The Pokémon metagame has a wide range of fanmade terminology for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. However, some of the terms originally coined by fandom has been officially used, such as Eeveelution.
- Main article: Elemental monkeys
- Main article: Eon duo
- Main article: Hitmons
- Main article: Legendary duo
A group of two legendary Pokémon that share some association.
- Main article: Legendary trio
A group of three legendary Pokémon that share some association.
- Main article: Trio master
- Main article: Living Pokédex
Having a Pokémon of every species (available in that game) in the Pokémon Storage System at the same time.
A Pokémon who is in the same state as it was obtained in. Specifically, it has gained no experience or levels, had none of its moves changed or reordered, gained no EVs, gained no Ribbons, has not evolved, and has not gained Pokérus or had its pre-existing Pokérus become inactive. Commonly used to refer to event Pokémon and in-game gift Pokémon.
The use of any device unauthorized by Nintendo or Game Freak to modify a Pokémon game. Being found to have cheated in any way, or having a Pokémon that was obtained by cheating on another game will result in immediate disqualification from any official tournament, and disqualification from all future official tournaments.
Intentionally battling Pokémon for the EVs they give out in order to ensure EVs are distributed in a specific way or capped.
Gear Station trick
Securing the D-pad or analogue stick in a single direction so that the player continuously walks around the circular Gear Station, resulting in an effortless increase in friendship or refilling of Hidden Grottoes.
- Main article: HM slave
A Pokémon kept in the party solely for its ability to use an HM move.
- Main article: HSOWA
- Main article: Masuda method
The game mechanic that makes Shiny Pokémon to hatch from Eggs if the parents are from differing real-world geographical locations. named after Junichi Masuda. who first documented this mechanic in his blog.
- Main article: Nuzlocke Challenge
A special challenge playthrough of a Pokémon game in which the player must follow a set of player-enforced rules to make the game more difficult. Most notably, the player can only catch the first Pokémon they encounter on each route, and must release any Pokémon that faints. Named after the comic series of the same name that first proposed the type of playthrough.
- Main article: Appendix:Repel trick
Securing the D-pad or analogue stick in a single direction so that the player continuously walks into a spin tile, resulting in an effortless increase in friendship. Often called the "Fuego trick" in Pokémon Diamond, Pearl, and Platinum due to Fuego Ironworks being the optimal location for doing so.
- Main article: Appendix:Metagame terminology
- Main article: Effort values
Effort values, often shortened to EVs, are capped permanent stat bonuses gained by defeating Pokémon, using items such as vitamins or wings, or using services such as those in Join Avenue. They ensure trained Pokémon are stronger than newly caught Pokémon.
- Main article: Individual values
Individual values, often shortened to IVs, are fixed values that can be inherited from the Pokémon's parents. They ensure Pokémon are genetically different.
- Main article: Pseudorandom number generation in Pokémon
Refers to the Random Number Generator, or rather the practice of manipulating it through the use of fan-made software, in order to obtain Shiny Pokémon or Pokémon with specific individual values—both endeavors which would otherwise leave a lot up to chance.
|This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom.|