Appendix:FireRed and LeafGreen walkthrough/Section 10

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Route 12

Otherwise known as Silence Bridge, Route 12 is a great spot for fishermen. Pack the Poké Flute, because the second Snorlax is out cold halfway through the route. Walk through the gate and talk to the girl on the second floor to get TM27 (Return). Beyond the first fisherman, surf to the dock platform to get TM48 (Skill Swap).

With Snorlax gone, the quick way between Vermilion and Lavender is clear. The first house south of the Route 11 intersection is home to the third Fishing Guru; this brother hands out the Super Rod to all fishing enthusiasts. This higher-end rod is the best in the game, and it can reel in some of the strongest sea creatures, like Seaking and Dragonair. Continue south, and cut into the clearing with a lone Trainer to get an Iron. Follow the tree line south to pass onto Route 13.

Route 13

Route 13 is a maze of fences. There are 10 Trainers scattered around so take care - their 33 Pokémon can take a toll on battle-weary Pokémon. Wander through the maze, and follow the path south to reach Route 14.

Route 14

Battle past the 11 Trainers here, and follow the trail south and west to reach Route 15, east of Fuchsia City.

Route 15

11 Trainers and a few items here. Hack down the tree to climb up onto the hill. Grab the TM18 (Rain Dance) from the ledge, and go to the west to enter the gate. One of Oak's aides is upstairs, and rewards Trainers for catching at least 50 species with the Exp. Share. It distributes experience to all party members whether they fight or not, though it reduces the total amount for those that participate in battle.


Stop off in Fuchsia to visit the Poké Center and prepare for the upcoming water-bound routes. Trainers should bring Pokémon that know Surf and Strength, otherwise they won't make it to Cinnabar Island.
Make sure to bring a bunch of Ultra Balls, too. Head south from Fuchsia to hit the beach.

Routes 19 & 20

There are 21 Trainers swimming between Fuchsia City and the Seafoam Islands. Ride the waves to the southwest.


Land on the small plot of land in the center of the route, and step into the Seafoam Islands.









Seafoam Islands

Like the name says, everything here belongs to the ocean, so expect to encounter many Water- and Template:Type2s. The real prize rests on the bottom floor, but there are unstable boulders and treacherous ocean currents to get past first.

1F

File:Seafoam FRLG1.png
Seafoam Islands, 1F

From the entrance, walk to the right and shove the boulder over the hole, so it drops to the floor below. Walk back towards the entrance, and climb up on the rock ledge. Ignore the first set of stairs, grab the Ice Heal, and push the second boulder down into the northeast hole. Take the stairway on the rock ledge to the floor below.

B1F

File:Seafoam2frlg.png
Seafoam Islands, B1F

Step off of the ledge, head northeast over the rock ledge, and push the boulder down the hole again. Backtrack to the northwest stairs.

B2F

File:Seafoam3frlg.png
Seafoam Islands, B2F

Walk to the east to find that same boulder next to another hole. By now you get the idea. Once it falls through, go all the way back to the first floor, and fall through the hole in the northeast.

B1F

Shove this boulder through the hole, and drop down after it.


B3F

File:Seafoam4frlg.png
Seafoam Islands, B3F

Climb out of the water and head south. Step down off of the rock ledge to find a group of boulders. In the narrow passage, shove the right-side boulder to the back wall, and move the left-side boulder ↓1 and ←1. Shove the boulder that's sitting south of the stairs all the way to the left. Move the right-hand boulder north of the eastern hole, and shove it down. Push the left boulder down the western hole, and jump down behind it to B4F.

B4F

File:Seafoam5frlg.png
Seafoam Islands, B4F
File:Articunoseafoam.png
Articuno roosting deep in the islands

The last floor! With the two boulders in the way, the strong current flowing past this area has been blocked, allowing Trainers to swim to the small island in the north. SAVE THE GAME before approaching Articuno - there's only one, so don't risk KO-ing it. If Articuno ends up defeated, or you run out of Ultra Balls, turn the power off and on, leave the islands, and prep for a second run.


After catching the first legendary, surf to the steps near the boulders, and take the first stairway on the rock ledge.

B3F

Follow the rock ledge east to the other two boulders in the water, and surf east to the opposite shore. From this point, the path to the outside stretches straight ahead. Climb the stairways to the 1st floor, and exit the Seafoam Islands. Route 20's western half connects to Cinnabar Island.


← Part 9 Routes 16, 17, & 18, Fuchsia City, Fuchsia Gym, Safari Zone
FireRed and LeafGreen
walkthrough
Cinnabar Island, Cinnabar Gym Part 11 →


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