balcony to the west to land on the first floor.

1F (south)

Battle Scientist Ted, pick up the Carbos, and take the stairs to the basement.

B1F

Fight Burglar Lewis in the southern room, where the final journal entry is located. Flip the statue switch, grab the Full Restore near the basement's southwest corner, and head east. Follow the narrow hallway in the northeast to battle one last Scientist, and flip the final switch. Head west to collect TM14 (Blizzard), the Secret Key, and TM22 (SolarBeam).


Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND POKéMON GYM
LEADER: BLAINE

The Hotheaded Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. When playing with fire, be prepared with a few Burn Heals. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing Red to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Metapod? Yes
There are nine certified Pokémon League Badges? No
Poliwag evolves three times? No
Are electric moves effective against Ground-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstony? No
Cinnabar Gym
The Volcano Badge





Defeated, Blaine awards Red the Volcano Badge, which gives a slight boost to both Special Attack and Special Defense during battle, and enables the use of Waterfall in the field. He also hands over TM38 (Fire Blast) as a prize.

The Sevii Islands

Red leaves the Gym and runs into Bill outside. A friend has invited him for a visit on the first of a chain of newly discovered islands, far to the south of the Kanto mainland, and he in turn invites Red along. This visit could take a while, so if he needs to prepare, Bill will wait patiently in the Pokémon Center.


← Part 10 Routes 12, 13, 14, and 15, Routes 19 and 20, Seafoam Islands
FireRed and LeafGreen
walkthrough
One Island, Two Island, Three Island Part 12 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.